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Doing so takes down two birds with one stone. 1. `ResumeOverlay` having to manually apply cursor scale to its "resume cursor". 2. Resume cursor input handling scaling up with the gameplay setting. Now, only the sprite itself gets scaled. |
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CursorRippleVisualiser.cs | ||
CursorTrail.cs | ||
OsuCursor.cs | ||
OsuCursorContainer.cs | ||
OsuCursorSprite.cs |