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mirror of https://github.com/ppy/osu.git synced 2024-09-22 00:47:24 +08:00
Commit Graph

241 Commits

Author SHA1 Message Date
Joppe27
f9a9ab1d9b Use BeatSyncedContainer and adjust values to be in line with stable 2022-11-30 19:50:47 +01:00
Joppe27
f3fa39f254 Add legacy taiko kiai glow element 2022-11-30 00:44:20 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Bartłomiej Dach
6e9d163c72
Specify canBeNull: true in [Resolved] for now 2022-11-22 20:56:07 +01:00
Bartłomiej Dach
ce7af0df63
Always use current timing point for circle piece animation
Using `LifetimeStart` seemed arbitrary and wrong not only in a
compatibility-with-stable sense, but also in a general sanity sense (why
would each object potentially be using a different timing point to
animate?)
2022-11-22 20:39:22 +01:00
Bartłomiej Dach
38f2a27f53
Split animation logic to its own method
Also add a guard, to bypass all of it if the foreground layer is not in
fact animatable.
2022-11-22 20:39:05 +01:00
Joppe27
5343f6922c Add legacy circle piece animations based on combo 2022-11-22 17:22:00 +01:00
Dean Herbert
45f47cce77 Add basic osu!taiko "argon" swell visual 2022-11-16 16:13:52 +09:00
Dean Herbert
233d45e185 Fix argon swells incorrectly flashing on every hit 2022-11-15 18:28:13 +09:00
Bartłomiej Dach
8b8147c321
Rename {catch -> taiko}Component 2022-11-12 03:05:03 +09:00
Bartłomiej Dach
6a4c97b4f1
Fix code inspection 2022-11-12 02:20:19 +09:00
Bartłomiej Dach
7ef11cab8b
Adjust taiko argon transformer to new naming 2022-11-12 02:10:10 +09:00
Bartłomiej Dach
7379f6fe20
Merge branch 'master' into argon-taiko 2022-11-12 01:56:30 +09:00
Dan Balasescu
fe58329478
Merge pull request #21151 from peppy/taiko-judgement-fixes
Fix various issues surrounding hit judgements
2022-11-11 16:41:46 +09:00
Dan Balasescu
8063dcd74a
Merge pull request #21148 from peppy/taiko-barline-separation
Move major barline portion to default implementation to allow for further customisation
2022-11-11 16:40:51 +09:00
Dan Balasescu
5bdbf56f43 Merge branch 'master' into taiko-judgement-fixes 2022-11-11 15:48:33 +09:00
Dan Balasescu
1a1a186d22 Merge branch 'master' into taiko-barline-separation 2022-11-11 15:47:06 +09:00
Dan Balasescu
f25a8ee4a6 Merge branch 'master' into taiko-tick-trackiung 2022-11-11 15:41:06 +09:00
Susko3
6303b88e56 Fix NRT causing CI failure 2022-11-10 14:31:24 +01:00
Dan Balasescu
606d42c679
Merge pull request #21184 from peppy/skinnable-things-cleanup
Skinnable class naming pass
2022-11-10 12:52:08 +09:00
Dan Balasescu
20520e7290
Merge pull request #21171 from peppy/unpollute-taiko-drawable-hit
Remove triangles skin specific implementation from base osu!taiko `DrawableHit`
2022-11-10 12:47:36 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
20b8ab324f Apply nullability to osu!taiko skinning classes 2022-11-09 13:37:06 +09:00
Dean Herbert
30890644a8 Flash piece when hit 2022-11-08 15:31:45 +09:00
Dean Herbert
aa7d0e2c96 Remove triangles skin specific implementation from base DrawableHit 2022-11-08 15:22:00 +09:00
Dean Herbert
01803c3f13 Adjust judgement text to be more visible 2022-11-08 15:08:52 +09:00
Dean Herbert
d57ec4b227 Add argon input drum implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
b15d1bc333 Add argon result display implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
d5c375b139 Add argon hit explosion implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
37cb187d2e Move strong hit scale to DefaultHitExplosion 2022-11-07 18:32:12 +09:00
Dean Herbert
e2046791c2 Add argon drum roll ticks 2022-11-07 18:32:12 +09:00
Dean Herbert
f1556c98e3 Add drum roll implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
6636545195 Move taiko argon hit icon to respective centre/rim pieces 2022-11-07 18:32:12 +09:00
Dean Herbert
529e3217cf Add barline implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
f1a1f29da7 Add hit target implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
421bdd2c1a Add playfield background implementations 2022-11-07 18:32:12 +09:00
Dean Herbert
bc0e9375af Add basic argon hits 2022-11-07 18:32:12 +09:00
Dean Herbert
baf8db8de4 Add basic setup for taiko argon skinning 2022-11-07 18:32:12 +09:00
Dean Herbert
2648175275 Merge branch 'taiko-barline-separation' into taiko-fixes-combined 2022-11-07 18:32:09 +09:00
Dean Herbert
688f50e086 Merge branch 'taiko-tick-trackiung' into taiko-fixes-combined 2022-11-07 18:32:07 +09:00
Dean Herbert
564d078517 Fix much brokenness with kiai and justment sizing 2022-11-07 17:19:32 +09:00
Dean Herbert
8745c2f016 Split out taiko DefaultJudgementPiece and move animations across 2022-11-07 17:19:32 +09:00
Dean Herbert
1975385cc7 Move first tick tracking logic inside TickPiece 2022-11-07 15:26:34 +09:00
Dean Herbert
c69a4f9333 Move major barline portion to default implementation to allow for further customisation
Of note, this removes the "major" barline triangles from legacy skins. I
think this is more correct, as they did not display in stable.
2022-11-07 14:29:58 +09:00
Dean Herbert
bfa5d41d89 Fix one more case 2022-11-02 17:39:45 +09:00
Dan Balasescu
5dfaf27722 A bit more cleanup 2022-11-02 17:23:45 +09:00
Dean Herbert
bc3382f373 Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
Dean Herbert
910dd3ad01 Move more default classes to correct namespace 2022-11-02 17:15:25 +09:00
Dean Herbert
2407eb063d Simplify Circle usage in default CentreHitCirclePiece 2022-11-02 17:15:25 +09:00
Dean Herbert
9c758e5425 Move DefaultInputDrum to correct location 2022-11-02 17:15:25 +09:00
Dean Herbert
d441e98af7 Adjust kiai flash period in line with stable 2022-10-21 15:34:25 +09:00
Joppe27
d83c398b58 Apply review: changed DelayUntilTransformsFinished to ArmedState check 2022-10-19 23:31:23 +02:00
Joppe27
9b123e7365 Adjust flash intensity and fade values to feel better 2022-10-19 00:51:44 +02:00
Joppe27
003e4247f9 Implement kiai flashing for "triangles" taiko skin 2022-10-18 23:55:40 +02:00
Joppe27
a21acdb5bc Implement kiai flashing for legacy taiko skins 2022-10-18 23:55:02 +02:00
Dean Herbert
8bf4ca4b53 Add legacy skin fallback when beatmap skin is providing resources 2022-10-12 17:47:20 +09:00
Dean Herbert
ad28bfc9b2 Fix taiko blueprints displaying incorrectly for drum rolls 2022-08-18 17:18:11 +09:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Salman Ahmed
b32ff68a95 Enable NRT on taiko legacy skin transformer and tests 2022-07-30 09:43:51 +03:00
Salman Ahmed
0940e703b3 Fix normal skin hitsounds prioritised over default taiko hitsounds 2022-07-30 09:15:28 +03:00
Dean Herbert
4279ac866c Tidy up unnecessary changes and remove unused classes 2022-07-22 17:58:52 +09:00
Dean Herbert
c32af3c041 Merge branch 'master' into hongaaronc/master 2022-07-22 15:55:38 +09:00
Salman Ahmed
28150dc15d Merge branch 'master' into taiko-target-classic-position 2022-07-18 20:45:29 +03:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
859a83ac90 Remove unused field and fix typo 2022-06-02 14:48:26 +09:00
Aaron Hong
f6e9dfe7bf Fix naming rule violations 2022-06-01 01:03:21 -07:00
Aaron Hong
2471c242b4 Merge branch 'master' of https://github.com/ppy/osu into ppy-master 2022-05-31 21:01:04 -07:00
Salman Ahmed
61078910a6 Handle all skin component types explicitly 2022-04-23 03:34:05 +03:00
Salman Ahmed
b84a3b7834 Rewrite input drum measurements to autosize on X axis 2022-04-07 21:39:53 +03:00
Salman Ahmed
ce70957fbf Remove redundant code 2022-04-06 02:38:56 +03:00
Salman Ahmed
55c56c03a5 Propagate legacy input drum size to main piece 2022-04-06 02:34:07 +03:00
Dean Herbert
2d020e756d
Merge pull request #17621 from frenzibyte/taiko-target-size
Adjust osu!taiko legacy hit target size to match osu!(stable)
2022-04-05 12:37:40 +09:00
Salman Ahmed
534cc18ff9 Adjust osu!taiko legacy hit target size to match osu!(stable) 2022-04-03 01:21:48 +03:00
Salman Ahmed
4ce69890d4 Use TaikoHitObject.DEFAULT_SIZE for default circle piece symbol size 2022-04-03 00:21:23 +03:00
Aaron Hong
6f99455d94 Improve centre input size fitting for legacy skins 2022-03-12 05:17:45 -08:00
Aaron Hong
7336c2c0bd Fix osu!taiko alignment issue with legacy skins on Touch Controls 2022-03-11 02:48:08 -08:00
Aaron Hong
38c61b2c1d Fix crash when loading legacy osu!taiko skins with touch input 2022-03-11 00:14:33 -08:00
Bartłomiej Dach
735414bc49
Replace TimeSignatures enum with struct for storage of arbitrary meter 2022-01-22 20:50:31 +01:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Dean Herbert
add39fbd4f Merge branch 'master' into fix-skin-layout-editor-crash 2021-10-28 06:24:24 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
93482414d6 Remove SkinConfiguration subclasses and allow configuration parsing for all skin types 2021-10-22 14:42:23 +09:00
Dean Herbert
32afd3f426 Replace all basic usages 2021-10-02 02:22:23 +09:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Dean Herbert
90e81a595d Move DrumSampleTriggerSource into its own class to avoid nested references 2021-08-26 17:19:46 +09:00
Dean Herbert
8e0a04c4e5 Update taiko InputDrum to use new trigger logic 2021-08-25 16:56:44 +09:00
Dean Herbert
4b45d8318e
Merge branch 'master' into transformers-per-skin 2021-06-16 16:37:28 +09:00
Salman Ahmed
fbb856d84b Call base when overriding lookup methods
Rather than arbitrarily accessing `Skin` here and there.
2021-06-11 12:44:44 +03:00
Dean Herbert
9c34cb0777 Share colour constants with default drawable piece implementations 2021-06-11 14:20:08 +09:00
Salman Ahmed
cf40282f1f Convert LegacySkinTransformers to accept raw ISkins rather than a full ISkinSource 2021-06-09 22:49:31 +03:00
Dean Herbert
2e2281c7d2 Revert disabling taiko sample tests and fix logic 2021-06-01 18:57:19 +09:00
Dean Herbert
17574833fb Update other transformers with similar refactored logic 2021-05-30 19:15:59 +09:00
Salman Ahmed
fbc316ea1d Fix legacy skin transformers potentially ignoring source implementations 2021-05-29 21:23:22 +03:00
Bartłomiej Dach
f716fb0968 Remove bogus InternalChildren null-check
`InternalChildren` can't viably be `null`, and if it were, we have
bigger problems. The removed null-check was triggering false-positive
inspections further down.
2021-05-15 00:09:34 +02:00
Bartłomiej Dach
aec859b4d1 Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-03-18 19:51:46 +01:00
smoogipoo
0c3c8141da Remove Expires and RemoveWhenNotAlive override 2021-03-18 19:39:42 +09:00
Bartłomiej Dach
3bfde7341f Revert "Remove unnecessary overrides"
This reverts commit f4e508b570.
2021-03-17 17:14:53 +01:00
Bartłomiej Dach
f4e508b570 Remove unnecessary overrides 2021-03-15 20:43:30 +01:00
Bartłomiej Dach
58220481db Rename I{-> Animatable}HitExplosion 2021-03-15 20:39:02 +01:00