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mirror of https://github.com/ppy/osu.git synced 2024-12-16 10:23:04 +08:00

Add base DrawableTaikoHitObject, remove DrawableTaikoHit.

This commit is contained in:
smoogipooo 2017-03-17 15:19:56 +09:00
parent b399c6adbb
commit 2e0d100a22
3 changed files with 35 additions and 40 deletions

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@ -1,39 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transforms;
using OpenTK;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
internal class DrawableTaikoHit : Sprite
{
private TaikoHitObject h;
public DrawableTaikoHit(TaikoHitObject h)
{
this.h = h;
Origin = Anchor.Centre;
Scale = new Vector2(0.2f);
RelativePositionAxes = Axes.Both;
Position = new Vector2(1.1f, 0.5f);
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Menu/logo");
double duration = 0;
Transforms.Add(new TransformPositionX { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = 1.1f, EndValue = 0.1f });
Transforms.Add(new TransformAlpha { StartTime = h.StartTime + duration + 200, EndTime = h.StartTime + duration + 400, StartValue = 1, EndValue = 0 });
Expire(true);
}
}
}

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@ -0,0 +1,34 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject, TaikoJudgementInfo>
{
public DrawableTaikoHitObject(TaikoHitObject hitObject)
: base(hitObject)
{
LifetimeStart = HitObject.StartTime - HitObject.PreEmpt;
LifetimeEnd = HitObject.StartTime + HitObject.PreEmpt;
}
protected override TaikoJudgementInfo CreateJudgementInfo() => new TaikoJudgementInfo();
protected override void UpdateState(ArmedState state)
{
}
protected void UpdateScrollPosition(double time)
{
MoveToX((float)((HitObject.StartTime - time) / HitObject.PreEmpt));
}
protected override void Update()
{
UpdateScrollPosition(Time.Current);
}
}
}

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@ -50,9 +50,9 @@
<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
<Compile Include="Beatmaps\TaikoBeatmapProcessor.cs" />
<Compile Include="Judgements\TaikoJudgementInfo.cs" />
<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
<Compile Include="Objects\TaikoHitType.cs" />
<Compile Include="TaikoDifficultyCalculator.cs" />
<Compile Include="Objects\Drawable\DrawableTaikoHit.cs" />
<Compile Include="Objects\TaikoHitObject.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TaikoScoreProcessor.cs" />