Dean Herbert
5fc17bacf3
Add "Select" action
...
Allows progressing forwards in the interface
2018-07-03 18:39:15 +09:00
miterosan
d791216505
Merge branch 'master' into Private_Messages
2018-07-03 07:58:15 +02:00
Dean Herbert
b1403d837e
Add back support for closing focused overlays using back key
2018-07-01 15:52:47 +09:00
miterosan
621f4218a3
Merge branch 'master' into Private_Messages
2018-06-30 16:17:56 +02:00
Dan Balasescu
513129d4a8
Merge branch 'master' into fix-dialog-overlay-sounds
2018-06-29 18:45:37 +09:00
smoogipoo
1e696d247e
Re-privatise
2018-06-29 18:33:28 +09:00
miterosan
884ac71874
Merge branch 'master' into Private_Messages
2018-06-28 21:04:02 +02:00
Dean Herbert
c44a81bdf5
Add word wrap support
2018-06-28 13:04:39 +09:00
Dean Herbert
bebf47d0d5
Merge branch 'master' into fix-dialog-overlay-sounds
2018-06-27 12:21:29 +09:00
miterosan
6049303c40
Merge branch 'master' into Private_Messages
2018-06-23 20:44:43 +02:00
Dean Herbert
73e13e2d63
Rename Stop to StopAnyPlaying for clarity
2018-06-22 12:35:43 +09:00
smoogipoo
b2066c5d73
Rework preview tracks to reduce usage complexities
2018-06-21 18:40:27 +09:00
Dean Herbert
a2fa55c426
Fix dialog overlay playing double samples on show/hide
2018-06-21 16:47:05 +09:00
Dean Herbert
74f732038f
Add documentation for negative values of ParallaxAmount
2018-06-21 12:49:07 +09:00
Dean Herbert
733b7d1177
Merge branch 'master' into ParallaxContainerImprovement
2018-06-21 12:10:10 +09:00
Dean Herbert
5157a069bc
Merge branch 'master' into Private_Messages
2018-06-21 11:37:19 +09:00
Dean Herbert
3819ecb2be
Update framework
2018-06-19 20:19:52 +09:00
miterosan
cd0fe6a09e
Merge branch 'master' of https://github.com/ppy/osu into Private_Messages
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# Conflicts:
# osu.Game.Tests/Visual/TestCaseChatLink.cs
2018-06-17 14:15:14 +02:00
Dan Balasescu
aaf3ef240e
Remove easily-confused comment
2018-06-15 17:07:07 +09:00
Dean Herbert
a2950b1d80
Fix incorrect comment
2018-06-15 16:12:18 +09:00
Dan Balasescu
c30861186b
Merge branch 'master' into disallow-beatmap-change
2018-06-06 20:26:17 +09:00
smoogipoo
72cc53aded
Rename GameBeatmap -> BindableBeatmap
2018-06-06 20:16:20 +09:00
Dean Herbert
d1fd09ed47
Rename variables
2018-06-06 15:49:27 +09:00
Dean Herbert
86be1bef6b
Use UserTriggered in Player
2018-06-06 15:10:15 +09:00
Aergwyn
707af02097
apply feedback
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-don't directly set AllowOverlay Bindable
this should be done specifically where needed
-remove AllowOverlay Bindable from ButtonSystem
-remove unnecessary xmldoc
2018-06-03 11:31:04 +02:00
Dean Herbert
49a683e386
Merge remote-tracking branch 'upstream/master' into miterosan-Private_Messages
2018-05-31 14:50:20 +09:00
Aergwyn
2b3a630270
add OverlayActivation enum
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+ fix Toolbar being toggleable when it shouldn't be able to
+ allow opening overlays in MenuState.Initial again
2018-05-28 13:43:47 +02:00
smoogipoo
8004b8af4d
Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
2018-05-23 17:38:02 +09:00
Jacob
caad47b569
Merge branch 'master' into ParallaxContainerImprovement
2018-05-22 12:10:50 +02:00
Dean Herbert
5f8eb6d823
Fix class name
2018-05-22 16:04:36 +09:00
Jacob
e878e65e83
Merge branch 'master' into ParallaxContainerImprovement
2018-05-21 20:31:44 +02:00
Dean Herbert
ebda287e81
Share code with HoldToConfirm implementations elsewhere
2018-05-22 01:44:06 +09:00
Aergwyn
b7e3ea348b
expose two Bindables with split logic instead of one with mixed logic
2018-05-21 15:53:55 +02:00
Aergwyn
1482bca147
Rename for better understanding
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ShowOverlays -> AllowOverlays
ShowOverlaysOnEnter -> HideOverlaysOnEnter
2018-05-21 09:42:29 +02:00
Aergwyn
4d528c4e67
fix VisualTests and Samples still playing
2018-05-20 10:57:15 +02:00
Aergwyn
67db539172
prevent Overlays from showing in intro/outro sequences
2018-05-18 08:00:05 +02:00
KoziLord
d2b2d3e2e0
Use the absolute value of ParallaxAmount to make sure we're not scaling things down when using a negative value for the Parallax (moving against the cursor instead of with it)
2018-05-16 01:38:46 +02:00
KoziLord
1e88f216f2
Revert the ParallaxContainer changes I made by accident back.
2018-05-16 01:27:18 +02:00
KoziLord
be1159444d
Use the absolute value of ParallaxAmount to make sure we're not scaling stuff down when using a negative ParallaxAmount
2018-05-15 15:56:49 +02:00
Dean Herbert
fe1c1fec0d
Stop overlays from handling DragStart
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This was causing weird behaviour with the key configuration section and back button in settings.
2018-05-14 15:44:19 +09:00
miterosan
ba5861b527
Merge remote-tracking branch 'origin/master' into Private_Messages
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# Conflicts:
# osu.Game/Online/API/Requests/GetMessagesRequest.cs
# osu.Game/Overlays/Chat/ChatTabControl.cs
2018-05-06 19:45:33 +02:00
Dean Herbert
27437cfbaf
Merge branch 'master' into show-beatmap-id
2018-04-20 18:05:24 +09:00
Dean Herbert
8649ddc68b
Make forum posts a web link
2018-04-20 13:01:23 +09:00
miterosan
3b68dda23e
Merge remote-tracking branch 'origin/master' into Private_Messages
2018-04-18 20:55:12 +02:00
Dean Herbert
f62677222c
Merge remote-tracking branch 'upstream/master' into naoey-show-beatmap-id
2018-04-18 13:08:53 +09:00
Dean Herbert
ae77c010e2
Merge remote-tracking branch 'upstream/master' into wave-container
2018-04-15 21:03:18 +09:00
miterosan
5bfb386226
Merge remote-tracking branch 'origin/master' into Private_Messages
2018-04-14 13:31:03 +02:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
miterosan
e39f5a1adf
Rename var chatmanager -> channelManager
...
Apply requested changes
2018-04-12 23:19:13 +02:00
DrabWeb
0bede52381
Move the waves portion of WaveOverlayContainer to WaveContainer to allow usage in other places.
2018-04-11 16:22:27 -03:00
miterosan
3860594f40
Rename everything into channel and remove everything chat
2018-04-11 20:01:57 +02:00
miterosan
a70b329155
Split drawing and business logic of ChatOverlay
2018-04-08 18:21:48 +02:00
naoey
ca4299c6fe
Remove unused using and fix possible nullref.
2018-04-04 22:07:24 +05:30
naoey
c304c1eecf
Make LinkFlowContainer handle beatmap id lookup in game.
2018-04-04 21:23:51 +05:30
Dean Herbert
6ad962fc8b
Interpolate ParallaxContainer's scale
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Things were a bit jumpy when a screen was adjusting `ParallaxAmount`. This smoothes the applied scale changes to look great again.
Most noticeable when hitting the retry hotkey (`~`) from gameplay.
2018-03-09 14:35:53 +09:00
Dean Herbert
f78538fea8
Merge branch 'master' into user-profile-recent
2018-03-07 19:41:52 +09:00
smoogipoo
78d73d4c11
Additional fixes for flow ordering after framework changes
2018-03-06 17:20:58 +09:00
smoogipoo
148551afa2
osu!-side changes in-line with framework layout changes
2018-03-06 14:12:37 +09:00
Dean Herbert
26e50043b7
Fix parallax container during rewinds
2018-03-04 00:52:00 +09:00
Dean Herbert
eacb9ba743
Merge branch 'master' into user-profile-recent
2018-02-28 23:49:33 +09:00
Dean Herbert
bda673e6fe
Merge branch 'master' into player-reduced-parallax
2018-02-28 23:15:25 +09:00
naoey
2e535afb84
Remove redundant subsection title.
...
- Also handle opening UserProfile in LinkFlowContainer similar to how
beatmaps and channels are handled
2018-02-28 15:25:29 +05:30
Dean Herbert
dd6cf1379e
Reduce parallax effect during gameplay
...
This also cleans up some shared code in OsuScreen.
2018-02-28 11:42:47 +09:00
Dean Herbert
0cd049c6b0
Rely less on zero-duration transform helpers
...
They have huge overheads.
See ppy/osu-framework#1411 .
2018-02-28 11:00:54 +09:00
naoey
5724618b2a
Add license headers and sanitise open profile argument.
2018-02-26 09:58:11 +05:30
naoey
bb40919f9c
Add link handling to recent activities.
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- Add a show user action to link handling
2018-02-26 01:21:27 +05:30
Dean Herbert
53129e5235
Fix text getting truncated after last link in chat line
2018-01-30 17:47:22 +09:00
Dean Herbert
38c5434b82
Remove placeholder methods in OsuGame
...
Let's add these when they can actually be implemented.
2018-01-17 20:32:20 +09:00
Dean Herbert
b27577e242
Add temporary browser handling of beatmap difficulty loading
...
until we have an api method to support this.
2018-01-17 19:37:20 +09:00
Dean Herbert
783ca40c64
Update with upstream changes
2018-01-17 16:51:47 +09:00
Dean Herbert
45301d07fd
Merge branch 'master' into url-parsing-support
2018-01-12 19:34:44 +09:00
FreezyLemon
2c67ff75ed
added custom hoverclicksounds so links make sounds on hover&click
2018-01-11 18:52:50 +01:00
smoogipoo
c5c33e20bf
OverlayContainer changes in-line with framework
2018-01-11 19:03:01 +09:00
FreezyLemon
3bf9901dd2
Fixed bugs and added tests
2018-01-09 16:11:45 +01:00
Dean Herbert
72624aea18
Use a better method of link compilation
...
Adds word wrap back, simplifies a lot.
2018-01-09 20:33:20 +09:00
Dean Herbert
1be0569743
Update licence headers
2018-01-09 14:34:52 +09:00
Dean Herbert
b035a92bda
Merge branch 'master' into url-parsing-support
2018-01-09 14:28:20 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
faf1181fc3
Merge branch 'master' into url-parsing-support
2018-01-02 17:51:50 +09:00
FreezyLemon
e7721d71f3
Changed chat link implementation according to review
2017-12-31 00:51:47 +01:00
Dean Herbert
e332683d18
Fix music controller draggability
2017-12-30 21:10:40 +09:00
Dean Herbert
442a649c63
Make all FocusedOverlays hide on clicks outside of themselves
...
Also allows wheel events to pass through around them.
2017-12-30 20:45:41 +09:00
FreezyLemon
ae79be7b51
small style fixes plus new assert in test
2017-12-28 21:45:58 +01:00
FreezyLemon
7454633f63
Refactor and general tidying up
2017-12-28 20:11:21 +01:00
FreezyLemon
962e4d7c8a
Removed LinkId and word wrapping (for now).
...
Also reimplemented the OsuHoverContainer properly
2017-12-25 20:46:04 +01:00
FreezyLemon
68255095a6
Renamed the IHasHoverSounds interface to ICanDisableHoverSounds and made it so that if the interface is not implemented, it is just ignored (samples will always be played). If it is implemented, the ShouldPlayHoverSound bool is decisive of whether sounds are played or not
2017-12-07 19:52:40 +01:00
FreezyLemon
e05618a415
Removed unnecessary "using" directives
2017-12-07 19:36:56 +01:00
FreezyLemon
a8599a1b75
Implemented new interface which allows parent containers to decide on whether a "OnHover" sound should be played.
2017-12-07 13:12:36 +01:00
FreezyLemon
9b866d2248
Made it so the link ID is always added before loading the SpriteTexts (fixed weird bug where some sprites would be white instead of blue). Also improved XML doc on TextColour
2017-12-04 13:46:07 +01:00
FreezyLemon
cf96323980
Added new OsuLinkSpriteText.TextColour property that sets the internal content (OsuHoverContainer)'s colour instead of the whole container, so that text colour is always changed through that (e.g. link colouring, link hover fade).
...
Implemented it to be used when adding text to an OsuLinkTextFlowContainer.
2017-12-04 13:33:42 +01:00
FreezyLemon
a839d0e91d
LoadComponent before assigning URL to ensure dependency loading
2017-12-03 23:55:00 +01:00
FreezyLemon
1f1c7dd70f
Moved LinkFlowContainer out of ProfileHeader to make it available for other uses too (e.g. chat) and renamed it to LinkTextFlowContainer bc it can contain both links and text, not only one
2017-12-01 20:26:51 +01:00
Dean Herbert
671b3d01ff
Fix OsuClickableContainer's local content geting overwritten
2017-11-26 17:21:23 +09:00
Dean Herbert
ac7e373f40
Add hover/click sound effects to more stuff everywhere
2017-11-26 17:21:21 +09:00
Dean Herbert
07d6a70028
New sound effects with better names
2017-11-26 17:17:46 +09:00
Dean Herbert
bd616c1307
Simplify some property access
2017-11-21 12:42:28 +09:00
smoogipoo
dacabd4a90
Merge branch 'master' into lazy-working-beatmap
2017-11-17 21:46:19 +09:00
Dean Herbert
b3aae2340b
Avoid accessing beatmaps from BeatSyncedContainer until they are loaded
2017-11-17 18:38:11 +09:00
Dean Herbert
6c40cf08cc
Optimise leaderboard display
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Adds async loading support and cleans up the code quite a bit in the process.
2017-11-16 23:22:25 +09:00
Dean Herbert
af03d883f1
Ensure overlay containers scroll to top when new information is presented
2017-11-15 19:01:30 +09:00