Dean Herbert
1ab3b43b59
Fix weird right-toolbox distance snapping display in osu!catch editor
2023-06-09 14:36:17 +09:00
Dean Herbert
a842f79ad4
Refactor IWorkingBeatmap.Background
to GetBackground()
2023-06-08 16:19:32 +09:00
Bartłomiej Dach
53c91349fe
Merge branch 'master' into slider-control-point-no-distance-snap
2023-05-26 19:52:54 +02:00
Bartłomiej Dach
adee624a8f
Change PlacementBlueprint.AutomaticBankAssignment
to property
...
Mostly for consistency.
2023-05-25 21:32:21 +02:00
Dean Herbert
804671ca74
Split out grid snapping modes into "relative" and "global" types
2023-05-25 21:41:19 +09:00
Dean Herbert
3a05dffa50
Add "auto" bank selection during placement
2023-05-24 17:11:12 +09:00
Dean Herbert
a22ad98cb7
Fix hotkeys not actually working
2023-05-24 14:56:11 +09:00
Dean Herbert
298989ffd2
Merge branch 'master' into sample-set-controls
2023-05-24 14:03:04 +09:00
Bartłomiej Dach
afdddb0195
Merge pull request #23582 from peppy/placement-blueprint-timeline-combo-fixes
...
Fix timeline blueprint display not showing correct combo number / colour during placement
2023-05-20 15:02:55 +02:00
Dean Herbert
ee522253cb
Remove a couple of unnecessary volume
declarations
2023-05-18 14:12:57 +09:00
Dean Herbert
b58ab28765
Make EditorClock
non-nullable in PlacementBlueprint
2023-05-17 21:40:52 +09:00
Dean Herbert
0b25818bd2
Update combo information on placement blueprint
2023-05-17 17:26:19 +09:00
Dean Herbert
e43f2c2c43
Improve previous hitobject lookup efficient and correctness
2023-05-17 17:19:29 +09:00
Dean Herbert
7d7d402d4e
Apply NRT to PlacementBlueprint
2023-05-17 17:19:29 +09:00
Dean Herbert
83dcd78826
Make HitSampleInfo.Bank
non-nullable
2023-05-16 18:12:56 +09:00
Dean Herbert
0c1959ef2f
Allow commiting / undoing placement of blueprints using back / select bindings
2023-05-12 16:06:20 +09:00
Dean Herbert
f443cfb93e
Move blueprint validity conditions to allow more correct external usage of EndPlacement
...
Until now, these were haphazardly enforce inline in blueprint
implementations. The only thing stopping complete breakage is that
`EndPlacement` wasn't called (too much) from outside the blueprint,
leaving them responsible for their own placement.
By moving this conditional out of the provided paramters to
`EndPlacement`, it allows more flexible usage of that method externally.
Coming in a future PR.
2023-05-12 16:02:22 +09:00
Dean Herbert
cc70d89bf9
Move editor inspector classes out of ruleset namespace
2023-05-05 15:57:38 +09:00
Dean Herbert
4663057060
Split out EditorInspector
implementation for reuse
2023-05-05 15:54:15 +09:00
Dean Herbert
76b2f0e6dd
Show slider velocity in hit object inspector
2023-05-05 15:15:18 +09:00
Dean Herbert
6b017ac05f
Merge pull request #23308 from OliBomby/sample-control-points
...
Remove SampleControlPoint and DifficultyControlPoint from HitObject
2023-05-03 14:21:51 +09:00
Dean Herbert
67f83f246b
Add more padding around playfield in editor to avoid overlap with tool areas
...
Closes #23130 .
2023-05-02 15:37:02 +09:00
Dean Herbert
e3c384c6b5
Merge branch 'master' into sample-control-points
2023-05-02 14:38:39 +09:00
OliBomby
cf5211aec9
Enable current distance snap when exactly on a hit object
2023-05-01 19:22:52 +02:00
OliBomby
2a94757154
Make sure the first object you place has bank and volume
2023-05-01 00:49:01 +02:00
OliBomby
83111223e0
fix null sample
2023-04-30 01:08:52 +02:00
OliBomby
c44f71a737
remove all regular usage of DifficultyControlPoint
2023-04-26 17:55:38 +02:00
OliBomby
ebe1d852f5
remove other usages of hitobject SampleControlPoint
2023-04-25 16:01:43 +02:00
Bartłomiej Dach
60358c7203
Perform first inspector text update immediately
...
Provides better and more consistent initial state for the inspector.
2023-04-10 14:13:53 +02:00
Bartłomiej Dach
641415ca32
Unify displayed duration format for single/multiple selection
2023-04-10 14:05:32 +02:00
Dean Herbert
ad717d2368
Fix scheduled calls piling up during transactions
2023-04-06 23:39:36 +09:00
Dean Herbert
9c8b25e034
Fix display not always updating when expected by updating on a schedule
2023-04-05 13:45:24 +09:00
Dean Herbert
f07d859532
Optimise how often we update the display
2023-04-04 19:31:33 +09:00
Dean Herbert
3209b09270
Move inspector into own file
2023-04-04 19:17:34 +09:00
Dean Herbert
4aed483005
Tidy up dependency resolution
2023-04-04 19:14:30 +09:00
Dean Herbert
195b5fc3f1
Add view for selections of size != 1
2023-04-04 19:11:48 +09:00
Dean Herbert
b0d5761667
Add object type
2023-04-04 19:05:50 +09:00
Dean Herbert
c356c163fa
Add hit object inspector view
2023-04-04 19:03:45 +09:00
Dean Herbert
f9ebdadfe8
Move right-side editor toolbox to base HitObjectComposer
...
Move right-side editor toolbox to base `HitObjectComposer`
2023-04-04 19:00:56 +09:00
Bartłomiej Dach
d9ca7102f0
Use more generic wording for future-proofing
2023-02-19 15:06:40 +01:00
Bartłomiej Dach
aac32a2c9f
Combine config and time checks into one
...
Functionally equivalent right now, but the combined variant is more
localised to what it actually needs to do, and less error-prone if
any new code gets appended to the method.
2023-02-19 13:14:51 +01:00
Maximilian Kruse
f3522c4162
change bindable seekToHitObject to private
2023-02-19 10:18:02 +01:00
Maximilian Kruse
ddd37bb319
Add setting to disable automatic seeking after object placement
2023-02-18 19:43:45 +01:00
Joseph Madamba
191259c050
Use equals instead and update other usage
2023-02-04 19:58:48 -08:00
Dean Herbert
b792dc3af0
Merge pull request #22281 from cdwcgt/editor-check-previewtime
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Add preview time setting check
2023-02-02 15:10:06 +09:00
Dean Herbert
5b3d7a8f26
Fix typo in missing-preview-point message
2023-02-02 14:34:59 +09:00
Dean Herbert
c2cde8361a
Fix message not reading well
2023-02-02 14:33:41 +09:00
Dean Herbert
3a861fd943
Remove multiple cases of excess braces
2023-02-02 14:28:21 +09:00
cdwcgt
76296eb35a
Consistent with BeatmapsetVerifier
2023-02-01 11:52:14 +08:00
Bartłomiej Dach
1f40b2daf6
Clean up xmldocs
2023-01-23 21:22:18 +01:00