Salman Ahmed
b7ae431252
Add test coverage
2022-03-30 01:08:22 +03:00
Jai Sharma
f049d7cb67
Implement ChatTextBox
for new chat design
...
Reference design: https://www.figma.com/file/f8b2dHp9LJCMOqYP4mdrPZ/Client%2FChat?node-id=1%3A297
Adds new component `ChatTextBox`.
Exposes `BindableBool` `ShowSearch` to change text input behaviour
between normal and search behaviour.
Adds new component `ChatTextBar`.
Exposes `BindableBool` `ShowSearch` which toggles between showing current
chat channel or search icon.
Additionally binds to child `ChatTextBox` components.
Requires a cached `Bindable<Channel>` instance to be managed by a parent
component.
2022-03-29 22:33:38 +01:00
Dean Herbert
ea9495eb74
Update all existing calls to extension method with correct fallback handling
2022-03-29 16:51:30 +09:00
Dean Herbert
7059e4bf94
Add test coverage for autoplay avatar not being clickable
2022-03-28 23:37:39 +09:00
Dean Herbert
01980effe2
Merge pull request #17449 from smoogipoo/countdown-button-ux
...
Improve multiplayer ready button/countdown button UX
2022-03-27 13:42:10 +09:00
Bartłomiej Dach
b68c3265f6
Merge branch 'master' into clock
2022-03-26 20:55:08 +01:00
Bartłomiej Dach
69cc863611
Fix test failures in skin editor test scene
2022-03-26 19:28:07 +01:00
Dean Herbert
622458e857
Allow scaling display in the test scene
2022-03-26 18:56:28 +09:00
Dean Herbert
999ae88af2
Show game time display in clock
2022-03-26 18:13:20 +09:00
Dean Herbert
0d8a7246dd
Add basic implementation of clock
2022-03-26 18:13:13 +09:00
Dean Herbert
c3a0f0d6b8
Update tests in line with new button behaviour
2022-03-26 14:43:41 +09:00
Dean Herbert
0146717fcb
Adjust test button sizing to better match actual usage
2022-03-26 14:29:31 +09:00
Dean Herbert
f92a31cd39
Merge pull request #17402 from smoogipoo/multiplayer-auto-countdown
...
Add multiplayer auto-start countdown timer
2022-03-25 20:31:14 +09:00
Dean Herbert
76abce4867
Add missing wait calls on async
test steps
2022-03-25 18:38:26 +09:00
Dean Herbert
1acfbf490b
Merge branch 'master' into mod-overlay/settings-area
2022-03-25 17:37:39 +09:00
Dan Balasescu
c1649714f4
Add a few more ready button tests
2022-03-25 17:12:00 +09:00
Dan Balasescu
d5a37c2237
Remove irrelevant test
2022-03-25 17:06:04 +09:00
Dean Herbert
aa9e642e40
Merge branch 'master' into pin-multiplayer-host
2022-03-25 16:49:35 +09:00
Dan Balasescu
478174dd58
Merge pull request #17416 from peppy/skin-fuck
...
Refactor skin construction
2022-03-25 15:36:06 +09:00
Dan Balasescu
f0d132b16e
Rename FinishCountdown() -> SkipToEndOfCountdown()
2022-03-24 15:21:46 +09:00
Dan Balasescu
96a447f68b
Rename Multiplayer prefix to button classes
2022-03-24 14:28:38 +09:00
Dan Balasescu
90c7945bca
Re-remove PopoverButton class with better test fix
2022-03-24 14:26:31 +09:00
Dan Balasescu
547418e47e
Revert "Remove PopoverButton class"
...
This reverts commit 6b712be97d
.
2022-03-24 11:15:51 +09:00
Dan Balasescu
34a367b369
Merge branch 'master' into multiplayer-countdown-timers-2
2022-03-23 15:40:50 +09:00
Dean Herbert
6542f974f2
Merge branch 'master' into skin-fuck
2022-03-23 15:30:22 +09:00
Dan Balasescu
a83a90e675
Rename countdown Delay -> Duration
2022-03-23 15:21:16 +09:00
Dean Herbert
a7f63fb034
Make providing a custom ResourceStore
to LegacyBeatmapSkin
optional (for tests only)
2022-03-23 14:57:42 +09:00
Dan Balasescu
6b712be97d
Remove PopoverButton class
2022-03-23 10:40:38 +09:00
Dan Balasescu
9138aaf780
Split MultiplayerReadyButton
2022-03-23 10:38:56 +09:00
Dan Balasescu
1ffa1e1219
Merge pull request #17400 from nagilson/screen-mod-retention
...
Fix mods from single player carrying over to multiplayer
2022-03-23 08:36:15 +09:00
Dan Balasescu
8591630e5c
Merge branch 'master' into editor-exit-harsh-blocking
2022-03-23 07:06:25 +09:00
Bartłomiej Dach
8647bebdca
Merge branch 'master' into hold-to-discard-changes
2022-03-22 20:37:43 +01:00
Bartłomiej Dach
c8d48f89e8
Remove unnecessary local
2022-03-22 19:13:22 +01:00
Bartłomiej Dach
94c5207f36
Fix test not actually testing desired scenario anymore
...
The test was checking the test scene's own `SelectedMods` bindable
rather than the multiplayer screen's, and the former was never actually
being mutated by anything. Therefore the case would pass even on
`master` with the fix reverted.
2022-03-22 19:04:32 +01:00
Dean Herbert
804e856160
Move and refactor test in line with functionality changes
2022-03-22 17:38:43 +09:00
Dean Herbert
ff8352b749
Merge branch 'master' into screen-mod-retention
2022-03-22 17:27:26 +09:00
Dean Herbert
483fb84b56
Fix typo in FinishCountdown
method
2022-03-22 16:50:13 +09:00
Dean Herbert
2c4a6c2465
Add missing async safeties to new tests
2022-03-22 16:46:42 +09:00
Dean Herbert
61ddf1e6cf
Disallow exiting the editor without saving (unless explicitly confirming)
2022-03-22 15:42:56 +09:00
NAGILSON
33d97f53cb
Fill in assert details, remove whitespace
2022-03-21 22:58:53 -04:00
NAGILSON
aaf2edace9
remove code from old incorrect test
2022-03-21 22:48:08 -04:00
NAGILSON
74ce009ed8
[WIP] Multiplayer Mods Regression Test
2022-03-21 22:46:20 -04:00
Dean Herbert
ed66f86ac6
Update editor exit-without-safe tests to account for hold behaviour
2022-03-21 17:52:54 +09:00
Dean Herbert
3643f879e4
Add test coverage of skin editor settings slider not working via keyboard adjustments
2022-03-21 17:33:56 +09:00
Dean Herbert
b42081dd9b
Add DangerousButton
for use in popup dialogs
2022-03-21 16:06:45 +09:00
Dean Herbert
5104e4db21
Add step to TestSceneChannelListItem
to actually select an item
2022-03-21 14:33:50 +09:00
Dean Herbert
812343b410
Merge branch 'master' into new-chat-channel-control
2022-03-21 14:14:02 +09:00
Salman Ahmed
5c1e11c153
Merge branch 'master' into queue-list-counter
2022-03-21 05:01:09 +03:00
hwabis
06136b2247
Revert OsuTabItem Text to protected, update tab count test
2022-03-20 21:37:02 -04:00
hwabis
63b6686384
make test name clearer
2022-03-20 16:28:05 -04:00
hwabis
8fbdd06895
add queue tab count test
2022-03-20 16:24:41 -04:00
Jai Sharma
ba5a43b526
Rename ControlItem
-> ChannelListItem
and associated classes
2022-03-19 21:49:14 +00:00
Dean Herbert
63998ad9f1
Add test coverage of SpectatorPlayer
failing to seek on inopportune frame arrival time
2022-03-19 15:06:22 +09:00
Dan Balasescu
04f4e81852
Rename start countdown request
2022-03-18 21:05:19 +09:00
Dan Balasescu
c97aa3a26f
Fix intermittent ready button test failure
2022-03-18 18:57:34 +09:00
Dan Balasescu
72843a6797
Add support for starting/stopping countdowns
2022-03-18 14:33:09 +09:00
Dan Balasescu
efce471f0b
Add countdown button + popover
2022-03-18 14:31:57 +09:00
Dan Balasescu
b76a87e6f8
Split ready button visual logic into button itself
2022-03-18 14:31:57 +09:00
Salman Ahmed
a7ddfc7f51
Add step for returning host back to local user
2022-03-18 08:08:31 +03:00
Salman Ahmed
d0cc68bc97
Add test coverage
2022-03-18 07:26:10 +03:00
Salman Ahmed
4adb8c205f
Add step to switch hosts randomly in TestManyUsers
2022-03-18 07:18:49 +03:00
Dan Balasescu
af6d53ad64
Merge pull request #17279 from peppy/skin-editor-borrowed-dependencies
...
Only show components in skin editor which are usable on the current screen
2022-03-18 11:29:12 +09:00
Dean Herbert
6ec024c84d
Merge pull request #17307 from frenzibyte/lead-in-test-scene-manual
2022-03-18 10:53:16 +09:00
Bartłomiej Dach
cf623a2889
Merge branch 'master' into multiplayer-button-refactor
2022-03-17 22:33:48 +01:00
Bartłomiej Dach
50d64e1b65
Merge branch 'master' into skin-editor-borrowed-dependencies
2022-03-17 21:27:43 +01:00
Bartłomiej Dach
a8bb696e5b
Cache gameplay clock in more places to fix song progress related tests
2022-03-17 21:22:07 +01:00
Dean Herbert
ef29de9971
Add one more missing dependency required by SongProgress
2022-03-17 19:50:43 +09:00
Dan Balasescu
da0ffab14e
Integrate ready button implementation
2022-03-17 18:43:04 +09:00
Dan Balasescu
461d41529b
Integrate spectate button implementation
2022-03-17 18:36:33 +09:00
Dean Herbert
ac739c9dae
Change PerformancePointsCounter
resolution requirements to be required
...
All other similar UI components have required dependencies, so this is
mainly to bring things in line with expectations. I am using this fact
in the skin editor to only show components which can be used in the
current editor context (by `try-catch`ing their
`Activator.CreateInstance`).
2022-03-17 14:56:35 +09:00
Salman Ahmed
46e66e66e4
Make opening chat overlay opt-in to add coverage for unloaded chat overlays
...
Causes `TestHighlightWhileChatNeverOpen` to fail as expected.
2022-03-17 08:19:40 +03:00
Bartłomiej Dach
624f9fc774
Implement mod settings area component
2022-03-16 23:13:11 +01:00
Bartłomiej Dach
a8cefca685
Simplify fade-out transform
2022-03-16 21:49:04 +01:00
Bartłomiej Dach
03d3969b38
Remove unnecessary OsuColour
cache
...
One is already cached at `OsuGameBase` level.
2022-03-16 21:46:02 +01:00
Dean Herbert
3f61b0d968
Add missing OverlayColourProvider
to SkinEditor
test
2022-03-16 22:23:19 +09:00
Dan Balasescu
7f65f6adcc
Merge branch 'master' into skin-editor-sidebars
2022-03-16 21:12:18 +09:00
Jai Sharma
c2e4779c2e
Remove redundant spacing in ControlItem
test scene
2022-03-16 11:57:11 +00:00
Dan Balasescu
b9387c7ff1
Merge branch 'master' into skin-editor-scene-library
2022-03-16 20:42:30 +09:00
Dean Herbert
4525ed645c
Update skin editor to use EditorSidebar
2022-03-16 19:30:51 +09:00
Dean Herbert
d062810ff2
Add basic scene selector
2022-03-16 19:12:06 +09:00
Dean Herbert
2452d84e98
Add missing Schedule
call to allow individual tests from TestSceneMessageNotifier
to pass
2022-03-16 18:44:30 +09:00
Dan Balasescu
7e8aa77b2b
Merge pull request #17260 from peppy/editor-sidebar
...
Add `EditorSidebar` component
2022-03-16 18:20:18 +09:00
Dean Herbert
ba1642a680
Allow section headers to wrap
2022-03-16 17:19:08 +09:00
Jai Sharma
1c79083f96
Move all PlaylistResultScreen
test state initialisation into SetUpSteps
2022-03-15 22:15:35 +00:00
Jai Sharma
c56df80106
Fix PlaylistResultsScreen
test failures
...
As seen: https://github.com/ppy/osu/pull/17252/checks?check_run_id=5545717506
The `PlaylistsResultsScreen` takes a lease on the `Beatmap` bindable
when entered. During `SetUp`, the `Beatmap` bindable is reassigned but
fails in cases where an existing test instance of the screen hasn't been
exited yet. This fix moves the assignment into the `SetUpSteps` function
after `base.SetUpSteps` is called which will exit the existing screens
first.
2022-03-15 20:38:04 +00:00
Dean Herbert
9e476ced63
Add EditorSidebar
component
2022-03-15 16:38:00 +09:00
Dean Herbert
6fb06d69cc
Merge branch 'master' into pp-counter-alloc-reduction
2022-03-15 13:31:57 +09:00
Dean Herbert
deb4aeb4b2
Merge pull request #17242 from smoogipoo/performance-calculator-cleanup
...
Restructure PerformanceCalculator to not require ScoreInfo argument
2022-03-15 13:31:34 +09:00
Dan Balasescu
daac933498
Remove unnecessary ctor arguments
2022-03-15 12:34:58 +09:00
Dan Balasescu
59d57a44d4
Prevent incorrect usages by hard-typing ctor type
2022-03-15 09:11:59 +09:00
Jai Sharma
6628b7c654
Ensure existing items are expired and cleared in ChannelControlItem test setup
2022-03-14 22:21:18 +00:00
Jai Sharma
75958bf270
Refactor ControlItemText to use bindable flow for unread state
2022-03-14 21:32:30 +00:00
Jai Sharma
b01a809d55
Refactor ControlItemMention to use bindable flow
2022-03-14 21:26:33 +00:00
Jai Sharma
9621ef9437
Use OsuColour.Red1 for ControlItemClose hover colour
2022-03-14 21:10:39 +00:00
Jai Sharma
e9f0ad33ef
Use autosizing for ChannelControlItem test scene
2022-03-14 20:06:31 +00:00
Jai Sharma
c0d82dfb41
Code quality fixes
2022-03-14 19:42:55 +00:00
Jai Sharma
39c30516d0
Implement ChannelControlItem
for new chat design
...
Adds new component `ChannelControlItem` and it's child components to be
used as the clickable control in the new chat sidebar for joined
channels.
Has public properties `HasUnread` and `MentionCount` to control the
display of the channel having unread messages or mentions of the user.
Channel select/join requests are exposed via `OnRequestSelect` and
`OnRequestLeave` events respectively which should be handled by a parent
component.
Requires a cached `Bindable<Channel>` instance to be managed by a parent
component.
Requires a cached `OveralayColourScheme` instance to be provided by a
parent component.
2022-03-14 18:55:27 +00:00
Dean Herbert
b31ff679fb
Provide correct HitResult
type for random judgements in TestSceneHitErrorMeter
2022-03-14 19:16:19 +09:00
Dan Balasescu
3fff7f4b7e
Require ScoreProcessor to receive ruleset
2022-03-14 15:51:10 +09:00
Dan Balasescu
4a3e3aba65
Restructure PerformanceCalculator to not require ScoreInfo argument
2022-03-14 14:25:28 +09:00