1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-27 03:33:05 +08:00
Commit Graph

531 Commits

Author SHA1 Message Date
ekrctb
cc01b9e639 Extract SliderPath reverse logic to be used in other rulesets 2021-07-22 16:14:43 +09:00
Dean Herbert
adda96ac86
Merge pull request #13962 from ekrctb/platform-action
Adapt to framework `PlatformAction` type change
2021-07-21 18:17:38 +09:00
ekrctb
1bac471b49 Adapt to PlatformAction type change 2021-07-21 16:12:53 +09:00
ekrctb
1bff4373b3 Allow specifying flipping support of selection box different from scaling 2021-07-21 15:59:45 +09:00
Naxess
3a5912e35e Add new checks to verifiers 2021-07-13 10:53:25 +02:00
Naxess
53c0298b5e Add too short spinners check and tests 2021-07-13 10:51:40 +02:00
Naxess
fec9448301 Add too short sliders check and tests 2021-07-13 10:50:41 +02:00
Bartłomiej Dach
50c27d2635 Update usages of IHasTooltip in line with framework localisation changes 2021-06-25 19:10:04 +02:00
Dean Herbert
6c3d2315d0
Merge pull request #13606 from Naxesss/low-diff-checks
Add low difficulty spacing checks
2021-06-22 16:29:37 +09:00
Dean Herbert
e9339d6100 Move some inline comments on consts to xmldoc instead 2021-06-22 15:16:19 +09:00
Naxess
2f3f4f3e4b Add new checks to verifier 2021-06-21 15:30:45 +02:00
Naxess
fcb918d0e1 Add time distance equality check 2021-06-21 15:30:23 +02:00
Naxess
3eb088f89a Add low difficulty overlaps check 2021-06-21 15:30:04 +02:00
Bartłomiej Dach
afc89b39d9 Use StateUpdateTime for transform clearing logic
`MainCirclePiece` specifies a state transform starting at
`StateUpdateTime`, which is earlier than the previously-used
`HitStateUpdateTime`. Change the transform clearing logic to use the
former to ensure that exactly all animation transforms are cleared.
2021-06-18 16:04:11 +02:00
Bartłomiej Dach
e94fbd83e2 Ensure editor ruleset animation disable execution order 2021-06-18 16:04:11 +02:00
Bartłomiej Dach
e2a370f602 Add coverage for hit circle fade-out duration 2021-06-18 16:04:11 +02:00
smoogipoo
3db995c778 Fix sliders jumping around the screen on movement 2021-05-24 17:15:57 +09:00
Dean Herbert
bb2fae55ce Merge branch 'master' into refactor-selection-rotate-logic 2021-05-21 19:19:54 +09:00
Dean Herbert
df5970fab4 Create base implementations of the two most common TernaryStateMenuItems 2021-05-20 19:34:53 +09:00
Dean Herbert
27e81d6504 Implement proper rotation algorithm for skin editor 2021-05-20 18:21:16 +09:00
Dean Herbert
a0f67ef3bc Move scaling logic out of OsuSelectionHandler for reuse 2021-05-19 17:37:28 +09:00
Dean Herbert
d661e98fa6 Move common functionality out of OsuSelectionHandler and implement flip support 2021-05-18 18:34:06 +09:00
Dean Herbert
a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
smoogipoo
532c41c82e Remove nested blueprints from sliders 2021-05-18 14:19:11 +09:00
smoogipoo
e621cfc4ea Add Apply() method for applying new DHOs 2021-05-18 14:14:10 +09:00
smoogipoo
ffb6135a1b Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
Naxess
19800f5f7f Move IBeatmap arg into context 2021-05-13 11:24:22 +02:00
Naxess
b7bc42e0d3 Rename "playableBeatmap" check arg to "beatmap"
The working beatmap is now in the context, so it's easier to distinguish beatmap type, hence no need for this prefix.
2021-05-12 02:34:16 +02:00
Naxess
c13b93e6f1 Replace IWorkingBeatmap arg with BeatmapVerifierContext in checks
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes.

See next commit for example.
2021-05-12 02:29:18 +02:00
Dean Herbert
01d732bb65 Revert "Refactor SliderSelectionBlueprint to not reference blueprint pieces for input handling"
This reverts commit 54fe10c82a.
2021-05-08 23:33:03 +09:00
Dean Herbert
63e267a3be Revert "Trim redundant this qualifier"
This reverts commit df630d9428.
2021-05-08 23:32:52 +09:00
Bartłomiej Dach
df630d9428 Trim redundant this qualifier 2021-05-08 14:53:19 +02:00
Dean Herbert
54fe10c82a Refactor SliderSelectionBlueprint to not reference blueprint pieces for input handling 2021-05-07 10:36:03 +09:00
Dean Herbert
39067e6926 Fix slider input handling potentially being offset after composer area resize
Closes https://github.com/ppy/osu/issues/12671.
2021-05-06 17:19:19 +09:00
Dean Herbert
9c62c90cfc Refactor SelectionBlueprint and MoveSelectionEvent to work in screen-space coordinates
Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.

This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
Dean Herbert
f586bc46e6 Avoid using EditorBeatmap.SelectedHitObjects 2021-04-27 19:01:29 +09:00
Dean Herbert
f2e56bd306 Refactor editor selection/blueprint components to be generic 2021-04-27 19:01:29 +09:00
Dean Herbert
ec1c336b0a Fix a couple of inspections 2021-04-27 13:23:14 +09:00
Dean Herbert
8795c5f082 Update osu! editor transform logic to allow adjustments to DrawableSliderRepeat and DrawableSliderTail 2021-04-26 15:27:10 +09:00
Dean Herbert
e8d83f2f99 Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword 2021-04-26 14:33:30 +09:00
Dean Herbert
0f70469d1c Only apply custom editor overrides if hit animations is disabled 2021-04-21 19:44:17 +09:00
Dean Herbert
f2824a222a Adjust existing fades to close match stable editor 2021-04-21 19:41:15 +09:00
Naxess
8656176ab8 Add the playable beatmap as check argument
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.

So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.

This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00
Naxess
56bf49c85c Take IWorkingBeatmap instead of WorkingBeatmap
This makes testing much easier, and allows for checking of any class deriving from that interface, including `WorkingBeatmap`.
2021-04-18 01:21:20 +02:00
Naxess
448574e7e6 Use WorkingBeatmap instead of IBeatmap
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.

Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
Dean Herbert
401bf368a7 Merge branch 'fix-slider-scale-crash' into fix-slider-zero-length 2021-04-16 16:58:19 +09:00
Dean Herbert
8de68e0ebf Fix div-by-zero when scaling a 1-dimensional slider 2021-04-16 16:55:26 +09:00
Dean Herbert
ff408b852e Handle scaling a slider below minimum length 2021-04-16 15:45:24 +09:00
Dean Herbert
89373638be Handle control point deletion when the resulting slider would be too short to be useful 2021-04-16 15:45:24 +09:00
Dean Herbert
2949a6bbdc Handle control point drag revert 2021-04-16 15:45:24 +09:00