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Doing so takes down two birds with one stone. 1. `ResumeOverlay` having to manually apply cursor scale to its "resume cursor". 2. Resume cursor input handling scaling up with the gameplay setting. Now, only the sprite itself gets scaled. |
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.. | ||
Cursor | ||
AnyOrderHitPolicy.cs | ||
ClickAction.cs | ||
DrawableOsuRuleset.cs | ||
IHitPolicy.cs | ||
LegacyHitPolicy.cs | ||
OsuPlayfield.cs | ||
OsuPlayfieldAdjustmentContainer.cs | ||
OsuReplayRecorder.cs | ||
OsuResumeOverlay.cs | ||
OsuSettingsSubsection.cs | ||
OsuTouchInputMapper.cs | ||
SmokeContainer.cs | ||
StartTimeOrderedHitPolicy.cs |