Bartłomiej Dach
15feb17da8
Change difficulty cache storage type to nullable
...
The recent changes related to adding support for working beatmap load
cancellation exposed a flaw in the beatmap difficulty cache. With the
way the difficulty computation logic was written, any error in the
calculation process (including beatmap load timeout, or cancellation)
would result in a 0.00 star rating being permanently cached in memory
for the given beatmap.
To resolve, change the difficulty cache's return type to nullable.
In failure scenarios, `null` is returned, rather than
`default(StarDifficulty)` as done previously.
2021-11-20 17:00:50 +01:00
Dean Herbert
51a353e12d
Rename BeatmapInfo.Version
to DifficultyName
to match underlying interface
2021-11-11 17:20:53 +09:00
Dean Herbert
62600b47b1
Merge branch 'master' into user-class-cleanup
2021-11-08 12:51:12 +09:00
Bartłomiej Dach
6d30248cef
Merge branch 'master' into use-class-rename
2021-11-07 15:41:00 +01:00
Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
Dean Herbert
6399c695e8
Update usages of BufferedContainer
in line with framework changes
2021-11-05 15:54:49 +09:00
Dean Herbert
86540d1fb6
Update existing usages of Author
as string
to access Username
directly
2021-11-04 18:57:54 +09:00
Dean Herbert
b9983add15
Rename User
to APIUser
and move to correct namespace
2021-11-04 18:21:31 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
853cf6feaa
Rename last remaining BeatmapInfo Beatmap
usage
2021-10-04 17:35:53 +09:00
Salman Ahmed
d4399f10f9
Merge both variants of the star rating display
2021-08-04 18:19:28 +03:00
Salman Ahmed
b5970d5cdc
Handle pitch black background case
2021-08-04 01:52:48 +03:00
Salman Ahmed
9a5e052dc0
Use star difficulty colour spectrum game-wide
2021-08-03 15:02:18 +03:00
Lucas A
ff3d38de6f
Localise accuracy display.
2021-07-23 22:37:08 +02:00
Dean Herbert
8e1f8c28bd
Use default
value to denote no play date, rather than null
2021-07-20 19:05:08 +09:00
Dean Herbert
662822a40c
Avoid showing time of play on results screen when autoplay
...
Closes https://github.com/ppy/osu/issues/13940 .
2021-07-20 15:19:44 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
smoogipoo
a78d1b4c2e
Update SR colours to match osu-web
2021-07-01 19:37:21 +09:00
Dean Herbert
4a4a561ca4
Merge pull request #13330 from nekodex/results-screen-sfx
...
Add sound effects to the results screen
2021-06-10 18:27:17 +09:00
Dean Herbert
0667354fbd
Remove unused resolved skin
2021-06-10 17:30:04 +09:00
Dean Herbert
4f8000a574
Combine cases which return the same value
2021-06-10 17:29:36 +09:00
Dean Herbert
31b46afa71
Fix wrong naming scheme for applause samples
2021-06-09 19:35:05 +09:00
Dean Herbert
7d86dafd4f
Simplify tick calculation/playback method
2021-06-09 19:31:53 +09:00
Dean Herbert
57bc34f224
Move const
s closer to usage
2021-06-09 19:24:35 +09:00
Dean Herbert
cb4f366651
Move forgotten private function down more
2021-06-09 19:15:55 +09:00
Dean Herbert
81cecac90b
Move tick rate initialisation to earlier
2021-06-09 19:09:00 +09:00
Dean Herbert
499aba95c0
Simplify sample construction logic and move private functions down
2021-06-09 19:06:37 +09:00
Dean Herbert
21a63efd78
Rename variable back to withFlair
to match parent class
2021-06-09 18:55:29 +09:00
Dean Herbert
330bb7cb45
Remove unnecessary skin lookup logic
2021-06-09 18:55:29 +09:00
Dean Herbert
7774344f0e
Remove "Unranked" text from ModDisplay
2021-06-09 13:45:09 +09:00
Jamie Taylor
054de675ff
allow skinned 'applause' sample to override results screen sfx
2021-06-03 18:35:55 +09:00
Jamie Taylor
582360d0c8
only load the required impact/applause samples
2021-06-03 18:35:51 +09:00
Jamie Taylor
ed012a724b
refactor from using public variables
2021-06-03 18:35:46 +09:00
Jamie Taylor
8dc595d201
move result screen samples to DefaultSkin
2021-06-03 18:35:27 +09:00
Jamie Taylor
63e5bc4543
update sample names and timings
2021-06-03 18:34:33 +09:00
Jamie Taylor
9ad87ee5dc
add sfx for results screen + sound design tool
2021-06-03 18:34:22 +09:00
Dean Herbert
b2c736b42a
Combine and move const
closer to usage
2021-05-19 18:09:46 +09:00
Vinicius Barbosa
d05ffdf120
Added constants for delay value
2021-05-18 20:19:18 +02:00
Vinicius Barbosa
06fffc499b
Removed unused variables and directives
2021-05-18 16:56:07 +02:00
Vinicius Barbosa
76a377f3e0
Fixed applause sound stopping after switching scores
2021-05-18 15:30:45 +02:00
Bartłomiej Dach
8b4e6d2911
Remove no longer necessary FinishTransforms(true)
call
...
As the component no longer has any transition transforms applied.
2021-05-14 22:03:35 +02:00
Salman Ahmed
6cc678f497
Remove nullability and transition support from star rating display
2021-05-14 16:05:40 +03:00
Salman Ahmed
afc9a1bf23
Remove rolling support and apply few adjustments
2021-05-10 10:16:52 +03:00
Salman Ahmed
1c49590ba2
Apply further refactoring to star rating display UX-wise
2021-05-10 08:56:30 +03:00
Salman Ahmed
301dab1ce8
Refactor StarRatingDisplay
to be mutable with a current bindable
2021-05-10 08:56:30 +03:00
Dean Herbert
e82eaffaed
Flip order back to original for romanisable strings
2021-02-25 14:14:07 +09:00
Dean Herbert
8a97e2e28d
Update LocalisedString usages to RomanisedString
2021-02-22 19:01:42 +09:00
Dean Herbert
1fd76ea3fb
Apply changes to UI components overriding functions with changing signatures
2021-02-22 19:01:42 +09:00
Dean Herbert
c5b172d0dd
Remove synchronous lookup path from BeatmapDifficultyCache
2020-11-06 14:53:15 +09:00
Dean Herbert
0103b12575
Add basic base class to begin to standardise function across caching components
2020-11-06 13:26:39 +09:00
Dean Herbert
14bb079feb
Rename ScorePerformanceManager to ScorePerformanceCache
2020-11-06 13:15:33 +09:00
Dean Herbert
5113d4af8f
Rename BeatmapDifficultyManager to BeatmapDifficultyCache
2020-11-06 13:14:29 +09:00
Dean Herbert
73b290aca3
Merge branch 'master' into results-dynamic-pp-calc
2020-11-02 14:47:33 +09:00
Lucas A
6bfff43634
Extract StatisticCounter to a separate class and use it instead.
2020-11-01 13:25:36 +01:00
Dean Herbert
6a293dd536
Add missing ctor parameters back
2020-10-31 18:56:30 +09:00
Dean Herbert
979eb1685b
Merge branch 'master' into results-screen-applause
2020-10-31 18:47:49 +09:00
Dean Herbert
0c1d12460f
Remove unused parameter
2020-10-30 10:30:11 +09:00
Dean Herbert
f1b8a8f7f5
Remove unused using
2020-10-29 18:16:04 +09:00
Dean Herbert
0a0239a7c7
Only play results panel animation once (and only for the local user)
2020-10-29 17:08:59 +09:00
Dean Herbert
71e373ff51
Make results panels aware of whether they are a local score that has just been set
2020-10-29 17:08:59 +09:00
Dean Herbert
4a26084df8
Only play results panel animation once (and only for the local user)
2020-10-29 17:04:33 +09:00
Dean Herbert
5d5b0221e5
Add skinning support for legacy applause playback
2020-10-29 16:32:29 +09:00
Dean Herbert
fb82c043a5
Add rank appear sound (new default)
2020-10-29 16:11:37 +09:00
Dean Herbert
a8e9c62583
Make results panels aware of whether they are a local score that has just been set
2020-10-29 16:11:25 +09:00
Dean Herbert
9141f48b04
Remove beatmap-based ctor to promote single flow
2020-10-23 14:57:27 +09:00
Lucas A
cf69eacae9
Make StarRatingDisplay dynamic.
2020-10-21 19:05:14 +02:00
Bartłomiej Dach
ba818e3ae0
Merge branch 'master' into results-dynamic-pp-calc
2020-10-19 21:41:07 +02:00
Bartłomiej Dach
68b505ab86
Extract helper function for pp value handling
2020-10-12 22:14:45 +02:00
Lucas A
e845cc92b8
Round pp values to nearest integer.
2020-10-10 19:58:06 +02:00
Lucas A
de522d53ea
Make CalculatePerformanceAsync() nullable.
2020-10-10 19:16:21 +02:00
Lucas A
a425cf4a31
Fix broken class reference.
2020-10-07 13:29:10 +02:00
Lucas A
7f5cf04b2b
Fix merge conflicts.
2020-10-07 13:28:49 +02:00
Dean Herbert
67398b5d95
Move timestamp text out of flow and attach to bottom edge
2020-10-07 16:30:14 +09:00
Dean Herbert
c0bc6a75b3
Show auxiliary judgements on next line
2020-10-07 16:17:17 +09:00
Dean Herbert
e281d724b8
Consume display name logic
2020-10-07 15:43:52 +09:00
Lucas A
35f7de2084
Apply review suggestions.
2020-09-29 18:08:21 +02:00
Lucas A
6efc4c4250
Cache performance calculations to prevent recomputations.
2020-09-28 19:04:39 +02:00
Lucas A
ddede85704
Split performance calculation to its own class.
2020-09-27 12:44:29 +02:00
Lucas A
3cb9103fe0
Inherit PerformanceStatistic from CounterStatistic
2020-09-27 09:37:57 +02:00
Lucas A
4d94bf3163
Rename CalculateScorePerformance -> CalculatePerformance
2020-09-25 19:16:33 +02:00
Lucas A
77a9d92f42
Add dynamic pp calculation to score panels for local scores
2020-09-25 19:15:40 +02:00
smoogipoo
a07597c369
Adjust displays to use new results/orderings
2020-09-25 20:22:59 +09:00
smoogipoo
37a659b2af
Refactor/add xmldocs
2020-09-09 17:36:47 +09:00
smoogipoo
117c7ec6b2
Merge branch 'master' into score-recalc
2020-09-09 14:38:36 +09:00
Dean Herbert
a171d0e292
Remove unused methods and classes
2020-08-31 18:14:22 +09:00
smoogipoo
c1838902a6
Add to more places
2020-08-28 22:51:48 +09:00
Salman Ahmed
ee9fa11d14
Use With(s => ...)
extension for better readability
2020-08-19 07:47:02 +03:00
Salman Ahmed
9d10658e3c
Allow providing custom sprite text for RollingCounter<T>
2020-08-03 20:14:17 +03:00
Dean Herbert
0125a7ef3b
Fix single-frame glitch in SS grade display animation
2020-07-15 15:36:17 +09:00
Joehu
718f06c690
Use Mod.AdjustRank() instead
2020-07-02 12:35:32 -07:00
Joehu
fa252d5e95
Fix score panel not showing silver s/ss badges on hd/fl plays
2020-07-01 17:37:38 -07:00
smoogipoo
7b012f1def
Fix test failures
2020-06-11 14:55:49 +09:00
smoogipoo
05b1edb9d8
Fix incorrect beatmap showing
2020-06-09 19:01:02 +09:00
smoogipoo
5d7bb8cb4e
Change format of date on score panel
2020-06-04 21:33:38 +09:00
Joehu
700214d249
Truncate beatmap title and artist on score panel
2020-04-30 22:13:38 -07:00
Joehu
88cc552534
Fix results star rating display not being centered when no mods are present
...
Needed or the spacing will apply to the fill flow container, causing alignment issues.
2020-04-03 11:30:22 -07:00
Joehu
493b654011
Remove horizontal margin from mod display
...
Can skew center alignment on fill flow containers.
Fixes affected areas. Vector2(5, 0) is similar to MarginPadding { Left = 10 }.
2020-04-03 11:30:02 -07:00
Dean Herbert
c50784da93
Show 'D' rank badge on accuracy circle
2020-03-19 11:58:52 +09:00
Dean Herbert
25983cfe0e
Merge pull request #8340 from smoogipoo/results-date-played
...
Add date played to score panel
2020-03-18 18:55:26 +09:00
Dean Herbert
6c45694f01
Merge pull request #8338 from smoogipoo/colourise-hit-statistics
...
Colourise results screen hit statistics
2020-03-18 18:55:10 +09:00