Cache DrawableHitObject for skinnables to access
Hidden, Grow, Deflate, etc..
Make AccentColour a bindable Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
Fix 0-length sliders not getting correct lengths
I want to prioritise better playback performance over accuracy for now. Also, in my testing this is still 100% accurate due to the addition of the FrameStabilityContainer, which is pretty cool.
Also inverts logic
# Conflicts: # osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs