2016-09-29 19:13:58 +08:00
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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2016-10-27 16:08:53 +08:00
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using System.Diagnostics;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.GameModes.Backgrounds;
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using osu.Framework;
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using osu.Game.Database;
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using osu.Framework.Graphics.Primitives;
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using System.Threading.Tasks;
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using osu.Game.Beatmaps.Drawable;
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using osu.Framework.Extensions.IEnumerableExtensions;
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namespace osu.Game.GameModes.Play
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{
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public class PlaySongSelect : OsuGameMode
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{
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private Bindable<PlayMode> playMode;
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private BeatmapDatabase database;
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private BeatmapGroup selectedBeatmapGroup;
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private BeatmapInfo selectedBeatmap;
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// TODO: use currently selected track as bg
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
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private ScrollContainer scrollContainer;
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private FlowContainer setList;
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public PlaySongSelect(BeatmapDatabase database = null)
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{
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this.database = database;
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const float scrollWidth = 640;
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const float bottomToolHeight = 50;
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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Padding = new MarginPadding { Right = scrollWidth - 200 },
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1, 0.5f),
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Colour = new Color4(0, 0, 0, 0.5f),
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Shear = new Vector2(0.15f, 0),
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Y,
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Size = new Vector2(1, -0.5f),
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Position = new Vector2(0, 1),
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Colour = new Color4(0, 0, 0, 0.5f),
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Shear = new Vector2(-0.15f, 0),
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},
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}
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},
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scrollContainer = new ScrollContainer
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{
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(scrollWidth, 1),
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Children = new Drawable[]
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{
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setList = new FlowContainer
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{
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Padding = new MarginPadding { Left = 25, Top = 25, Bottom = 25 + bottomToolHeight },
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FlowDirection.VerticalOnly,
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Spacing = new Vector2(0, 5),
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}
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = bottomToolHeight,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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Colour = new Color4(0, 0, 0, 0.5f),
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},
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new Button
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Y,
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Width = 100,
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Text = "Play",
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Colour = new Color4(238, 51, 153, 255),
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Action = () => Push(new Player { BeatmapInfo = selectedBeatmap }),
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},
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}
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}
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};
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}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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OsuGame osuGame = game as OsuGame;
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if (osuGame != null)
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{
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playMode = osuGame.PlayMode;
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playMode.ValueChanged += PlayMode_ValueChanged;
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// Temporary:
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scrollContainer.Padding = new MarginPadding { Top = osuGame.Toolbar.Height };
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}
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if (database == null)
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database = (game as OsuGameBase).Beatmaps;
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database.BeatmapSetAdded += s => Scheduler.Add(() => addBeatmapSet(s));
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Task.Factory.StartNew(addBeatmapSets);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (playMode != null)
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playMode.ValueChanged -= PlayMode_ValueChanged;
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}
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private void PlayMode_ValueChanged(object sender, EventArgs e)
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{
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}
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private void selectBeatmap(BeatmapGroup group, BeatmapInfo beatmap)
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{
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if (selectedBeatmapGroup == group)
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return;
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if (selectedBeatmapGroup != null)
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selectedBeatmapGroup.State = BeatmapGroupState.Collapsed;
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selectedBeatmapGroup = group;
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selectedBeatmap = beatmap;
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}
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private void addBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.BeatmapSetID);
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beatmapSet.Beatmaps.ForEach(b => database.GetChildren(b));
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beatmapSet.Beatmaps = beatmapSet.Beatmaps.OrderBy(b => b.BaseDifficulty.OverallDifficulty).ToList();
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Schedule(() =>
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{
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var group = new BeatmapGroup(beatmapSet) { SelectionChanged = selectBeatmap };
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setList.Add(group);
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if (setList.Children.Count() == 1)
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{
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group.State = BeatmapGroupState.Expanded;
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}
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});
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}
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private void addBeatmapSets()
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{
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foreach (var beatmapSet in database.Query<BeatmapSetInfo>())
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addBeatmapSet(beatmapSet);
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}
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}
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}
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