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Commit Graph

175 Commits

Author SHA1 Message Date
Caiyi Shyu
e564b1dc9e Fix cursor trail alignment issue with UI panels
- Convert cursor trail coordinates to local space before storing.
- Apply necessary transformations to align with other UI elements.
- Ensure cursor trail remains connected during UI panel movements.
2024-07-25 18:23:01 +08:00
Dean Herbert
5350945340
Update HasFlag usages 2024-07-03 00:19:04 +09:00
Salman Ahmed
ce903987e7 Fix cursor ripples being added on release positions in replays 2024-02-17 00:53:53 +03:00
Dean Herbert
c45daa373e
Fix cursor scale animation not matching stable on classic skins 2024-01-16 17:15:25 +09:00
Bartłomiej Dach
71d0543213
Merge pull request #26545 from frenzibyte/fix-resume-cursor-transition-abused
Fix pop-in scale transition in resume overlay affecting input area
2024-01-15 20:06:16 +01:00
Bartłomiej Dach
399fc8195a
Fix cursor ripple pool not loading pooled drawables ahead of time
Increment the counter over at
https://github.com/ppy/osu-framework/pull/6136.
2024-01-15 13:22:22 +01:00
Salman Ahmed
13517869f6 Apply scale transitions in resume overlay cursor to local container 2024-01-15 14:03:23 +03:00
rushiiMachine
c087578e01
Force minimum cursor size for OsuResumeOverlay
On cursor sizes below 0.3x it becomes exceedingly difficult to quickly locate and then accurately click the resume cursor on the pause overlay as it could as big as a handful of pixels. This clamps the minimum cursor size to 1x for the resume overlay, which is way more comfortable and more closely resembles stable.
2023-12-26 10:07:21 -08:00
Dan Balasescu
b56a78c6ec
Adjust with framework changes 2023-12-04 08:51:21 +09:00
Dean Herbert
7bedf7cf16
Move static method to end of file 2023-11-07 21:08:49 +09:00
Dean Herbert
38c9a98e67
Add failing test coverage 2023-11-07 19:54:21 +09:00
Salman Ahmed
75fbbb35ad Move cursor scale application within OsuCursor
Doing so takes down two birds with one stone.
 1. `ResumeOverlay` having to manually apply cursor scale to its "resume
cursor".
 2. Resume cursor input handling scaling up with the gameplay setting. Now, only the sprite itself gets scaled.
2023-11-06 18:30:55 +03:00
Dean Herbert
990c54519b
Merge branch 'master' into limit-gameplay-sprite-dimensions 2023-09-26 16:40:32 +09:00
Dean Herbert
8e16b1d507 Simplify some maximum size specs 2023-09-20 12:48:15 +09:00
Dan Balasescu
753c1c877c Revert masking SSBO changes 2023-09-13 23:10:13 +09:00
Dan Balasescu
e8337c592a Update framework and apply changes to support masking SSBO 2023-08-22 12:50:13 +09:00
Dean Herbert
0a70734331 Adjust ripple size with cursor scale (including CS) 2023-05-01 14:43:49 +09:00
Dean Herbert
5cbfefbcb4 Adjust metrics of default ripple to match stable default better 2023-05-01 13:29:50 +09:00
Dean Herbert
b8ae508639 Fix incorrect starting scale for ripples 2023-05-01 13:09:00 +09:00
Dean Herbert
72b472a756 Change default scaling and add note about legacy cursor-ripple scale 2023-04-30 14:48:03 +09:00
Dean Herbert
6a62949fcd Fix positioning and rewinding support for ripples 2023-04-30 14:48:03 +09:00
Dean Herbert
c994adfc22 Add pooling support for ripples 2023-04-30 14:48:03 +09:00
Dean Herbert
a4ae9e409b Implement ripples (legacy and default) 2023-04-30 14:48:03 +09:00
Dean Herbert
b39a9d816e Add basic structural requirements for cursor ripples 2023-04-30 14:48:03 +09:00
Dan Balasescu
dd9748a25c Adjust DrawNodes to use UBOs 2023-02-25 01:42:55 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Dan Balasescu
802dc90cb1 Adjust using directives for vertices 2022-08-05 20:37:33 +09:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Dan Balasescu
09979d44aa Apply DrawNode batching changes 2022-07-29 23:32:09 +09:00
Dan Balasescu
155dac55d0 Apply DrawNode parameter changes 2022-07-29 22:33:34 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Dean Herbert
b339c149d8 Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
Dean Herbert
32afd3f426 Replace all basic usages 2021-10-02 02:22:23 +09:00
Opelkuh
1d7d779f66 Merge branch 'master' into add-legacy-star-particles 2021-09-19 04:34:35 +02:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Opelkuh
8862d3fa1e Add OsuSkinComponents.CursorParticles 2021-09-13 21:44:23 +02:00
Opelkuh
99eff4f41f Move cursor particles under OsuCursorContainer 2021-09-13 21:44:22 +02:00
Endrik Tombak
ef367c6547 Move implementation to be legacy only 2021-08-16 22:52:19 +03:00
Endrik Tombak
314c342841 Avoid drawing segments of cursor trail near current cursor position 2021-08-16 22:13:01 +03:00
smoogipoo
7cc0a2a76f Refactor to fix InterpolateMovements=false 2021-08-13 12:10:33 +09:00
smoogipoo
5241029513 Use new FadeExponent shader uniform 2021-08-13 10:27:26 +09:00
TheOmyNomy
1069f9d501 Always add cursor trail for legacy cursor with disjoint trail 2021-08-13 00:13:03 +10:00
Dean Herbert
70a844ac10 Remove allowFallback parameters completely 2021-05-27 14:50:42 +09:00
smoogipoo
34859a4760 Invalidate drawnode on change 2021-04-15 23:37:05 +09:00
Salman Ahmed
367dafab56 Apply CursorCentre to old-style legacy cursor trail 2021-04-14 08:20:18 +03:00
Endrik Tombak
8cd13729ee Actually multiply by the multiplier 2020-10-02 19:34:49 +03:00
Endrik Tombak
16f331cf6d Move implementation to LegacyCursorTrail 2020-10-02 19:34:06 +03:00