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mirror of https://github.com/ppy/osu.git synced 2025-02-13 12:02:54 +08:00
This commit is contained in:
smoogipooo 2017-03-10 14:55:43 +09:00
parent 58a88cc715
commit d3e14aad1b
4 changed files with 18 additions and 30 deletions

View File

@ -82,15 +82,12 @@ namespace osu.Game.Modes.Catch
public override FontAwesome Icon => FontAwesome.fa_osu_fruits_o;
public override IEnumerable<KeyCounter> CreateGameplayKeys()
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[]
{
return new KeyCounter[]
{
new KeyCounterKeyboard(Key.ShiftLeft),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right)
};
}
new KeyCounterKeyboard(Key.ShiftLeft),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right)
};
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0) => null;

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@ -102,10 +102,7 @@ namespace osu.Game.Modes.Mania
public override FontAwesome Icon => FontAwesome.fa_osu_mania_o;
public override IEnumerable<KeyCounter> CreateGameplayKeys()
{
return new KeyCounter[] { /* Todo: Should be keymod specific */ };
}
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[] { /* Todo: Should be keymod specific */ };
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0) => null;

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@ -114,15 +114,12 @@ namespace osu.Game.Modes.Osu
public override string Description => "osu!";
public override IEnumerable<KeyCounter> CreateGameplayKeys()
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[]
{
return new KeyCounter[]
{
new KeyCounterKeyboard(Key.Z),
new KeyCounterKeyboard(Key.X),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right)
};
}
new KeyCounterKeyboard(Key.Z),
new KeyCounterKeyboard(Key.X),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right)
};
}
}

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@ -82,16 +82,13 @@ namespace osu.Game.Modes.Taiko
public override FontAwesome Icon => FontAwesome.fa_osu_taiko_o;
public override IEnumerable<KeyCounter> CreateGameplayKeys()
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[]
{
return new KeyCounter[]
{
new KeyCounterKeyboard(Key.D),
new KeyCounterKeyboard(Key.F),
new KeyCounterKeyboard(Key.J),
new KeyCounterKeyboard(Key.K)
};
}
new KeyCounterKeyboard(Key.D),
new KeyCounterKeyboard(Key.F),
new KeyCounterKeyboard(Key.J),
new KeyCounterKeyboard(Key.K)
};
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0) => null;