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Commit Graph

44221 Commits

Author SHA1 Message Date
Dean Herbert
681a87d4ec Update framework 2021-08-28 07:08:06 +09:00
Dean Herbert
804ca88d63 Update framework 2021-08-27 19:52:45 +09:00
Salman Ahmed
378734a7f8 Separate solo spectator player and "exit on restart" logic to own class 2021-08-27 13:24:37 +03:00
Salman Ahmed
1650fbb8be Add failing test steps 2021-08-27 13:24:37 +03:00
Dean Herbert
2bfb9d5478
Merge pull request #14512 from nekodex/lobby-sounds
Add sounds for some lobby events
2021-08-27 19:21:11 +09:00
Salman Ahmed
b7a0316194 Shorten test player count to 4 for less steps 2021-08-27 13:14:56 +03:00
Dean Herbert
97f27897b1 Add test coverage of mass multiplayer event firing 2021-08-27 18:57:35 +09:00
Dean Herbert
2b06dacd0e Change debounce back to using scheduler
Should better allow for adjusting in the future, as well.
2021-08-27 18:57:19 +09:00
Dean Herbert
33aa48bcf6 Merge branch 'master' into lobby-sounds 2021-08-27 18:46:12 +09:00
Dean Herbert
23414b0c63 Combine test scene to avoid huge copy paste 2021-08-27 18:44:44 +09:00
Dean Herbert
34d185d846 Convert final step to until step to avoid unnecessary delays 2021-08-27 18:39:36 +09:00
Dean Herbert
7d9bae4507 Update resources 2021-08-27 18:29:49 +09:00
Dan Balasescu
8e57547ec3
Merge pull request #14510 from peppy/avoid-default-skin-judgement-transform-overhead
Change default skin's judgement result transform to reduce allocation overhead
2021-08-27 10:34:44 +09:00
Dan Balasescu
f0296e5d12
Merge branch 'master' into avoid-default-skin-judgement-transform-overhead 2021-08-27 10:02:40 +09:00
Dan Balasescu
4f22acb632
Merge pull request #14507 from peppy/path-control-point-bindable-removal
Remove bindable usage in `PathControlPoint`
2021-08-27 10:02:29 +09:00
Dan Balasescu
a28bc9f6b2
Merge branch 'master' into path-control-point-bindable-removal 2021-08-27 09:37:37 +09:00
Bartłomiej Dach
aacca006e4
Merge pull request #14487 from frenzibyte/alternative-difficulty-bindable
Fix unbind exception in `DifficultyBindable` due to different bindable type bindings
2021-08-26 23:29:54 +02:00
Bartłomiej Dach
2ef2af17eb
Merge branch 'master' into alternative-difficulty-bindable 2021-08-26 23:07:52 +02:00
Bartłomiej Dach
b2ab670ae4
Merge pull request #14506 from peppy/skip-overlay-optimisations
Remove delegate overhead in `SkipOverlay`
2021-08-26 23:00:04 +02:00
Bartłomiej Dach
d71dff4340
Merge branch 'master' into skip-overlay-optimisations 2021-08-26 22:38:17 +02:00
Salman Ahmed
cea632463e Remove empty newline 2021-08-26 22:30:20 +03:00
Bartłomiej Dach
23df13d6d2
Merge pull request #14495 from frenzibyte/fix-mania-editor
Fix osu!mania editor crashing on compose screen load
2021-08-26 21:28:26 +02:00
Bartłomiej Dach
875ef3e68f
Merge branch 'master' into fix-mania-editor 2021-08-26 21:00:20 +02:00
Dean Herbert
90e81a595d Move DrumSampleTriggerSource into its own class to avoid nested references 2021-08-26 17:19:46 +09:00
Dean Herbert
f078a9d2bf Fix incorrect step type 2021-08-26 17:17:39 +09:00
Dean Herbert
15aa0458bc Use PausableSkinnableSound instead 2021-08-26 17:15:36 +09:00
Dean Herbert
ec85d7f356 Remove unused helper method 2021-08-26 17:15:23 +09:00
Dean Herbert
982c4eff14 Merge branch 'master' into taiko-drum-refacor 2021-08-26 17:13:14 +09:00
Salman Ahmed
dc16883681
Merge pull request #14511 from peppy/score-processor-enum-getvalue-overhead-reduction
Avoid `Enum.GetValues` allocation overhead in each score population pass
2021-08-26 10:39:11 +03:00
Salman Ahmed
2f26d270a3
Merge branch 'master' into score-processor-enum-getvalue-overhead-reduction 2021-08-26 09:55:09 +03:00
Salman Ahmed
fb732785d6
Merge pull request #14509 from peppy/replay-frame-comparison-array-overhead-reduction
Avoid unnecessary array/LINQ operations when replay frames have no action changes
2021-08-26 09:54:36 +03:00
Salman Ahmed
15812520bd Replace global editor test case with mania compose screen test scene 2021-08-26 09:45:01 +03:00
Salman Ahmed
b0bab4fda6
Merge branch 'master' into replay-frame-comparison-array-overhead-reduction 2021-08-26 09:30:58 +03:00
Jamie Taylor
56baecdde4
Add missing interaction sfx to MatchTypePicker 2021-08-26 15:30:20 +09:00
Salman Ahmed
10f80ddd90
Merge pull request #14508 from peppy/follow-point-lifetime-entry-bind-overhead-reduction
Avoid unnecessary unbind operations when constructing `FollowPointLifetimeEntry`
2021-08-26 09:29:28 +03:00
Jamie Taylor
e341f471b0
Add lobby sfx for join/leave/kick/ready/unready events 2021-08-26 15:29:22 +09:00
Salman Ahmed
b9ea984c36 Remove redundant default value 2021-08-26 08:18:58 +03:00
Dean Herbert
17f6efc6fe Fix missed cases of incorrect .Value usage
Changing from `Bindable` to `Nullable` comes with its issues...
2021-08-26 14:02:57 +09:00
Dean Herbert
e633b2716d Fix regression in outro skip handling logic 2021-08-26 13:58:45 +09:00
Dean Herbert
e15198f077 Update missed tests 2021-08-26 13:47:10 +09:00
Dean Herbert
e32933eb54 Avoid Enum.GetValues in each score population pass 2021-08-26 13:37:53 +09:00
Dean Herbert
8cfb3d456b Avoid expensive text spacing transforms for now 2021-08-26 13:15:27 +09:00
Dean Herbert
f4199958d9 Avoid unnecessary array/LINQ operations when replay frames have no action changes 2021-08-26 13:03:50 +09:00
Dean Herbert
69064c1938 Avoid unnecessary unbind operations when constructing FollowPointLifetimeEntry 2021-08-26 12:35:31 +09:00
Dean Herbert
6dcd9427ac Remove bindable usage in PathControlPoint
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.

I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
Dean Herbert
b1a261c902 Avoid using scheduled delegates at all for skip overload input handling 2021-08-26 12:25:37 +09:00
Dean Herbert
956e3c554b Avoid skip overlay attempting to show when it is already invalid 2021-08-26 12:25:37 +09:00
Salman Ahmed
5acaafa708 Make end accept one user ID rather than unnecessarily an array 2021-08-25 18:28:25 +03:00
Salman Ahmed
998abcbf31 Replace occurences of Enumerable.Range(PLAYER_1_ID, ...) with a method 2021-08-25 18:25:31 +03:00
Salman Ahmed
b4d6495f99 Fix editor skin providing container not providing playable beatmap 2021-08-25 17:52:36 +03:00