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Fix up VelocityAdjustment value.

This commit is contained in:
smoogipooo 2017-03-17 14:44:48 +09:00
parent fa22bb9211
commit 4a85b899c9

View File

@ -13,10 +13,12 @@ namespace osu.Game.Modes.Taiko.Beatmaps
{
internal class TaikoBeatmapConverter : IBeatmapConverter<TaikoHitObject>
{
private const float legacy_velocity_scale = 1.4f;
public Beatmap<TaikoHitObject> Convert(Beatmap original)
{
if (original is IIsLegacy)
original.TimingInfo.ControlPoints.ForEach(c => c.VelocityAdjustment *= 1.4);
original.TimingInfo.ControlPoints.ForEach(c => c.VelocityAdjustment /= legacy_velocity_scale);
return new Beatmap<TaikoHitObject>(original)
{