2016-09-29 19:13:58 +08:00
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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2016-10-27 16:08:53 +08:00
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using System.Diagnostics;
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2016-10-08 18:12:31 +08:00
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using osu.Framework.Configuration;
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2016-10-12 01:52:16 +08:00
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using osu.Framework.Graphics;
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2016-10-19 22:31:10 +08:00
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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2016-10-06 22:32:35 +08:00
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using osu.Game.GameModes.Backgrounds;
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2016-10-10 16:17:26 +08:00
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using osu.Framework;
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2016-10-14 01:49:44 +08:00
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using osu.Game.Database;
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using osu.Framework.Graphics.Primitives;
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2016-10-14 04:25:41 +08:00
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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2016-10-20 04:37:42 +08:00
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using osu.Framework.Graphics.UserInterface;
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2016-10-26 04:49:10 +08:00
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using System.Threading.Tasks;
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2016-10-28 18:55:48 +08:00
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using osu.Framework.Audio.Track;
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2016-10-27 10:55:55 +08:00
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using osu.Game.Beatmaps.Drawable;
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2016-10-27 16:08:53 +08:00
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using osu.Framework.Extensions.IEnumerableExtensions;
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2016-10-28 18:55:48 +08:00
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using osu.Game.Beatmaps;
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using osu.Framework.GameModes;
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2016-09-29 19:13:58 +08:00
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namespace osu.Game.GameModes.Play
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{
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2016-10-14 03:10:00 +08:00
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public class PlaySongSelect : OsuGameMode
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2016-09-29 19:13:58 +08:00
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{
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private Bindable<PlayMode> playMode;
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private BeatmapDatabase database;
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private BeatmapGroup selectedBeatmapGroup;
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private BeatmapInfo selectedBeatmapInfo;
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// TODO: use currently selected track as bg
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2016-10-05 19:03:52 +08:00
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
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2016-10-14 01:49:44 +08:00
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private ScrollContainer scrollContainer;
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private FlowContainer beatmapSetFlow;
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private TrackManager trackManager;
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private Container wedgeContainer;
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/// <param name="database">Optionally provide a database to use instead of the OsuGame one.</param>
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public PlaySongSelect(BeatmapDatabase database = null)
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{
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this.database = database;
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2016-10-20 23:17:37 +08:00
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const float scrollWidth = 640;
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const float bottomToolHeight = 50;
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Children = new Drawable[]
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{
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wedgeContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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2016-10-24 23:01:53 +08:00
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Size = Vector2.One,
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2016-10-21 03:16:06 +08:00
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Padding = new MarginPadding { Right = scrollWidth - 200 },
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1, 0.5f),
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Colour = new Color4(0, 0, 0, 0.5f),
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Shear = new Vector2(0.15f, 0),
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Y,
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Size = new Vector2(1, -0.5f),
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Position = new Vector2(0, 1),
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Colour = new Color4(0, 0, 0, 0.5f),
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Shear = new Vector2(-0.15f, 0),
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},
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}
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},
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scrollContainer = new ScrollContainer
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{
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(scrollWidth, 1),
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Children = new Drawable[]
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{
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beatmapSetFlow = new FlowContainer
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{
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Padding = new MarginPadding { Left = 25, Top = 25, Bottom = 25 + bottomToolHeight },
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FlowDirection.VerticalOnly,
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2016-10-21 02:21:33 +08:00
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Spacing = new Vector2(0, 5),
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}
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}
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2016-10-21 22:52:52 +08:00
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = bottomToolHeight,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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Colour = new Color4(0, 0, 0, 0.5f),
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},
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new Button
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Y,
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Width = 100,
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Text = "Play",
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Colour = new Color4(238, 51, 153, 255),
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2016-10-27 21:27:45 +08:00
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Action = () => Push(new Player {
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BeatmapInfo = selectedBeatmapGroup.SelectedPanel.Beatmap,
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2016-10-28 17:07:42 +08:00
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PreferredPlayMode = playMode.Value
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}),
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},
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}
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2016-10-12 02:15:22 +08:00
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}
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};
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}
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2016-10-06 22:33:28 +08:00
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2016-11-01 22:24:14 +08:00
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protected override void Load(BaseGame game)
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{
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base.Load(game);
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2016-10-26 22:52:04 +08:00
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OsuGame osuGame = game as OsuGame;
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if (osuGame != null)
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{
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playMode = osuGame.PlayMode;
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playMode.ValueChanged += playMode_ValueChanged;
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// Temporary:
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scrollContainer.Padding = new MarginPadding { Top = osuGame.Toolbar.Height };
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}
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2016-10-27 16:35:00 +08:00
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if (database == null)
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database = (game as OsuGameBase).Beatmaps;
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database.BeatmapSetAdded += s => Schedule(() => addBeatmapSet(s));
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trackManager = game.Audio.Track;
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2016-10-26 04:49:10 +08:00
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Task.Factory.StartNew(addBeatmapSets);
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}
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protected override void OnEntering(GameMode last)
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{
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base.OnEntering(last);
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ensurePlayingSelected();
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2016-11-01 23:22:49 +08:00
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wedgeContainer.FadeInFromZero(250);
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}
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protected override void OnResuming(GameMode last)
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{
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ensurePlayingSelected();
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base.OnResuming(last);
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}
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2016-10-08 18:12:31 +08:00
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (playMode != null)
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playMode.ValueChanged -= playMode_ValueChanged;
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2016-10-06 22:33:28 +08:00
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}
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private void playMode_ValueChanged(object sender, EventArgs e)
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{
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}
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2016-10-28 22:35:49 +08:00
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/// <summary>
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/// The global Beatmap was changed.
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/// </summary>
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protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
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{
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base.OnBeatmapChanged(beatmap);
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2016-10-28 20:08:32 +08:00
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selectBeatmap(beatmap.BeatmapInfo);
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}
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private void selectBeatmap(BeatmapInfo beatmap)
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{
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if (beatmap.Equals(selectedBeatmapInfo))
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return;
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2016-10-28 22:35:49 +08:00
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//this is VERY temporary logic.
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2016-10-29 03:29:43 +08:00
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beatmapSetFlow.Children.Cast<BeatmapGroup>().Any(b =>
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{
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var panel = b.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
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2016-10-28 22:27:59 +08:00
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if (panel != null)
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{
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panel.State = PanelSelectedState.Selected;
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return true;
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}
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return false;
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2016-10-28 18:55:48 +08:00
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});
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}
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/// <summary>
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/// selection has been changed as the result of interaction with the carousel.
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/// </summary>
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private void selectionChanged(BeatmapGroup group, BeatmapInfo beatmap)
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{
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selectedBeatmapInfo = beatmap;
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2016-10-28 20:08:32 +08:00
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if (!beatmap.Equals(Beatmap?.BeatmapInfo))
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{
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2016-10-28 19:24:14 +08:00
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Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
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2016-10-28 18:55:48 +08:00
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}
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ensurePlayingSelected();
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2016-10-27 00:49:16 +08:00
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if (selectedBeatmapGroup == group)
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2016-10-26 22:52:04 +08:00
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return;
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2016-10-27 11:31:45 +08:00
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if (selectedBeatmapGroup != null)
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2016-10-27 12:42:37 +08:00
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selectedBeatmapGroup.State = BeatmapGroupState.Collapsed;
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2016-10-27 11:31:45 +08:00
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2016-10-27 00:49:16 +08:00
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selectedBeatmapGroup = group;
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2016-10-26 22:52:04 +08:00
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}
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2016-11-01 22:24:14 +08:00
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private async Task ensurePlayingSelected()
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2016-10-28 18:55:48 +08:00
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{
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2016-11-01 22:24:14 +08:00
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AudioTrack track = null;
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2016-10-28 18:55:48 +08:00
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2016-11-01 22:24:14 +08:00
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await Task.Run(() => track = Beatmap?.Track);
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Schedule(delegate
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2016-10-28 18:55:48 +08:00
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{
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2016-11-01 22:24:14 +08:00
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if (track != null)
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{
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trackManager.SetExclusive(track);
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track.Start();
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}
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});
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2016-10-28 18:55:48 +08:00
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}
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2016-10-26 22:52:04 +08:00
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private void addBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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2016-10-27 16:35:00 +08:00
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beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.BeatmapSetID);
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beatmapSet.Beatmaps.ForEach(b => database.GetChildren(b));
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2016-10-27 11:31:45 +08:00
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beatmapSet.Beatmaps = beatmapSet.Beatmaps.OrderBy(b => b.BaseDifficulty.OverallDifficulty).ToList();
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2016-11-05 19:00:14 +08:00
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var working = database.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault());
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var group = new BeatmapGroup(beatmapSet, working) { SelectionChanged = selectionChanged };
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2016-11-01 22:24:14 +08:00
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group.Preload(Game, g =>
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2016-10-26 22:52:04 +08:00
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{
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2016-10-28 18:55:48 +08:00
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beatmapSetFlow.Add(group);
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2016-11-01 22:24:14 +08:00
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2016-10-28 22:27:59 +08:00
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if (Beatmap == null)
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{
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if (beatmapSetFlow.Children.Count() == 1)
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2016-11-01 22:24:14 +08:00
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{
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group.State = BeatmapGroupState.Expanded;
|
2016-11-01 22:24:14 +08:00
|
|
|
|
return;
|
|
|
|
|
}
|
2016-10-28 22:27:59 +08:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if (selectedBeatmapInfo?.Equals(Beatmap.BeatmapInfo) != true)
|
|
|
|
|
{
|
|
|
|
|
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(Beatmap.BeatmapInfo));
|
|
|
|
|
if (panel != null)
|
2016-11-01 22:24:14 +08:00
|
|
|
|
{
|
2016-10-28 22:27:59 +08:00
|
|
|
|
panel.State = PanelSelectedState.Selected;
|
2016-11-01 22:24:14 +08:00
|
|
|
|
return;
|
|
|
|
|
}
|
2016-10-28 22:27:59 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
2016-11-01 22:24:14 +08:00
|
|
|
|
|
|
|
|
|
group.State = BeatmapGroupState.Collapsed;
|
2016-10-26 22:52:04 +08:00
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void addBeatmapSets()
|
|
|
|
|
{
|
2016-10-27 16:35:00 +08:00
|
|
|
|
foreach (var beatmapSet in database.Query<BeatmapSetInfo>())
|
2016-10-26 22:52:04 +08:00
|
|
|
|
addBeatmapSet(beatmapSet);
|
|
|
|
|
}
|
2016-09-29 19:13:58 +08:00
|
|
|
|
}
|
|
|
|
|
}
|