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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00

Merge branch 'master' into lobby-sounds

This commit is contained in:
Dean Herbert 2021-08-27 18:46:12 +09:00
commit 33aa48bcf6
36 changed files with 387 additions and 238 deletions

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@ -210,9 +210,9 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
new Vector2(50, 200),
}), 0.5);
AddAssert("1 vertex per 1 nested HO", () => getVertices().Count == hitObject.NestedHitObjects.Count);
AddAssert("slider path not yet changed", () => hitObject.Path.ControlPoints[0].Type.Value == PathType.PerfectCurve);
AddAssert("slider path not yet changed", () => hitObject.Path.ControlPoints[0].Type == PathType.PerfectCurve);
addAddVertexSteps(150, 150);
AddAssert("slider path change to linear", () => hitObject.Path.ControlPoints[0].Type.Value == PathType.Linear);
AddAssert("slider path change to linear", () => hitObject.Path.ControlPoints[0].Type == PathType.Linear);
}
private void addBlueprintStep(double time, float x, SliderPath sliderPath, double velocity) => AddStep("add selection blueprint", () =>

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@ -154,7 +154,7 @@ namespace osu.Game.Rulesets.Catch.Tests
} while (rng.Next(2) != 0);
int length = sliderPath.ControlPoints.Count - start + 1;
sliderPath.ControlPoints[start].Type.Value = length <= 2 ? PathType.Linear : length == 3 ? PathType.PerfectCurve : PathType.Bezier;
sliderPath.ControlPoints[start].Type = length <= 2 ? PathType.Linear : length == 3 ? PathType.PerfectCurve : PathType.Bezier;
} while (rng.Next(3) != 0);
if (rng.Next(5) == 0)
@ -210,13 +210,13 @@ namespace osu.Game.Rulesets.Catch.Tests
path.ConvertToSliderPath(sliderPath, sliderStartY);
Assert.That(sliderPath.Distance, Is.EqualTo(path.Distance).Within(1e-3));
Assert.That(sliderPath.ControlPoints[0].Position.Value.X, Is.EqualTo(path.Vertices[0].X));
Assert.That(sliderPath.ControlPoints[0].Position.X, Is.EqualTo(path.Vertices[0].X));
assertInvariants(path.Vertices, true);
foreach (var point in sliderPath.ControlPoints)
{
Assert.That(point.Type.Value, Is.EqualTo(PathType.Linear).Or.Null);
Assert.That(sliderStartY + point.Position.Value.Y, Is.InRange(0, JuiceStreamPath.OSU_PLAYFIELD_HEIGHT));
Assert.That(point.Type, Is.EqualTo(PathType.Linear).Or.Null);
Assert.That(sliderStartY + point.Position.Y, Is.InRange(0, JuiceStreamPath.OSU_PLAYFIELD_HEIGHT));
}
for (int i = 0; i < 10; i++)

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@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
case JuiceStream juiceStream:
// Todo: BUG!! Stable used the last control point as the final position of the path, but it should use the computed path instead.
lastPosition = juiceStream.OriginalX + juiceStream.Path.ControlPoints[^1].Position.Value.X;
lastPosition = juiceStream.OriginalX + juiceStream.Path.ControlPoints[^1].Position.X;
// Todo: BUG!! Stable attempted to use the end time of the stream, but referenced it too early in execution and used the start time instead.
lastStartTime = juiceStream.StartTime;

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@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
path.ConvertFromSliderPath(sliderPath);
// If the original slider path has non-linear type segments, resample the vertices at nested hit object times to reduce the number of vertices.
if (sliderPath.ControlPoints.Any(p => p.Type.Value != null && p.Type.Value != PathType.Linear))
if (sliderPath.ControlPoints.Any(p => p.Type != null && p.Type != PathType.Linear))
{
path.ResampleVertices(hitObject.NestedHitObjects
.Skip(1).TakeWhile(h => !(h is Fruit)) // Only droplets in the first span are used.

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@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Catch.Edit
juiceStream.OriginalX = selectionRange.GetFlippedPosition(juiceStream.OriginalX);
foreach (var point in juiceStream.Path.ControlPoints)
point.Position.Value *= new Vector2(-1, 1);
point.Position *= new Vector2(-1, 1);
EditorBeatmap.Update(juiceStream);
return true;

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@ -68,9 +68,9 @@ namespace osu.Game.Rulesets.Catch.Mods
/// </summary>
private static void mirrorJuiceStreamPath(JuiceStream juiceStream)
{
var controlPoints = juiceStream.Path.ControlPoints.Select(p => new PathControlPoint(p.Position.Value, p.Type.Value)).ToArray();
var controlPoints = juiceStream.Path.ControlPoints.Select(p => new PathControlPoint(p.Position, p.Type)).ToArray();
foreach (var point in controlPoints)
point.Position.Value = new Vector2(-point.Position.Value.X, point.Position.Value.Y);
point.Position = new Vector2(-point.Position.X, point.Position.Y);
juiceStream.Path = new SliderPath(controlPoints, juiceStream.Path.ExpectedDistance.Value);
}

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@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Catch.Objects
if (value != null)
{
path.ControlPoints.AddRange(value.ControlPoints.Select(c => new PathControlPoint(c.Position.Value, c.Type.Value)));
path.ControlPoints.AddRange(value.ControlPoints.Select(c => new PathControlPoint(c.Position, c.Type)));
path.ExpectedDistance.Value = value.ExpectedDistance.Value;
}
}

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@ -234,7 +234,7 @@ namespace osu.Game.Rulesets.Catch.Objects
for (int i = 1; i < vertices.Count; i++)
{
sliderPath.ControlPoints[^1].Type.Value = PathType.Linear;
sliderPath.ControlPoints[^1].Type = PathType.Linear;
float deltaX = vertices[i].X - lastPosition.X;
double length = vertices[i].Distance - currentDistance;

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@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public class TestSceneManiaComposeScreen : EditorClockTestScene
{
[Resolved]
private SkinManager skins { get; set; }
[SetUpSteps]
public void SetUpSteps()
{
AddStep("setup compose screen", () =>
{
var editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 }))
{
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
};
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[]
{
(typeof(EditorBeatmap), editorBeatmap),
(typeof(IBeatSnapProvider), editorBeatmap),
},
Child = new ComposeScreen { State = { Value = Visibility.Visible } },
};
});
AddUntilStep("wait for composer", () => this.ChildrenOfType<HitObjectComposer>().SingleOrDefault()?.IsLoaded == true);
}
[Test]
public void TestDefaultSkin()
{
AddStep("set default skin", () => skins.CurrentSkinInfo.Value = SkinInfo.Default);
}
[Test]
public void TestLegacySkin()
{
AddStep("set legacy skin", () => skins.CurrentSkinInfo.Value = DefaultLegacySkin.Info);
}
}
}

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("last connection displayed", () =>
{
var lastConnection = visualiser.Connections.Last(c => c.ControlPoint.Position.Value == new Vector2(300));
var lastConnection = visualiser.Connections.Last(c => c.ControlPoint.Position == new Vector2(300));
return lastConnection.DrawWidth > 50;
});
}
@ -166,14 +166,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
AddStep($"move mouse to control point {index}", () =>
{
Vector2 position = slider.Path.ControlPoints[index].Position.Value;
Vector2 position = slider.Path.ControlPoints[index].Position;
InputManager.MoveMouseTo(visualiser.Pieces[0].Parent.ToScreenSpace(position));
});
}
private void assertControlPointPathType(int controlPointIndex, PathType? type)
{
AddAssert($"point {controlPointIndex} is {type}", () => slider.Path.ControlPoints[controlPointIndex].Type.Value == type);
AddAssert($"point {controlPointIndex} is {type}", () => slider.Path.ControlPoints[controlPointIndex].Type == type);
}
private void addContextMenuItemStep(string contextMenuText)

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@ -108,9 +108,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[Test]
public void TestDragControlPointPathAfterChangingType()
{
AddStep("change type to bezier", () => slider.Path.ControlPoints[2].Type.Value = PathType.Bezier);
AddStep("change type to bezier", () => slider.Path.ControlPoints[2].Type = PathType.Bezier);
AddStep("add point", () => slider.Path.ControlPoints.Add(new PathControlPoint(new Vector2(500, 10))));
AddStep("change type to perfect", () => slider.Path.ControlPoints[3].Type.Value = PathType.PerfectCurve);
AddStep("change type to perfect", () => slider.Path.ControlPoints[3].Type = PathType.PerfectCurve);
moveMouseToControlPoint(4);
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
@ -137,15 +137,15 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
AddStep($"move mouse to control point {index}", () =>
{
Vector2 position = slider.Position + slider.Path.ControlPoints[index].Position.Value;
Vector2 position = slider.Position + slider.Path.ControlPoints[index].Position;
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
});
}
private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => slider.Path.ControlPoints[index].Type.Value == type);
private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => slider.Path.ControlPoints[index].Type == type);
private void assertControlPointPosition(int index, Vector2 position) =>
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, slider.Path.ControlPoints[index].Position.Value, 1));
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, slider.Path.ControlPoints[index].Position, 1));
private class TestSliderBlueprint : SliderSelectionBlueprint
{

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@ -385,10 +385,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider().Path.ControlPoints.Count == expected);
private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => getSlider().Path.ControlPoints[index].Type.Value == type);
private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => getSlider().Path.ControlPoints[index].Type == type);
private void assertControlPointPosition(int index, Vector2 position) =>
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position.Value, 1));
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position, 1));
private Slider getSlider() => HitObjectContainer.Count > 0 ? ((DrawableSlider)HitObjectContainer[0]).HitObject : null;

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@ -184,7 +184,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
AddStep($"move mouse to control point {index}", () =>
{
Vector2 position = slider.Position + slider.Path.ControlPoints[index].Position.Value;
Vector2 position = slider.Position + slider.Path.ControlPoints[index].Position;
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
});
}

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@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
/// </summary>
private void updateConnectingPath()
{
Position = slider.StackedPosition + ControlPoint.Position.Value;
Position = slider.StackedPosition + ControlPoint.Position;
path.ClearVertices();
@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
return;
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.Path.ControlPoints[nextIndex].Position.Value - ControlPoint.Position.Value);
path.AddVertex(slider.Path.ControlPoints[nextIndex].Position - ControlPoint.Position);
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
}

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@ -53,7 +53,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private IBindable<Vector2> sliderPosition;
private IBindable<float> sliderScale;
private IBindable<Vector2> controlPointPosition;
public PathControlPointPiece(Slider slider, PathControlPoint controlPoint)
{
@ -69,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
updatePathType();
});
controlPoint.Type.BindValueChanged(_ => updateMarkerDisplay());
controlPoint.Changed += updateMarkerDisplay;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
@ -117,9 +116,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
sliderPosition = slider.PositionBindable.GetBoundCopy();
sliderPosition.BindValueChanged(_ => updateMarkerDisplay());
controlPointPosition = ControlPoint.Position.GetBoundCopy();
controlPointPosition.BindValueChanged(_ => updateMarkerDisplay());
sliderScale = slider.ScaleBindable.GetBoundCopy();
sliderScale.BindValueChanged(_ => updateMarkerDisplay());
@ -174,8 +170,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (e.Button == MouseButton.Left)
{
dragStartPosition = ControlPoint.Position.Value;
dragPathType = PointsInSegment[0].Type.Value;
dragStartPosition = ControlPoint.Position;
dragPathType = PointsInSegment[0].Type;
changeHandler?.BeginChange();
return true;
@ -186,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override void OnDrag(DragEvent e)
{
Vector2[] oldControlPoints = slider.Path.ControlPoints.Select(cp => cp.Position.Value).ToArray();
Vector2[] oldControlPoints = slider.Path.ControlPoints.Select(cp => cp.Position).ToArray();
var oldPosition = slider.Position;
var oldStartTime = slider.StartTime;
@ -202,15 +198,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
// Since control points are relative to the position of the slider, they all need to be offset backwards by the delta
for (int i = 1; i < slider.Path.ControlPoints.Count; i++)
slider.Path.ControlPoints[i].Position.Value -= movementDelta;
slider.Path.ControlPoints[i].Position -= movementDelta;
}
else
ControlPoint.Position.Value = dragStartPosition + (e.MousePosition - e.MouseDownPosition);
ControlPoint.Position = dragStartPosition + (e.MousePosition - e.MouseDownPosition);
if (!slider.Path.HasValidLength)
{
for (var i = 0; i < slider.Path.ControlPoints.Count; i++)
slider.Path.ControlPoints[i].Position.Value = oldControlPoints[i];
slider.Path.ControlPoints[i].Position = oldControlPoints[i];
slider.Position = oldPosition;
slider.StartTime = oldStartTime;
@ -218,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
// Maintain the path type in case it got defaulted to bezier at some point during the drag.
PointsInSegment[0].Type.Value = dragPathType;
PointsInSegment[0].Type = dragPathType;
}
protected override void OnDragEnd(DragEndEvent e) => changeHandler?.EndChange();
@ -230,19 +226,19 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
/// </summary>
private void updatePathType()
{
if (ControlPoint.Type.Value != PathType.PerfectCurve)
if (ControlPoint.Type != PathType.PerfectCurve)
return;
if (PointsInSegment.Count > 3)
ControlPoint.Type.Value = PathType.Bezier;
ControlPoint.Type = PathType.Bezier;
if (PointsInSegment.Count != 3)
return;
ReadOnlySpan<Vector2> points = PointsInSegment.Select(p => p.Position.Value).ToArray();
ReadOnlySpan<Vector2> points = PointsInSegment.Select(p => p.Position).ToArray();
RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points);
if (boundingBox.Width >= 640 || boundingBox.Height >= 480)
ControlPoint.Type.Value = PathType.Bezier;
ControlPoint.Type = PathType.Bezier;
}
/// <summary>
@ -250,7 +246,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
/// </summary>
private void updateMarkerDisplay()
{
Position = slider.StackedPosition + ControlPoint.Position.Value;
Position = slider.StackedPosition + ControlPoint.Position;
markerRing.Alpha = IsSelected.Value ? 1 : 0;
@ -265,7 +261,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private Color4 getColourFromNodeType()
{
if (!(ControlPoint.Type.Value is PathType pathType))
if (!(ControlPoint.Type is PathType pathType))
return colours.Yellow;
switch (pathType)
@ -284,6 +280,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
}
public LocalisableString TooltipText => ControlPoint.Type.Value.ToString() ?? string.Empty;
public LocalisableString TooltipText => ControlPoint.Type.ToString() ?? string.Empty;
}
}

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@ -173,12 +173,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
int thirdPointIndex = indexInSegment + 2;
if (piece.PointsInSegment.Count > thirdPointIndex + 1)
piece.PointsInSegment[thirdPointIndex].Type.Value = piece.PointsInSegment[0].Type.Value;
piece.PointsInSegment[thirdPointIndex].Type = piece.PointsInSegment[0].Type;
break;
}
piece.ControlPoint.Type.Value = type;
piece.ControlPoint.Type = type;
}
[Resolved(CanBeNull = true)]
@ -241,7 +241,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private MenuItem createMenuItemForPathType(PathType? type)
{
int totalCount = Pieces.Count(p => p.IsSelected.Value);
int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type.Value == type);
int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type == type);
var item = new TernaryStateRadioMenuItem(type == null ? "Inherit" : type.ToString().Humanize(), MenuItemType.Standard, _ =>
{

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@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
Debug.Assert(lastPoint != null);
segmentStart = lastPoint;
segmentStart.Type.Value = PathType.Linear;
segmentStart.Type = PathType.Linear;
currentSegmentLength = 1;
}
@ -153,15 +153,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
case 1:
case 2:
segmentStart.Type.Value = PathType.Linear;
segmentStart.Type = PathType.Linear;
break;
case 3:
segmentStart.Type.Value = PathType.PerfectCurve;
segmentStart.Type = PathType.PerfectCurve;
break;
default:
segmentStart.Type.Value = PathType.Bezier;
segmentStart.Type = PathType.Bezier;
break;
}
}
@ -173,7 +173,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
// The cursor does not overlap a previous control point, so it can be added if not already existing.
if (cursor == null)
{
HitObject.Path.ControlPoints.Add(cursor = new PathControlPoint { Position = { Value = Vector2.Zero } });
HitObject.Path.ControlPoints.Add(cursor = new PathControlPoint { Position = Vector2.Zero });
// The path type should be adjusted in the progression of updatePathType() (Linear -> PC -> Bezier).
currentSegmentLength++;
@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
// Update the cursor position.
cursor.Position.Value = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
cursor.Position = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
}
else if (cursor != null)
{

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@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
Debug.Assert(placementControlPointIndex != null);
HitObject.Path.ControlPoints[placementControlPointIndex.Value].Position.Value = e.MousePosition - HitObject.Position;
HitObject.Path.ControlPoints[placementControlPointIndex.Value].Position = e.MousePosition - HitObject.Position;
}
protected override void OnDragEnd(DragEndEvent e)
@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
for (int i = 0; i < controlPoints.Count - 1; i++)
{
float dist = new Line(controlPoints[i].Position.Value, controlPoints[i + 1].Position.Value).DistanceToPoint(position);
float dist = new Line(controlPoints[i].Position, controlPoints[i + 1].Position).DistanceToPoint(position);
if (dist < minDistance)
{
@ -192,7 +192,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
// Move the control points from the insertion index onwards to make room for the insertion
controlPoints.Insert(insertionIndex, new PathControlPoint { Position = { Value = position } });
controlPoints.Insert(insertionIndex, new PathControlPoint { Position = position });
return insertionIndex;
}
@ -207,8 +207,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
// The first control point in the slider must have a type, so take it from the previous "first" one
// Todo: Should be handled within SliderPath itself
if (c == controlPoints[0] && controlPoints.Count > 1 && controlPoints[1].Type.Value == null)
controlPoints[1].Type.Value = controlPoints[0].Type.Value;
if (c == controlPoints[0] && controlPoints.Count > 1 && controlPoints[1].Type == null)
controlPoints[1].Type = controlPoints[0].Type;
controlPoints.Remove(c);
}
@ -222,9 +222,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
// The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position
// So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0)
Vector2 first = controlPoints[0].Position.Value;
Vector2 first = controlPoints[0].Position;
foreach (var c in controlPoints)
c.Position.Value -= first;
c.Position -= first;
HitObject.Position += first;
}

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@ -98,9 +98,9 @@ namespace osu.Game.Rulesets.Osu.Edit
{
foreach (var point in slider.Path.ControlPoints)
{
point.Position.Value = new Vector2(
(direction == Direction.Horizontal ? -1 : 1) * point.Position.Value.X,
(direction == Direction.Vertical ? -1 : 1) * point.Position.Value.Y
point.Position = new Vector2(
(direction == Direction.Horizontal ? -1 : 1) * point.Position.X,
(direction == Direction.Vertical ? -1 : 1) * point.Position.Y
);
}
}
@ -153,7 +153,7 @@ namespace osu.Game.Rulesets.Osu.Edit
if (h is IHasPath path)
{
foreach (var point in path.Path.ControlPoints)
point.Position.Value = RotatePointAroundOrigin(point.Position.Value, Vector2.Zero, delta);
point.Position = RotatePointAroundOrigin(point.Position, Vector2.Zero, delta);
}
}
@ -163,9 +163,9 @@ namespace osu.Game.Rulesets.Osu.Edit
private void scaleSlider(Slider slider, Vector2 scale)
{
referencePathTypes ??= slider.Path.ControlPoints.Select(p => p.Type.Value).ToList();
referencePathTypes ??= slider.Path.ControlPoints.Select(p => p.Type).ToList();
Quad sliderQuad = GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value));
Quad sliderQuad = GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position));
// Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size;
@ -178,13 +178,13 @@ namespace osu.Game.Rulesets.Osu.Edit
foreach (var point in slider.Path.ControlPoints)
{
oldControlPoints.Enqueue(point.Position.Value);
point.Position.Value *= pathRelativeDeltaScale;
oldControlPoints.Enqueue(point.Position);
point.Position *= pathRelativeDeltaScale;
}
// Maintain the path types in case they were defaulted to bezier at some point during scaling
for (int i = 0; i < slider.Path.ControlPoints.Count; ++i)
slider.Path.ControlPoints[i].Type.Value = referencePathTypes[i];
slider.Path.ControlPoints[i].Type = referencePathTypes[i];
//if sliderhead or sliderend end up outside playfield, revert scaling.
Quad scaledQuad = getSurroundingQuad(new OsuHitObject[] { slider });
@ -194,7 +194,7 @@ namespace osu.Game.Rulesets.Osu.Edit
return;
foreach (var point in slider.Path.ControlPoints)
point.Position.Value = oldControlPoints.Dequeue();
point.Position = oldControlPoints.Dequeue();
}
private void scaleHitObjects(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale)

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@ -4,6 +4,7 @@
#nullable enable
using System;
using System.Diagnostics;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Performance;
using osu.Game.Rulesets.Objects;
@ -20,8 +21,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
Start = start;
LifetimeStart = Start.StartTime;
bindEvents();
}
private OsuHitObject? end;
@ -41,31 +40,39 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
}
}
private bool wasBound;
private void bindEvents()
{
UnbindEvents();
if (End == null)
return;
// Note: Positions are bound for instantaneous feedback from positional changes from the editor, before ApplyDefaults() is called on hitobjects.
Start.DefaultsApplied += onDefaultsApplied;
Start.PositionBindable.ValueChanged += onPositionChanged;
if (End != null)
{
End.DefaultsApplied += onDefaultsApplied;
End.PositionBindable.ValueChanged += onPositionChanged;
}
End.DefaultsApplied += onDefaultsApplied;
End.PositionBindable.ValueChanged += onPositionChanged;
wasBound = true;
}
public void UnbindEvents()
{
if (!wasBound)
return;
Debug.Assert(End != null);
Start.DefaultsApplied -= onDefaultsApplied;
Start.PositionBindable.ValueChanged -= onPositionChanged;
if (End != null)
{
End.DefaultsApplied -= onDefaultsApplied;
End.PositionBindable.ValueChanged -= onPositionChanged;
}
End.DefaultsApplied -= onDefaultsApplied;
End.PositionBindable.ValueChanged -= onPositionChanged;
wasBound = false;
}
private void onDefaultsApplied(HitObject obj) => refreshLifetimes();

View File

@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
base.PlayAnimation();
if (Result != HitResult.Miss)
JudgementText.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
JudgementText.ScaleTo(new Vector2(0.8f, 1)).Then().ScaleTo(new Vector2(1.2f, 1), 1800, Easing.OutQuint);
}
}
}

View File

@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Objects
if (value != null)
{
path.ControlPoints.AddRange(value.ControlPoints.Select(c => new PathControlPoint(c.Position.Value, c.Type.Value)));
path.ControlPoints.AddRange(value.ControlPoints.Select(c => new PathControlPoint(c.Position, c.Type)));
path.ExpectedDistance.Value = value.ExpectedDistance.Value;
}
}

View File

@ -119,9 +119,9 @@ namespace osu.Game.Rulesets.Osu.Utils
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - h.Position.X, h.Position.Y));
slider.NestedHitObjects.OfType<SliderRepeat>().ForEach(h => h.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - h.Position.X, h.Position.Y));
var controlPoints = slider.Path.ControlPoints.Select(p => new PathControlPoint(p.Position.Value, p.Type.Value)).ToArray();
var controlPoints = slider.Path.ControlPoints.Select(p => new PathControlPoint(p.Position, p.Type)).ToArray();
foreach (var point in controlPoints)
point.Position.Value = new Vector2(-point.Position.Value.X, point.Position.Value.Y);
point.Position = new Vector2(-point.Position.X, point.Position.Y);
slider.Path = new SliderPath(controlPoints, slider.Path.ExpectedDistance.Value);
}
@ -140,9 +140,9 @@ namespace osu.Game.Rulesets.Osu.Utils
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
slider.NestedHitObjects.OfType<SliderRepeat>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
var controlPoints = slider.Path.ControlPoints.Select(p => new PathControlPoint(p.Position.Value, p.Type.Value)).ToArray();
var controlPoints = slider.Path.ControlPoints.Select(p => new PathControlPoint(p.Position, p.Type)).ToArray();
foreach (var point in controlPoints)
point.Position.Value = new Vector2(point.Position.Value.X, -point.Position.Value.Y);
point.Position = new Vector2(point.Position.X, -point.Position.Y);
slider.Path = new SliderPath(controlPoints, slider.Path.ExpectedDistance.Value);
}

View File

@ -666,111 +666,111 @@ namespace osu.Game.Tests.Beatmaps.Formats
// Multi-segment
var first = ((IHasPath)decoded.HitObjects[0]).Path;
Assert.That(first.ControlPoints[0].Position.Value, Is.EqualTo(Vector2.Zero));
Assert.That(first.ControlPoints[0].Type.Value, Is.EqualTo(PathType.PerfectCurve));
Assert.That(first.ControlPoints[1].Position.Value, Is.EqualTo(new Vector2(161, -244)));
Assert.That(first.ControlPoints[1].Type.Value, Is.EqualTo(null));
Assert.That(first.ControlPoints[0].Position, Is.EqualTo(Vector2.Zero));
Assert.That(first.ControlPoints[0].Type, Is.EqualTo(PathType.PerfectCurve));
Assert.That(first.ControlPoints[1].Position, Is.EqualTo(new Vector2(161, -244)));
Assert.That(first.ControlPoints[1].Type, Is.EqualTo(null));
Assert.That(first.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(376, -3)));
Assert.That(first.ControlPoints[2].Type.Value, Is.EqualTo(PathType.Bezier));
Assert.That(first.ControlPoints[3].Position.Value, Is.EqualTo(new Vector2(68, 15)));
Assert.That(first.ControlPoints[3].Type.Value, Is.EqualTo(null));
Assert.That(first.ControlPoints[4].Position.Value, Is.EqualTo(new Vector2(259, -132)));
Assert.That(first.ControlPoints[4].Type.Value, Is.EqualTo(null));
Assert.That(first.ControlPoints[5].Position.Value, Is.EqualTo(new Vector2(92, -107)));
Assert.That(first.ControlPoints[5].Type.Value, Is.EqualTo(null));
Assert.That(first.ControlPoints[2].Position, Is.EqualTo(new Vector2(376, -3)));
Assert.That(first.ControlPoints[2].Type, Is.EqualTo(PathType.Bezier));
Assert.That(first.ControlPoints[3].Position, Is.EqualTo(new Vector2(68, 15)));
Assert.That(first.ControlPoints[3].Type, Is.EqualTo(null));
Assert.That(first.ControlPoints[4].Position, Is.EqualTo(new Vector2(259, -132)));
Assert.That(first.ControlPoints[4].Type, Is.EqualTo(null));
Assert.That(first.ControlPoints[5].Position, Is.EqualTo(new Vector2(92, -107)));
Assert.That(first.ControlPoints[5].Type, Is.EqualTo(null));
// Single-segment
var second = ((IHasPath)decoded.HitObjects[1]).Path;
Assert.That(second.ControlPoints[0].Position.Value, Is.EqualTo(Vector2.Zero));
Assert.That(second.ControlPoints[0].Type.Value, Is.EqualTo(PathType.PerfectCurve));
Assert.That(second.ControlPoints[1].Position.Value, Is.EqualTo(new Vector2(161, -244)));
Assert.That(second.ControlPoints[1].Type.Value, Is.EqualTo(null));
Assert.That(second.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(376, -3)));
Assert.That(second.ControlPoints[2].Type.Value, Is.EqualTo(null));
Assert.That(second.ControlPoints[0].Position, Is.EqualTo(Vector2.Zero));
Assert.That(second.ControlPoints[0].Type, Is.EqualTo(PathType.PerfectCurve));
Assert.That(second.ControlPoints[1].Position, Is.EqualTo(new Vector2(161, -244)));
Assert.That(second.ControlPoints[1].Type, Is.EqualTo(null));
Assert.That(second.ControlPoints[2].Position, Is.EqualTo(new Vector2(376, -3)));
Assert.That(second.ControlPoints[2].Type, Is.EqualTo(null));
// Implicit multi-segment
var third = ((IHasPath)decoded.HitObjects[2]).Path;
Assert.That(third.ControlPoints[0].Position.Value, Is.EqualTo(Vector2.Zero));
Assert.That(third.ControlPoints[0].Type.Value, Is.EqualTo(PathType.Bezier));
Assert.That(third.ControlPoints[1].Position.Value, Is.EqualTo(new Vector2(0, 192)));
Assert.That(third.ControlPoints[1].Type.Value, Is.EqualTo(null));
Assert.That(third.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(224, 192)));
Assert.That(third.ControlPoints[2].Type.Value, Is.EqualTo(null));
Assert.That(third.ControlPoints[0].Position, Is.EqualTo(Vector2.Zero));
Assert.That(third.ControlPoints[0].Type, Is.EqualTo(PathType.Bezier));
Assert.That(third.ControlPoints[1].Position, Is.EqualTo(new Vector2(0, 192)));
Assert.That(third.ControlPoints[1].Type, Is.EqualTo(null));
Assert.That(third.ControlPoints[2].Position, Is.EqualTo(new Vector2(224, 192)));
Assert.That(third.ControlPoints[2].Type, Is.EqualTo(null));
Assert.That(third.ControlPoints[3].Position.Value, Is.EqualTo(new Vector2(224, 0)));
Assert.That(third.ControlPoints[3].Type.Value, Is.EqualTo(PathType.Bezier));
Assert.That(third.ControlPoints[4].Position.Value, Is.EqualTo(new Vector2(224, -192)));
Assert.That(third.ControlPoints[4].Type.Value, Is.EqualTo(null));
Assert.That(third.ControlPoints[5].Position.Value, Is.EqualTo(new Vector2(480, -192)));
Assert.That(third.ControlPoints[5].Type.Value, Is.EqualTo(null));
Assert.That(third.ControlPoints[6].Position.Value, Is.EqualTo(new Vector2(480, 0)));
Assert.That(third.ControlPoints[6].Type.Value, Is.EqualTo(null));
Assert.That(third.ControlPoints[3].Position, Is.EqualTo(new Vector2(224, 0)));
Assert.That(third.ControlPoints[3].Type, Is.EqualTo(PathType.Bezier));
Assert.That(third.ControlPoints[4].Position, Is.EqualTo(new Vector2(224, -192)));
Assert.That(third.ControlPoints[4].Type, Is.EqualTo(null));
Assert.That(third.ControlPoints[5].Position, Is.EqualTo(new Vector2(480, -192)));
Assert.That(third.ControlPoints[5].Type, Is.EqualTo(null));
Assert.That(third.ControlPoints[6].Position, Is.EqualTo(new Vector2(480, 0)));
Assert.That(third.ControlPoints[6].Type, Is.EqualTo(null));
// Last control point duplicated
var fourth = ((IHasPath)decoded.HitObjects[3]).Path;
Assert.That(fourth.ControlPoints[0].Position.Value, Is.EqualTo(Vector2.Zero));
Assert.That(fourth.ControlPoints[0].Type.Value, Is.EqualTo(PathType.Bezier));
Assert.That(fourth.ControlPoints[1].Position.Value, Is.EqualTo(new Vector2(1, 1)));
Assert.That(fourth.ControlPoints[1].Type.Value, Is.EqualTo(null));
Assert.That(fourth.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(2, 2)));
Assert.That(fourth.ControlPoints[2].Type.Value, Is.EqualTo(null));
Assert.That(fourth.ControlPoints[3].Position.Value, Is.EqualTo(new Vector2(3, 3)));
Assert.That(fourth.ControlPoints[3].Type.Value, Is.EqualTo(null));
Assert.That(fourth.ControlPoints[4].Position.Value, Is.EqualTo(new Vector2(3, 3)));
Assert.That(fourth.ControlPoints[4].Type.Value, Is.EqualTo(null));
Assert.That(fourth.ControlPoints[0].Position, Is.EqualTo(Vector2.Zero));
Assert.That(fourth.ControlPoints[0].Type, Is.EqualTo(PathType.Bezier));
Assert.That(fourth.ControlPoints[1].Position, Is.EqualTo(new Vector2(1, 1)));
Assert.That(fourth.ControlPoints[1].Type, Is.EqualTo(null));
Assert.That(fourth.ControlPoints[2].Position, Is.EqualTo(new Vector2(2, 2)));
Assert.That(fourth.ControlPoints[2].Type, Is.EqualTo(null));
Assert.That(fourth.ControlPoints[3].Position, Is.EqualTo(new Vector2(3, 3)));
Assert.That(fourth.ControlPoints[3].Type, Is.EqualTo(null));
Assert.That(fourth.ControlPoints[4].Position, Is.EqualTo(new Vector2(3, 3)));
Assert.That(fourth.ControlPoints[4].Type, Is.EqualTo(null));
// Last control point in segment duplicated
var fifth = ((IHasPath)decoded.HitObjects[4]).Path;
Assert.That(fifth.ControlPoints[0].Position.Value, Is.EqualTo(Vector2.Zero));
Assert.That(fifth.ControlPoints[0].Type.Value, Is.EqualTo(PathType.Bezier));
Assert.That(fifth.ControlPoints[1].Position.Value, Is.EqualTo(new Vector2(1, 1)));
Assert.That(fifth.ControlPoints[1].Type.Value, Is.EqualTo(null));
Assert.That(fifth.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(2, 2)));
Assert.That(fifth.ControlPoints[2].Type.Value, Is.EqualTo(null));
Assert.That(fifth.ControlPoints[3].Position.Value, Is.EqualTo(new Vector2(3, 3)));
Assert.That(fifth.ControlPoints[3].Type.Value, Is.EqualTo(null));
Assert.That(fifth.ControlPoints[4].Position.Value, Is.EqualTo(new Vector2(3, 3)));
Assert.That(fifth.ControlPoints[4].Type.Value, Is.EqualTo(null));
Assert.That(fifth.ControlPoints[0].Position, Is.EqualTo(Vector2.Zero));
Assert.That(fifth.ControlPoints[0].Type, Is.EqualTo(PathType.Bezier));
Assert.That(fifth.ControlPoints[1].Position, Is.EqualTo(new Vector2(1, 1)));
Assert.That(fifth.ControlPoints[1].Type, Is.EqualTo(null));
Assert.That(fifth.ControlPoints[2].Position, Is.EqualTo(new Vector2(2, 2)));
Assert.That(fifth.ControlPoints[2].Type, Is.EqualTo(null));
Assert.That(fifth.ControlPoints[3].Position, Is.EqualTo(new Vector2(3, 3)));
Assert.That(fifth.ControlPoints[3].Type, Is.EqualTo(null));
Assert.That(fifth.ControlPoints[4].Position, Is.EqualTo(new Vector2(3, 3)));
Assert.That(fifth.ControlPoints[4].Type, Is.EqualTo(null));
Assert.That(fifth.ControlPoints[5].Position.Value, Is.EqualTo(new Vector2(4, 4)));
Assert.That(fifth.ControlPoints[5].Type.Value, Is.EqualTo(PathType.Bezier));
Assert.That(fifth.ControlPoints[6].Position.Value, Is.EqualTo(new Vector2(5, 5)));
Assert.That(fifth.ControlPoints[6].Type.Value, Is.EqualTo(null));
Assert.That(fifth.ControlPoints[5].Position, Is.EqualTo(new Vector2(4, 4)));
Assert.That(fifth.ControlPoints[5].Type, Is.EqualTo(PathType.Bezier));
Assert.That(fifth.ControlPoints[6].Position, Is.EqualTo(new Vector2(5, 5)));
Assert.That(fifth.ControlPoints[6].Type, Is.EqualTo(null));
// Implicit perfect-curve multi-segment(Should convert to bezier to match stable)
var sixth = ((IHasPath)decoded.HitObjects[5]).Path;
Assert.That(sixth.ControlPoints[0].Position.Value, Is.EqualTo(Vector2.Zero));
Assert.That(sixth.ControlPoints[0].Type.Value == PathType.Bezier);
Assert.That(sixth.ControlPoints[1].Position.Value, Is.EqualTo(new Vector2(75, 145)));
Assert.That(sixth.ControlPoints[1].Type.Value == null);
Assert.That(sixth.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(170, 75)));
Assert.That(sixth.ControlPoints[0].Position, Is.EqualTo(Vector2.Zero));
Assert.That(sixth.ControlPoints[0].Type == PathType.Bezier);
Assert.That(sixth.ControlPoints[1].Position, Is.EqualTo(new Vector2(75, 145)));
Assert.That(sixth.ControlPoints[1].Type == null);
Assert.That(sixth.ControlPoints[2].Position, Is.EqualTo(new Vector2(170, 75)));
Assert.That(sixth.ControlPoints[2].Type.Value == PathType.Bezier);
Assert.That(sixth.ControlPoints[3].Position.Value, Is.EqualTo(new Vector2(300, 145)));
Assert.That(sixth.ControlPoints[3].Type.Value == null);
Assert.That(sixth.ControlPoints[4].Position.Value, Is.EqualTo(new Vector2(410, 20)));
Assert.That(sixth.ControlPoints[4].Type.Value == null);
Assert.That(sixth.ControlPoints[2].Type == PathType.Bezier);
Assert.That(sixth.ControlPoints[3].Position, Is.EqualTo(new Vector2(300, 145)));
Assert.That(sixth.ControlPoints[3].Type == null);
Assert.That(sixth.ControlPoints[4].Position, Is.EqualTo(new Vector2(410, 20)));
Assert.That(sixth.ControlPoints[4].Type == null);
// Explicit perfect-curve multi-segment(Should not convert to bezier)
var seventh = ((IHasPath)decoded.HitObjects[6]).Path;
Assert.That(seventh.ControlPoints[0].Position.Value, Is.EqualTo(Vector2.Zero));
Assert.That(seventh.ControlPoints[0].Type.Value == PathType.PerfectCurve);
Assert.That(seventh.ControlPoints[1].Position.Value, Is.EqualTo(new Vector2(75, 145)));
Assert.That(seventh.ControlPoints[1].Type.Value == null);
Assert.That(seventh.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(170, 75)));
Assert.That(seventh.ControlPoints[0].Position, Is.EqualTo(Vector2.Zero));
Assert.That(seventh.ControlPoints[0].Type == PathType.PerfectCurve);
Assert.That(seventh.ControlPoints[1].Position, Is.EqualTo(new Vector2(75, 145)));
Assert.That(seventh.ControlPoints[1].Type == null);
Assert.That(seventh.ControlPoints[2].Position, Is.EqualTo(new Vector2(170, 75)));
Assert.That(seventh.ControlPoints[2].Type.Value == PathType.PerfectCurve);
Assert.That(seventh.ControlPoints[3].Position.Value, Is.EqualTo(new Vector2(300, 145)));
Assert.That(seventh.ControlPoints[3].Type.Value == null);
Assert.That(seventh.ControlPoints[4].Position.Value, Is.EqualTo(new Vector2(410, 20)));
Assert.That(seventh.ControlPoints[4].Type.Value == null);
Assert.That(seventh.ControlPoints[2].Type == PathType.PerfectCurve);
Assert.That(seventh.ControlPoints[3].Position, Is.EqualTo(new Vector2(300, 145)));
Assert.That(seventh.ControlPoints[3].Type == null);
Assert.That(seventh.ControlPoints[4].Position, Is.EqualTo(new Vector2(410, 20)));
Assert.That(seventh.ControlPoints[4].Type == null);
}
}
}

View File

@ -74,14 +74,14 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestAddControlPoint()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100))));
AddStep("add point", () => path.ControlPoints.Add(new PathControlPoint { Position = { Value = new Vector2(100) } }));
AddStep("add point", () => path.ControlPoints.Add(new PathControlPoint { Position = new Vector2(100) }));
}
[Test]
public void TestInsertControlPoint()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(100))));
AddStep("insert point", () => path.ControlPoints.Insert(1, new PathControlPoint { Position = { Value = new Vector2(0, 100) } }));
AddStep("insert point", () => path.ControlPoints.Insert(1, new PathControlPoint { Position = new Vector2(0, 100) }));
}
[Test]
@ -95,14 +95,14 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestChangePathType()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
AddStep("change type to bezier", () => path.ControlPoints[0].Type.Value = PathType.Bezier);
AddStep("change type to bezier", () => path.ControlPoints[0].Type = PathType.Bezier);
}
[Test]
public void TestAddSegmentByChangingType()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0))));
AddStep("change second point type to bezier", () => path.ControlPoints[1].Type.Value = PathType.Bezier);
AddStep("change second point type to bezier", () => path.ControlPoints[1].Type = PathType.Bezier);
}
[Test]
@ -111,10 +111,10 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("create path", () =>
{
path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)));
path.ControlPoints[1].Type.Value = PathType.Bezier;
path.ControlPoints[1].Type = PathType.Bezier;
});
AddStep("change second point type to null", () => path.ControlPoints[1].Type.Value = null);
AddStep("change second point type to null", () => path.ControlPoints[1].Type = null);
}
[Test]
@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("create path", () =>
{
path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)));
path.ControlPoints[1].Type.Value = PathType.Bezier;
path.ControlPoints[1].Type = PathType.Bezier;
});
AddStep("remove second point", () => path.ControlPoints.RemoveAt(1));
@ -185,8 +185,8 @@ namespace osu.Game.Tests.Visual.Gameplay
private List<PathControlPoint> createSegment(PathType type, params Vector2[] controlPoints)
{
var points = controlPoints.Select(p => new PathControlPoint { Position = { Value = p } }).ToList();
points[0].Type.Value = type;
var points = controlPoints.Select(p => new PathControlPoint { Position = p }).ToList();
points[0].Type = type;
return points;
}
}

View File

@ -323,22 +323,22 @@ namespace osu.Game.Beatmaps.Formats
{
PathControlPoint point = pathData.Path.ControlPoints[i];
if (point.Type.Value != null)
if (point.Type != null)
{
// We've reached a new (explicit) segment!
// Explicit segments have a new format in which the type is injected into the middle of the control point string.
// To preserve compatibility with osu-stable as much as possible, explicit segments with the same type are converted to use implicit segments by duplicating the control point.
// One exception are consecutive perfect curves, which aren't supported in osu!stable and can lead to decoding issues if encoded as implicit segments
bool needsExplicitSegment = point.Type.Value != lastType || point.Type.Value == PathType.PerfectCurve;
bool needsExplicitSegment = point.Type != lastType || point.Type == PathType.PerfectCurve;
// Another exception to this is when the last two control points of the last segment were duplicated. This is not a scenario supported by osu!stable.
// Lazer does not add implicit segments for the last two control points of _any_ explicit segment, so an explicit segment is forced in order to maintain consistency with the decoder.
if (i > 1)
{
// We need to use the absolute control point position to determine equality, otherwise floating point issues may arise.
Vector2 p1 = position + pathData.Path.ControlPoints[i - 1].Position.Value;
Vector2 p2 = position + pathData.Path.ControlPoints[i - 2].Position.Value;
Vector2 p1 = position + pathData.Path.ControlPoints[i - 1].Position;
Vector2 p2 = position + pathData.Path.ControlPoints[i - 2].Position;
if ((int)p1.X == (int)p2.X && (int)p1.Y == (int)p2.Y)
needsExplicitSegment = true;
@ -346,7 +346,7 @@ namespace osu.Game.Beatmaps.Formats
if (needsExplicitSegment)
{
switch (point.Type.Value)
switch (point.Type)
{
case PathType.Bezier:
writer.Write("B|");
@ -365,18 +365,18 @@ namespace osu.Game.Beatmaps.Formats
break;
}
lastType = point.Type.Value;
lastType = point.Type;
}
else
{
// New segment with the same type - duplicate the control point
writer.Write(FormattableString.Invariant($"{position.X + point.Position.Value.X}:{position.Y + point.Position.Value.Y}|"));
writer.Write(FormattableString.Invariant($"{position.X + point.Position.X}:{position.Y + point.Position.Y}|"));
}
}
if (i != 0)
{
writer.Write(FormattableString.Invariant($"{position.X + point.Position.Value.X}:{position.Y + point.Position.Value.Y}"));
writer.Write(FormattableString.Invariant($"{position.X + point.Position.X}:{position.Y + point.Position.Y}"));
writer.Write(i != pathData.Path.ControlPoints.Count - 1 ? "|" : ",");
}
}

View File

@ -42,9 +42,24 @@ namespace osu.Game.Input.Handlers
if (!(state is RulesetInputManagerInputState<T> inputState))
throw new InvalidOperationException($"{nameof(ReplayState<T>)} should only be applied to a {nameof(RulesetInputManagerInputState<T>)}");
var lastPressed = inputState.LastReplayState?.PressedActions ?? new List<T>();
var released = lastPressed.Except(PressedActions).ToArray();
var pressed = PressedActions.Except(lastPressed).ToArray();
T[] released = Array.Empty<T>();
T[] pressed = Array.Empty<T>();
var lastPressed = inputState.LastReplayState?.PressedActions;
if (lastPressed == null || lastPressed.Count == 0)
{
pressed = PressedActions.ToArray();
}
else if (PressedActions.Count == 0)
{
released = lastPressed.ToArray();
}
else if (!lastPressed.SequenceEqual(PressedActions))
{
released = lastPressed.Except(PressedActions).ToArray();
pressed = PressedActions.Except(lastPressed).ToArray();
}
inputState.LastReplayState = this;

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -91,7 +92,7 @@ namespace osu.Game.Rulesets.Mods
{
// This is required as SettingsItem relies heavily on this bindable for internal use.
// The actual update flow is done via the bindable provided in the constructor.
private readonly BindableWithCurrent<float?> current = new BindableWithCurrent<float?>();
private readonly DifficultyBindableWithCurrent current = new DifficultyBindableWithCurrent();
public Bindable<float?> Current
{
@ -114,5 +115,30 @@ namespace osu.Game.Rulesets.Mods
RelativeSizeAxes = Axes.X;
}
}
private class DifficultyBindableWithCurrent : DifficultyBindable, IHasCurrentValue<float?>
{
private Bindable<float?> currentBound;
public Bindable<float?> Current
{
get => this;
set
{
if (value == null)
throw new ArgumentNullException(nameof(value));
if (currentBound != null) UnbindFrom(currentBound);
BindTo(currentBound = value);
}
}
public DifficultyBindableWithCurrent(float? defaultValue = default)
: base(defaultValue)
{
}
protected override Bindable<float?> CreateInstance() => new DifficultyBindableWithCurrent();
}
}
}

View File

@ -323,7 +323,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
// The first control point must have a definite type.
vertices[0].Type.Value = type;
vertices[0].Type = type;
// A path can have multiple implicit segments of the same type if there are two sequential control points with the same position.
// To handle such cases, this code may return multiple path segments with the final control point in each segment having a non-null type.
@ -337,7 +337,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
while (++endIndex < vertices.Length - endPointLength)
{
// Keep incrementing while an implicit segment doesn't need to be started
if (vertices[endIndex].Position.Value != vertices[endIndex - 1].Position.Value)
if (vertices[endIndex].Position != vertices[endIndex - 1].Position)
continue;
// The last control point of each segment is not allowed to start a new implicit segment.
@ -345,7 +345,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
continue;
// Force a type on the last point, and return the current control point set as a segment.
vertices[endIndex - 1].Type.Value = type;
vertices[endIndex - 1].Type = type;
yield return vertices.AsMemory().Slice(startIndex, endIndex - startIndex);
// Skip the current control point - as it's the same as the one that's just been returned.
@ -360,11 +360,11 @@ namespace osu.Game.Rulesets.Objects.Legacy
string[] vertexSplit = value.Split(':');
Vector2 pos = new Vector2((int)Parsing.ParseDouble(vertexSplit[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseDouble(vertexSplit[1], Parsing.MAX_COORDINATE_VALUE)) - startPos;
point = new PathControlPoint { Position = { Value = pos } };
point = new PathControlPoint { Position = pos };
}
static bool isLinear(PathControlPoint[] p) => Precision.AlmostEquals(0, (p[1].Position.Value.Y - p[0].Position.Value.Y) * (p[2].Position.Value.X - p[0].Position.Value.X)
- (p[1].Position.Value.X - p[0].Position.Value.X) * (p[2].Position.Value.Y - p[0].Position.Value.Y));
static bool isLinear(PathControlPoint[] p) => Precision.AlmostEquals(0, (p[1].Position.Y - p[0].Position.Y) * (p[2].Position.X - p[0].Position.X)
- (p[1].Position.X - p[0].Position.X) * (p[2].Position.Y - p[0].Position.Y));
}
private PathControlPoint[] mergePointsLists(List<Memory<PathControlPoint>> controlPointList)

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@ -3,7 +3,6 @@
using System;
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
@ -11,31 +10,55 @@ namespace osu.Game.Rulesets.Objects
{
public class PathControlPoint : IEquatable<PathControlPoint>
{
private Vector2 position;
/// <summary>
/// The position of this <see cref="PathControlPoint"/>.
/// </summary>
[JsonProperty]
public readonly Bindable<Vector2> Position = new Bindable<Vector2>();
public Vector2 Position
{
get => position;
set
{
if (value == position)
return;
position = value;
Changed?.Invoke();
}
}
private PathType? type;
/// <summary>
/// The type of path segment starting at this <see cref="PathControlPoint"/>.
/// If null, this <see cref="PathControlPoint"/> will be a part of the previous path segment.
/// </summary>
[JsonProperty]
public readonly Bindable<PathType?> Type = new Bindable<PathType?>();
public PathType? Type
{
get => type;
set
{
if (value == type)
return;
type = value;
Changed?.Invoke();
}
}
/// <summary>
/// Invoked when any property of this <see cref="PathControlPoint"/> is changed.
/// </summary>
internal event Action Changed;
public event Action Changed;
/// <summary>
/// Creates a new <see cref="PathControlPoint"/>.
/// </summary>
public PathControlPoint()
{
Position.ValueChanged += _ => Changed?.Invoke();
Type.ValueChanged += _ => Changed?.Invoke();
}
/// <summary>
@ -46,10 +69,10 @@ namespace osu.Game.Rulesets.Objects
public PathControlPoint(Vector2 position, PathType? type = null)
: this()
{
Position.Value = position;
Type.Value = type;
Position = position;
Type = type;
}
public bool Equals(PathControlPoint other) => Position.Value == other?.Position.Value && Type.Value == other.Type.Value;
public bool Equals(PathControlPoint other) => Position == other?.Position && Type == other.Type;
}
}

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@ -169,7 +169,7 @@ namespace osu.Game.Rulesets.Objects
foreach (PathControlPoint point in ControlPoints)
{
if (point.Type.Value != null)
if (point.Type != null)
{
if (!found)
pointsInCurrentSegment.Clear();
@ -215,18 +215,18 @@ namespace osu.Game.Rulesets.Objects
Vector2[] vertices = new Vector2[ControlPoints.Count];
for (int i = 0; i < ControlPoints.Count; i++)
vertices[i] = ControlPoints[i].Position.Value;
vertices[i] = ControlPoints[i].Position;
int start = 0;
for (int i = 0; i < ControlPoints.Count; i++)
{
if (ControlPoints[i].Type.Value == null && i < ControlPoints.Count - 1)
if (ControlPoints[i].Type == null && i < ControlPoints.Count - 1)
continue;
// The current vertex ends the segment
var segmentVertices = vertices.AsSpan().Slice(start, i - start + 1);
var segmentType = ControlPoints[start].Type.Value ?? PathType.Linear;
var segmentType = ControlPoints[start].Type ?? PathType.Linear;
foreach (Vector2 t in calculateSubPath(segmentVertices, segmentType))
{

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Objects
public static void Reverse(this SliderPath sliderPath, out Vector2 positionalOffset)
{
var points = sliderPath.ControlPoints.ToArray();
positionalOffset = points.Last().Position.Value;
positionalOffset = points.Last().Position;
sliderPath.ControlPoints.Clear();
@ -28,17 +28,13 @@ namespace osu.Game.Rulesets.Objects
for (var i = 0; i < points.Length; i++)
{
var p = points[i];
p.Position.Value -= positionalOffset;
p.Position -= positionalOffset;
// propagate types forwards to last null type
if (i == points.Length - 1)
p.Type.Value = lastType;
else if (p.Type.Value != null)
{
var newType = p.Type.Value;
p.Type.Value = lastType;
lastType = newType;
}
p.Type = lastType;
else if (p.Type != null)
(p.Type, lastType) = (lastType, p.Type);
sliderPath.ControlPoints.Insert(0, p);
}

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@ -1,8 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Utils;
namespace osu.Game.Rulesets.Scoring
@ -171,6 +173,11 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
public static bool IsScorable(this HitResult result) => result >= HitResult.Miss && result < HitResult.IgnoreMiss;
/// <summary>
/// An array of all scorable <see cref="HitResult"/>s.
/// </summary>
public static readonly HitResult[] SCORABLE_TYPES = ((HitResult[])Enum.GetValues(typeof(HitResult))).Where(r => r.IsScorable()).ToArray();
/// <summary>
/// Whether a <see cref="HitResult"/> is valid within a given <see cref="HitResult"/> range.
/// </summary>

View File

@ -339,7 +339,7 @@ namespace osu.Game.Rulesets.Scoring
score.Accuracy = Accuracy.Value;
score.Rank = Rank.Value;
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.IsScorable()))
foreach (var result in HitResultExtensions.SCORABLE_TYPES)
score.Statistics[result] = GetStatistic(result);
score.HitEvents = hitEvents;

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@ -16,7 +16,7 @@ namespace osu.Game.Screens.Edit
private readonly EditorBeatmapSkin? beatmapSkin;
public EditorSkinProvidingContainer(EditorBeatmap editorBeatmap)
: base(editorBeatmap.PlayableBeatmap.BeatmapInfo.Ruleset.CreateInstance(), editorBeatmap, editorBeatmap.BeatmapSkin)
: base(editorBeatmap.PlayableBeatmap.BeatmapInfo.Ruleset.CreateInstance(), editorBeatmap.PlayableBeatmap, editorBeatmap.BeatmapSkin)
{
beatmapSkin = editorBeatmap.BeatmapSkin;
}

View File

@ -12,7 +12,6 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
@ -37,6 +36,8 @@ namespace osu.Game.Screens.Play
private FadeContainer fadeContainer;
private double displayTime;
private bool isClickable;
[Resolved]
private GameplayClock gameplayClock { get; set; }
@ -101,7 +102,7 @@ namespace osu.Game.Screens.Play
public override void Show()
{
base.Show();
fadeContainer.Show();
fadeContainer.TriggerShow();
}
protected override void LoadComplete()
@ -118,24 +119,27 @@ namespace osu.Game.Screens.Play
button.Action = () => RequestSkip?.Invoke();
displayTime = gameplayClock.CurrentTime;
fadeContainer.TriggerShow();
}
protected override void Update()
{
base.Update();
var progress = fadeOutBeginTime <= displayTime ? 1 : Math.Max(0, 1 - (gameplayClock.CurrentTime - displayTime) / (fadeOutBeginTime - displayTime));
double progress = fadeOutBeginTime <= displayTime ? 1 : Math.Max(0, 1 - (gameplayClock.CurrentTime - displayTime) / (fadeOutBeginTime - displayTime));
remainingTimeBox.Width = (float)Interpolation.Lerp(remainingTimeBox.Width, progress, Math.Clamp(Time.Elapsed / 40, 0, 1));
button.Enabled.Value = progress > 0;
buttonContainer.State.Value = progress > 0 ? Visibility.Visible : Visibility.Hidden;
isClickable = progress > 0;
button.Enabled.Value = isClickable;
buttonContainer.State.Value = isClickable ? Visibility.Visible : Visibility.Hidden;
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (!e.HasAnyButtonPressed)
fadeContainer.Show();
if (isClickable && !e.HasAnyButtonPressed)
fadeContainer.TriggerShow();
return base.OnMouseMove(e);
}
@ -164,34 +168,45 @@ namespace osu.Game.Screens.Play
public event Action<Visibility> StateChanged;
private Visibility state;
private ScheduledDelegate scheduledHide;
private double? nextHideTime;
public override bool IsPresent => true;
public void TriggerShow()
{
Show();
if (!IsHovered && !IsDragged)
nextHideTime = Time.Current + 1000;
else
nextHideTime = null;
}
protected override void Update()
{
base.Update();
if (nextHideTime != null && nextHideTime <= Time.Current)
{
Hide();
nextHideTime = null;
}
}
public Visibility State
{
get => state;
set
{
bool stateChanged = value != state;
if (value == state)
return;
state = value;
scheduledHide?.Cancel();
switch (state)
{
case Visibility.Visible:
// we may be triggered to become visible multiple times but we only want to transform once.
if (stateChanged)
this.FadeIn(500, Easing.OutExpo);
if (!IsHovered && !IsDragged)
{
using (BeginDelayedSequence(1000))
scheduledHide = Schedule(Hide);
}
this.FadeIn(500, Easing.OutExpo);
break;
case Visibility.Hidden:
@ -212,7 +227,7 @@ namespace osu.Game.Screens.Play
protected override bool OnMouseDown(MouseDownEvent e)
{
Show();
scheduledHide?.Cancel();
nextHideTime = null;
return true;
}