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Commit Graph

1657 Commits

Author SHA1 Message Date
Dean Herbert
775952380f Remove unused using statements 2022-12-13 18:57:17 +09:00
Dylan Nantz
0dd4e0cf94 hide cursor in catch 2022-12-12 21:18:01 -05:00
Bartłomiej Dach
7f68fe429f
Remove unused using directive 2022-11-30 20:01:59 +01:00
Bartłomiej Dach
285248d554
Fix potential null dereference in CatchPlayfield 2022-11-30 20:01:11 +01:00
Dean Herbert
5ce2d6f54a Hide the game mouse cursor when playing osu!catch with relax mod 2022-11-30 18:13:53 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Hồ Nguyên Minh
3f8c4a5dff Stack Catch dash/normal touch input vertically 2022-11-13 17:09:43 +07:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
e75c3b3f94 Rename SkinnableTarget to GlobalSkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
2952dbc8fb Apply nullability to osu!catch skinning classes 2022-11-09 13:58:58 +09:00
andy840119
4d4d7cf863 Remove nullable disable annotation in the cache ruleset. 2022-11-05 16:49:55 +08:00
Dean Herbert
a985151e31 Fix incorrect constant 2022-10-29 18:07:17 +09:00
Dean Herbert
40efa1603b Adjust metrics to make banana lens flares look better 2022-10-28 19:35:50 +09:00
Dean Herbert
e87b541c58 Add fade to banana's lighting as it approaches the catcher
This also avoids using the `UprightScalingContainer` (and allows for
scale adjust in the process).
2022-10-28 18:29:59 +09:00
Dan Balasescu
eeee928f73
Merge pull request #20946 from peppy/argon-catch
Add first pass osu!catch "argon" skin
2022-10-28 15:45:46 +09:00
Dean Herbert
9969c00ead
Apply two minor fixes from code review
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-10-28 10:19:53 +09:00
Dean Herbert
d48f95cf7c Use shader based implementation instead of sprites 2022-10-27 19:01:10 +09:00
Dean Herbert
8a80cb55bd Remove unused catcher animation state for now 2022-10-26 18:55:47 +09:00
Dean Herbert
44f55ed152 Add argon osu!catch hit explosion 2022-10-26 18:55:47 +09:00
Dean Herbert
8a513003ce Add argon droplet 2022-10-26 18:55:47 +09:00
Dean Herbert
14a4fad6f1 Remove unused VisualRepresentation 2022-10-26 18:55:47 +09:00
Dean Herbert
2deaae270c Fix catcher not consdiering allowable catch range 2022-10-26 18:55:47 +09:00
Dean Herbert
0a8a13f529 Add argon banana piece 2022-10-26 18:55:47 +09:00
Dean Herbert
a475ca848d Add rotation to fruit pieces 2022-10-26 18:55:47 +09:00
Dean Herbert
4ff4de00b3 Add argon fruit design 2022-10-26 18:55:47 +09:00
Dean Herbert
81bb00c258 Add argon transformer for osu!catch (and basic new catcher design) 2022-10-26 18:55:47 +09:00
Dean Herbert
f8a4af5e0e Add osu!catch read-distance-spacing implementation 2022-10-26 13:45:06 +09:00
Dean Herbert
7d59bc6e2f Merge branch 'grid-momentary-shortcuts' into read-current-distance-snap 2022-10-26 13:28:04 +09:00
Dean Herbert
54ae16badc Move distance snap toggle button implementation to DistancedHitObjectComposer 2022-10-26 13:27:23 +09:00
Dean Herbert
2f0283e4d4 Simplify logic with new multi-grid snap support 2022-10-25 14:22:30 +09:00
Dean Herbert
645a84b1d6 Display current distance snap and add button to update to use it 2022-10-21 22:58:36 +09:00
Dean Herbert
1e09a21279 Remove unused using statement 2022-10-21 19:55:58 +09:00
Dean Herbert
16f5c2a7c6 Apply same fix to osu!catch composer 2022-10-21 17:15:36 +09:00
Dean Herbert
830b92d3ae Add momentary shortcuts to toggle grid/distance snap
Matching osu!stable. I use these quite a lot while mapping and I'm sure
others do as well.

Hold `Shift` = invert grid snap
Hold `Alt` = invert distance snap
2022-10-19 20:06:41 +09:00
Dean Herbert
ccbac08985
Merge pull request #20593 from ekrctb/catch-editor-height
Allow arbitrary height catch editor
2022-10-18 12:10:49 +09:00
Dean Herbert
1778120f3e Add inline comment mentioning binding issues 2022-10-18 12:10:30 +09:00
Salman Ahmed
ba72f13f54 Merge branch 'master' into hide-mouse-on-keyboard-input 2022-10-14 22:26:30 +03:00
Salman Ahmed
09cc89cfa0 Update existing usages of Cursor to handle null value 2022-10-13 00:17:08 +03:00
Dean Herbert
8bf4ca4b53 Add legacy skin fallback when beatmap skin is providing resources 2022-10-12 17:47:20 +09:00
Dean Herbert
f3e85d2302 Fix initial state being wrong due to BindValueChanged call in BDL load 2022-10-12 15:26:26 +09:00
Dean Herbert
ea3d08d5a0 Fix collision of external hide with internal logic in LegacyCatchComboCounter 2022-10-12 15:26:26 +09:00
Dean Herbert
2e3e4ac5be Update CatchComboDisplay to use NRT 2022-10-12 15:26:26 +09:00
Dean Herbert
652bc4ac61 Update CatchComboDisplay implementation to use newly exposed bindable 2022-10-12 15:14:33 +09:00
Dean Herbert
d2d589a156 Expose HUD state via Player 2022-10-12 15:11:52 +09:00
Dean Herbert
a10fda2843
Merge branch 'master' into catch-combo-hide 2022-10-12 15:00:35 +09:00
Dean Herbert
b444f0fd0b
Merge pull request #20714 from frenzibyte/improve-flashlight-on-break
Improve flashlight display on break periods
2022-10-12 13:10:12 +09:00
Salman Ahmed
84fdd2e107 Improve flashlight display on break periods 2022-10-11 17:16:57 +03:00
Dean Herbert
f41b79688f Avoid casting by accepting all Playfields but throwing on a bad choice 2022-10-11 16:54:41 +09:00
ekrctb
6ab29a62d0 Anchor drag box on time (catch, mania)
Not done for taiko because I cannot figure out how it should work with the overlapping scroll algorithm.
2022-10-11 14:23:17 +09:00