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Make OnKeyDown non-sealed.
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@ -65,7 +65,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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return UpdateJudgement(true);
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}
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protected sealed override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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// Make sure we don't handle held-down keys
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if (args.Repeat)
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