Bartłomiej Dach
feadf7a56e
Allow modifying hold note start/end time via mania composer playfield
2024-06-12 15:30:27 +02:00
Dean Herbert
2a8bd8d968
Fix failing tests due to missing DI pieces
2024-06-12 11:23:56 +08:00
Bartłomiej Dach
da53a11d3c
Attempt full editor reload on key count change
2024-06-11 11:31:49 +02:00
Bartłomiej Dach
10af642342
Split mania difficulty section implementation off completely from base
...
- "Circle size" / key count needs completely different handling.
- Approach rate does not exist in mania.
2024-06-11 11:30:20 +02:00
Bartłomiej Dach
629e7652c0
Implement flip operations in mania editor
2024-06-07 09:01:41 +02:00
Bartłomiej Dach
3d190f7e88
Remove redundant cast
2024-05-14 18:41:15 +02:00
Bartłomiej Dach
1866b4b6b1
Refactor abstract check to reduce duplication
2024-03-26 11:13:03 +01:00
Arthur Araujo
6fa663c8ca
Make check ruleset specific
2024-03-22 14:48:22 -03:00
Arthur Araujo
2d6a3b8e2b
Remove warning for 10K+
2024-03-20 16:51:27 -03:00
Arthur Araujo
c605e463a4
Add mania keycount check
2024-03-20 15:52:16 -03:00
Andrei Zavatski
b92cff9a8e
Reduce allocations in ManiaSelectionBlueprint
2024-02-20 20:47:41 +03:00
OliBomby
ec578e1d9f
fix near-zero length sliders n stuff being placeable
2023-12-19 21:20:21 +01:00
Bartłomiej Dach
a8fc73695f
Rename variable
2023-11-20 22:04:08 +09:00
Bartłomiej Dach
364a3f75e1
Compile regexes
2023-11-20 22:03:25 +09:00
Bartłomiej Dach
b6215b2809
Rename and document SelectFromTimestamp
2023-11-20 21:57:14 +09:00
ratinfx
fab6fc9adb
Updated comments, renamed method
2023-11-12 15:09:15 +01:00
ratinfx
4e7c40f1d7
Do Split and Parse before checking HitObjects
2023-11-12 14:58:46 +01:00
ratinfx
4e1e19728c
Refactor HitObject selection in Composer
2023-11-11 14:02:42 +01:00
ratinfx
aa87e0a44d
HitObject Selection logic and separation for gamemodes
...
+ moved time_regex into EditorTimestampParser
2023-11-07 01:36:58 +01:00
Dean Herbert
52c2eb93de
Merge branch 'master' into taiko-beat-snap-grid
2023-10-19 23:53:01 +09:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Bartłomiej Dach
2192c9f2c2
Remove unused using directive
2023-10-17 10:30:01 +02:00
Bartłomiej Dach
22c1a963e7
Remove unused field
2023-10-17 10:27:16 +02:00
Dean Herbert
4381169a3f
Combine selection and input handling logic for beat snap grids across all rulesets
2023-10-17 17:09:42 +09:00
Dean Herbert
1b9acdf55c
Abstract out common implementation of BeatSnapGrid
2023-10-17 16:42:52 +09:00
Dean Herbert
d26d4b8b79
Cache IScrollingInfo
at a HitObjectComposer
level automatically
2023-10-17 16:42:22 +09:00
Dean Herbert
1a60d6ade5
Use a DrawablePool
for mania's beat snap grid
...
I'm not sure what the cause of the issue is, but I'm also not sure why
it wasn't using `DrawablePool` (was it not around back then?).
Either way, switching to a proper pool fixes things just fine.
Resolves https://github.com/ppy/osu/issues/25009 .
2023-10-10 13:36:31 +09:00
Dean Herbert
f2e56bbb65
Fix publicly-settable bindables
2023-10-06 16:51:24 +09:00
Dean Herbert
cb0226f843
Implement new interface-based speed change visualisation support on mania/taiko
2023-09-20 15:28:13 +09:00
Dean Herbert
41a8239e49
Remvoe null default for mods which can't be null
2023-09-20 15:27:50 +09:00
Dean Herbert
37c2b330a2
Move toggle implementation to work on all scrolling rulesets automatically
2023-09-01 19:53:10 +09:00
Dan Balasescu
a2fd7707a1
Allow toggling SVs in the editor
2023-08-18 18:55:24 +09:00
Dan Balasescu
ec9e7f14a8
Disable SVs from being visualised in mania editor
2023-08-15 18:51:24 +09:00
Bartłomiej Dach
157aec5144
Fix mania key count slider still using circle size precision
2023-07-22 16:10:58 +02:00
Dean Herbert
fd2bdc10c7
Fix "key count" setting showing as "circle size" in osu!mania editor
...
Closes https://github.com/ppy/osu/issues/12904 .
2023-07-21 18:52:29 +09:00
Bartłomiej Dach
e3a89a6273
Fix remaining obvious CI inspections
2023-06-24 16:07:01 +02:00
Dean Herbert
df5b389629
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dean Herbert
6d446d3e97
Fix incorrect colouring of beat snap grids (mania and catch)
2023-06-07 12:25:34 +09:00
Dean Herbert
f443cfb93e
Move blueprint validity conditions to allow more correct external usage of EndPlacement
...
Until now, these were haphazardly enforce inline in blueprint
implementations. The only thing stopping complete breakage is that
`EndPlacement` wasn't called (too much) from outside the blueprint,
leaving them responsible for their own placement.
By moving this conditional out of the provided paramters to
`EndPlacement`, it allows more flexible usage of that method externally.
Coming in a future PR.
2023-05-12 16:02:22 +09:00
Bartłomiej Dach
0a47ffcbdd
Match generally used casing
...
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2023-05-09 07:03:13 +02:00
Dean Herbert
85d0c56cd2
Fix incorrect special style description text
...
Closes https://github.com/ppy/osu/issues/23428 .
2023-05-08 13:00:45 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
f41b79688f
Avoid casting by accepting all Playfield
s but throwing on a bad choice
2022-10-11 16:54:41 +09:00
ekrctb
6ab29a62d0
Anchor drag box on time (catch, mania)
...
Not done for taiko because I cannot figure out how it should work with the overlapping scroll algorithm.
2022-10-11 14:23:17 +09:00
Dean Herbert
ee153a345c
Add a few more overlooked beatmap save states on setup screen modifications
2022-08-16 16:31:56 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
5af7641e94
Add safety against playfield potentially not being available during mania note placement
2022-05-19 15:53:53 +09:00
Dean Herbert
f7e055dbfe
Move mania note height offset application to a much more suitable location
2022-05-12 16:19:07 +09:00
Dean Herbert
c0abce918f
Add enum
to snap method as alternative to mutliple nested invocations
2022-05-12 16:19:07 +09:00