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Add RealmAccess.WriteAsync
method
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parent
7fa5842783
commit
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@ -4,8 +4,10 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Tests.Resources;
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@ -18,6 +20,33 @@ namespace osu.Game.Tests.Database
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[TestFixture]
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public class RealmSubscriptionRegistrationTests : RealmTest
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{
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[Test]
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public void TestSubscriptionWithAsyncWrite()
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{
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ChangeSet? lastChanges = null;
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RunTestWithRealm((realm, _) =>
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{
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var registration = realm.RegisterForNotifications(r => r.All<BeatmapSetInfo>(), onChanged);
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realm.Run(r => r.Refresh());
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// Without forcing the write onto its own thread, realm will internally run the operation synchronously, which can cause a deadlock with `WaitSafely`.
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Task.Run(async () =>
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{
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await realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo()));
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}).WaitSafely();
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realm.Run(r => r.Refresh());
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Assert.That(lastChanges?.InsertedIndices, Has.One.Items);
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registration.Dispose();
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});
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void onChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet? changes, Exception error) => lastChanges = changes;
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}
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[Test]
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public void TestSubscriptionWithContextLoss()
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{
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@ -8,6 +8,7 @@ using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Development;
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using osu.Framework.Input.Bindings;
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@ -270,6 +271,17 @@ namespace osu.Game.Database
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}
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}
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/// <summary>
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/// Write changes to realm asynchronously, guaranteeing order of execution.
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/// </summary>
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/// <param name="action">The work to run.</param>
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public async Task WriteAsync(Action<Realm> action)
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{
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total_writes_async.Value++;
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using (var realm = getRealmInstance())
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await realm.WriteAsync(action);
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}
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/// <summary>
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/// Subscribe to a realm collection and begin watching for asynchronous changes.
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/// </summary>
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