OsuCursor
Doing so takes down two birds with one stone. 1. `ResumeOverlay` having to manually apply cursor scale to its "resume cursor". 2. Resume cursor input handling scaling up with the gameplay setting. Now, only the sprite itself gets scaled.
cursor-ripple
ISkinComponent
ISkinLookup
BaseDifficulty
Beatmap<T>
OsuSkinComponents.CursorParticles
OsuCursorContainer
allowFallback
CursorCentre