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Add basic DrawableBash (no graphics yet, just input).
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osu.Game.Modes.Taiko/Objects/Drawable/DrawableBash.cs
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79
osu.Game.Modes.Taiko/Objects/Drawable/DrawableBash.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Input;
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using System.Collections.Generic;
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using osu.Framework.Input;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Judgements;
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using System;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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public class DrawableBash : DrawableTaikoHitObject
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{
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/// <summary>
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/// A list of keys which this HitObject will accept. These are the standard Taiko keys for now.
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/// These should be moved to bindings later.
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/// </summary>
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private List<Key> validKeys { get; } = new List<Key>(new[] { Key.D, Key.F, Key.J, Key.K });
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/// <summary>
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/// The amount of times the user has hit this bash.
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/// </summary>
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private int userHits;
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public DrawableBash(TaikoHitObject hitObject)
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: base(hitObject)
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{
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}
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protected override void CheckJudgement(bool userTriggered)
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{
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if (userTriggered)
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{
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if (Time.Current < HitObject.StartTime)
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return;
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userHits++;
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if (userHits == HitObject.RequiredHits)
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{
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Judgement.Result = HitResult.Hit;
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Judgement.Score = TaikoScoreResult.Great;
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}
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}
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else
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{
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if (Judgement.TimeOffset < 0)
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return;
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if (userHits > HitObject.RequiredHits / 2)
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{
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Judgement.Result = HitResult.Hit;
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Judgement.Score = TaikoScoreResult.Good;
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}
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else
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Judgement.Result = HitResult.Miss;
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}
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}
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protected override void Update()
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{
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UpdateScrollPosition(Math.Min(Time.Current, HitObject.StartTime));
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (Judgement.Result.HasValue)
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return false;
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if (!validKeys.Contains(args.Key))
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return false;
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UpdateJudgement(true);
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return true;
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}
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}
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}
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@ -51,6 +51,7 @@
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<Compile Include="Beatmaps\TaikoBeatmapProcessor.cs" />
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<Compile Include="Judgements\TaikoJudgementInfo.cs" />
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<Compile Include="Judgements\TaikoScoreResult.cs" />
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<Compile Include="Objects\Drawable\DrawableBash.cs" />
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<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
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<Compile Include="Objects\TaikoHitType.cs" />
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<Compile Include="TaikoDifficultyCalculator.cs" />
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