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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System ;
using System.Collections.Generic ;
using System.Linq ;
using osu.Framework.Allocation ;
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using osu.Framework.Bindables ;
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using osu.Framework.Extensions ;
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using osu.Framework.Graphics.Containers ;
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using osu.Framework.Logging ;
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using osu.Framework.Threading ;
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using osu.Game.Database ;
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using osu.Game.Online.API ;
using osu.Game.Online.API.Requests ;
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using osu.Game.Online.API.Requests.Responses ;
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using osu.Game.Online.Notifications ;
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using osu.Game.Overlays.Chat.Listing ;
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namespace osu.Game.Online.Chat
{
/// <summary>
/// Manages everything channel related
/// </summary>
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public partial class ChannelManager : CompositeComponent , IChannelPostTarget
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{
/// <summary>
/// The channels the player joins on startup
/// </summary>
private readonly string [ ] defaultChannels =
{
@"#lazer" ,
@"#osu" ,
@"#lobby"
} ;
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private readonly BindableList < Channel > availableChannels = new BindableList < Channel > ( ) ;
private readonly BindableList < Channel > joinedChannels = new BindableList < Channel > ( ) ;
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/// <summary>
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/// Keeps a stack of recently closed channels
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/// </summary>
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private readonly List < ClosedChannel > closedChannels = new List < ClosedChannel > ( ) ;
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// For efficiency purposes, this constant bounds the number of closed channels we store.
// This number is somewhat arbitrary; future developers are free to modify it.
// Must be a positive number.
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private const int closed_channels_max_size = 50 ;
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/// <summary>
/// The currently opened channel
/// </summary>
public Bindable < Channel > CurrentChannel { get ; } = new Bindable < Channel > ( ) ;
/// <summary>
/// The Channels the player has joined
/// </summary>
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public IBindableList < Channel > JoinedChannels = > joinedChannels ;
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/// <summary>
/// The channels available for the player to join
/// </summary>
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public IBindableList < Channel > AvailableChannels = > availableChannels ;
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private readonly IAPIProvider api ;
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private readonly NotificationsClientConnector connector ;
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[Resolved]
private UserLookupCache users { get ; set ; }
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private readonly IBindable < APIState > apiState = new Bindable < APIState > ( ) ;
private bool channelsInitialised ;
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private ScheduledDelegate scheduledAck ;
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private long? lastSilenceMessageId ;
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private uint? lastSilenceId ;
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public ChannelManager ( IAPIProvider api )
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{
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this . api = api ;
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connector = api . GetNotificationsConnector ( ) ;
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CurrentChannel . ValueChanged + = currentChannelChanged ;
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}
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[BackgroundDependencyLoader]
private void load ( )
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{
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connector . ChannelJoined + = ch = > Schedule ( ( ) = > joinChannel ( ch ) ) ;
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connector . ChannelParted + = ch = > Schedule ( ( ) = > LeaveChannel ( getChannel ( ch ) ) ) ;
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connector . NewMessages + = msgs = > Schedule ( ( ) = > addMessages ( msgs ) ) ;
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connector . PresenceReceived + = ( ) = > Schedule ( ( ) = >
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{
if ( ! channelsInitialised )
{
channelsInitialised = true ;
// we want this to run after the first presence so we can see if the user is in any channels already.
initializeChannels ( ) ;
}
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} ) ;
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connector . Start ( ) ;
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apiState . BindTo ( api . State ) ;
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apiState . BindValueChanged ( _ = > SendAck ( ) , true ) ;
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}
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/// <summary>
/// Opens a channel or switches to the channel if already opened.
/// </summary>
/// <exception cref="ChannelNotFoundException">If the name of the specifed channel was not found this exception will be thrown.</exception>
/// <param name="name"></param>
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public void OpenChannel ( string name )
{
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ArgumentNullException . ThrowIfNull ( name ) ;
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CurrentChannel . Value = AvailableChannels . FirstOrDefault ( c = > c . Name = = name ) ? ? throw new ChannelNotFoundException ( name ) ;
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}
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/// <summary>
/// Opens a new private channel.
/// </summary>
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/// <param name="user">The user the private channel is opened with.</param>
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public void OpenPrivateChannel ( APIUser user )
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{
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ArgumentNullException . ThrowIfNull ( user ) ;
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if ( user . Id = = api . LocalUser . Value . Id )
return ;
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CurrentChannel . Value = JoinedChannels . FirstOrDefault ( c = > c . Type = = ChannelType . PM & & c . Users . Count = = 1 & & c . Users . Any ( u = > u . Id = = user . Id ) )
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? ? JoinChannel ( new Channel ( user ) ) ;
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}
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private void currentChannelChanged ( ValueChangedEvent < Channel > channel )
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{
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bool isSelectorChannel = channel . NewValue is ChannelListing . ChannelListingChannel ;
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if ( ! isSelectorChannel )
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JoinChannel ( channel . NewValue ) ;
Logger . Log ( $"Current channel changed to {channel.NewValue}" ) ;
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}
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/// <summary>
/// Ensure we run post actions in sequence, once at a time.
/// </summary>
private readonly Queue < Action > postQueue = new Queue < Action > ( ) ;
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/// <summary>
/// Posts a message to the currently opened channel.
/// </summary>
/// <param name="text">The message text that is going to be posted</param>
/// <param name="isAction">Is true if the message is an action, e.g.: user is currently eating </param>
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/// <param name="target">An optional target channel. If null, <see cref="CurrentChannel"/> will be used.</param>
public void PostMessage ( string text , bool isAction = false , Channel target = null )
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{
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target ? ? = CurrentChannel . Value ;
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if ( target = = null )
return ;
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void dequeueAndRun ( )
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{
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if ( postQueue . Count > 0 )
postQueue . Dequeue ( ) . Invoke ( ) ;
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}
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postQueue . Enqueue ( ( ) = >
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{
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if ( ! api . IsLoggedIn )
{
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target . AddNewMessages ( new ErrorMessage ( "Please sign in to participate in chat!" ) ) ;
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return ;
}
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var message = new LocalEchoMessage
{
Sender = api . LocalUser . Value ,
Timestamp = DateTimeOffset . Now ,
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ChannelId = target . Id ,
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IsAction = isAction ,
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Content = text ,
Uuid = Guid . NewGuid ( ) . ToString ( )
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} ;
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target . AddLocalEcho ( message ) ;
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// if this is a PM and the first message, we need to do a special request to create the PM channel
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if ( target . Type = = ChannelType . PM & & target . Id = = 0 )
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{
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var createNewPrivateMessageRequest = new CreateNewPrivateMessageRequest ( target . Users . First ( ) , message ) ;
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createNewPrivateMessageRequest . Success + = _ = > dequeueAndRun ( ) ;
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createNewPrivateMessageRequest . Failure + = exception = >
{
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handlePostException ( exception ) ;
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target . ReplaceMessage ( message , null ) ;
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dequeueAndRun ( ) ;
} ;
api . Queue ( createNewPrivateMessageRequest ) ;
return ;
}
var req = new PostMessageRequest ( message ) ;
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req . Success + = m = > dequeueAndRun ( ) ;
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req . Failure + = exception = >
{
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handlePostException ( exception ) ;
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target . ReplaceMessage ( message , null ) ;
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dequeueAndRun ( ) ;
} ;
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api . Queue ( req ) ;
} ) ;
// always run if the queue is empty
if ( postQueue . Count = = 1 )
dequeueAndRun ( ) ;
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}
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private static void handlePostException ( Exception exception )
{
if ( exception is APIException apiException )
Logger . Log ( apiException . Message , level : LogLevel . Important ) ;
else
Logger . Error ( exception , "Posting message failed." ) ;
}
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/// <summary>
/// Posts a command locally. Commands like /help will result in a help message written in the current channel.
/// </summary>
/// <param name="text">the text containing the command identifier and command parameters.</param>
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/// <param name="target">An optional target channel. If null, <see cref="CurrentChannel"/> will be used.</param>
public void PostCommand ( string text , Channel target = null )
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{
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target ? ? = CurrentChannel . Value ;
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if ( target = = null )
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return ;
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string [ ] parameters = text . Split ( ' ' , 2 ) ;
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string command = parameters [ 0 ] ;
string content = parameters . Length = = 2 ? parameters [ 1 ] : string . Empty ;
switch ( command )
{
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case "np" :
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AddInternal ( new NowPlayingCommand ( target ) ) ;
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break ;
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case "me" :
if ( string . IsNullOrWhiteSpace ( content ) )
{
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target . AddNewMessages ( new ErrorMessage ( "Usage: /me [action]" ) ) ;
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break ;
}
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PostMessage ( content , true , target ) ;
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break ;
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case "join" :
if ( string . IsNullOrWhiteSpace ( content ) )
{
target . AddNewMessages ( new ErrorMessage ( "Usage: /join [channel]" ) ) ;
break ;
}
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var channel = availableChannels . FirstOrDefault ( c = > c . Name = = content | | c . Name = = $"#{content}" ) ;
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if ( channel = = null )
{
target . AddNewMessages ( new ErrorMessage ( $"Channel '{content}' not found." ) ) ;
break ;
}
JoinChannel ( channel ) ;
break ;
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case "chat" :
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case "msg" :
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case "query" :
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if ( string . IsNullOrWhiteSpace ( content ) )
{
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target . AddNewMessages ( new ErrorMessage ( $"Usage: /{command} [user]" ) ) ;
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break ;
}
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// Check if the user has joined the requested channel already.
// This uses the channel name for comparison as the PM user's username is unavailable after a restart.
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var privateChannel = JoinedChannels . FirstOrDefault (
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c = > c . Type = = ChannelType . PM & & c . Users . Count = = 1 & & c . Name . Equals ( content , StringComparison . OrdinalIgnoreCase ) ) ;
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if ( privateChannel ! = null )
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{
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CurrentChannel . Value = privateChannel ;
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break ;
}
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var request = new GetUserRequest ( content ) ;
request . Success + = OpenPrivateChannel ;
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request . Failure + = e = > target . AddNewMessages (
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new ErrorMessage ( e . InnerException ? . Message = = @"NotFound" ? $"User '{content}' was not found." : $"Could not fetch user '{content}'." ) ) ;
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api . Queue ( request ) ;
break ;
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case "help" :
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target . AddNewMessages ( new InfoMessage ( "Supported commands: /help, /me [action], /join [channel], /chat [user], /np" ) ) ;
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break ;
default :
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target . AddNewMessages ( new ErrorMessage ( $@"""/{command}"" is not supported! For a list of supported commands see /help" ) ) ;
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break ;
}
}
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private void addMessages ( List < Message > messages )
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{
var channels = JoinedChannels . ToList ( ) ;
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foreach ( var group in messages . GroupBy ( m = > m . ChannelId ) )
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channels . Find ( c = > c . Id = = group . Key ) ? . AddNewMessages ( group . ToArray ( ) ) ;
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lastSilenceMessageId ? ? = messages . LastOrDefault ( ) ? . Id ;
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}
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private void initializeChannels ( )
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{
var req = new ListChannelsRequest ( ) ;
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bool joinDefaults = JoinedChannels . Count = = 0 ;
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req . Success + = channels = >
{
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foreach ( var channel in channels )
{
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var ch = getChannel ( channel , addToAvailable : true ) ;
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// join any channels classified as "defaults"
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if ( joinDefaults & & defaultChannels . Any ( c = > c . Equals ( channel . Name , StringComparison . OrdinalIgnoreCase ) ) )
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joinChannel ( ch ) ;
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}
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} ;
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req . Failure + = error = >
{
Logger . Error ( error , "Fetching channel list failed" ) ;
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initializeChannels ( ) ;
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} ;
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api . Queue ( req ) ;
}
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/// <summary>
/// Fetches inital messages of a channel
///
/// TODO: remove this when the API supports returning initial fetch messages for more than one channel by specifying the last message id per channel instead of one last message id globally.
/// right now it caps out at 50 messages and therefore only returns one channel's worth of content.
/// </summary>
/// <param name="channel">The channel </param>
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private void fetchInitialMessages ( Channel channel )
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{
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if ( channel . Id < = 0 | | channel . MessagesLoaded ) return ;
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var fetchInitialMsgReq = new GetMessagesRequest ( channel ) ;
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fetchInitialMsgReq . Success + = messages = >
{
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addMessages ( messages ) ;
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channel . MessagesLoaded = true ; // this will mark the channel as having received messages even if there were none.
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} ;
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api . Queue ( fetchInitialMsgReq ) ;
}
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/// <summary>
/// Sends an acknowledgement request to the API.
/// This marks the user as online to receive messages from public channels, while also returning a list of silenced users.
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/// It needs to be called at least once every 10 minutes to remain visibly marked as online.
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/// </summary>
public void SendAck ( )
{
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if ( apiState . Value ! = APIState . Online )
return ;
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var req = new ChatAckRequest
{
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SinceMessageId = lastSilenceMessageId ,
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SinceSilenceId = lastSilenceId
} ;
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req . Failure + = _ = > scheduleNextRequest ( ) ;
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req . Success + = ack = >
{
foreach ( var silence in ack . Silences )
{
foreach ( var channel in JoinedChannels )
channel . RemoveMessagesFromUser ( silence . UserId ) ;
lastSilenceId = Math . Max ( lastSilenceId ? ? 0 , silence . Id ) ;
}
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scheduleNextRequest ( ) ;
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} ;
api . Queue ( req ) ;
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void scheduleNextRequest ( )
{
scheduledAck ? . Cancel ( ) ;
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scheduledAck = Scheduler . AddDelayed ( SendAck , 60000 ) ;
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}
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}
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/// <summary>
/// Find an existing channel instance for the provided channel. Lookup is performed basd on ID.
/// The provided channel may be used if an existing instance is not found.
/// </summary>
/// <param name="lookup">A candidate channel to be used for lookup or permanently on lookup failure.</param>
/// <param name="addToAvailable">Whether the channel should be added to <see cref="AvailableChannels"/> if not already.</param>
/// <param name="addToJoined">Whether the channel should be added to <see cref="JoinedChannels"/> if not already.</param>
/// <returns>The found channel.</returns>
private Channel getChannel ( Channel lookup , bool addToAvailable = false , bool addToJoined = false )
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{
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Channel found = null ;
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bool lookupCondition ( Channel ch )
{
if ( ch . Id > 0 & & lookup . Id > 0 )
return ch . Id = = lookup . Id ;
return ch . Name = = lookup . Name ;
}
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var available = AvailableChannels . FirstOrDefault ( lookupCondition ) ;
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if ( available ! = null )
found = available ;
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var joined = JoinedChannels . FirstOrDefault ( lookupCondition ) ;
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if ( found = = null & & joined ! = null )
found = joined ;
if ( found = = null )
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{
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found = lookup ;
// if we're using a channel object from the server, we want to remove ourselves from the users list.
// this is because we check the first user in the channel to display a name/icon on tabs for now.
var foundSelf = found . Users . FirstOrDefault ( u = > u . Id = = api . LocalUser . Value . Id ) ;
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if ( foundSelf ! = null )
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found . Users . Remove ( foundSelf ) ;
}
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else
{
found . Id = lookup . Id ;
found . Name = lookup . Name ;
found . LastMessageId = Math . Max ( found . LastMessageId ? ? 0 , lookup . LastMessageId ? ? 0 ) ;
}
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if ( joined = = null & & addToJoined ) joinedChannels . Add ( found ) ;
if ( available = = null & & addToAvailable ) availableChannels . Add ( found ) ;
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return found ;
}
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/// <summary>
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/// Joins a channel if it has not already been joined. Must be called from the update thread.
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/// </summary>
/// <param name="channel">The channel to join.</param>
/// <returns>The joined channel. Note that this may not match the parameter channel as it is a backed object.</returns>
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public Channel JoinChannel ( Channel channel ) = > joinChannel ( channel , true ) ;
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private Channel joinChannel ( Channel channel , bool fetchInitialMessages = false )
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{
if ( channel = = null ) return null ;
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channel = getChannel ( channel , addToJoined : true ) ;
// ensure we are joined to the channel
if ( ! channel . Joined . Value )
{
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channel . Joined . Value = true ;
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switch ( channel . Type )
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{
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case ChannelType . Multiplayer :
// join is implicit. happens when you join a multiplayer game.
// this will probably change in the future.
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joinChannel ( channel , fetchInitialMessages ) ;
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return channel ;
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case ChannelType . PM :
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Logger . Log ( $"Attempting to join PM channel {channel}" ) ;
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var createRequest = new CreateChannelRequest ( channel ) ;
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createRequest . Failure + = e = >
{
Logger . Log ( $"Failed to join PM channel {channel} ({e.Message})" ) ;
} ;
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createRequest . Success + = resChannel = >
{
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Logger . Log ( $"Joined PM channel {channel} ({resChannel.ChannelID})" ) ;
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if ( resChannel . ChannelID . HasValue )
{
channel . Id = resChannel . ChannelID . Value ;
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addMessages ( resChannel . RecentMessages ) ;
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channel . MessagesLoaded = true ; // this will mark the channel as having received messages even if there were none.
}
} ;
api . Queue ( createRequest ) ;
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break ;
default :
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Logger . Log ( $"Attempting to join public channel {channel}" ) ;
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var req = new JoinChannelRequest ( channel ) ;
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req . Success + = ( ) = >
{
Logger . Log ( $"Joined public channel {channel}" ) ;
joinChannel ( channel , fetchInitialMessages ) ;
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// Required after joining public channels to mark the user as online in them.
// Todo: Temporary workaround for https://github.com/ppy/osu-web/issues/9602
SendAck ( ) ;
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} ;
req . Failure + = e = >
{
Logger . Log ( $"Failed to join public channel {channel} ({e.Message})" ) ;
LeaveChannel ( channel ) ;
} ;
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api . Queue ( req ) ;
return channel ;
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}
}
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else
{
if ( fetchInitialMessages )
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this . fetchInitialMessages ( channel ) ;
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}
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CurrentChannel . Value ? ? = channel ;
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return channel ;
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}
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/// <summary>
/// Leave the specified channel. Can be called from any thread.
/// </summary>
/// <param name="channel">The channel to leave.</param>
public void LeaveChannel ( Channel channel ) = > Schedule ( ( ) = >
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{
if ( channel = = null ) return ;
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if ( channel = = CurrentChannel . Value )
CurrentChannel . Value = null ;
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joinedChannels . Remove ( channel ) ;
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// Prevent the closedChannel list from exceeding the max size
// by removing the oldest element
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if ( closedChannels . Count > = closed_channels_max_size )
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{
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closedChannels . RemoveAt ( 0 ) ;
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}
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// For PM channels, we store the user ID; else, we store the channel ID
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closedChannels . Add ( channel . Type = = ChannelType . PM
? new ClosedChannel ( ChannelType . PM , channel . Users . Single ( ) . Id )
: new ClosedChannel ( channel . Type , channel . Id ) ) ;
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if ( channel . Joined . Value )
{
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api . Queue ( new LeaveChannelRequest ( channel ) ) ;
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channel . Joined . Value = false ;
}
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} ) ;
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/// <summary>
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/// Opens the most recently closed channel that has not already been reopened,
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/// Works similarly to reopening the last closed tab on a web browser.
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/// </summary>
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public void JoinLastClosedChannel ( )
{
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// This loop could be eliminated if the join channel operation ensured that every channel joined
// is removed from the closedChannels list, but it'd require a linear scan of closed channels on every join.
// To keep the overhead of joining channels low, just lazily scan the list of closed channels locally.
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while ( closedChannels . Count > 0 )
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{
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ClosedChannel lastClosedChannel = closedChannels . Last ( ) ;
closedChannels . RemoveAt ( closedChannels . Count - 1 ) ;
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// If the user has already joined the channel, try the next one
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if ( joinedChannels . FirstOrDefault ( lastClosedChannel . Matches ) ! = null )
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continue ;
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Channel lastChannel = AvailableChannels . FirstOrDefault ( lastClosedChannel . Matches ) ;
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if ( lastChannel ! = null )
{
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// Channel exists as an available channel, directly join it
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CurrentChannel . Value = JoinChannel ( lastChannel ) ;
}
else if ( lastClosedChannel . Type = = ChannelType . PM )
{
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// Try to get user in order to open PM chat
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users . GetUserAsync ( ( int ) lastClosedChannel . Id ) . ContinueWith ( task = >
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{
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var user = task . GetResultSafely ( ) ;
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if ( user ! = null )
Schedule ( ( ) = > CurrentChannel . Value = JoinChannel ( new Channel ( user ) ) ) ;
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} ) ;
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}
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return ;
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}
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}
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/// <summary>
/// Marks the <paramref name="channel"/> as read
/// </summary>
/// <param name="channel">The channel that will be marked as read</param>
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public void MarkChannelAsRead ( Channel channel )
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{
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if ( channel . LastMessageId = = channel . LastReadId )
return ;
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var message = channel . Messages . FindLast ( msg = > ! ( msg is LocalMessage ) ) ;
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if ( message = = null )
return ;
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var req = new MarkChannelAsReadRequest ( channel , message ) ;
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req . Success + = ( ) = > channel . LastReadId = message . Id ;
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req . Failure + = e = > Logger . Log ( $"Failed to mark channel {channel} up to '{message}' as read ({e.Message})" , LoggingTarget . Network ) ;
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api . Queue ( req ) ;
}
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protected override void Dispose ( bool isDisposing )
{
base . Dispose ( isDisposing ) ;
connector ? . Dispose ( ) ;
}
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}
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/// <summary>
/// An exception thrown when a channel could not been found.
/// </summary>
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public class ChannelNotFoundException : Exception
{
public ChannelNotFoundException ( string channelName )
: base ( $"A channel with the name {channelName} could not be found." )
{
}
}
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/// <summary>
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/// Stores information about a closed channel
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/// </summary>
public class ClosedChannel
{
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public readonly ChannelType Type ;
public readonly long Id ;
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public ClosedChannel ( ChannelType type , long id )
{
Type = type ;
Id = id ;
}
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public bool Matches ( Channel channel )
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{
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if ( channel . Type ! = Type ) return false ;
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return Type = = ChannelType . PM
? channel . Users . Single ( ) . Id = = Id
: channel . Id = = Id ;
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}
}
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}