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More methods
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06ef8f71e9
commit
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@ -24,19 +24,9 @@ namespace osu.Game.Rulesets
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// On android in release configuration assemblies are loaded from the apk directly into memory.
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// We cannot read assemblies from cwd, so should check loaded assemblies instead.
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addLoadedRulesets();
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loadFromAppDomain();
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try
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{
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string[] files = Directory.GetFiles(Environment.CurrentDirectory, $"{ruleset_library_prefix}.*.dll");
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foreach (string file in files.Where(f => !Path.GetFileName(f).Contains("Tests")))
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loadRulesetFromFile(file);
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}
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catch
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{
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Logger.Log($"Could not load rulesets from directory {Environment.CurrentDirectory}");
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}
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loadFromDisk();
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}
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public RulesetStore(IDatabaseContextFactory factory)
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@ -123,7 +113,7 @@ namespace osu.Game.Rulesets
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}
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}
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private static void addLoadedRulesets()
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private static void loadFromAppDomain()
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{
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foreach (var ruleset in AppDomain.CurrentDomain.GetAssemblies())
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{
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@ -136,6 +126,21 @@ namespace osu.Game.Rulesets
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}
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}
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private static void loadFromDisk()
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{
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try
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{
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string[] files = Directory.GetFiles(Environment.CurrentDirectory, $"{ruleset_library_prefix}.*.dll");
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foreach (string file in files.Where(f => !Path.GetFileName(f).Contains("Tests")))
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loadRulesetFromFile(file);
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}
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catch
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{
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Logger.Log($"Could not load rulesets from directory {Environment.CurrentDirectory}");
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}
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}
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private static void loadRulesetFromFile(string file)
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{
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var filename = Path.GetFileNameWithoutExtension(file);
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