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osu-lazer/osu.Game/GameModes/Play/PlaySongSelect.cs

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7.1 KiB
C#
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
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using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.IO;
using osu.Game.GameModes.Backgrounds;
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using osu.Framework;
using osu.Game.Database;
using osu.Framework.Graphics.Primitives;
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using System.Linq;
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using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.UserInterface;
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namespace osu.Game.GameModes.Play
{
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public class PlaySongSelect : OsuGameMode
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{
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private Bindable<PlayMode> playMode;
private BeatmapDatabase beatmaps;
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private BeatmapSetInfo selectedBeatmapSet;
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private BeatmapInfo selectedBeatmap;
// TODO: use currently selected track as bg
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
private ScrollContainer scrollContainer;
private FlowContainer setList;
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private void selectBeatmapSet(BeatmapSetInfo beatmapSet)
{
selectedBeatmapSet = beatmapSet;
foreach (var child in setList.Children)
{
var childGroup = child as BeatmapGroup;
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if (childGroup.BeatmapSet == beatmapSet)
{
childGroup.Collapsed = false;
selectedBeatmap = childGroup.SelectedBeatmap;
}
else
childGroup.Collapsed = true;
}
}
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private void selectBeatmap(BeatmapSetInfo set, BeatmapInfo beatmap)
{
selectBeatmapSet(set);
selectedBeatmap = beatmap;
}
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private void addBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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beatmapSet = beatmaps.GetWithChildren<BeatmapSetInfo>(beatmapSet.BeatmapSetID);
beatmapSet.Beatmaps.ForEach(b => beatmaps.GetChildren(b));
beatmapSet.Beatmaps = beatmapSet.Beatmaps.OrderBy(b => b.BaseDifficulty.OverallDifficulty)
.ToList();
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var group = new BeatmapGroup(beatmapSet);
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group.SetSelected += selectBeatmapSet;
group.BeatmapSelected += selectBeatmap;
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setList.Add(group);
}
private void addBeatmapSets()
{
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foreach (var beatmapSet in beatmaps.Query<BeatmapSetInfo>())
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addBeatmapSet(beatmapSet);
}
public PlaySongSelect()
{
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const float scrollWidth = 640;
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Children = new Drawable[]
{
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new Container
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{
RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
Padding = new MarginPadding { Right = scrollWidth - 200 },
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Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1, 0.5f),
Colour = new Color4(0, 0, 0, 0.5f),
Shear = new Vector2(0.15f, 0),
},
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Y,
Size = new Vector2(1, -0.5f),
Position = new Vector2(0, 1),
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Colour = new Color4(0, 0, 0, 0.5f),
Shear = new Vector2(-0.15f, 0),
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},
}
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},
scrollContainer = new ScrollContainer
{
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RelativeSizeAxes = Axes.Y,
Size = new Vector2(scrollWidth, 1),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
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Children = new Drawable[]
{
setList = new FlowContainer
{
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Padding = new MarginPadding { Left = 25, Top = 25, Bottom = 25 },
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.X,
Direction = FlowDirection.VerticalOnly,
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Spacing = new Vector2(0, 5),
}
}
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},
new Container
{
RelativeSizeAxes = Axes.X,
Size = new Vector2(1, 50),
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Size = Vector2.One,
Colour = new Color4(0, 0, 0, 0.5f),
},
new Button
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Y,
Size = new Vector2(100, 1),
Text = "Play",
Colour = new Color4(238, 51, 153, 255),
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Action = () => Push(new Player { Beatmap = beatmaps.GetBeatmap(selectedBeatmap) }),
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},
}
}
};
}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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OsuGame osu = game as OsuGame;
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if (osu != null)
{
playMode = osu.PlayMode;
playMode.ValueChanged += PlayMode_ValueChanged;
// Temporary:
scrollContainer.Padding = new MarginPadding { Top = osu.Toolbar.Height };
}
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beatmaps = (game as OsuGameBase).Beatmaps;
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beatmaps.BeatmapSetAdded += bset => Scheduler.Add(() => addBeatmapSet(bset));
addBeatmapSets();
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var first = setList.Children.FirstOrDefault() as BeatmapGroup;
if (first != null)
{
first.Collapsed = false;
selectedBeatmapSet = first.BeatmapSet;
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selectedBeatmap = first.SelectedBeatmap;
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}
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}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (playMode != null)
playMode.ValueChanged -= PlayMode_ValueChanged;
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}
private void PlayMode_ValueChanged(object sender, EventArgs e)
{
}
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}
}