Dean Herbert
ce29f0b0be
Add background layer to VisualTestGame.
2017-02-14 18:09:46 +09:00
Thomas Müller
aaaf7163e0
Update framework.
2017-02-13 17:46:50 +09:00
Dean Herbert
874af48de6
Merge remote-tracking branch 'upstream/master' into installer-updater
2017-02-12 17:18:04 +09:00
John Leuenhagen
7ad9cd6b6e
add explicit false values to prevent warnings as errors
2017-02-12 02:32:11 -05:00
Dean Herbert
ac548dc9ec
Rework notifications to be more flexible.
2017-02-12 14:50:42 +09:00
Dean Herbert
e23202c449
Merge remote-tracking branch 'upstream/master' into desktop-unit-tests
2017-02-10 17:22:38 +09:00
Dean Herbert
8ec927899f
Implement notifications.
2017-02-10 16:30:23 +09:00
Dean Herbert
e0b7517535
Add desktop unit tests project.
2017-02-09 19:24:53 +09:00
Damnae
38b25a7df3
Add hit object stacking.
2017-02-09 07:28:40 +01:00
Dean Herbert
6b011a50d2
Naming standardisation and enforcing.
2017-02-07 16:20:36 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
Dean Herbert
756fd78a88
Fix incorrect line endings.
2017-02-07 13:52:19 +09:00
Dean Herbert
7ce5fc08ee
Merge branch 'master' into skip-button
...
# Conflicts:
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/osu.Game.csproj
2017-02-01 14:05:58 +09:00
DrabWeb
2c12568a0d
Moved TestCasePauseOverlay's PauseOverlay action setting to the initialiser
2017-01-31 20:51:26 -04:00
DrabWeb
91a5d0b3cf
Made requested changes
2017-01-31 09:17:47 -04:00
DrabWeb
ecaa88a0d2
Changed TestCasePauseOverlay to use AddButton and removed background gradient(not needed)
2017-01-31 08:42:14 -04:00
DrabWeb
c642660896
Made TestCasePauseOverlay.retryCount reset on Retry, fixed an issue with PauseButton where if the user moved the cursor in/out very fast and clicked than the glow wouldn't fade out
2017-01-30 16:15:56 -04:00
DrabWeb
9ab49247b2
Forgot one
2017-01-30 08:08:38 -04:00
DrabWeb
8f6a6143d6
Removed excess parenthesis
2017-01-30 08:07:37 -04:00
DrabWeb
f8cbc35f8e
Small cleanups
2017-01-30 04:43:06 -04:00
DrabWeb
d70cbd37dd
Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player
2017-01-30 04:08:14 -04:00
DrabWeb
6b57456681
Removed depth setting from PauseOverlay, removed shadow offset on PauseButton color(why was that even there?), fixed the triangles on PauseButton not masking to the sheared container, made PauseButton call it's action on MouseUp instead of MouseDown to match stable
2017-01-28 20:30:37 -04:00
DrabWeb
feba3f35ba
Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place
2017-01-27 15:28:39 -04:00
Dean Herbert
3e7503e860
Make skip button work.
2017-01-27 21:57:22 +09:00
Dean Herbert
420e61fa97
TwoLayerButton
2017-01-27 21:08:36 +09:00
DrabWeb
8c6d9bdf2e
Added commas to the end of UI creation to match how the rest of the project does, moved PauseButton audio loading to PauseOverlay, much more reliable(still using placeholder assets), made it so the player can't spam pause, cools down to one second
2017-01-27 08:03:32 -04:00
DrabWeb
811cf4b04e
Added newline, thanks Xamarin
2017-01-27 07:12:20 -04:00
DrabWeb
3ed88ea043
Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed
2017-01-27 07:11:22 -04:00
DrabWeb
f35974021a
Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing
2017-01-27 06:19:52 -04:00
DrabWeb
dedd6a4bcf
Small cleanups
2017-01-27 05:39:15 -04:00
DrabWeb
fe265c01cb
Added current work on pause overlay
2017-01-27 05:24:49 -04:00
Dean Herbert
8987a09741
Merge pull request #293 from peppy/general-fixes
...
Fix some nullrefs when running visualtests with no maps loaded.
2017-01-27 16:12:46 +09:00
Dean Herbert
9f44e634a4
Allow visualtests to share config etc. with osu!.
2017-01-27 00:39:00 +09:00
Dean Herbert
d4e30f65db
Adjust timing of TestCaseHitObjects a bit.
2017-01-27 00:16:02 +09:00
Dean Herbert
a2501cc81d
Fix TestCaseHitObjects not working at all due to state being set before load is complete.
2017-01-27 00:16:02 +09:00
Dean Herbert
c07001b566
Fix TestCasePlayer not working on consecutive executions (clock being set where it isn't necessary).
2017-01-27 00:16:02 +09:00
Dean Herbert
4aa2834082
Fix TestCasePlaySongSelect not working on consecutive executions.
2017-01-27 00:16:02 +09:00
Dean Herbert
162e183b36
Fix some nullrefs when running visualtests with no maps loaded.
2017-01-27 00:16:02 +09:00
Dean Herbert
ee0b6be84b
Merge pull request #266 from kizayoi/master
...
Add support for old beatmaps
2017-01-16 16:02:22 +08:00
柯十六夜
acfbf2e32e
Add prefix Online to BeatmapID and BeatmapSetID
2017-01-09 21:05:01 +08:00
Huo Yaoyuan
ca2531164a
Add a label for slider bar.
2016-12-19 10:53:03 +08:00
Huo Yaoyuan
1982c8de46
Update to latest silder bar definition.
2016-12-18 12:36:49 +08:00
Huo Yaoyuan
1323c6a861
Merge branch 'master' into test-case
2016-12-18 12:30:50 +08:00
Huo Yaoyuan
eb1c5e0899
Put slider bar into ButtonsContainer.
2016-12-18 12:30:28 +08:00
Thomas Müller
eef697d842
Wire up CircleSize to hitobjects.
...
Note, that circle sizes still are wrong compared to stable osu. In order to fix this, the base radius of hitcircles needs to become 64, but it currently is 72.
2016-12-11 10:11:22 +01:00
Dean Herbert
40ea6e0d72
Fix incorrect folder name.
2016-12-08 21:36:34 +09:00
Dean Herbert
63da7e5ea4
Merge pull request #225 from peppy/hitobject-improvements
...
Slider & other hit object improvements.
2016-12-08 16:11:50 +09:00
Dean Herbert
bbc11c77ca
Add (temporary) transitions to songselect and player.
2016-12-07 20:47:28 +09:00
Dean Herbert
87ad44b901
Fix HitObject test case not displaying properly.
2016-12-07 18:46:47 +09:00
Dean Herbert
f356640cb7
Add missing licence headers.
2016-12-06 19:07:15 +09:00
Huo Yaoyuan
cb8a07b653
Function of changing FadeTime.
2016-12-05 01:06:28 +08:00
Huo Yaoyuan
63ba3455fb
Function of add random.
2016-12-05 01:03:18 +08:00
Huo Yaoyuan
92c21d8b12
Add button and sliderbar.
2016-12-05 00:58:52 +08:00
Huo Yaoyuan
2eefc320fd
Make KeyCounterCollection generic.
2016-12-03 15:58:27 +08:00
Dean Herbert
c6b7e90739
Merge branch 'refs/heads/master' into online-improvements
2016-12-01 12:51:45 +09:00
Dean Herbert
18509e6a60
ChatConsole -> ChatOverlay. Namespace tidying.
2016-11-30 18:30:06 +09:00
Dean Herbert
34e91c8474
Add the concept of IOnlineComponents, registered tot he API for handling state changes.
2016-11-30 18:30:01 +09:00
Dean Herbert
5101297f53
Add drop shadows to main menu buttons.
2016-11-30 15:02:53 +09:00
Thomas Müller
b12b82fdd3
Fix depth values.
2016-11-29 20:50:12 +01:00
Dean Herbert
ce13d813b7
Remove unnecessary null check.
2016-11-28 22:46:07 +09:00
Dean Herbert
54fc25e163
Fix disposal logic.
2016-11-28 12:25:20 +09:00
Dean Herbert
cfb2285312
TestCasePlayer uses an actual beatmap if available.
2016-11-28 11:38:32 +09:00
Dean Herbert
82a708d2c0
Merge pull request #189 from SirCmpwn/general-fixes
...
General fixes
2016-11-26 16:56:07 +09:00
Dean Herbert
396ca9fe91
Remove HitJudgementResolver; reimplement in DrawableHitObject.
2016-11-26 16:51:51 +09:00
Drew DeVault
c85454d034
Reset db on dispose
2016-11-25 05:12:01 -05:00
Dean Herbert
ef0f975960
Fix TestCaseHitObjects.
2016-11-25 16:41:00 +09:00
Dean Herbert
f9f72f25a2
Add basic flow for hitobject judgement.
2016-11-25 16:26:50 +09:00
Drew DeVault
89effca12e
Remove need for PlaySongSelect ctor to take a db
2016-11-25 00:44:46 -05:00
Thomas Müller
c6d688898f
Initial implementation of a beatmap carousell and various minor improvements to song select.
...
No big optimizations yet, but groundwork is laid out.
2016-11-20 20:34:16 +01:00
Thomas Müller
57e7c7097d
Update framework and add rudimentary fading to song select screen.
2016-11-20 12:16:54 +01:00
Dean Herbert
3ac89216bd
Standardise some naming and make hitcircles feel better.
2016-11-19 19:07:57 +09:00
Dean Herbert
acb85d0140
Fix regressions in combo counters and tidy up naming of SpriteTexts.
2016-11-19 16:19:54 +09:00
Dean Herbert
4c61a13e71
Make slider parsing kind of exist.
2016-11-18 17:40:06 +09:00
Dean Herbert
fba748b24e
DrawableCircle -> DrawableHitCircle.
2016-11-16 16:20:58 +09:00
Dean Herbert
da1f6eeab5
Circle -> HitCircle.
2016-11-16 16:16:45 +09:00
Dean Herbert
37edbd355e
Fix rulesets not being registered for VisualTests.
2016-11-16 15:49:59 +09:00
Dean Herbert
abdfe42388
Merge branch 'refs/heads/master' into better-anchors
...
# Conflicts:
# osu.Game.Mode.Osu/UI/OsuComboCounter.cs
# osu.Game.Mode.Osu/UI/OsuScoreOverlay.cs
2016-11-15 14:33:13 +09:00
Tom94
c860eb25f9
Migrate to new anchor system without x/y reversal.
2016-11-14 17:22:20 +01:00
Dean Herbert
5dd4e31011
Move DrawableHitObject.
2016-11-14 19:49:29 +09:00
Dean Herbert
4590be552f
Move play modes to their own projects.
2016-11-14 18:54:24 +09:00
Dean Herbert
06f4f93918
Move play modes to Modes namespace.
2016-11-14 18:03:20 +09:00
Dean Herbert
0f4538f69f
Rename GameModes namespace to Screens.
2016-11-14 17:23:33 +09:00
Thomas Müller
ac99e2d488
Avoid using load to construct the drawable hierarchy whereever possible.
2016-11-12 18:34:36 +01:00
Dean Herbert
cc0f61f545
Merge branch 'refs/heads/master' into dependency-injection
...
# Conflicts:
# osu-framework
# osu.Game/GameModes/OsuGameMode.cs
# osu.Game/GameModes/Play/Player.cs
# osu.Game/OsuGame.cs
# osu.Game/Overlays/MusicController.cs
# osu.Game/Overlays/Options/EditorSection.cs
# osu.Game/Overlays/Options/Input/MouseOptions.cs
# osu.Game/Overlays/Options/Online/InGameChatOptions.cs
# osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
Drew DeVault
0d4560a054
Update to latest DI stuff
2016-11-10 17:40:42 -05:00
Drew DeVault
fe9034323b
Get the game running, though not perfectly
2016-11-10 16:42:29 -05:00
Drew DeVault
ee24cd310c
Convert everything to DI pattern
2016-11-10 16:41:18 -05:00
Drew DeVault
dc03f36793
Use DI for Player
2016-11-10 16:38:44 -05:00
Dean Herbert
788c11de10
Merge pull request #103 from huoyaoyuan/music-controller
...
Music controller
2016-11-10 12:54:56 +09:00
Drew DeVault
1bca78f4b6
Wire up one of the settings to the config
...
One step at a time, right
2016-11-07 22:36:24 -05:00
Huo Yaoyuan
c470140d64
Merge branch 'master'
2016-11-06 00:11:30 +08:00
Thomas Müller
07e74068e7
Merge branch 'master' of github.com:ppy/osu into peppy/hitcircle-revision-2
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
2016-11-05 13:35:15 +01:00
Dean Herbert
8fe63689a4
Fix thread safety issue when accessing files in beatmap (zip) files.
2016-11-05 18:19:01 +09:00
Huo Yaoyuan
2d86cb1e81
Merge branch 'master'
2016-11-05 16:21:59 +08:00
Dean Herbert
da18e2d4f6
Fix off-by-one colour retrieval.
2016-11-04 15:43:53 +09:00
Dean Herbert
b40ccccbe4
Add HitObject colours back in the mix.
2016-11-04 15:43:53 +09:00
Dean Herbert
e939746159
Fix scale ratio of gamefield.
2016-11-04 15:43:53 +09:00
Dean Herbert
7e6d5a28b1
Scale up TestCaseHitObjects so detail is a bit more visible.
2016-11-04 15:43:53 +09:00
Drew DeVault
55821a1a2b
Fix OpenTK reference in osu.Desktop.VisualTests
2016-11-03 19:06:22 -04:00
Drew DeVault
2aa85a4b18
Split up options into subclasses
2016-11-03 19:06:22 -04:00