diff --git a/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs index 0fa7572cd4..e89ba110be 100644 --- a/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs +++ b/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs @@ -13,10 +13,12 @@ namespace osu.Game.Modes.Taiko.Beatmaps { internal class TaikoBeatmapConverter : IBeatmapConverter { + private const float legacy_velocity_scale = 1.4f; + public Beatmap Convert(Beatmap original) { if (original is IIsLegacy) - original.TimingInfo.ControlPoints.ForEach(c => c.VelocityAdjustment *= 1.4); + original.TimingInfo.ControlPoints.ForEach(c => c.VelocityAdjustment /= legacy_velocity_scale); return new Beatmap(original) {