smoogipoo
|
29c2a29798
|
Fix trimming too early in OsuLegacyDecoder crashing storyboards
|
2017-10-09 18:47:12 +09:00 |
|
Bang Sunghwan
|
bd9f2db477
|
Trim line
|
2017-10-08 17:30:21 +09:00 |
|
Bang Sunghwan
|
6c5c734ff1
|
Trim end of line
Fix ArgumentOutOfRangeException when parsing http://osu.ppy.sh/osu/1004136
|
2017-10-08 09:42:09 +09:00 |
|
Damnae
|
bab3ef0669
|
Rename storyboard classes.
|
2017-09-13 11:22:24 +02:00 |
|
Damnae
|
58e65397b0
|
Add support for storyboards using numerical values.
|
2017-09-12 10:13:55 +02:00 |
|
Damnae
|
9eaa1cb5cd
|
Fix sprites not being visible when all their commands are inside loops.
|
2017-09-11 12:06:00 +02:00 |
|
Damnae
|
bc01d9a1b0
|
Animate Additive / FlipH and FlipV.
|
2017-09-09 15:41:56 +02:00 |
|
Damnae
|
12de737084
|
Merge branch 'master' into storyboards
# Conflicts:
# osu.Game/Beatmaps/Beatmap.cs
|
2017-09-08 21:46:34 +02:00 |
|
Damnae
|
6cde687d87
|
Fix V commands parsing.
|
2017-09-08 12:36:13 +02:00 |
|
Damnae
|
13322b4293
|
Improve compatibility with older storyboards.
|
2017-09-08 12:09:45 +02:00 |
|
Dean Herbert
|
a528173943
|
Ensure that WorkingBeatmap's Beatmap is never null
Also ensures some extra fields inside Beatmap have non-null defaults.
|
2017-09-08 19:05:14 +09:00 |
|
Damnae
|
e547416193
|
Storyboards implementation.
|
2017-09-08 09:08:52 +02:00 |
|
smoogipooo
|
6a7b410bc3
|
Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
|
2017-08-21 11:58:54 +09:00 |
|
Dan Balasescu
|
243a6ca774
|
Update OsuLegacyDecoder.cs
|
2017-08-18 13:27:16 +09:00 |
|
Shane Woolcock
|
df683d9114
|
Fix multiple difficulty control points sharing the same time and thus confusing slider velocity calculations
|
2017-08-17 23:28:26 +09:30 |
|
MillhioreF
|
e216bfcf10
|
Recommended fixes (obsolete try/catch, fix infinite loop during variable parsing in a better way)
|
2017-08-13 00:40:05 -05:00 |
|
MillhioreF
|
f819ffce2b
|
Make the legacy decoder more resilient against leading linebreaks
|
2017-08-10 00:08:39 -05:00 |
|
MillhioreF
|
64d92c1557
|
Fix infinite loop when importing maps that have storyboard elements with '$' in the filename
|
2017-08-09 23:31:18 -05:00 |
|
MillhioreF
|
10321497ca
|
Add decoder entries for v3/4
|
2017-08-09 21:21:43 -05:00 |
|
MrTheMake
|
be3c7ec5f8
|
Added missing space
|
2017-08-02 16:17:33 +02:00 |
|
MrTheMake
|
79724e8018
|
Fix OsuLegacyDecoder's parser being NULL if no ruleset was specified
|
2017-08-02 16:05:09 +02:00 |
|
Dean Herbert
|
898a601098
|
Introduce a reference counting file store
|
2017-07-26 20:22:02 +09:00 |
|
Dean Herbert
|
fce580d717
|
Reshuffle namespaces
|
2017-07-26 13:22:46 +09:00 |
|
smoogipooo
|
223c75327f
|
Remove key/val in favor of local variables + method call.
|
2017-05-30 20:59:53 +09:00 |
|
smoogipooo
|
5b5c2e4717
|
Back to using val...
|
2017-05-30 20:37:30 +09:00 |
|
smoogipooo
|
0728aea6a4
|
Fixes + cleanup.
|
2017-05-30 20:26:39 +09:00 |
|
smoogipooo
|
93a33be596
|
val -> value, val -> line (in cases where a key is not used).
|
2017-05-30 19:52:43 +09:00 |
|
smoogipooo
|
0175b91927
|
Cleanups.
|
2017-05-30 19:52:21 +09:00 |
|
Dan Balasescu
|
94ae730a20
|
Merge branch 'master' into storyboards
|
2017-05-29 17:49:51 +09:00 |
|
smoogipooo
|
6101fe98e1
|
Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state.
|
2017-05-29 12:10:29 +09:00 |
|
ColdVolcano
|
e46e1d96a7
|
Move logic to handleEvent
|
2017-05-27 00:20:19 -05:00 |
|
ColdVolcano
|
a523dfc388
|
Allow variables of variables
Some storyboards like to do tricky stuff
|
2017-05-27 00:13:46 -05:00 |
|
ColdVolcano
|
0b770d1225
|
Allow for variables in storyboards
|
2017-05-26 23:55:34 -05:00 |
|
smoogipooo
|
836bf930a0
|
More cleanups.
|
2017-05-23 15:29:38 +09:00 |
|
smoogipooo
|
2344f37a3c
|
Always add TimingChange control points.
|
2017-05-23 15:26:07 +09:00 |
|
smoogipooo
|
002a0e99a2
|
Use SortedList + BinarySearch to find control points at time values.
|
2017-05-23 15:20:32 +09:00 |
|
smoogipooo
|
3cdfd2eef5
|
Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
|
2017-05-23 14:03:40 +09:00 |
|
smoogipooo
|
0a0139aded
|
Remove the concept of beatmap events, rename BreakEvent -> BreakPeriod.
|
2017-05-22 10:12:33 +09:00 |
|
smoogipooo
|
74c23ff6d8
|
Add base for event parsing code.
|
2017-05-17 20:46:23 +09:00 |
|
Huo Yaoyuan
|
dff05bec79
|
Use readonly fields.
|
2017-05-08 18:56:04 +08:00 |
|
smoogipooo
|
2af9bf1423
|
Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects.
|
2017-04-22 21:33:11 +09:00 |
|
Dean Herbert
|
fbd26a1d5e
|
Mode -> Ruleset.
|
2017-04-18 16:05:58 +09:00 |
|
smoogipooo
|
786446354e
|
Fix post-rebase errors.
|
2017-04-18 09:00:53 +09:00 |
|
smoogipooo
|
09208adf81
|
Re-implement legacy hit object conversion.
|
2017-04-18 08:58:21 +09:00 |
|
Dean Herbert
|
a4e2f34ee7
|
Make a RulesetDatabase.
|
2017-04-17 17:43:48 +09:00 |
|
smoogipooo
|
0333e1a050
|
Remove unused usings.
|
2017-04-15 05:57:18 +09:00 |
|
smoogipooo
|
a89af273be
|
Make BeatmapInfo expose Ruleset instead of PlayMode.
|
2017-04-15 05:01:36 +09:00 |
|
Dean Herbert
|
1942ef9e8f
|
Fix merge fail.
|
2017-04-06 16:06:02 +09:00 |
|
smoogipooo
|
982dbb5bba
|
Cleanup + bow down to resharper.
|
2017-04-06 12:27:35 +09:00 |
|
smoogipooo
|
c65ab5b6f1
|
General cleanup.
|
2017-04-06 11:56:19 +09:00 |
|
smoogipooo
|
eb82a4c090
|
Back to using SampleInfo + fix taiko beatmap conversion.
|
2017-04-06 11:41:16 +09:00 |
|
smoogipooo
|
e903241c7b
|
Implement sample + addition sample reading from hit objects.
|
2017-04-06 09:43:47 +09:00 |
|
smoogipooo
|
1ef465716d
|
Proper legacy timing point parsing.
|
2017-04-05 21:59:40 +09:00 |
|
smoogipooo
|
2d8239a3f7
|
Re-implement the SampleBank/Sample structure. No parsing support yet.
|
2017-04-05 21:34:28 +09:00 |
|
smoogipooo
|
1d4a371ded
|
A few general fixes.
|
2017-04-04 14:38:50 +09:00 |
|
smoogipooo
|
4b424263ce
|
Fully parse control points.
|
2017-04-04 13:13:27 +09:00 |
|
smoogipooo
|
2e80ecfda8
|
Don't need explicit null value.
|
2017-04-03 20:33:10 +09:00 |
|
smoogipooo
|
19b5555ef2
|
Slightly clean up archive readers + decoders. Read beatmap version into BeatmapInfo.
|
2017-04-03 20:26:46 +09:00 |
|
smoogipooo
|
a272675705
|
Parse time signature from legacy beatmap control points.
|
2017-03-21 21:18:08 +09:00 |
|
Dean Herbert
|
6c12da54f1
|
Merge pull request #499 from smoogipooo/legacy_beatmap_flag
Add legacy beatmap flag.
|
2017-03-19 12:39:41 +09:00 |
|
smoogipooo
|
862c4c408f
|
Add legacy beatmap flag.
|
2017-03-17 14:24:46 +09:00 |
|
smoogipooo
|
a06c195e1f
|
Add reading of KiaiMode/OmitFirstBarLine from legacy control points.
|
2017-03-17 13:23:39 +09:00 |
|
smoogipooo
|
e0a8c3b1e5
|
Rename BaseDifficulty -> Difficulty / BeatmapDifficulty.
|
2017-03-16 23:18:02 +09:00 |
|
smoogipooo
|
5137338c7c
|
Replace List<ControlPoint> with TimingInfo in Beatmap.
|
2017-03-16 17:11:24 +09:00 |
|
smoogipooo
|
7141bc86d3
|
Rework beatmap post-processing into HitRenderer.
|
2017-03-14 17:01:21 +09:00 |
|
smoogipooo
|
e42c790df2
|
Refactorings.
|
2017-03-14 15:45:27 +09:00 |
|
smoogipooo
|
072eea82ea
|
Fix up combo colours + a few nullrefs.
|
2017-03-14 14:50:12 +09:00 |
|
smoogipooo
|
f50e0bbf3c
|
Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
|
2017-03-13 19:15:25 +09:00 |
|
Dean Herbert
|
0cad5d7d41
|
Fix most warnings.
|
2017-03-07 13:05:57 +09:00 |
|
Thomas Müller
|
a5dfa7ab06
|
Remove unnecessary using statements
|
2017-02-23 21:38:10 +01:00 |
|
Damnae
|
a504c73f33
|
Load beatmap data from an optional osb file.
|
2017-02-09 15:19:09 +01:00 |
|
Dean Herbert
|
6b011a50d2
|
Naming standardisation and enforcing.
|
2017-02-07 16:20:36 +09:00 |
|
Dean Herbert
|
50bd80cb0c
|
Update and standardise license headers.
|
2017-02-07 14:27:41 +09:00 |
|
Dean Herbert
|
756fd78a88
|
Fix incorrect line endings.
|
2017-02-07 13:52:19 +09:00 |
|
Dean Herbert
|
ee0b6be84b
|
Merge pull request #266 from kizayoi/master
Add support for old beatmaps
|
2017-01-16 16:02:22 +08:00 |
|
Drew DeVault
|
fa007e632d
|
Refactor colors to palette based design
|
2017-01-12 16:38:27 -05:00 |
|
Drew DeVault
|
70ecf48ca7
|
Add central color class
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.
Closes #126
|
2017-01-09 17:20:31 -05:00 |
|
柯十六夜
|
acfbf2e32e
|
Add prefix Online to BeatmapID and BeatmapSetID
|
2017-01-09 21:05:01 +08:00 |
|
柯十六夜
|
e578e50721
|
Add support for old beatmaps
|
2016-12-21 16:29:57 +08:00 |
|
Dean Herbert
|
f356640cb7
|
Add missing licence headers.
|
2016-12-06 19:07:15 +09:00 |
|
Dean Herbert
|
a506e91b7c
|
Fix compile issues.
|
2016-11-28 23:05:05 +09:00 |
|
Dean Herbert
|
49470318f2
|
Remove silly static using statement.
|
2016-11-28 22:48:28 +09:00 |
|
Dean Herbert
|
187a8bbfa7
|
Don't store beatmap reference in hitobjects.
|
2016-11-28 18:45:50 +09:00 |
|
Dean Herbert
|
bf63be0602
|
Add better slider duration calculation using bpm and difficulty information.
|
2016-11-28 15:31:54 +09:00 |
|
Dean Herbert
|
a5651427f6
|
Add basic ControlPoint parsing.
|
2016-11-28 15:12:11 +09:00 |
|
Dean Herbert
|
d3f810f72f
|
Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
|
2016-11-14 22:03:39 +09:00 |
|
Dean Herbert
|
06f4f93918
|
Move play modes to Modes namespace.
|
2016-11-14 18:03:20 +09:00 |
|
Dean Herbert
|
0f4538f69f
|
Rename GameModes namespace to Screens.
|
2016-11-14 17:23:33 +09:00 |
|
Drew DeVault
|
fe9034323b
|
Get the game running, though not perfectly
|
2016-11-10 16:42:29 -05:00 |
|
Dean Herbert
|
da18e2d4f6
|
Fix off-by-one colour retrieval.
|
2016-11-04 15:43:53 +09:00 |
|
Dean Herbert
|
b72e9221fd
|
Only add valid hitobjects.
|
2016-11-04 15:43:53 +09:00 |
|
Dean Herbert
|
b40ccccbe4
|
Add HitObject colours back in the mix.
|
2016-11-04 15:43:53 +09:00 |
|
Drew DeVault
|
8d4a211419
|
Fix initialization of BeatmapInfo
|
2016-10-24 11:39:18 -04:00 |
|
Drew DeVault
|
d21b7f0050
|
Fix up song select based on upstream changes
|
2016-10-24 11:39:18 -04:00 |
|
Drew DeVault
|
674f624bfc
|
Improve song selection layout, database loading
Also adds event that notifes the song select when a beatmap is added.
|
2016-10-24 11:39:11 -04:00 |
|
Drew DeVault
|
449f04c07b
|
Refactor the database code
|
2016-10-18 13:38:27 -04:00 |
|
John Leuenhagen
|
fedfb8a22a
|
Converted all .cs files to use CRLF line endings.
|
2016-10-13 23:33:58 -04:00 |
|
Drew DeVault
|
25d08c8e2c
|
Improve beatmap loading and hydration
|
2016-10-13 10:29:30 -04:00 |
|
Drew DeVault
|
deff5ad61e
|
Use @strings where appropriate
|
2016-10-13 12:19:10 +09:00 |
|
Drew DeVault
|
dd86e75ea7
|
Minor fixes
|
2016-10-13 12:19:06 +09:00 |
|
Drew DeVault
|
c7d12bc072
|
Remove unnecessary setters
|
2016-10-13 12:17:58 +09:00 |
|
Drew DeVault
|
880399f5a5
|
Fix casing on private properties
|
2016-10-13 12:17:52 +09:00 |
|
Drew DeVault
|
dc4bd48f29
|
Fix casing issues
Cheers @RemieRichards
|
2016-10-13 12:17:46 +09:00 |
|
Drew DeVault
|
7a4501323b
|
Decode beatmap colours
|
2016-10-13 12:17:35 +09:00 |
|
Drew DeVault
|
c0022f3515
|
Add more tests for legacy decoder
|
2016-10-13 12:17:31 +09:00 |
|
Drew DeVault
|
9b4bc3e36d
|
Implement most of the legacy beatmap decoder
Missing timing points, events, and hit object decoders remain to be
written
|
2016-10-13 12:17:03 +09:00 |
|
Drew DeVault
|
32ab8f97bb
|
Add more decoding (including full BeatmapMetadata)
|
2016-10-13 12:16:58 +09:00 |
|
Drew DeVault
|
2a3f047895
|
Start implementing legacy decoder
|
2016-10-13 12:16:48 +09:00 |
|
Drew DeVault
|
bc69aa1455
|
Initial support code for beatmap loading
|
2016-10-12 11:32:40 -04:00 |
|