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mirror of https://github.com/ppy/osu.git synced 2024-12-16 21:02:55 +08:00
Commit Graph

246 Commits

Author SHA1 Message Date
Dean Herbert
ab1768ef80 Merge branch 'master' into tidy-up 2017-05-09 10:27:29 +09:00
Dean Herbert
48368779ab Avoid polluting Player with HUD-specific code. 2017-05-08 11:48:40 +09:00
Huo Yaoyuan
4f8549f220 Standardise usages of exceptions. 2017-05-07 00:38:17 +08:00
Dean Herbert
9c4f813da1 Remove unnecessary hide/show logic.
Also change the way the overlay appears when actually playing.
2017-05-05 13:14:44 +09:00
Dean Herbert
c9ba1ac4f6 Adjust namespaces.
Also adds transition, uses IHasCurrentValue, combines Mod TestCases and more.
2017-05-05 13:00:05 +09:00
EVAST9919
475eb6fe5f Cleanup 2017-05-04 17:29:52 +03:00
EVAST9919
7e1efcc20b Added ModsContainer 2017-05-02 22:34:07 +03:00
Dan Balasescu
f261a077d2 General fixes/cleanup in Player. 2017-04-26 20:37:47 +09:00
Dean Herbert
c2108b7706 Use object initialiser. 2017-04-26 18:32:47 +09:00
Dean Herbert
b6f838f536 Fix potential nullref. 2017-04-26 18:32:40 +09:00
Dean Herbert
4656a7170a Add very basic lead-in support. 2017-04-26 18:17:25 +09:00
Dean Herbert
9d14b6e1e9 Make SongProgress return the actual time value via OnSeek. 2017-04-26 18:17:17 +09:00
Dean Herbert
01caaf44f3 Add a decoupled clock to allow for lead-in and lead-out time. 2017-04-26 18:16:55 +09:00
Dean Herbert
d476482493 Add basic seeking support when a replay is loaded. 2017-04-25 22:59:51 +09:00
Jorolf
1d2f19b5a2 change background dim from integer to double 2017-04-22 18:34:03 +02:00
Dean Herbert
caf3d311cd
Merge remote-tracking branch 'upstream/master' into speed-adjust-mods 2017-04-21 20:55:20 +09:00
Dean Herbert
d94035e9da Merge branch 'master' into general-fixes 2017-04-21 20:42:46 +09:00
Dean Herbert
3f832731c9
Add DoubleTime, HalfTime and Nightcore support. 2017-04-21 17:33:37 +09:00
Dean Herbert
5fdc9819cf
Add basic UO support (now called Audio Offset). 2017-04-21 16:20:05 +09:00
Dean Herbert
5aa90df819
Allow OsuScreens to decide whether ruleset switching should be allowed.
Tidies up ToolbarModeSelector a lot by using DI.
2017-04-21 16:03:59 +09:00
Dean Herbert
1707c2458e
Update exception name. 2017-04-20 12:11:03 +09:00
Dean Herbert
873599b359
Fix conversion regression. 2017-04-20 11:36:50 +09:00
Dean Herbert
a47870b376
Apply Ruleset to Scores. Reduce complexity of score creation. 2017-04-20 11:16:08 +09:00
Dean Herbert
3b95fbab7d
Add score statistic tracking (osu!). 2017-04-19 16:29:27 +09:00
Dean Herbert
49f4981f1c
Fix CI issues. 2017-04-18 22:28:16 +09:00
Dean Herbert
a0d9c14526
Add temporary means of getting the user which is responsible for a resulting play. 2017-04-18 22:22:14 +09:00
Dean Herbert
d51b37cb44
Add a basic implementation of the new design results screen. 2017-04-18 22:22:14 +09:00
Dean Herbert
edd71c0560
Tidy up and comment PlayerLoader logic. 2017-04-18 16:56:01 +09:00
Dean Herbert
2ccb8b154f
Change conditional ordering to allow player to always run its fadeOut sequence. 2017-04-18 16:47:30 +09:00
Dean Herbert
24deaf05b6 Merge branch 'master' into player-loader-restart 2017-04-18 16:36:25 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
ocboogie
1f7373db8f Removed unneeded restarting variable 2017-04-17 23:52:38 -07:00
ocboogie
be8d32688b Fixed HotkeyRetryOverlay just going to a black screen 2017-04-17 22:36:03 -07:00
ocboogie
5c48fa6cb1 Removed testing line 2017-04-17 21:35:48 -07:00
ocboogie
aa466d0e84 PlayerLoader creates a new instance of the Player class on Restart 2017-04-17 21:32:38 -07:00
smoogipooo
786446354e Fix post-rebase errors. 2017-04-18 09:00:53 +09:00
smoogipooo
2767fbd81a Implement Beatmap conversion testing. 2017-04-18 08:57:09 +09:00
Dean Herbert
a4e2f34ee7
Make a RulesetDatabase. 2017-04-17 17:43:48 +09:00
smoogipooo
3845ab2a72 Add comment. 2017-04-15 05:55:38 +09:00
smoogipooo
0a1376c2db Remove PlayMode game-wide. 2017-04-15 05:22:41 +09:00
smoogipooo
a89af273be Make BeatmapInfo expose Ruleset instead of PlayMode. 2017-04-15 05:01:36 +09:00
smoogipooo
59bfc7abad Move statics to RulesetCollection to avoid conflicts later on. 2017-04-15 04:53:37 +09:00
Dean Herbert
9d753a7798 Merge branch 'master' into song-progress-graph 2017-04-14 19:24:13 +09:00
Dean Herbert
ea0631ede8
Encapsulate progress update logic better. 2017-04-14 18:23:34 +09:00
Dean Herbert
acd7a5b254
Hook up beatmap object density to progress display. 2017-04-14 17:58:37 +09:00
Dean Herbert
09195a03a2
Merge remote-tracking branch 'upstream/master' into song-progress-graph
# Conflicts:
#	osu.Game/Overlays/DragBar.cs
2017-04-14 11:25:00 +09:00
Dean Herbert
262a2c9f0e
Add exception for failing. 2017-04-13 19:13:09 +09:00
Dean Herbert
5f8baf874d
Use interpolatedSourceClock's IsRunning value for consistency. 2017-04-13 18:31:23 +09:00
Dean Herbert
94bf1d65b6
Fix thread race conditions on pausing close to a fail. 2017-04-13 11:41:08 +09:00
ocboogie
6c6ef946bd Some more clean up 2017-04-12 04:01:52 -07:00
ocboogie
8cad09370d Fixed pause and fail screen overlap 2017-04-12 00:20:41 -07:00
Dan Balasescu
bc98e53aff I helped. 2017-04-12 00:09:45 +09:00
Dean Herbert
1a1607aaaa
Improve the look of the transition on hotkey retry (and retry in general). 2017-04-11 19:58:57 +09:00
Andrey Zavadskiy
1879a05c7b Removed using 2017-04-10 06:10:12 +03:00
Andrey Zavadskiy
e73f543c4f Applied suggestions 2017-04-10 06:06:10 +03:00
Andrey Zavadskiy
a7264aa84c Warning fix 2017-04-09 17:53:16 +03:00
Andrey Zavadskiy
425e96c45c Moved logic to it's own class 2017-04-09 17:44:19 +03:00
Andrey Zavadskiy
4ab4f65c83 Retry on Tilde key 2017-04-09 16:26:31 +03:00
Dean Herbert
0d4f457265
Improve transitions when exiting play mode. 2017-04-07 20:46:35 +09:00
Dean Herbert
54d1afb655
Fade in HitRenderer post entering animation. 2017-04-07 20:38:57 +09:00
Dean Herbert
39175905e4
Fix crashes on completing a taiko map (where a strong his is the last hit in the map). 2017-04-07 16:56:09 +09:00
Dean Herbert
7e99fc47e2
wip 2017-04-07 16:54:54 +09:00
Dean Herbert
12d2102a88
Merge remote-tracking branch 'upstream/master' into song-progress-graph
# Conflicts:
#	osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
#	osu.Game/Modes/UI/HudOverlay.cs
#	osu.Game/Screens/Play/PauseOverlay.cs
#	osu.Game/Screens/Play/Player.cs
#	osu.Game/osu.Game.csproj
2017-04-07 09:22:18 +09:00
Dean Herbert
7c63c8394b
Remove unnecessary depth setting. 2017-04-06 15:36:03 +09:00
Dean Herbert
a18367454d
InGameOverlay -> MenuOverlay. 2017-04-06 15:34:52 +09:00
Dean Herbert
6285f3eea8 Merge branch 'master' into pause_buttons_refactor 2017-04-06 15:00:48 +09:00
Dean Herbert
4aafc172ca
Allow playfield to specify whether it has a cursor or not. 2017-04-05 17:38:57 +09:00
Andrey Zavadskiy
62655b70c9 Merge remote-tracking branch 'refs/remotes/ppy/master' into pause_buttons_refactor 2017-04-04 18:41:37 +03:00
Dean Herbert
7c74951454
Update bindables.
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCaseResults.cs
#	osu.Game/Screens/Ranking/ResultModeButton.cs
#	osu.Game/Screens/Ranking/Results.cs
2017-04-04 11:34:13 +09:00
smoogipooo
27132958c8 Merge remote-tracking branch 'origin/master' into taiko-drawable-generation
Conflicts:
	osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
	osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
	osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-04-03 14:19:31 +09:00
Dean Herbert
6f1fff4ee7 Update async load usage to new style. 2017-04-02 15:56:12 +09:00
Andrey Zavadskiy
f70de7439b Moved title and description to each class 2017-04-01 21:42:12 +03:00
Andrey Zavadskiy
ebc814f06a Typos fix 2017-04-01 21:17:24 +03:00
Andrey Zavadskiy
3574dac780 Merge remote-tracking branch 'refs/remotes/ppy/master' into pause_buttons_refactor 2017-04-01 21:03:19 +03:00
Dean Herbert
fa7c72a099
Refactor ReplayInputHandler creation for more flexibility. 2017-03-31 15:59:53 +09:00
smoogipooo
eed50784ba Make player work with TaikoHitRenderer. 2017-03-29 11:35:57 +09:00
Dean Herbert
f7dc7e9bb9
Update references. 2017-03-28 21:26:20 +09:00
Andrey Zavadskiy
687f71e410 Fixes 2017-03-28 11:45:48 +03:00
Andrey Zavadskiy
60be69d3b0 Fixes 2017-03-28 11:41:08 +03:00
Andrey Zavadskiy
62693a6a59 Again separate classes 2017-03-28 10:49:58 +03:00
Andrey Zavadskiy
9774f826ab Pause and fail overlays -> StopOverlay 2017-03-28 06:08:31 +03:00
Andrey Zavadskiy
5461c6516a Refactor PauseOverlay, FailDialog -> FailOverlay 2017-03-28 04:53:57 +03:00
DrabWeb
f1f6f2041f Null track handling in player 2017-03-23 23:57:33 -03:00
smoogipooo
2074812f46 Move ScoreProcessor and Score to Scoring/. 2017-03-24 09:51:52 +09:00
DrabWeb
0a11d035fe Formatting 2017-03-23 09:07:13 -03:00
DrabWeb
938f5eaf58 Dragging 2017-03-23 07:38:08 -03:00
DrabWeb
546a3d0914 Merge branch 'song-progress-graph' of https://github.com/DrabWeb/osu into song-progress-graph 2017-03-23 07:15:53 -03:00
Dean Herbert
4d61424abd Merge branch 'master' into song-progress-graph 2017-03-23 17:44:22 +09:00
Dean Herbert
681ed38941
Use const whenever possible. 2017-03-23 13:52:38 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
DrabWeb
818bdd8e88 SongProgress in HudOverlay 2017-03-22 09:27:04 -03:00
Dean Herbert
f9f31ca092
Add statefulness to MenuCursor. 2017-03-17 20:45:27 +09:00
smoogipooo
9a4af8f194 GetScore -> CreateScore. 2017-03-17 02:03:12 +09:00
smoogipooo
2394e7ff78 Make CheckFailed not actually trigger internal things, and make private. 2017-03-17 01:36:30 +09:00
smoogipooo
b13340c3c8 Move CheckFailed outside of Schedule(). 2017-03-17 00:30:23 +09:00
smoogipooo
2a2caeba32 Add better failing support to ScoreProcessor. 2017-03-16 13:39:57 +09:00
smoogipooo
c82ae011fb Make ScoreProcessors take generic judgements. 2017-03-16 12:45:23 +09:00
smoogipooo
c0e29652a6 Initial attempt at making mods apply better. 2017-03-12 22:13:43 +09:00
smoogipooo
64aab090d5 Instantiate HitRenderer with WorkingBeatmap. 2017-03-12 18:03:13 +09:00
smoogipooo
529cabb001 Make HudOverlay not dependent on Ruleset. 2017-03-10 16:16:07 +09:00