Dean Herbert
9d4bc7b630
Fix combo index being wrong
2018-06-29 01:34:47 +09:00
Dean Herbert
0a945e4709
Check whether initialised first
2018-06-28 22:44:40 +09:00
tgi74000
59e03fa528
Move Shake to DrawableOsuHitObject, Clean up Shake()
2018-06-28 15:33:59 +02:00
tgi74000
61c416dc16
Trigger Shake if HitCircles are hit too early
2018-06-28 13:41:23 +02:00
Dean Herbert
e197ebe4c5
Fix slider heads displaying in incorrect colour
2018-06-28 01:55:09 +09:00
smoogipoo
0366b0f081
The tail circle will always be the last hitobject
2018-06-27 12:09:40 +09:00
smoogipoo
80501de4b9
Add legacy slider offsets
2018-06-27 12:09:21 +09:00
Dan Balasescu
0b1b3319aa
Merge branch 'master' into update-framework
2018-06-19 20:57:19 +09:00
Dean Herbert
3819ecb2be
Update framework
2018-06-19 20:19:52 +09:00
Tom Arrow
4aa89de2d7
Fix reverse arrow displayed with incorrect angle
2018-06-18 17:22:01 +02:00
smoogipoo
f67d263596
Move ruleset-specific hitwindows to post-converted hitobjects
2018-05-17 13:35:15 +09:00
smoogipoo
0dce7a5b61
Update framework + fix CI errors
2018-04-20 18:19:17 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
d9c5a0c6d1
Fix position editing not working
2018-03-29 22:38:44 +09:00
smoogipoo
6d4f94756e
Rewrite the way drag + click selections happen
...
The general idea here is that we need the masks to handle mouse down events, as they need to handle the drag (mousedown -> drag immediately).
I've rewritten the editor selections to use events, as there are some 3 different components that handle/trigger selections in different ways.
1. All selections/deselections now propagate through `HitObjectMask.Select()`/`HitObjectMask.Deselect()`.
2. Components that react to changes in the selection bind to the masks' `Selected`/`Deselected` events, and track them/change their states locally.
3. Masks provide a `SingleSelectionRequested` event which is invoked on the mouse-down event. Various components bind to this event to perform state changes locally in this scenario.
4. `DragBox` now handles all drag input locally. It triggers `Select`/`Deselect` on the masks it needs to.
5. `SelectionBox` handles the display of itself locally.
6. `SelectionBox` handles movement of groups of masks locally.
7. `HitObjectMasks` handles movement of itself locally.
2018-03-29 22:07:23 +09:00
Dean Herbert
af65f2dd48
Move AccentColour changes local to rulesets which rely on it
2018-03-22 18:53:16 +09:00
Dan Balasescu
ab9505652b
Merge branch 'master' into skin--completion
2018-03-22 16:44:00 +09:00
smoogipoo
4ccaf143b5
Give sliders a default accent colour
2018-03-22 15:50:19 +09:00
Dean Herbert
78a8f60b39
IHasComboIndex -> IHasComboInformation
2018-03-22 12:35:17 +09:00
Dean Herbert
fb3d319d0e
Make fallback bool into a function
...
Allows correct handling now that beatmap skins are also a thing.
2018-03-20 16:40:11 +09:00
Dean Herbert
cb3d0db555
Move combo colours completely out of HitObjects
2018-03-20 15:50:12 +09:00
Dean Herbert
a42035f494
Make DrawableHitObject a CompositeDrawable
...
No reason for it to be a container.
2018-03-15 13:41:06 +09:00
Dean Herbert
a0691168cb
Merge remote-tracking branch 'upstream/master' into editor-hitobject-movement
2018-03-14 15:35:24 +09:00
smoogipoo
212142429f
Derive from IHasPosition
2018-03-12 17:25:34 +09:00
Dean Herbert
eb643b690a
Merge branch 'master' into more-skinning
2018-03-12 11:55:50 +09:00
Dean Herbert
d27cf16bf9
Merge remote-tracking branch 'ppy/master' into more-skinning
2018-03-12 10:46:37 +09:00
Dan Balasescu
8ba87dfdbd
Merge branch 'master' into fix-duplicate-judgements
2018-03-12 10:29:50 +09:00
smoogipoo
92b302971f
Trim whitespace
2018-03-10 01:23:53 +09:00
smoogipoo
24501c37dd
Merge branch 'drawableslider-cleanup' into editor-hitobject-movement
2018-03-10 01:15:24 +09:00
smoogipoo
8ed5fce43a
Split out the slider head into a separate drawable hitobject
2018-03-10 01:13:59 +09:00
smoogipoo
376f6eec58
SetPosition -> OffsetPosition
2018-03-10 00:02:13 +09:00
smoogipoo
4a48136e4f
Make hitobject positions adjustable
2018-03-09 23:12:34 +09:00
Dean Herbert
b62ed004f2
Remove judgements when deciding a new judgement for a HitObject
...
Generally happens when rewinding.
2018-03-07 19:14:42 +09:00
Dean Herbert
f2d7621df3
Add skin support for explode/flash layers
...
Basically to hide them for legacy skins, though.
2018-03-07 18:21:05 +09:00
Dean Herbert
05eb678654
Add skin support for judgements
2018-03-07 18:21:05 +09:00
Dean Herbert
4dfd3a61cc
Remove alpha setting
2018-03-06 18:40:39 +09:00
Dean Herbert
7cf1d4450a
SliderTick transform improvements
2018-03-06 18:28:36 +09:00
Dean Herbert
ea6e3938c0
Fix hard crash due to spinner spin requirement being zero
...
Resolves #2133 .
2018-03-04 03:01:47 +09:00
Dean Herbert
0704d823a9
Fix slider selection point not being set to new origin
2018-03-01 22:03:00 +09:00
smoogipoo
d5d4bcb558
Merge branch 'master' into editor-hitobject-overlays
2018-03-01 14:04:38 +09:00
Dean Herbert
5b4fef0180
Add bare minimum sanity checking of beatmap input values to make broken maps load
...
Resolves ppy/osu#1988 .
2018-02-28 18:12:24 +09:00
Dean Herbert
bdd88303b3
Merge branch 'master' into editor-hitobject-overlays
2018-02-26 17:53:50 +09:00
Dean Herbert
1218a75b7f
Improve vector conditional
2018-02-26 16:11:26 +09:00
Dean Herbert
9cbed461c4
Merge branch 'master' into sliderbody-rework
2018-02-26 15:00:18 +09:00
Dean Herbert
f1ddfa0581
Fix sliders never getting a correct lifetime set
2018-02-25 16:25:56 +09:00
smoogipoo
50d1183ec2
Division-by-zero safety + reference our own size
2018-02-24 02:53:02 +09:00
smoogipoo
066abfbdbc
Rename PositionAt -> CurvePositionAt to represent its new meaning
2018-02-24 02:43:36 +09:00
smoogipoo
8c90abe0dc
Make slider control points relative to start position
2018-02-23 20:59:27 +09:00
smoogipoo
08bb25347c
Make DrawableSlider contain the slider body
2018-02-23 20:27:05 +09:00
Dean Herbert
84b707f4f8
Add basic hitcircle skinning
2018-02-23 13:38:12 +09:00
smoogipoo
604b0fa20a
Fix post-merge issues
2018-02-22 14:11:06 +09:00
smoogipoo
ded2644df8
Merge branch 'master' into editor-hitobject-overlays
2018-02-22 14:08:36 +09:00
Dean Herbert
3b4e4bd110
Merge remote-tracking branch 'upstream/master' into general-slider-improvements
2018-02-22 12:28:33 +09:00
smoogipoo
08e52e8c15
Remove unnecessary schedules
2018-02-21 18:02:52 +09:00
smoogipoo
9cd9c83f2c
Allow changing accentcolour/bordercolour post-load
2018-02-21 18:00:46 +09:00
smoogipoo
f903e6d241
Fix stacking not working with sliders
...
Fixes #2093 .
2018-02-21 17:46:45 +09:00
smoogipoo
f877b642da
Clean up and document better what "progress" means
2018-02-21 17:10:18 +09:00
smoogipoo
7fe0989427
Merge branch 'general-slider-improvements' into editor-hitobject-overlays
2018-02-20 23:51:47 +09:00
smoogipoo
ee055b8e5c
Allow customizing the snake-ability of sliders
2018-02-20 20:53:06 +09:00
smoogipoo
8270e4d758
Add BorderColour to SliderBody
2018-02-20 20:51:28 +09:00
smoogipoo
ad2f556133
Add hitobject overlays to selected hitobjects
2018-02-20 18:01:45 +09:00
Dean Herbert
58f20c3723
Merge branch 'master' into editor-hitobject-movement
2018-02-13 18:56:16 +09:00
smoogipoo
87baa6febd
Merge remote-tracking branch 'origin/master' into editor-pattern-adjustments
2018-02-12 19:08:13 +09:00
smoogipoo
cfb2b3f1e8
Rework SelctionLayer to support click-selections
2018-02-12 16:02:42 +09:00
Aergwyn
c3ce015869
fade slider ticks with hidden mod
2018-02-11 11:03:01 +01:00
Dean Herbert
534eb223b3
Merge branch 'master' into unified-hitwindows
2018-02-08 17:46:29 +09:00
smoogipoo
c213e58eff
Make slider tails not play hitsounds
2018-02-08 14:40:35 +09:00
smoogipoo
46284c61ae
Return HitResult.None instead of null
2018-02-08 14:25:59 +09:00
smoogipoo
beaecbafbd
Merge branch 'master' into unified-hitwindows
2018-02-08 13:22:44 +09:00
Dean Herbert
3d0ef8b3bd
Move property back to local variable
...
Never used elsewhere
2018-02-06 18:14:08 +09:00
Dean Herbert
27fd42fb17
Adjust appear animations of repeats and ticks
2018-02-06 18:10:15 +09:00
Dean Herbert
e417aaa23f
Adjust scale out effect
2018-02-06 17:46:56 +09:00
Dean Herbert
60fb78e49d
Simplify iteration code
2018-02-06 17:46:45 +09:00
ColdVolcano
bf26fc94d8
Merge branch 'master' into repeat-points
2018-02-03 23:56:40 -06:00
smoogipoo
b15f184261
Make osu! use HitWindows
2018-02-02 20:33:59 +09:00
Dan Balasescu
cf665b717f
Merge branch 'master' into starrating-fix
2018-02-01 18:44:04 +09:00
Dan Balasescu
39e626f29e
Merge branch 'master' into fix-ticks-appearing-late
2018-02-01 18:28:42 +09:00
Dean Herbert
b8f6dcffaf
Merge remote-tracking branch 'upstream/master' into repeat-points
2018-02-01 13:32:53 +09:00
ColdVolcano
06b615c474
Merge branch 'master' into repeat-points
2018-01-31 21:30:28 -06:00
smoogipoo
cd4a0612c0
Properly construct slider ends using HitObject.AddNested
2018-01-30 16:53:19 +09:00
smoogipoo
27357e100a
Simplify condition
2018-01-30 16:28:38 +09:00
smoogipoo
702c4efb88
Give Slider a tail hitobject to make slider ends counts towards score
2018-01-30 16:28:14 +09:00
smoogipoo
b293408147
Construct the head of sliders from Slider
2018-01-30 15:50:48 +09:00
Aergwyn
373b3871f9
update SliderTick calculation + more ticks in tests
...
math is hard >_<
2018-01-29 12:03:44 +01:00
Thomas Tan
33c5fdcedb
AppVeyor fix
2018-01-29 16:30:46 +08:00
Thomas Tan
c36859ea3a
Create Slider.StackedPositionAt method
2018-01-29 16:22:14 +08:00
Aergwyn
214938b98d
fix SliderTicks appearing too late
2018-01-25 10:52:03 +01:00
ColdVolcano
1f51149da8
Add xmldoc
2018-01-24 15:41:51 -06:00
ColdVolcano
cee8bb50c9
Fix reference points being wrongly selected
2018-01-24 15:34:52 -06:00
Aergwyn
52c4d22c41
review changes
...
- use doubles instead of floats
- simplify logic
2018-01-24 09:44:50 +01:00
Aergwyn
4baadfdd16
fix oversight
2018-01-23 16:44:33 +01:00
ColdVolcano
efae00c149
make repeat points look better
2018-01-23 04:31:37 -06:00
Aergwyn
24b7d91f5b
Merge branch 'master' into fix-repeats-appearing-early
2018-01-23 09:04:45 +01:00
smoogipoo
33c52ba30f
Fix off-by-ones in RepeatPoint code
2018-01-23 13:58:43 +09:00
smoogipoo
d37844c068
Clean up off-by-one offsets from repeat-related properties
2018-01-23 13:37:25 +09:00
Aergwyn
b726f90c37
remove unnecessary variable
2018-01-22 12:44:55 +01:00
Aergwyn
66176f2882
fix RepeatPoint animations
...
- FadeIn and -Out for RepeatPoints are now calculated instead of fixed values
- TimePreempt is now cut down if too long for RepeatPoints following the first one to only show up to two RepeatPoints at any given time
2018-01-22 12:36:38 +01:00
Shawdooow
29466438a3
fix values
2018-01-19 20:58:43 -05:00
Shawdooow
c29eea870d
correct values
2018-01-19 20:56:41 -05:00
Shawdooow
e109d5fe20
fix slider heads
2018-01-19 11:13:49 -05:00