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mirror of https://github.com/ppy/osu.git synced 2024-11-08 09:27:32 +08:00
Commit Graph

314 Commits

Author SHA1 Message Date
smoogipooo
1e7511a923 Merge branch 'taiko_judgement_scoring' into taiko_drumroll_drawable
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-17 19:01:02 +09:00
smoogipooo
e977f25cc4 Merge branch 'taiko_drumroll_base' into taiko_drumroll_drawable
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-17 19:00:35 +09:00
smoogipooo
a2d07acb4b Fix post-merge errors. 2017-03-17 18:59:21 +09:00
smoogipooo
91775b33e3 Merge branch 'taiko_bash_base' into taiko_bash_drawable
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-17 18:58:48 +09:00
smoogipooo
e2673a94bf Merge branch 'taiko_hitobject_drawable' into taiko_bash_drawable 2017-03-17 18:57:17 +09:00
smoogipooo
938da01540 Fix post-merge errors. 2017-03-17 18:56:58 +09:00
smoogipooo
9f4f297bb7 Merge branch 'taiko_hitobject_drawable' into taiko_hit_drawables 2017-03-17 18:56:24 +09:00
smoogipooo
0e4ed829f2 Make DrawableTaikoHitObject generic. 2017-03-17 18:55:54 +09:00
smoogipooo
891bd011c6 Add basic DrawableBash (no graphics yet, just input). 2017-03-17 18:54:44 +09:00
smoogipooo
e37def94f8 Merge branch 'taiko_judgement_scoring' into taiko_bash_drawable
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-17 18:51:56 +09:00
smoogipooo
1892d86921 Add basic DrawableHitFinisher (no graphics yet, just input). 2017-03-17 17:38:49 +09:00
smoogipooo
863d4959af Make OnKeyDown non-sealed. 2017-03-17 17:38:24 +09:00
smoogipooo
6a1c6f962e Merge branch 'taiko_judgement_scoring' into taiko_hit_drawables
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-17 17:08:11 +09:00
smoogipooo
977b506587 Add TaikoJudgementInfo. 2017-03-17 17:06:34 +09:00
smoogipooo
f26cf7bf68 Add basic DrawableHit (no graphics yet, just input). 2017-03-17 16:55:57 +09:00
smoogipooo
35f63cb2aa Set Anchor/Origin and RelativePositionAxes. 2017-03-17 16:10:40 +09:00
smoogipooo
cdfe95c159 Add AcentColour and xmldoc. 2017-03-17 16:05:16 +09:00
smoogipooo
f48af91686 Appease the resharper gods. 2017-03-17 15:45:54 +09:00
smoogipooo
2e0d100a22 Add base DrawableTaikoHitObject, remove DrawableTaikoHit. 2017-03-17 15:19:56 +09:00
smoogipooo
4a85b899c9 Fix up VelocityAdjustment value. 2017-03-17 14:44:48 +09:00
smoogipooo
fa22bb9211 Merge branch 'taiko_bash_base' into taiko_conversion 2017-03-17 14:43:17 +09:00
smoogipooo
d478a58a89 Invert getters and setters for EndTime / Duration. 2017-03-17 14:43:00 +09:00
smoogipooo
ccc2253068 Implement basic Taiko HitObject conversion. 2017-03-17 14:39:59 +09:00
smoogipooo
d7af3d1d56 Merge branch 'taiko_bash_base' into taiko_conversion
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-17 14:03:56 +09:00
smoogipooo
d2194e3d2a Implement Bash. 2017-03-17 14:01:32 +09:00
smoogipooo
12de3f6657 Implement DrumRoll + DrumRollTick. 2017-03-17 13:56:14 +09:00
smoogipooo
b399c6adbb Implement TaikoHitObject. 2017-03-17 13:38:48 +09:00
smoogipooo
28240fb3b5 Rename TaikoBaseHit -> TaikoHitObject. 2017-03-17 13:33:48 +09:00
smoogipooo
5cafec3b6a Add back CreateScoreProcessor to Ruleset to instantiate a non-generic ScoreProcessor for ScoreDatabase. 2017-03-16 13:13:45 +09:00
smoogipooo
c82ae011fb Make ScoreProcessors take generic judgements. 2017-03-16 12:45:23 +09:00
smoogipooo
afefde7ecf Remove old comments. 2017-03-15 21:53:01 +09:00
smoogipooo
42da0f1a72 Merge remote-tracking branch 'origin/master' into generic_judgements_2
Conflicts:
	osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs
	osu.Game.Modes.Catch/UI/CatchHitRenderer.cs
	osu.Game.Modes.Mania/UI/ManiaHitRenderer.cs
	osu.Game.Modes.Mania/osu.Game.Modes.Mania.csproj
	osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
	osu.Game.Modes.Osu/Objects/Drawables/DrawableSpinner.cs
	osu.Game.Modes.Osu/UI/OsuHitRenderer.cs
	osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
	osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
	osu.Game/Modes/UI/HitRenderer.cs
	osu.Game/osu.Game.csproj
2017-03-15 21:36:43 +09:00
smoogipooo
3a8d1d3619 Add license headers. 2017-03-15 21:32:47 +09:00
smoogipooo
a9bc253b8c General refactoring (no more casts :D). 2017-03-15 19:18:23 +09:00
smoogipooo
36e8618370 Make DrawableHitObjects have generic JudgementInfos. 2017-03-15 18:55:38 +09:00
smoogipooo
069a7a24ce Fix defaults not being set (keep in mind this will be changed in a later pullrequest). 2017-03-14 19:04:40 +09:00
smoogipooo
2b3b3b7255 Fix license headers (sorry I have to do this as post-processing for now cos VS 2017...). 2017-03-14 17:07:38 +09:00
smoogipooo
7141bc86d3 Rework beatmap post-processing into HitRenderer. 2017-03-14 17:01:21 +09:00
smoogipooo
854212a7aa Merge branch 'master' into beatmap_parsing
Conflicts:
	osu.Desktop.VisualTests/app.config
	osu.Game.Modes.Catch/CatchRuleset.cs
	osu.Game.Modes.Mania/ManiaRuleset.cs
	osu.Game.Modes.Mania/app.config
	osu.Game.Modes.Osu/OsuRuleset.cs
	osu.Game.Modes.Osu/app.config
	osu.Game.Modes.Taiko/TaikoRuleset.cs
	osu.Game/Modes/Ruleset.cs
	osu.Game/app.config
	osu.Game/osu.Game.csproj
2017-03-14 13:39:19 +09:00
smoogipooo
5a47fd659c Fix up warnings, convert back to float position. 2017-03-14 13:11:07 +09:00
smoogipooo
bbd81dbc47 Add license headers. 2017-03-14 13:02:42 +09:00
smoogipooo
99c23d8715 I don't like this renaming. 2017-03-14 12:54:09 +09:00
Dean Herbert
2756d5f09f Merge branch 'master' into mod_application 2017-03-13 23:00:11 +09:00
smoogipooo
f50e0bbf3c Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use. 2017-03-13 19:15:25 +09:00
smoogipooo
35ddca78f5 Remove old, unused hit object converters (will be re-implemented through IBeatmapConverter). 2017-03-13 14:50:55 +09:00
smoogipooo
447cc17de8 Merge branch 'beatmap_conversion' into mod_application
Conflicts:
	osu.Game.Modes.Catch/CatchRuleset.cs
	osu.Game.Modes.Mania/ManiaRuleset.cs
	osu.Game.Modes.Osu/OsuRuleset.cs
	osu.Game.Modes.Taiko/TaikoRuleset.cs
2017-03-12 22:20:52 +09:00
smoogipooo
5be1839710 Remove unused method. 2017-03-12 22:19:35 +09:00
smoogipooo
c0e29652a6 Initial attempt at making mods apply better. 2017-03-12 22:13:43 +09:00
smoogipooo
64aab090d5 Instantiate HitRenderer with WorkingBeatmap. 2017-03-12 18:03:13 +09:00
smoogipooo
3480dca0ad Remove PlayMode enum requirement. Clean things up a lot. 2017-03-12 14:32:50 +09:00
smoogipooo
b0ea282a06 Fix map would always be converted to itself when actually converting to a different game mode. 2017-03-12 02:26:10 +09:00
smoogipooo
1c7a9e3a07 General fixups. 2017-03-12 01:26:07 +09:00
smoogipooo
592e05a2c8 Better beatmap conversion model. 2017-03-12 00:34:21 +09:00
smoogipooo
75ed7406e4 Merge remote-tracking branch 'origin/master' into refactor_hitrenderer
Conflicts:
	osu.Game.Modes.Catch/CatchRuleset.cs
	osu.Game.Modes.Mania/ManiaRuleset.cs
	osu.Game.Modes.Osu/OsuRuleset.cs
	osu.Game.Modes.Taiko/TaikoRuleset.cs
2017-03-11 14:22:59 +09:00
smoogipooo
02281d8a2a Make HitRenderer not have a publicly-settable Beatmap, replace AllObjectsJudged for performance. 2017-03-10 15:19:36 +09:00
smoogipooo
d3e14aad1b Use =>. 2017-03-10 14:55:43 +09:00
smoogipooo
58a88cc715 More general refactorings. 2017-03-10 14:42:14 +09:00
smoogipooo
5f440d0b53 Merge branch 'combocounter_bindable' into general_hud
Conflicts:
	osu.Game.Modes.Osu/OsuRuleset.cs
	osu.Game/Modes/Ruleset.cs
2017-03-10 14:35:31 +09:00
smoogipooo
b56d7f19e0 Remove DrumHit. 2017-03-10 14:23:57 +09:00
smoogipooo
2fb5334d09 Why tho? 2017-03-10 14:15:56 +09:00
smoogipooo
7a68e46366 Merge remote-tracking branch 'origin/master' into combocounter_bindable
Conflicts:
	osu.Game.Modes.Osu/OsuRuleset.cs
	osu.Game/Modes/Ruleset.cs
2017-03-10 14:15:06 +09:00
smoogipooo
f44fa56646 Merge branch 'general_hud' of https://github.com/smoogipooo/osu into general_hud
Conflicts:
	osu.Game.Modes.Osu/OsuRuleset.cs
2017-03-10 13:42:50 +09:00
smoogipooo
2d6e667c7c Renaming + use IEnumerable. 2017-03-10 13:40:44 +09:00
Dean Herbert
2813484f2e Merge branch 'master' into general_hud 2017-03-10 13:25:26 +09:00
Dean Herbert
9e223bd77b Merge pull request #459 from Jorolf/rulesetAndPlayModeRemake
Added Descriptions to Rulesets + PlayModes list
2017-03-10 13:18:43 +09:00
smoogipooo
7c1a3067e6 Oops o_o. 2017-03-10 13:03:13 +09:00
smoogipooo
31f6cbd8cf Rename ScoreOverlay -> HUDOverlay, move to osu.Game, make it not overridable by rulesets. 2017-03-10 12:14:13 +09:00
smoogipooo
fa9110ce6e Remove custom combo counters. 2017-03-10 11:04:46 +09:00
Jorolf
d9a4a677fd Added Descriptions to Rulesets + PlayModes list 2017-03-09 21:37:03 +01:00
Dean Herbert
0c4c1689b6 Merge branch 'master' into modselect 2017-03-09 12:51:40 +09:00
Dean Herbert
5a42035f88
Update license headers. 2017-03-08 15:50:52 +09:00
Huo Yaoyuan
b3b813c0ae Follow current mod layout. 2017-03-07 20:05:50 +08:00
Dean Herbert
02cab41d34
Move InputManager to a higher and more implicit level.
Also makes KeyCounterCollection work with replays.
2017-03-07 19:30:48 +09:00
Dean Herbert
bff1179624
Merge branch 'master' into replay
# Conflicts:
#	osu.Game/Modes/Mod.cs
2017-03-07 14:32:14 +09:00
Dean Herbert
5cbcf7a20a
Fix error-level inspections. 2017-03-07 14:31:54 +09:00
Dean Herbert
ecdbcb20cf
Fix error-level inspections. 2017-03-07 13:52:47 +09:00
Dean Herbert
4430255ec4
Merge remote-tracking branch 'upstream/master' into replay
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
#	osu.Desktop/OsuGameDesktop.cs
#	osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
#	osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
#	osu.Game/Database/BeatmapDatabase.cs
#	osu.Game/Graphics/Cursor/OsuCursorContainer.cs
#	osu.Game/IPC/BeatmapImporter.cs
#	osu.Game/Modes/Mod.cs
#	osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
#	osu.Game/Modes/UI/Playfield.cs
#	osu.Game/Screens/Play/Player.cs
#	osu.Game/Screens/Play/PlayerInputManager.cs
2017-03-07 13:50:08 +09:00
Dean Herbert
3e4cd0dc7c
Merge remote-tracking branch 'upstream/master' into less-mods-enum
# Conflicts:
#	osu.Game.Modes.Mania/ManiaMod.cs
#	osu.Game.Modes.Osu/OsuMod.cs
#	osu.Game/Modes/Mod.cs
2017-03-07 13:42:50 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings. 2017-03-07 13:05:57 +09:00
Dean Herbert
12a3b1414f
Add sane defaults for abstract Mod class and remove remaining use of enum. 2017-03-06 18:29:19 +09:00
Dean Herbert
45f500920c
Don't use Mods enum for handling incompatible mods. 2017-03-06 18:29:17 +09:00
Dean Herbert
610de4a34c
Only show replay cursor when replay input is present. 2017-03-06 15:24:00 +09:00
Dean Herbert
faf07ab51a
Use generics everywhere. 2017-03-06 13:59:11 +09:00
Dean Herbert
9e1383fa48
Merge remote-tracking branch 'upstream/master' into replay
# Conflicts:
#	osu.Game.Modes.Catch/CatchRuleset.cs
#	osu.Game.Modes.Mania/ManiaRuleset.cs
#	osu.Game.Modes.Taiko/TaikoRuleset.cs
#	osu.Game/Screens/Play/Player.cs
2017-03-04 13:17:01 +09:00
Dean Herbert
8bb4bea1a4
Fix incorrect ordering. 2017-03-02 20:27:13 +09:00
DrabWeb
482be9f451 Remove AvailableMods 2017-03-02 02:04:26 -04:00
DrabWeb
1eee587c18 CreateModSections -> GetModsFor(PlayMode), fixed deselect not working in ModSelectOverlay, added MultiMod for multiple mods in one mod, fixed issues with SelectedColour in ModSection 2017-03-02 01:07:28 -04:00
DrabWeb
6c680825ed ModSections in Ruleset, fixed toolbar play mode changed not firing 2017-03-01 22:05:52 -04:00
DrabWeb
bb12463ae4 Working on better way to handle mods 2017-03-01 20:57:33 -04:00
Dean Herbert
58ae9e888d
Basic partial replay support. 2017-03-01 22:04:20 +09:00
Dean Herbert
a22216d0b0
Update nuget packages. 2017-02-27 20:38:30 +09:00
Thomas Müller
1585ae842a Update framework 2017-02-26 11:22:58 +09:00
Thomas Müller
f7d985fe18 Fix and refactor star difficulty calculation boilerplate
Moves star difficulty calculation entry-point to Beatmap, and sets
star difficulty at the correct place for song select to display.
2017-02-24 19:36:17 +01:00
Thomas Müller
a5dfa7ab06 Remove unnecessary using statements 2017-02-23 21:38:10 +01:00
Thomas Müller
417f146386 Add difficulty calculation
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
2017-02-19 17:41:51 +01:00
Dean Herbert
580584a015
Don't use osu! mode parser for other game modes for now (convert still works). 2017-02-15 12:36:47 +09:00
Dean Herbert
f207da6041
Add/update license headers. 2017-02-14 18:17:35 +09:00
John Leuenhagen
7ad9cd6b6e
add explicit false values to prevent warnings as errors 2017-02-12 02:32:11 -05:00
Damnae
38b25a7df3 Add hit object stacking. 2017-02-09 07:28:40 +01:00
Dean Herbert
50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Dean Herbert
2ed5cf7c91 Hook up icons better. 2017-01-30 13:35:40 +09:00
TocoToucan
badc8def9a hitObjectsNumber -> hitObjectCount 2017-01-18 18:51:38 +03:00
TocoToucan
259c0964fd Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations 2017-01-16 23:14:35 +03:00
Dean Herbert
40ea6e0d72 Fix incorrect folder name. 2016-12-08 21:36:34 +09:00
Dean Herbert
f356640cb7 Add missing licence headers. 2016-12-06 19:07:15 +09:00
Dean Herbert
d71b284642 Make ScoreProcessor abstract and avoid making AddJudgement virtual. 2016-11-29 22:02:37 +09:00
Dean Herbert
9d2a69f1e2 Add concept of ScoreProcessor. 2016-11-29 20:30:16 +09:00
Dean Herbert
9871960112 Basic score flow. 2016-11-29 17:34:16 +09:00
Dean Herbert
3ac89216bd Standardise some naming and make hitcircles feel better. 2016-11-19 19:07:57 +09:00
Dean Herbert
e01057df3d Add thread safety somewhere it will never be required. 2016-11-14 23:13:47 +09:00
Dean Herbert
d3f810f72f Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading). 2016-11-14 22:03:39 +09:00
Dean Herbert
5dd4e31011 Move DrawableHitObject. 2016-11-14 19:49:29 +09:00
Dean Herbert
6c7fab0e31 Fix some remaining naming discrepancies. 2016-11-14 19:20:21 +09:00
Dean Herbert
4590be552f Move play modes to their own projects. 2016-11-14 18:54:24 +09:00