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osu-lazer/osu.Game/Overlays/Mods
Bartłomiej Dach 170df01b46
Adjust difficulty multiplier scale transition on mod overlay
The previous transition was supposed to be a center-anchored elastic
scale-in, but this didn't work as intended - because the multiplier
ended up inside of an auto-sized right-aligned container, the animation
itself would end up being anchored right.

Attempts to remove the scale transition resulted in a rather
jarring-looking result, so swap out the elastic scale-in for a sweep-in
effect from the top, to match the header and avoid introducing too many
directions of movement.

Delay values tweaked "to taste" - can be adjusted further if there is an
alternative set of values that feels better.
2022-05-15 20:44:50 +02:00
..
DifficultyMultiplierDisplay.cs Add localisable string for difficulty multiplier display 2022-05-07 10:48:15 +02:00
IncompatibilityDisplayingModPanel.cs Hoist ModState to column level 2022-05-11 22:03:49 +02:00
IncompatibilityDisplayingTooltip.cs Move out incompatibility displaying tooltip to own class 2022-02-23 23:18:15 +01:00
ModButtonTooltip.cs Revert no longer required tooltip content changes 2021-08-31 19:36:27 +03:00
ModColumn.cs Remove no-longer-necessary ModColumn.Filter 2022-05-11 22:31:26 +02:00
ModPanel.cs Hoist ModState to column level 2022-05-11 22:03:49 +02:00
ModSelectOverlay.cs Adjust difficulty multiplier scale transition on mod overlay 2022-05-15 20:44:50 +02:00
ModSettingsArea.cs Change mod scrolling behaviour to not scroll horizontally on columns/settings 2022-05-07 12:15:11 +03:00
ModState.cs Split model class for mod state 2022-05-11 22:03:48 +02:00
ShearedOverlayContainer.cs Use plum colour scheme in multiplayer to match rest of multiplayer screens 2022-05-05 22:16:54 +02:00
UserModSelectOverlay.cs Hoist ModState to column level 2022-05-11 22:03:49 +02:00