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osu-lazer/osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHitObject.cs

35 lines
1.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject, TaikoJudgementInfo>
{
public DrawableTaikoHitObject(TaikoHitObject hitObject)
: base(hitObject)
{
LifetimeStart = HitObject.StartTime - HitObject.PreEmpt;
LifetimeEnd = HitObject.StartTime + HitObject.PreEmpt;
}
protected override TaikoJudgementInfo CreateJudgementInfo() => new TaikoJudgementInfo();
protected override void UpdateState(ArmedState state)
{
}
protected void UpdateScrollPosition(double time)
{
MoveToX((float)((HitObject.StartTime - time) / HitObject.PreEmpt));
}
protected override void Update()
{
UpdateScrollPosition(Time.Current);
}
}
}