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Add base DrawableTaikoHitObject, remove DrawableTaikoHit.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Transforms;
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using OpenTK;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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internal class DrawableTaikoHit : Sprite
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{
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private TaikoHitObject h;
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public DrawableTaikoHit(TaikoHitObject h)
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{
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this.h = h;
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Origin = Anchor.Centre;
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Scale = new Vector2(0.2f);
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RelativePositionAxes = Axes.Both;
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Position = new Vector2(1.1f, 0.5f);
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Texture = textures.Get(@"Menu/logo");
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double duration = 0;
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Transforms.Add(new TransformPositionX { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = 1.1f, EndValue = 0.1f });
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Transforms.Add(new TransformAlpha { StartTime = h.StartTime + duration + 200, EndTime = h.StartTime + duration + 400, StartValue = 1, EndValue = 0 });
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Expire(true);
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}
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}
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}
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@ -0,0 +1,34 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Judgements;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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public class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject, TaikoJudgementInfo>
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{
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public DrawableTaikoHitObject(TaikoHitObject hitObject)
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: base(hitObject)
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{
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LifetimeStart = HitObject.StartTime - HitObject.PreEmpt;
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LifetimeEnd = HitObject.StartTime + HitObject.PreEmpt;
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}
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protected override TaikoJudgementInfo CreateJudgementInfo() => new TaikoJudgementInfo();
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protected override void UpdateState(ArmedState state)
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{
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}
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protected void UpdateScrollPosition(double time)
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{
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MoveToX((float)((HitObject.StartTime - time) / HitObject.PreEmpt));
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}
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protected override void Update()
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{
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UpdateScrollPosition(Time.Current);
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}
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}
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}
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@ -50,9 +50,9 @@
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<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
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<Compile Include="Beatmaps\TaikoBeatmapProcessor.cs" />
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<Compile Include="Judgements\TaikoJudgementInfo.cs" />
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<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
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<Compile Include="Objects\TaikoHitType.cs" />
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<Compile Include="TaikoDifficultyCalculator.cs" />
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<Compile Include="Objects\Drawable\DrawableTaikoHit.cs" />
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<Compile Include="Objects\TaikoHitObject.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="TaikoScoreProcessor.cs" />
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