Salman Ahmed
a7ddfc7f51
Add step for returning host back to local user
2022-03-18 08:08:31 +03:00
Salman Ahmed
d0cc68bc97
Add test coverage
2022-03-18 07:26:10 +03:00
Salman Ahmed
4adb8c205f
Add step to switch hosts randomly in TestManyUsers
2022-03-18 07:18:49 +03:00
Dan Balasescu
af6d53ad64
Merge pull request #17279 from peppy/skin-editor-borrowed-dependencies
...
Only show components in skin editor which are usable on the current screen
2022-03-18 11:29:12 +09:00
Dean Herbert
6ec024c84d
Merge pull request #17307 from frenzibyte/lead-in-test-scene-manual
2022-03-18 10:53:16 +09:00
Bartłomiej Dach
cf623a2889
Merge branch 'master' into multiplayer-button-refactor
2022-03-17 22:33:48 +01:00
Bartłomiej Dach
50d64e1b65
Merge branch 'master' into skin-editor-borrowed-dependencies
2022-03-17 21:27:43 +01:00
Bartłomiej Dach
a8bb696e5b
Cache gameplay clock in more places to fix song progress related tests
2022-03-17 21:22:07 +01:00
Dean Herbert
ef29de9971
Add one more missing dependency required by SongProgress
2022-03-17 19:50:43 +09:00
Dan Balasescu
da0ffab14e
Integrate ready button implementation
2022-03-17 18:43:04 +09:00
Dan Balasescu
461d41529b
Integrate spectate button implementation
2022-03-17 18:36:33 +09:00
Dean Herbert
ac739c9dae
Change PerformancePointsCounter
resolution requirements to be required
...
All other similar UI components have required dependencies, so this is
mainly to bring things in line with expectations. I am using this fact
in the skin editor to only show components which can be used in the
current editor context (by `try-catch`ing their
`Activator.CreateInstance`).
2022-03-17 14:56:35 +09:00
Salman Ahmed
46e66e66e4
Make opening chat overlay opt-in to add coverage for unloaded chat overlays
...
Causes `TestHighlightWhileChatNeverOpen` to fail as expected.
2022-03-17 08:19:40 +03:00
Bartłomiej Dach
624f9fc774
Implement mod settings area component
2022-03-16 23:13:11 +01:00
Bartłomiej Dach
a8cefca685
Simplify fade-out transform
2022-03-16 21:49:04 +01:00
Bartłomiej Dach
03d3969b38
Remove unnecessary OsuColour
cache
...
One is already cached at `OsuGameBase` level.
2022-03-16 21:46:02 +01:00
Dean Herbert
3f61b0d968
Add missing OverlayColourProvider
to SkinEditor
test
2022-03-16 22:23:19 +09:00
Dan Balasescu
7f65f6adcc
Merge branch 'master' into skin-editor-sidebars
2022-03-16 21:12:18 +09:00
Jai Sharma
c2e4779c2e
Remove redundant spacing in ControlItem
test scene
2022-03-16 11:57:11 +00:00
Dan Balasescu
b9387c7ff1
Merge branch 'master' into skin-editor-scene-library
2022-03-16 20:42:30 +09:00
Dean Herbert
4525ed645c
Update skin editor to use EditorSidebar
2022-03-16 19:30:51 +09:00
Dean Herbert
d062810ff2
Add basic scene selector
2022-03-16 19:12:06 +09:00
Dean Herbert
2452d84e98
Add missing Schedule
call to allow individual tests from TestSceneMessageNotifier
to pass
2022-03-16 18:44:30 +09:00
Dan Balasescu
7e8aa77b2b
Merge pull request #17260 from peppy/editor-sidebar
...
Add `EditorSidebar` component
2022-03-16 18:20:18 +09:00
Dean Herbert
ba1642a680
Allow section headers to wrap
2022-03-16 17:19:08 +09:00
Jai Sharma
1c79083f96
Move all PlaylistResultScreen
test state initialisation into SetUpSteps
2022-03-15 22:15:35 +00:00
Jai Sharma
c56df80106
Fix PlaylistResultsScreen
test failures
...
As seen: https://github.com/ppy/osu/pull/17252/checks?check_run_id=5545717506
The `PlaylistsResultsScreen` takes a lease on the `Beatmap` bindable
when entered. During `SetUp`, the `Beatmap` bindable is reassigned but
fails in cases where an existing test instance of the screen hasn't been
exited yet. This fix moves the assignment into the `SetUpSteps` function
after `base.SetUpSteps` is called which will exit the existing screens
first.
2022-03-15 20:38:04 +00:00
Dean Herbert
9e476ced63
Add EditorSidebar
component
2022-03-15 16:38:00 +09:00
Dean Herbert
6fb06d69cc
Merge branch 'master' into pp-counter-alloc-reduction
2022-03-15 13:31:57 +09:00
Dean Herbert
deb4aeb4b2
Merge pull request #17242 from smoogipoo/performance-calculator-cleanup
...
Restructure PerformanceCalculator to not require ScoreInfo argument
2022-03-15 13:31:34 +09:00
Dan Balasescu
daac933498
Remove unnecessary ctor arguments
2022-03-15 12:34:58 +09:00
Dan Balasescu
faf145742f
Fix incorrect provided ruleset in test
2022-03-15 09:21:09 +09:00
Dan Balasescu
59d57a44d4
Prevent incorrect usages by hard-typing ctor type
2022-03-15 09:11:59 +09:00
Jai Sharma
6628b7c654
Ensure existing items are expired and cleared in ChannelControlItem test setup
2022-03-14 22:21:18 +00:00
Jai Sharma
75958bf270
Refactor ControlItemText to use bindable flow for unread state
2022-03-14 21:32:30 +00:00
Jai Sharma
b01a809d55
Refactor ControlItemMention to use bindable flow
2022-03-14 21:26:33 +00:00
Jai Sharma
9621ef9437
Use OsuColour.Red1 for ControlItemClose hover colour
2022-03-14 21:10:39 +00:00
Jai Sharma
e9f0ad33ef
Use autosizing for ChannelControlItem test scene
2022-03-14 20:06:31 +00:00
Jai Sharma
c0d82dfb41
Code quality fixes
2022-03-14 19:42:55 +00:00
Jai Sharma
39c30516d0
Implement ChannelControlItem
for new chat design
...
Adds new component `ChannelControlItem` and it's child components to be
used as the clickable control in the new chat sidebar for joined
channels.
Has public properties `HasUnread` and `MentionCount` to control the
display of the channel having unread messages or mentions of the user.
Channel select/join requests are exposed via `OnRequestSelect` and
`OnRequestLeave` events respectively which should be handled by a parent
component.
Requires a cached `Bindable<Channel>` instance to be managed by a parent
component.
Requires a cached `OveralayColourScheme` instance to be provided by a
parent component.
2022-03-14 18:55:27 +00:00
Dean Herbert
b31ff679fb
Provide correct HitResult
type for random judgements in TestSceneHitErrorMeter
2022-03-14 19:16:19 +09:00
Dan Balasescu
3fff7f4b7e
Require ScoreProcessor to receive ruleset
2022-03-14 15:51:10 +09:00
Dan Balasescu
4a3e3aba65
Restructure PerformanceCalculator to not require ScoreInfo argument
2022-03-14 14:25:28 +09:00
Salman Ahmed
720e1cd206
Add failing test cases
2022-03-14 03:47:18 +03:00
Salman Ahmed
dbc26c3534
Add failing test assertion
2022-03-14 03:46:11 +03:00
Salman Ahmed
cc87563d57
Merge branch 'master' into chat-mention-highlight
2022-03-11 17:51:22 +03:00
Salman Ahmed
a31611bdec
Improve channel switching flow in HighlightMessage
2022-03-10 23:07:15 +03:00
Salman Ahmed
e419370830
Add test coverage for highlighting message on left channel
2022-03-10 21:30:02 +03:00
Dean Herbert
e4ef540b5b
Fix intermittent failures on TestBeatmapDownloadingFlow
due to slow realm refresh
2022-03-10 20:33:14 +09:00
Dean Herbert
d1f8fd01df
Merge pull request #17180 from jai-x/new-chat-channel-listing
...
Implement `ChannelListing` for new chat design
2022-03-10 19:27:58 +09:00
Dean Herbert
d5eca16b69
Fix potential test failures due to slow realm refresh in TestSceneScreenNavigation
...
As seen at https://github.com/ppy/osu/runs/5492345983?check_suite_focus=true .
2022-03-10 18:10:08 +09:00
Dean Herbert
db5c2c15dc
Merge pull request #17164 from smoogipoo/scoreprocessor-rework
...
Rework ScoreProcessor score calculation methods to fix various issues
2022-03-10 16:48:58 +09:00
Dan Balasescu
13a4058efd
Merge pull request #17191 from peppy/fix-mod-conversion-exceptions
...
Change `ToMod` to return an `UnknownMod` rather than throw if a mod isn't available
2022-03-10 16:20:50 +09:00
Dan Balasescu
cf91353009
Merge branch 'master' into scoreprocessor-rework
2022-03-10 16:14:28 +09:00
Dean Herbert
0155519343
Merge branch 'master' into new-chat-channel-listing
2022-03-10 15:49:06 +09:00
Dean Herbert
022dd88aef
Merge branch 'master' into chat-mention-highlight
2022-03-10 14:23:23 +09:00
Salman Ahmed
f229447453
Add too many messages to better test long scrolls
2022-03-10 04:01:07 +03:00
Salman Ahmed
d4de435eb2
Add test case for highlighting while chat overlay is hidden
2022-03-10 02:50:27 +03:00
Salman Ahmed
80c0df6af5
Scroll chat line to channel center
...
We may eventually want that encapsulated within `ScrollIntoView`, as it
would also come in handy for `GameplayLeaderboard`.
2022-03-10 02:50:15 +03:00
Jai Sharma
b67f9269f9
Remove NewChat
namespace
2022-03-09 18:13:56 +00:00
Dean Herbert
94ff6a338f
Merge branch 'master' into scoreprocessor-rework
2022-03-09 23:04:18 +09:00
Dean Herbert
5fb51b578f
Update dependencies
...
Mainly for a `Clowd.Squirrel` bump to fix https://github.com/ppy/osu/discussions/17190 .
2022-03-09 19:09:51 +09:00
Dean Herbert
2e350a91cc
Fix non-matching filename
2022-03-09 18:07:43 +09:00
Dean Herbert
2eb3365f46
Fix regressing issues when attempting to exit Player
after an unsuccessful beatmap load
2022-03-09 17:57:58 +09:00
Dean Herbert
1ee0be5e39
Ensure gameplay can't start when an UnknownMod
is present
2022-03-09 17:57:58 +09:00
Dean Herbert
0267aed846
Change ToMod
to return an UnknownMod
rather than throw if a mod isn't available
...
As seen by this kind of crash, having the `.ToMod` method throw can be
very problematic and also hidden (as it is used inside of models in
places where exceptions are not expected to occur).
Given there are tens of usages of this method, returning a placeholder
mod seems like a better idea than outright throwing.
```
An unhandled has occurred.
System.InvalidOperationException:
There is no mod in the ruleset (osu) matching the acronym AS.
at osu.Game.Online.API.APIMod.ToMod(Ruleset ruleset) in /Users/dean/Projects/osu/osu.Game/Online/API/APIMod.cs:line 54
at osu.Game.Scoring.ScoreInfo.<get_Mods>b__117_0(APIMod m) in /Users/dean/Projects/osu/osu.Game/Scoring/ScoreInfo.cs:line 193
at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
at osu.Game.Scoring.ScoreInfo.get_Mods() in /Users/dean/Projects/osu/osu.Game/Scoring/ScoreInfo.cs:line 193
at osu.Game.Screens.Select.Leaderboards.BeatmapLeaderboard.<>c.<subscribeToLocalScores>b__40_2(ScoreInfo s) in /Users/dean/Projects/osu/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs:line 199
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at osu.Game.Database.RealmObjectExtensions.Detach[T](IEnumerable`1 items) in /Users/dean/Projects/osu/osu.Game/Database/RealmObjectExtensions.cs:line 180
at osu.Game.Screens.Select.Leaderboards.BeatmapLeaderboard.<>c__DisplayClass40_0.<subscribeToLocalScores>g__localScoresChanged|1(IRealmCollection`1 sender, ChangeSet changes, Exception exception) in /Users/dean/Projects/osu/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs:line
209
at Realms.RealmCollectionBase`1.Realms.INotifiable<Realms.NotifiableObjectHandleBase.CollectionChangeSet>.NotifyCallbacks(Nullable`1 changes, Nullable`1 exception)
at Realms.NotifiableObjectHandleBase.NotifyObjectChanged(IntPtr managedHandle, IntPtr changes, IntPtr exception)
```
2022-03-09 17:57:55 +09:00
Dean Herbert
affcf5180b
Merge pull request #17161 from smoogipoo/fix-listing-score-conversion
...
Fix scores not being recalculated in beatmap overlay
2022-03-09 13:32:45 +09:00
Dean Herbert
58aef25ad5
Merge pull request #17152 from bdach/mod-overlay/difficulty-multiplier
...
Implement difficulty multiplier display for new mod select design
2022-03-09 12:11:16 +09:00
Dan Balasescu
810cbd745d
Merge pull request #17170 from peppy/fix-top-local-rank-test-failures-realm-callback
...
Refactor top local rank test method to be more resilient to slow realm callbacks
2022-03-09 11:14:37 +09:00
Dan Balasescu
af4423959c
Merge pull request #17169 from peppy/fix-song-select-test-failures-realm-callback
...
Refactor song select test methods to be resilient to slow realm callbacks
2022-03-09 11:14:26 +09:00
Jai Sharma
9720a06b16
Use int
in ChannelListing test
2022-03-09 00:52:33 +00:00
Jai Sharma
a3477c3841
Implement ChannelListing
for new chat design
...
Adds components `ChannelListing` and `ChannelListing` item with visual
test. Essentially a more simplified version of the existing
`ChannelSelectionOverlay` component.
Correctly implements `IFilterable` behaviour to filter child channel
items. Channel joined state is based on the underlying `Joined` bindable
of the `Channel` class.
Channel join/leave events are exposed via `OnRequestJoin` and
`OnRequestLeave` events which should be handled by parent component.
Requires a cached `OverlayColourScheme` instance to be provided by the
parent overlay component when added.
2022-03-08 22:30:58 +00:00
Bartłomiej Dach
e91226f578
Fix 'auto-property never assigned to' inspections
2022-03-08 21:41:10 +01:00
Dan Balasescu
714789f726
Merge pull request #17167 from peppy/fix-download-button-test-failure
...
Fix potential test failure on slow realm callback in `TestSceneBeatmapDownloadButton`
2022-03-09 01:49:23 +09:00
Dean Herbert
233c8232d3
Fix TestSceneTopLocalRank.TestHighScoreSet
not waiting for potentially slow realm callback
...
As brought to light by https://gist.github.com/smoogipoo/56eda7ab56b9d1966556f2ca7a80a847 .
2022-03-09 01:22:01 +09:00
Dean Herbert
286bafe326
Refactor multiple TestScenePlaySongSelect
test methods to be resilient to slow realm callbacks
2022-03-09 01:18:53 +09:00
Dean Herbert
56ad684f5b
Fix potential test failure on slow realm callback in TestSceneBeatmapDownloadButton
...
As brought to light by https://gist.github.com/smoogipoo/56eda7ab56b9d1966556f2ca7a80a847 .
2022-03-09 01:11:46 +09:00
Dan Balasescu
729af28a64
Fix intermittent test failure
2022-03-09 00:48:12 +09:00
Dan Balasescu
94d5e2f264
Fix test failure ripple through entire TestScene
2022-03-09 00:48:03 +09:00
Dan Balasescu
e9a2d23542
Fix score order related test failure
2022-03-08 23:35:35 +09:00
Dan Balasescu
f1c40bd9ed
Rework GetScore() method signatures + implementations
...
Rename legacy-facing overload to mention as much
2022-03-08 22:30:44 +09:00
Dan Balasescu
2c382bd1d9
Rename GetImmediateScore() as overload of GetScore()
2022-03-08 21:49:40 +09:00
Dean Herbert
da7c6f1772
Merge branch 'master' into chat-mention-highlight
2022-03-08 21:15:12 +09:00
Dan Balasescu
d13a66a96c
Rework test scene by only relying on OnlineID
2022-03-08 20:11:56 +09:00
Dean Herbert
9a347af5c7
Add test coverage of SubmittableScore
serialisation to (roughly) match spec
2022-03-08 17:58:52 +09:00
Dean Herbert
2a55c5e02e
Add extension method to detect and isolate realm collection-level changes
2022-03-08 14:50:47 +09:00
Salman Ahmed
7f47be4680
Refactor message highlighting logic to rely on a Channel
data bindable
2022-03-08 03:19:37 +03:00
Bartłomiej Dach
78a3b5961e
Implement basic difficulty multiplier display
2022-03-07 22:50:51 +01:00
Dean Herbert
31d6c75f40
Merge branch 'master' into realm-property-watching
2022-03-07 13:53:17 +09:00
Dean Herbert
bd1adaf245
Merge pull request #17115 from frenzibyte/manual-channel-scroll
...
Refactor channel scrolling container to handle non-user scrolls
2022-03-07 11:26:23 +09:00
Salman Ahmed
741702549b
Add test coverage for chat overlay message highlighting
2022-03-07 05:10:49 +03:00
Salman Ahmed
cb2133944d
Add test coverage for channel message highlighting
2022-03-07 05:10:49 +03:00
Dan Balasescu
ba83db0229
Merge pull request #17134 from bdach/mod-overlay/popup-screen-title
...
Implement popup screen title component
2022-03-07 11:03:38 +09:00
Salman Ahmed
e5a6564034
Merge branch 'master' into fix-storyboard-sample-rate
2022-03-07 03:12:40 +03:00
Salman Ahmed
9bc1f3f014
Further refactor and simplify ChannelScrollContainer
2022-03-06 23:34:12 +03:00
Bartłomiej Dach
54275813b5
Use text flow container in popup screen title
2022-03-06 20:41:31 +01:00
Bartłomiej Dach
df0617f34c
Implement popup screen title component
2022-03-06 16:09:18 +01:00
Salman Ahmed
5b3ffb12b7
Refactor channel scrolling container to handle manual scrolls resiliently
2022-03-05 23:27:07 +03:00
Dean Herbert
0e8ad4b143
Switch step to Until
steps due to AddOnce
firing logic
2022-03-06 01:50:25 +09:00
Salman Ahmed
76e64f5013
Use manual framed clock for lead-in player test scene
2022-03-04 14:22:39 +03:00
Dean Herbert
e9e92b991e
Fix calibrating offset from previous non-zero offset not applying adjustment correctly
2022-03-04 15:09:44 +09:00
Dean Herbert
92cd8ee29f
Decrease overhead of hit event distribution tests
2022-03-04 14:56:49 +09:00
Dean Herbert
540d7d0e2c
Add the ability to set and show an offset value on timing distribution graph
2022-03-04 14:36:15 +09:00
Dean Herbert
e09dd7d8fe
Fix calibrating offset from previous non-zero offset not applying adjustment correctly
2022-03-04 13:25:14 +09:00
Dean Herbert
835cb09537
Merge branch 'master' into fix-hit-distribution-rounding
2022-03-04 12:43:57 +09:00
Dean Herbert
b0688cc6dd
Merge branch 'master' into fix-storyboard-sample-rate
2022-03-04 12:04:49 +09:00
Bartłomiej Dach
e1610b5d32
Merge branch 'master' into ruleset-leaderboard-unavailable
2022-03-03 22:52:20 +01:00
Dean Herbert
1485a3a28a
Add test coverage of proeprty changed subscriptions
2022-03-03 17:56:49 +09:00
Dean Herbert
a06d806fb9
Fix hit distribution graph midpoint rounding not looking great around zero
...
Not sure this will be accepted and it's likely only ever going to show
in tests, but seems to be a better approach to midpoint rounding for
this case?
2022-03-03 15:43:02 +09:00
Dean Herbert
a38eb426ef
Merge pull request #17026 from peppy/beatmap-offset-control
...
Add basic beatmap offset adjustment
2022-03-03 14:23:19 +09:00
Salman Ahmed
2f485a29d5
Merge branch 'master' into mod-overlay/columns
2022-03-03 00:11:33 +03:00
Salman Ahmed
2ce4faa356
Fix typo in method name
2022-03-03 00:02:36 +03:00
Salman Ahmed
bb94d68139
Separate storyboard samples and skip intro steps to own methods
2022-03-02 23:55:42 +03:00
Salman Ahmed
82bbc32d74
Remove unnecessary Schedule
during setup
2022-03-02 23:44:58 +03:00
Salman Ahmed
a812ed4462
Ensure there is at least one sample during rate assertion
2022-03-02 23:40:14 +03:00
Salman Ahmed
cbb8dc2891
Fix storyboard samples rate not adjusted from actual gameplay mods
2022-03-02 20:56:18 +03:00
Salman Ahmed
e14a35b469
Add failing test case
2022-03-02 20:32:41 +03:00
Dean Herbert
f15b8781bb
Move editor mode selector out of EditorMenuBar
to allow for better reuse
2022-03-02 20:05:01 +09:00
Dean Herbert
dc6fa13337
Merge branch 'master' into mod-overlay/columns
2022-03-02 15:04:37 +09:00
Dean Herbert
ed9ecd6951
Fix test scene failures by ensuring that first GameplayClock
frame has processed first
2022-03-02 14:45:39 +09:00
Dean Herbert
3cbcb702f6
Fix calibration button disabled state not checking in corrrect direction
2022-03-02 14:36:15 +09:00
Dean Herbert
c342030b2c
Add specific placeholder message for custom rulesets rather than showing network error
2022-03-02 14:10:59 +09:00
Dean Herbert
09a74cdfc6
Merge pull request #17023 from peppy/realm-async-write
...
Add `RealmAccess.WriteAsync` method and more statistics of realm reads/writes
2022-03-02 12:31:16 +09:00
Salman Ahmed
2767dda9d6
Add failing test case
2022-03-01 20:21:33 +03:00
Dean Herbert
222f50d211
Fix calibration being back-to-front
2022-03-01 20:41:54 +09:00
Dean Herbert
4d9efe771b
Don't display calibration options when the previous play was too short to be useful
2022-03-01 20:12:59 +09:00
Dean Herbert
fab09575ec
Add full testing flow for BeatmapOffsetControl
2022-03-01 18:44:15 +09:00
Dean Herbert
1847f69bf9
Add basic beatmap offset adjustment control
2022-03-01 18:44:15 +09:00
Dean Herbert
5e47e35f0d
Add ability to change distribution of test HitEvent
s
2022-03-01 18:44:15 +09:00
Dean Herbert
9a117467b5
Add RealmAccess.WriteAsync
method
2022-03-01 18:44:05 +09:00
Bartłomiej Dach
6cc972aa6a
Fix test failures by waiting for panel load
2022-02-28 21:36:13 +01:00
Bartłomiej Dach
42b27e3050
Clean up test step names
2022-02-28 20:44:13 +01:00
Dean Herbert
3634e12e66
Automatically focus divisor textbox and hide popover after successful change
2022-02-28 15:23:01 +09:00
Bartłomiej Dach
16c6b9b3b3
Add keyboard selection support to mod column
2022-02-27 22:51:29 +01:00
Bartłomiej Dach
b690df05de
Hide multiselection checkbox if everything is filtered
2022-02-27 22:51:29 +01:00
Bartłomiej Dach
a83f96b026
Add filtering support to mod column
2022-02-27 22:51:29 +01:00
Bartłomiej Dach
fe4e4bf9c5
Add test coverage of multiselection behaviour
2022-02-27 22:51:28 +01:00
Bartłomiej Dach
53e8072632
Port multiselection from previous design
2022-02-27 22:51:28 +01:00
Bartłomiej Dach
2e04a83554
Implement column display for new mod design
2022-02-27 22:51:27 +01:00
Bartłomiej Dach
a5600516f0
Fix test failures
2022-02-27 20:13:44 +01:00
Bartłomiej Dach
7de5dad4f0
Add test coverage for divisor behaviour
2022-02-27 19:23:02 +01:00
Bartłomiej Dach
423838a649
Add flow for specifying entirely custom snaps
2022-02-27 17:55:20 +01:00
Bartłomiej Dach
d0c01afc2e
Add flow for changing set of valid divisors between presets
2022-02-27 15:37:51 +01:00
Dan Balasescu
e947c97e10
Merge branch 'master' into spectator-reliability
2022-02-25 20:20:30 +09:00
Dean Herbert
926abf7a0c
Merge pull request #16985 from smoogipoo/multi-spectator-chat
...
Add chat display to multiplayer spectator
2022-02-25 20:19:07 +09:00
Dan Balasescu
3a03833912
Merge pull request #16890 from peppy/beatmap-decoder-ruleset-store
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Fix `LegacyBeatmapDecoder` not populating correct rulesets
2022-02-25 19:03:43 +09:00
Dan Balasescu
f9d9ad388b
Add chat display to multiplayer spectator screen
2022-02-25 16:03:28 +09:00
Bartłomiej Dach
769dc9b00b
Merge branch 'master' into mod-overlay/panel
2022-02-24 21:02:28 +01:00
Dean Herbert
d69446ff6e
Merge pull request #16979 from smoogipoo/fix-playlists-partial-mod
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Fix playlists not allowing entry with partial mods
2022-02-24 19:37:10 +09:00
Dan Balasescu
328166f0d5
Add failing test
2022-02-24 17:01:04 +09:00