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h1or4dme8
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osu-lazer
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24,822
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4
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799
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32843ffef55c9dc956120ef8a4c8c96fd94de106
Commit Graph
2030 Commits
Simplify changes
Salman Ahmed
·
2019-07-03 06:44:17 +03:00
98daaf634a
Fade health bar on value change
Salman Ahmed
·
2019-07-03 05:11:11 +03:00
3f39541cc2
style fixes
miterosan
·
2019-07-02 17:25:12 +02:00
f1ceea8361
Allow discover of rulesets that are already loaded.
miterosan
·
2019-07-02 17:05:04 +02:00
778c36c7d7
Merge branch 'master' into applicable-to-hud
Salman Ahmed
·
2019-07-02 05:24:56 +03:00
744e651a37
Move blocking fail logic into a base class
Salman Ahmed
·
2019-07-02 01:47:39 +03:00
a8e8650ddd
Fix skinning support for combobreak
Dean Herbert
·
2019-06-30 21:58:30 +09:00
60ea3d4e1a
Hide health bar in no fail
iiSaLMaN
·
2019-06-29 04:25:52 +03:00
41597efdf7
Implement IApplicableToHUD
iiSaLMaN
·
2019-06-29 04:23:59 +03:00
d37cefbad8
Merge remote-tracking branch 'origin/master' into fix-zero-length-sliders
smoogipoo
·
2019-06-27 19:57:21 +09:00
a6ee83eac2
Remove no longer necessary HandleInput overrides
Dean Herbert
·
2019-06-27 18:34:59 +09:00
ba48331fcb
General refactoring
smoogipoo
·
2019-06-26 17:52:25 +09:00
6ce86e6083
Remove unwanted class and move the bind logic outside the RulesetSelector
Andrei Zavatski
·
2019-06-24 23:13:28 +03:00
4a05c560cf
Remove useless bindable check
Andrei Zavatski
·
2019-06-24 02:01:00 +03:00
35db20a337
Merge remote-tracking branch 'refs/remotes/ppy/master' into toolbar-rulesets-refactor
Andrei Zavatski
·
2019-06-24 01:06:54 +03:00
60ff497add
Prevent non-combo affecting judgements from triggering sudden death
David Zhao
·
2019-06-21 14:29:16 +09:00
de59e038ac
Simplify bindables usage
Andrei Zavatski
·
2019-06-18 01:11:05 +03:00
413c2158e2
Implement a BindableRulesetSelector
Andrei Zavatski
·
2019-06-18 00:23:00 +03:00
c95e3da3ec
Merge remote-tracking branch 'upstream/master' into toolbar-rulesets-refactor
Andrei Zavatski
·
2019-06-17 23:12:55 +03:00
cecbcd21b2
Fix 0-length sliders not getting correct lengths
smoogipoo
·
2019-06-15 23:53:28 +09:00
2e7922c3f9
Merge branch 'master' into fix-stacking-shaking
Dean Herbert
·
2019-06-14 22:16:35 +09:00
cf713fbacc
Reset result timeoffset to 0 when rewound
smoogipoo
·
2019-06-13 14:55:52 +09:00
4818187d8f
Don't update hitobject results when rewinding
smoogipoo
·
2019-06-13 12:21:49 +09:00
27fdda8b91
Implement an abstract RulesetSelector class
EVAST9919
·
2019-06-12 23:23:01 +03:00
e5a6d920cd
Merge remote-tracking branch 'origin/update-visibility-container' into update-framework
Dean Herbert
·
2019-06-11 19:36:13 +09:00
00ee45fe46
Merge pull request
#4878
from HoLLy-HaCKeR/expose-skills
Expose skills in DifficultyAttributes
Dean Herbert
·
2019-06-11 18:47:56 +09:00
5c2c4f0ada
Fix all "Maintainability" CodeFactor issues
Arphox
·
2019-06-11 10:28:16 +02:00
07e17518e9
Update VisibilityContainer usage in line with framework
Dean Herbert
·
2019-06-11 15:13:58 +09:00
609a82bc94
Merge branch 'master' into fail-animation
Dan Balasescu
·
2019-06-07 20:48:36 +09:00
346c4310c3
Update drawnodes
smoogipoo
·
2019-06-06 16:49:35 +09:00
c7d0fcd42a
Add animation on failing
Dean Herbert
·
2019-06-04 16:13:16 +09:00
9c214c3f0e
Don't mutate strainPeaks
HoLLy
·
2019-05-29 11:25:25 +02:00
2a295545a7
Add Skills to DifficultyAttributes
HoLLy
·
2019-05-29 11:22:51 +02:00
7e9f5a0939
Use Precision.AlmostBigger
Paul Teng
·
2019-05-12 09:02:22 -04:00
1c3b768266
Compare Health with small value
Paul Teng
·
2019-05-12 08:44:20 -04:00
1a6c8e91a5
Trim whitespace
smoogipoo
·
2019-05-10 18:48:39 +09:00
3fe61c4a7e
Merge branch 'master' into progress-bar-show-seek
Dan Balasescu
·
2019-05-10 18:24:15 +09:00
425154c264
Use nullable cancellation tokens
smoogipoo
·
2019-05-10 17:42:45 +09:00
ad4b4f3422
Merge branch 'master' into progress-bar-show-seek
Dean Herbert
·
2019-05-10 17:27:49 +09:00
a44296a6db
Merge branch 'master' into player-load-cancellations
Dean Herbert
·
2019-05-10 16:58:36 +09:00
21ab628f41
Add cancellation to storyboard/hitobject loading
smoogipoo
·
2019-05-10 16:31:09 +09:00
d25d39b315
Merge branch 'master' into fix-long-skip-performance
Dan Balasescu
·
2019-05-10 16:10:50 +09:00
32808a8a59
Revert mirroring condition too
David Zhao
·
2019-05-09 18:59:00 +09:00
5c096cbc91
Split out affectscombo change
David Zhao
·
2019-05-09 18:56:19 +09:00
9e0af723cc
Use FrameStabilityClock to denote current position on song progress
Dean Herbert
·
2019-05-09 18:09:26 +09:00
9248e6290c
Allow custom MaxCatchUpFrames to be specified
Also adjusts the default to allow for smoother seeking.
Dean Herbert
·
2019-05-09 16:39:03 +09:00
3bcfc86b9c
Pass GameplayStartTime to FrameStabilityContainer to allow bypassing prior to start
Dean Herbert
·
2019-05-09 16:39:03 +09:00
66594b7a1b
Subtract a result from count if its been reverted
David Zhao
·
2019-05-09 16:16:20 +09:00
b0e34d86d5
Only combo-incrementing results add to result count
David Zhao
·
2019-05-09 15:31:37 +09:00
39fb5712f1
Fix possible cross-thread config cache access
smoogipoo
·
2019-05-08 19:05:00 +09:00
39efa2d173
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