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Commit Graph

284 Commits

Author SHA1 Message Date
Dean Herbert
5fc17bacf3 Add "Select" action
Allows progressing forwards in the interface
2018-07-03 18:39:15 +09:00
miterosan
d791216505
Merge branch 'master' into Private_Messages 2018-07-03 07:58:15 +02:00
Dean Herbert
b1403d837e Add back support for closing focused overlays using back key 2018-07-01 15:52:47 +09:00
miterosan
621f4218a3
Merge branch 'master' into Private_Messages 2018-06-30 16:17:56 +02:00
Dan Balasescu
513129d4a8
Merge branch 'master' into fix-dialog-overlay-sounds 2018-06-29 18:45:37 +09:00
smoogipoo
1e696d247e Re-privatise 2018-06-29 18:33:28 +09:00
miterosan
884ac71874
Merge branch 'master' into Private_Messages 2018-06-28 21:04:02 +02:00
Dean Herbert
c44a81bdf5 Add word wrap support 2018-06-28 13:04:39 +09:00
Dean Herbert
bebf47d0d5
Merge branch 'master' into fix-dialog-overlay-sounds 2018-06-27 12:21:29 +09:00
miterosan
6049303c40
Merge branch 'master' into Private_Messages 2018-06-23 20:44:43 +02:00
Dean Herbert
73e13e2d63 Rename Stop to StopAnyPlaying for clarity 2018-06-22 12:35:43 +09:00
smoogipoo
b2066c5d73 Rework preview tracks to reduce usage complexities 2018-06-21 18:40:27 +09:00
Dean Herbert
a2fa55c426 Fix dialog overlay playing double samples on show/hide 2018-06-21 16:47:05 +09:00
Dean Herbert
74f732038f Add documentation for negative values of ParallaxAmount 2018-06-21 12:49:07 +09:00
Dean Herbert
733b7d1177
Merge branch 'master' into ParallaxContainerImprovement 2018-06-21 12:10:10 +09:00
Dean Herbert
5157a069bc
Merge branch 'master' into Private_Messages 2018-06-21 11:37:19 +09:00
Dean Herbert
3819ecb2be Update framework 2018-06-19 20:19:52 +09:00
miterosan
cd0fe6a09e Merge branch 'master' of https://github.com/ppy/osu into Private_Messages
# Conflicts:
#	osu.Game.Tests/Visual/TestCaseChatLink.cs
2018-06-17 14:15:14 +02:00
Dan Balasescu
aaf3ef240e
Remove easily-confused comment 2018-06-15 17:07:07 +09:00
Dean Herbert
a2950b1d80 Fix incorrect comment 2018-06-15 16:12:18 +09:00
Dan Balasescu
c30861186b
Merge branch 'master' into disallow-beatmap-change 2018-06-06 20:26:17 +09:00
smoogipoo
72cc53aded Rename GameBeatmap -> BindableBeatmap 2018-06-06 20:16:20 +09:00
Dean Herbert
d1fd09ed47 Rename variables 2018-06-06 15:49:27 +09:00
Dean Herbert
86be1bef6b Use UserTriggered in Player 2018-06-06 15:10:15 +09:00
Aergwyn
707af02097 apply feedback
-don't directly set AllowOverlay Bindable
this should be done specifically where needed
-remove AllowOverlay Bindable from ButtonSystem
-remove unnecessary xmldoc
2018-06-03 11:31:04 +02:00
Dean Herbert
49a683e386 Merge remote-tracking branch 'upstream/master' into miterosan-Private_Messages 2018-05-31 14:50:20 +09:00
Aergwyn
2b3a630270 add OverlayActivation enum
+ fix Toolbar being toggleable when it shouldn't be able to
+ allow opening overlays in MenuState.Initial again
2018-05-28 13:43:47 +02:00
smoogipoo
8004b8af4d Privatise the OsuGame beatmap, add local beatmap to OsuTestCase 2018-05-23 17:38:02 +09:00
Jacob
caad47b569
Merge branch 'master' into ParallaxContainerImprovement 2018-05-22 12:10:50 +02:00
Dean Herbert
5f8eb6d823 Fix class name 2018-05-22 16:04:36 +09:00
Jacob
e878e65e83
Merge branch 'master' into ParallaxContainerImprovement 2018-05-21 20:31:44 +02:00
Dean Herbert
ebda287e81 Share code with HoldToConfirm implementations elsewhere 2018-05-22 01:44:06 +09:00
Aergwyn
b7e3ea348b expose two Bindables with split logic instead of one with mixed logic 2018-05-21 15:53:55 +02:00
Aergwyn
1482bca147 Rename for better understanding
ShowOverlays -> AllowOverlays
ShowOverlaysOnEnter -> HideOverlaysOnEnter
2018-05-21 09:42:29 +02:00
Aergwyn
4d528c4e67 fix VisualTests and Samples still playing 2018-05-20 10:57:15 +02:00
Aergwyn
67db539172 prevent Overlays from showing in intro/outro sequences 2018-05-18 08:00:05 +02:00
KoziLord
d2b2d3e2e0 Use the absolute value of ParallaxAmount to make sure we're not scaling things down when using a negative value for the Parallax (moving against the cursor instead of with it) 2018-05-16 01:38:46 +02:00
KoziLord
1e88f216f2 Revert the ParallaxContainer changes I made by accident back. 2018-05-16 01:27:18 +02:00
KoziLord
be1159444d Use the absolute value of ParallaxAmount to make sure we're not scaling stuff down when using a negative ParallaxAmount 2018-05-15 15:56:49 +02:00
Dean Herbert
fe1c1fec0d Stop overlays from handling DragStart
This was causing weird behaviour with the key configuration section and back button in settings.
2018-05-14 15:44:19 +09:00
miterosan
ba5861b527 Merge remote-tracking branch 'origin/master' into Private_Messages
# Conflicts:
#	osu.Game/Online/API/Requests/GetMessagesRequest.cs
#	osu.Game/Overlays/Chat/ChatTabControl.cs
2018-05-06 19:45:33 +02:00
Dean Herbert
27437cfbaf
Merge branch 'master' into show-beatmap-id 2018-04-20 18:05:24 +09:00
Dean Herbert
8649ddc68b Make forum posts a web link 2018-04-20 13:01:23 +09:00
miterosan
3b68dda23e Merge remote-tracking branch 'origin/master' into Private_Messages 2018-04-18 20:55:12 +02:00
Dean Herbert
f62677222c Merge remote-tracking branch 'upstream/master' into naoey-show-beatmap-id 2018-04-18 13:08:53 +09:00
Dean Herbert
ae77c010e2 Merge remote-tracking branch 'upstream/master' into wave-container 2018-04-15 21:03:18 +09:00
miterosan
5bfb386226 Merge remote-tracking branch 'origin/master' into Private_Messages 2018-04-14 13:31:03 +02:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
miterosan
e39f5a1adf Rename var chatmanager -> channelManager
Apply requested changes
2018-04-12 23:19:13 +02:00
DrabWeb
0bede52381 Move the waves portion of WaveOverlayContainer to WaveContainer to allow usage in other places. 2018-04-11 16:22:27 -03:00
miterosan
3860594f40 Rename everything into channel and remove everything chat 2018-04-11 20:01:57 +02:00
miterosan
a70b329155 Split drawing and business logic of ChatOverlay 2018-04-08 18:21:48 +02:00
naoey
ca4299c6fe
Remove unused using and fix possible nullref. 2018-04-04 22:07:24 +05:30
naoey
c304c1eecf
Make LinkFlowContainer handle beatmap id lookup in game. 2018-04-04 21:23:51 +05:30
Dean Herbert
6ad962fc8b Interpolate ParallaxContainer's scale
Things were a bit jumpy when a screen was adjusting `ParallaxAmount`. This smoothes the applied scale changes to look great again.

Most noticeable when hitting the retry hotkey (`~`) from gameplay.
2018-03-09 14:35:53 +09:00
Dean Herbert
f78538fea8
Merge branch 'master' into user-profile-recent 2018-03-07 19:41:52 +09:00
smoogipoo
78d73d4c11 Additional fixes for flow ordering after framework changes 2018-03-06 17:20:58 +09:00
smoogipoo
148551afa2 osu!-side changes in-line with framework layout changes 2018-03-06 14:12:37 +09:00
Dean Herbert
26e50043b7 Fix parallax container during rewinds 2018-03-04 00:52:00 +09:00
Dean Herbert
eacb9ba743
Merge branch 'master' into user-profile-recent 2018-02-28 23:49:33 +09:00
Dean Herbert
bda673e6fe
Merge branch 'master' into player-reduced-parallax 2018-02-28 23:15:25 +09:00
naoey
2e535afb84
Remove redundant subsection title.
- Also handle opening UserProfile in LinkFlowContainer similar to how
beatmaps and channels are handled
2018-02-28 15:25:29 +05:30
Dean Herbert
dd6cf1379e Reduce parallax effect during gameplay
This also cleans up some shared code in OsuScreen.
2018-02-28 11:42:47 +09:00
Dean Herbert
0cd049c6b0 Rely less on zero-duration transform helpers
They have huge overheads.

See ppy/osu-framework#1411.
2018-02-28 11:00:54 +09:00
naoey
5724618b2a
Add license headers and sanitise open profile argument. 2018-02-26 09:58:11 +05:30
naoey
bb40919f9c
Add link handling to recent activities.
- Add a show user action to link handling
2018-02-26 01:21:27 +05:30
Dean Herbert
53129e5235 Fix text getting truncated after last link in chat line 2018-01-30 17:47:22 +09:00
Dean Herbert
38c5434b82 Remove placeholder methods in OsuGame
Let's add these when they can actually be implemented.
2018-01-17 20:32:20 +09:00
Dean Herbert
b27577e242 Add temporary browser handling of beatmap difficulty loading
until we have an api method to support this.
2018-01-17 19:37:20 +09:00
Dean Herbert
783ca40c64 Update with upstream changes 2018-01-17 16:51:47 +09:00
Dean Herbert
45301d07fd
Merge branch 'master' into url-parsing-support 2018-01-12 19:34:44 +09:00
FreezyLemon
2c67ff75ed added custom hoverclicksounds so links make sounds on hover&click 2018-01-11 18:52:50 +01:00
smoogipoo
c5c33e20bf OverlayContainer changes in-line with framework 2018-01-11 19:03:01 +09:00
FreezyLemon
3bf9901dd2 Fixed bugs and added tests 2018-01-09 16:11:45 +01:00
Dean Herbert
72624aea18 Use a better method of link compilation
Adds word wrap back, simplifies a lot.
2018-01-09 20:33:20 +09:00
Dean Herbert
1be0569743 Update licence headers 2018-01-09 14:34:52 +09:00
Dean Herbert
b035a92bda
Merge branch 'master' into url-parsing-support 2018-01-09 14:28:20 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
faf1181fc3
Merge branch 'master' into url-parsing-support 2018-01-02 17:51:50 +09:00
FreezyLemon
e7721d71f3 Changed chat link implementation according to review 2017-12-31 00:51:47 +01:00
Dean Herbert
e332683d18 Fix music controller draggability 2017-12-30 21:10:40 +09:00
Dean Herbert
442a649c63 Make all FocusedOverlays hide on clicks outside of themselves
Also allows wheel events to pass through around them.
2017-12-30 20:45:41 +09:00
FreezyLemon
ae79be7b51 small style fixes plus new assert in test 2017-12-28 21:45:58 +01:00
FreezyLemon
7454633f63 Refactor and general tidying up 2017-12-28 20:11:21 +01:00
FreezyLemon
962e4d7c8a Removed LinkId and word wrapping (for now).
Also reimplemented the OsuHoverContainer properly
2017-12-25 20:46:04 +01:00
FreezyLemon
68255095a6 Renamed the IHasHoverSounds interface to ICanDisableHoverSounds and made it so that if the interface is not implemented, it is just ignored (samples will always be played). If it is implemented, the ShouldPlayHoverSound bool is decisive of whether sounds are played or not 2017-12-07 19:52:40 +01:00
FreezyLemon
e05618a415 Removed unnecessary "using" directives 2017-12-07 19:36:56 +01:00
FreezyLemon
a8599a1b75 Implemented new interface which allows parent containers to decide on whether a "OnHover" sound should be played. 2017-12-07 13:12:36 +01:00
FreezyLemon
9b866d2248 Made it so the link ID is always added before loading the SpriteTexts (fixed weird bug where some sprites would be white instead of blue). Also improved XML doc on TextColour 2017-12-04 13:46:07 +01:00
FreezyLemon
cf96323980 Added new OsuLinkSpriteText.TextColour property that sets the internal content (OsuHoverContainer)'s colour instead of the whole container, so that text colour is always changed through that (e.g. link colouring, link hover fade).
Implemented it to be used when adding text to an OsuLinkTextFlowContainer.
2017-12-04 13:33:42 +01:00
FreezyLemon
a839d0e91d LoadComponent before assigning URL to ensure dependency loading 2017-12-03 23:55:00 +01:00
FreezyLemon
1f1c7dd70f Moved LinkFlowContainer out of ProfileHeader to make it available for other uses too (e.g. chat) and renamed it to LinkTextFlowContainer bc it can contain both links and text, not only one 2017-12-01 20:26:51 +01:00
Dean Herbert
671b3d01ff Fix OsuClickableContainer's local content geting overwritten 2017-11-26 17:21:23 +09:00
Dean Herbert
ac7e373f40 Add hover/click sound effects to more stuff everywhere 2017-11-26 17:21:21 +09:00
Dean Herbert
07d6a70028 New sound effects with better names 2017-11-26 17:17:46 +09:00
Dean Herbert
bd616c1307 Simplify some property access 2017-11-21 12:42:28 +09:00
smoogipoo
dacabd4a90 Merge branch 'master' into lazy-working-beatmap 2017-11-17 21:46:19 +09:00
Dean Herbert
b3aae2340b Avoid accessing beatmaps from BeatSyncedContainer until they are loaded 2017-11-17 18:38:11 +09:00
Dean Herbert
6c40cf08cc Optimise leaderboard display
Adds async loading support and cleans up the code quite a bit in the process.
2017-11-16 23:22:25 +09:00
Dean Herbert
af03d883f1 Ensure overlay containers scroll to top when new information is presented 2017-11-15 19:01:30 +09:00