mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 16:27:26 +08:00
Fix 0-length sliders not getting correct lengths
This commit is contained in:
parent
c46ddb5a5d
commit
2e7922c3f9
@ -37,7 +37,8 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
|
||||
List<List<SampleInfo>> nodeSamples)
|
||||
{
|
||||
newCombo |= forceNewCombo;
|
||||
comboOffset += extraComboOffset;
|
||||
|
@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
else if (type.HasFlag(ConvertHitObjectType.Slider))
|
||||
{
|
||||
PathType pathType = PathType.Catmull;
|
||||
double length = 0;
|
||||
double? length = null;
|
||||
|
||||
string[] pointSplit = split[5].Split('|');
|
||||
|
||||
@ -130,7 +130,11 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
repeatCount = Math.Max(0, repeatCount - 1);
|
||||
|
||||
if (split.Length > 7)
|
||||
{
|
||||
length = Math.Max(0, Parsing.ParseDouble(split[7]));
|
||||
if (length == 0)
|
||||
length = null;
|
||||
}
|
||||
|
||||
if (split.Length > 10)
|
||||
readCustomSampleBanks(split[10], bankInfo);
|
||||
@ -291,7 +295,8 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
/// <param name="repeatCount">The slider repeat count.</param>
|
||||
/// <param name="nodeSamples">The samples to be played when the slider nodes are hit. This includes the head and tail of the slider.</param>
|
||||
/// <returns>The hit object.</returns>
|
||||
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples);
|
||||
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
|
||||
List<List<SampleInfo>> nodeSamples);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a legacy Spinner-type hit object.
|
||||
|
@ -26,7 +26,8 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
|
||||
List<List<SampleInfo>> nodeSamples)
|
||||
{
|
||||
return new ConvertSlider
|
||||
{
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Collections.Generic;
|
||||
@ -38,7 +37,8 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
|
||||
List<List<SampleInfo>> nodeSamples)
|
||||
{
|
||||
newCombo |= forceNewCombo;
|
||||
comboOffset += extraComboOffset;
|
||||
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
Position = position,
|
||||
NewCombo = FirstObject || newCombo,
|
||||
ComboOffset = comboOffset,
|
||||
Path = new SliderPath(pathType, controlPoints, Math.Max(0, length)),
|
||||
Path = new SliderPath(pathType, controlPoints, length),
|
||||
NodeSamples = nodeSamples,
|
||||
RepeatCount = repeatCount
|
||||
};
|
||||
|
@ -23,7 +23,8 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
return new ConvertHit();
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
|
||||
List<List<SampleInfo>> nodeSamples)
|
||||
{
|
||||
return new ConvertSlider
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user