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Use text flow container in popup screen title

This commit is contained in:
Bartłomiej Dach 2022-02-20 18:10:30 +01:00
parent df0617f34c
commit 54275813b5
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2 changed files with 11 additions and 7 deletions

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterface;
@ -22,7 +23,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Child = new PopupScreenTitle
{
Title = "Popup Screen Title",
Description = "This is a description.",
Description = string.Join(" ", Enumerable.Repeat("This is a description.", 20)),
Close = () => { }
};
});

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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osuTK;
@ -22,14 +23,12 @@ namespace osu.Game.Graphics.UserInterface
{
public LocalisableString Title
{
get => titleSpriteText.Text;
set => titleSpriteText.Text = value;
}
public LocalisableString Description
{
get => descriptionSpriteText.Text;
set => descriptionSpriteText.Text = value;
set => descriptionText.Text = value;
}
public Action? Close
@ -46,7 +45,7 @@ namespace osu.Game.Graphics.UserInterface
private readonly Container contentContainer;
private readonly Box contentBackground;
private readonly OsuSpriteText titleSpriteText;
private readonly OsuSpriteText descriptionSpriteText;
private readonly OsuTextFlowContainer descriptionText;
private readonly IconButton closeButton;
public PopupScreenTitle()
@ -112,9 +111,13 @@ namespace osu.Game.Graphics.UserInterface
{
Font = OsuFont.TorusAlternate.With(size: 20)
},
descriptionSpriteText = new OsuSpriteText
descriptionText = new OsuTextFlowContainer(t =>
{
Font = OsuFont.Default.With(size: 12)
t.Font = OsuFont.Default.With(size: 12);
})
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
}
}
},