mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 09:23:06 +08:00
Merge remote-tracking branch 'upstream/master' into Private_Messages
This commit is contained in:
commit
4b1282235a
14
.github/ISSUE_TEMPLATE/bug-issues.md
vendored
Normal file
14
.github/ISSUE_TEMPLATE/bug-issues.md
vendored
Normal file
@ -0,0 +1,14 @@
|
||||
---
|
||||
name: Bug Report
|
||||
about: For issues regarding encountered game bugs
|
||||
---
|
||||
|
||||
<!-- After you fill in all information, delete all comments in the issue -->
|
||||
|
||||
**Describe your problem:** <!-- Provide any information you believe could be useful -->
|
||||
|
||||
**Screenshots or videos showing encountered issue:**
|
||||
|
||||
**osu!lazer version:** <!-- Provide the version of your osu!lazer, you can find it at the bottom of the screen -->
|
||||
|
||||
**Logs:** <!-- Attach your osu!lazer logs, you can find them under %appdata%\osu\logs in Windows, or under ~/.local/share/osu/ in Linux and macOS -->
|
16
.github/ISSUE_TEMPLATE/crash-issues.md
vendored
Normal file
16
.github/ISSUE_TEMPLATE/crash-issues.md
vendored
Normal file
@ -0,0 +1,16 @@
|
||||
---
|
||||
name: Crash Report
|
||||
about: For issues regarding game crashes or permanent freezes
|
||||
---
|
||||
|
||||
<!-- After you fill in all information, delete all comments in the issue -->
|
||||
|
||||
**Describe your problem:** <!-- Provide any information you believe could be useful -->
|
||||
|
||||
**Screenshots or videos showing encountered issue:**
|
||||
|
||||
**osu!lazer version:** <!-- Provide the version of your osu!lazer, you can find it at the bottom of the screen -->
|
||||
|
||||
**Logs:** <!-- Attach your osu!lazer logs, you can find them under %appdata%\osu\logs in Windows, or under ~/.local/share/osu/ in Linux and macOS -->
|
||||
|
||||
**Computer Specifications:** <!-- Attach your computer specifications, you can find them by using System Information in Windows, System Monitor in Linux, or About This Mac in macOS -->
|
10
.github/ISSUE_TEMPLATE/feature-request-issues.md
vendored
Normal file
10
.github/ISSUE_TEMPLATE/feature-request-issues.md
vendored
Normal file
@ -0,0 +1,10 @@
|
||||
---
|
||||
name: Feature Request
|
||||
about: Let us know what you would like to see in the game!
|
||||
---
|
||||
|
||||
<!-- After you fill in all information, delete all comments in the issue -->
|
||||
|
||||
**Describe the feature:** <!-- Describe the feature you would like to see in the game -->
|
||||
|
||||
**Proposal designs of the feature:** <!-- Attach screenshots of how the feature should look like according to you -->
|
10
.github/ISSUE_TEMPLATE/missing-for-live-issues.md
vendored
Normal file
10
.github/ISSUE_TEMPLATE/missing-for-live-issues.md
vendored
Normal file
@ -0,0 +1,10 @@
|
||||
---
|
||||
name: Missing for Live
|
||||
about: Let us know the features you need which are available in osu-stable but not lazer
|
||||
---
|
||||
|
||||
<!-- After you fill in all information, delete all comments in the issue -->
|
||||
|
||||
**Describe the feature:** <!-- Describe the missing game feature -->
|
||||
|
||||
**Designs:** <!-- Attach screenshots of how the feature is supposed to look like. For illustrative purpose only; final designs are usually re-imagined from scratch. -->
|
13
.gitignore
vendored
13
.gitignore
vendored
@ -10,6 +10,10 @@
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
### Cake ###
|
||||
tools/*
|
||||
!tools/cakebuild.csproj
|
||||
|
||||
# Build results
|
||||
bin/[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
@ -98,6 +102,7 @@ $tf/
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
inspectcode
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
@ -247,7 +252,11 @@ paket-files/
|
||||
.fake/
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
.idea/.idea.osu/.idea/*.xml
|
||||
.idea/.idea.osu/.idea/codeStyles/*.xml
|
||||
.idea/.idea.osu/.idea/dataSources/*.xml
|
||||
.idea/.idea.osu/.idea/dictionaries/*.xml
|
||||
.idea/.idea.osu/*.iml
|
||||
*.sln.iml
|
||||
|
||||
# CodeRush
|
||||
@ -257,3 +266,5 @@ paket-files/
|
||||
__pycache__/
|
||||
*.pyc
|
||||
Staging/
|
||||
|
||||
inspectcodereport.xml
|
||||
|
@ -25,6 +25,7 @@ Build and run
|
||||
|
||||
- Using Visual Studio 2017, Rider or Visual Studio Code (configurations are included)
|
||||
- From command line using `dotnet run --project osu.Desktop`. When building for non-development purposes, add `-c Release` to gain higher performance.
|
||||
- To run with code analysis, instead use `powershell ./build.ps1` or `build.sh`. This is currently only supported under windows due to [resharper cli shortcomings](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternative, you can install resharper or use rider to get inline support in your IDE of choice.
|
||||
|
||||
Note: If you run from command line under linux, you will need to prefix the output folder to your `LD_LIBRARY_PATH`. See `.vscode/launch.json` for an example
|
||||
|
||||
|
20
appveyor.yml
20
appveyor.yml
@ -1,22 +1,8 @@
|
||||
clone_depth: 1
|
||||
version: '{branch}-{build}'
|
||||
image: Visual Studio 2017
|
||||
configuration: Debug
|
||||
cache:
|
||||
- C:\ProgramData\chocolatey\bin -> appveyor.yml
|
||||
- C:\ProgramData\chocolatey\lib -> appveyor.yml
|
||||
test: off
|
||||
install:
|
||||
- cmd: git submodule update --init --recursive --depth=5
|
||||
- cmd: choco install resharper-clt -y
|
||||
- cmd: choco install nvika -y
|
||||
- cmd: dotnet tool install CodeFileSanity --version 0.0.16 --global
|
||||
before_build:
|
||||
- cmd: CodeFileSanity
|
||||
- cmd: nuget restore -verbosity quiet
|
||||
build:
|
||||
project: osu.sln
|
||||
parallel: true
|
||||
verbosity: minimal
|
||||
after_build:
|
||||
- cmd: inspectcode --o="inspectcodereport.xml" --projects:osu.Game* --caches-home="inspectcode" osu.sln > NUL
|
||||
- cmd: NVika parsereport "inspectcodereport.xml" --treatwarningsaserrors
|
||||
build_script:
|
||||
- cmd: PowerShell -Version 2.0 .\build.ps1
|
||||
|
@ -1,30 +0,0 @@
|
||||
clone_depth: 1
|
||||
version: '{build}'
|
||||
skip_non_tags: true
|
||||
image: Visual Studio 2017
|
||||
install:
|
||||
- git clone https://github.com/ppy/osu-deploy
|
||||
before_build:
|
||||
- ps: if($env:appveyor_repo_tag -eq 'True') { Update-AppveyorBuild -Version $env:appveyor_repo_tag_name }
|
||||
- cmd: git submodule update --init --recursive --depth=5
|
||||
- cmd: nuget restore -verbosity quiet
|
||||
build_script:
|
||||
- ps: iex ((New-Object Net.WebClient).DownloadString('https://raw.githubusercontent.com/appveyor/secure-file/master/install.ps1'))
|
||||
- appveyor DownloadFile https://puu.sh/A6g5K/4d08705438.enc # signing certificate
|
||||
- cmd: appveyor-tools\secure-file -decrypt 4d08705438.enc -secret %decode_secret% -out %HOMEPATH%\deanherbert.pfx
|
||||
- appveyor DownloadFile https://puu.sh/A6g75/fdc6f19b04.enc # deploy configuration
|
||||
- cd osu-deploy
|
||||
- nuget restore -verbosity quiet
|
||||
- msbuild osu.Desktop.Deploy.csproj
|
||||
- cmd: ..\appveyor-tools\secure-file -decrypt ..\fdc6f19b04.enc -secret %decode_secret% -out bin\Debug\netcoreapp2.1\osu.Desktop.Deploy.dll.config
|
||||
- dotnet bin/Debug/netcoreapp2.1/osu.Desktop.Deploy.dll %code_signing_password% %APPVEYOR_REPO_TAG_NAME%
|
||||
environment:
|
||||
decode_secret:
|
||||
secure: i67IC2xj6DjjxmA6Oj2jing3+MwzLkq6CbGsjfZ7rdY=
|
||||
code_signing_password:
|
||||
secure: 34tLNqvjmmZEi97MLKfrnQ==
|
||||
artifacts:
|
||||
- path: 'osu-deploy/releases/*'
|
||||
deploy:
|
||||
- provider: Environment
|
||||
name: github
|
72
build.cake
Normal file
72
build.cake
Normal file
@ -0,0 +1,72 @@
|
||||
#addin "nuget:?package=CodeFileSanity&version=0.0.21"
|
||||
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2018.2.2"
|
||||
#tool "nuget:?package=NVika.MSBuild&version=1.0.1"
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// ARGUMENTS
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
var target = Argument("target", "Build");
|
||||
var configuration = Argument("configuration", "Release");
|
||||
|
||||
var osuSolution = new FilePath("./osu.sln");
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// TASKS
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Task("Restore")
|
||||
.Does(() => {
|
||||
DotNetCoreRestore(osuSolution.FullPath);
|
||||
});
|
||||
|
||||
Task("Compile")
|
||||
.IsDependentOn("Restore")
|
||||
.Does(() => {
|
||||
DotNetCoreBuild(osuSolution.FullPath, new DotNetCoreBuildSettings {
|
||||
Configuration = configuration,
|
||||
NoRestore = true,
|
||||
});
|
||||
});
|
||||
|
||||
Task("Test")
|
||||
.IsDependentOn("Compile")
|
||||
.Does(() => {
|
||||
var testAssemblies = GetFiles("**/*.Tests/bin/**/*.Tests.dll");
|
||||
|
||||
DotNetCoreVSTest(testAssemblies, new DotNetCoreVSTestSettings {
|
||||
Logger = AppVeyor.IsRunningOnAppVeyor ? "Appveyor" : $"trx",
|
||||
Parallel = true,
|
||||
ToolTimeout = TimeSpan.FromMinutes(10),
|
||||
});
|
||||
});
|
||||
|
||||
// windows only because both inspectcore and nvika depend on net45
|
||||
Task("InspectCode")
|
||||
.WithCriteria(IsRunningOnWindows())
|
||||
.IsDependentOn("Compile")
|
||||
.Does(() => {
|
||||
var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();
|
||||
|
||||
InspectCode(osuSolution, new InspectCodeSettings {
|
||||
CachesHome = "inspectcode",
|
||||
OutputFile = "inspectcodereport.xml",
|
||||
});
|
||||
|
||||
StartProcess(nVikaToolPath, @"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors");
|
||||
});
|
||||
|
||||
Task("CodeFileSanity")
|
||||
.Does(() => {
|
||||
ValidateCodeSanity(new ValidateCodeSanitySettings {
|
||||
RootDirectory = ".",
|
||||
IsAppveyorBuild = AppVeyor.IsRunningOnAppVeyor
|
||||
});
|
||||
});
|
||||
|
||||
Task("Build")
|
||||
.IsDependentOn("CodeFileSanity")
|
||||
.IsDependentOn("InspectCode")
|
||||
.IsDependentOn("Test");
|
||||
|
||||
RunTarget(target);
|
79
build.ps1
Normal file
79
build.ps1
Normal file
@ -0,0 +1,79 @@
|
||||
##########################################################################
|
||||
# This is a customized Cake bootstrapper script for PowerShell.
|
||||
##########################################################################
|
||||
|
||||
<#
|
||||
|
||||
.SYNOPSIS
|
||||
This is a Powershell script to bootstrap a Cake build.
|
||||
|
||||
.DESCRIPTION
|
||||
This Powershell script restores NuGet tools (including Cake)
|
||||
and execute your Cake build script with the parameters you provide.
|
||||
|
||||
.PARAMETER Script
|
||||
The build script to execute.
|
||||
.PARAMETER Target
|
||||
The build script target to run.
|
||||
.PARAMETER Configuration
|
||||
The build configuration to use.
|
||||
.PARAMETER Verbosity
|
||||
Specifies the amount of information to be displayed.
|
||||
.PARAMETER ShowDescription
|
||||
Shows description about tasks.
|
||||
.PARAMETER DryRun
|
||||
Performs a dry run.
|
||||
.PARAMETER ScriptArgs
|
||||
Remaining arguments are added here.
|
||||
|
||||
.LINK
|
||||
https://cakebuild.net
|
||||
|
||||
#>
|
||||
|
||||
[CmdletBinding()]
|
||||
Param(
|
||||
[string]$Script = "build.cake",
|
||||
[string]$Target,
|
||||
[string]$Configuration,
|
||||
[ValidateSet("Quiet", "Minimal", "Normal", "Verbose", "Diagnostic")]
|
||||
[string]$Verbosity,
|
||||
[switch]$ShowDescription,
|
||||
[Alias("WhatIf", "Noop")]
|
||||
[switch]$DryRun,
|
||||
[Parameter(Position=0,Mandatory=$false,ValueFromRemainingArguments=$true)]
|
||||
[string[]]$ScriptArgs
|
||||
)
|
||||
|
||||
Write-Host "Preparing to run build script..."
|
||||
|
||||
# Determine the script root for resolving other paths.
|
||||
if(!$PSScriptRoot){
|
||||
$PSScriptRoot = Split-Path $MyInvocation.MyCommand.Path -Parent
|
||||
}
|
||||
|
||||
# Resolve the paths for resources used for debugging.
|
||||
$TOOLS_DIR = Join-Path $PSScriptRoot "tools"
|
||||
$CAKE_CSPROJ = Join-Path $TOOLS_DIR "cakebuild.csproj"
|
||||
|
||||
# Install the required tools locally.
|
||||
Write-Host "Restoring cake tools..."
|
||||
Invoke-Expression "dotnet restore `"$CAKE_CSPROJ`" --packages `"$TOOLS_DIR`"" | Out-Null
|
||||
|
||||
# Find the Cake executable
|
||||
$CAKE_EXECUTABLE = (Get-ChildItem -Path ./tools/cake.coreclr/ -Filter Cake.dll -Recurse).FullName
|
||||
|
||||
# Build Cake arguments
|
||||
$cakeArguments = @("$Script");
|
||||
if ($Target) { $cakeArguments += "-target=$Target" }
|
||||
if ($Configuration) { $cakeArguments += "-configuration=$Configuration" }
|
||||
if ($Verbosity) { $cakeArguments += "-verbosity=$Verbosity" }
|
||||
if ($ShowDescription) { $cakeArguments += "-showdescription" }
|
||||
if ($DryRun) { $cakeArguments += "-dryrun" }
|
||||
if ($Experimental) { $cakeArguments += "-experimental" }
|
||||
$cakeArguments += $ScriptArgs
|
||||
|
||||
# Start Cake
|
||||
Write-Host "Running build script..."
|
||||
Invoke-Expression "dotnet `"$CAKE_EXECUTABLE`" $cakeArguments"
|
||||
exit $LASTEXITCODE
|
37
build.sh
Executable file
37
build.sh
Executable file
@ -0,0 +1,37 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
##########################################################################
|
||||
# This is a customized Cake bootstrapper script for Shell.
|
||||
##########################################################################
|
||||
|
||||
echo "Preparing to run build script..."
|
||||
|
||||
SCRIPT_DIR=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )
|
||||
TOOLS_DIR=$SCRIPT_DIR/tools
|
||||
CAKE_BINARY_PATH=$TOOLS_DIR/"cake.coreclr"
|
||||
|
||||
SCRIPT="build.cake"
|
||||
CAKE_CSPROJ=$TOOLS_DIR/"cakebuild.csproj"
|
||||
|
||||
# Parse arguments.
|
||||
CAKE_ARGUMENTS=()
|
||||
for i in "$@"; do
|
||||
case $1 in
|
||||
-s|--script) SCRIPT="$2"; shift ;;
|
||||
--) shift; CAKE_ARGUMENTS+=("$@"); break ;;
|
||||
*) CAKE_ARGUMENTS+=("$1") ;;
|
||||
esac
|
||||
shift
|
||||
done
|
||||
|
||||
# Install the required tools locally.
|
||||
echo "Restoring cake tools..."
|
||||
dotnet restore $CAKE_CSPROJ --packages $TOOLS_DIR > /dev/null 2>&1
|
||||
|
||||
# Search for the CakeBuild binary.
|
||||
CAKE_BINARY=$(find $CAKE_BINARY_PATH -name "Cake.dll")
|
||||
|
||||
# Start Cake
|
||||
echo "Running build script..."
|
||||
|
||||
dotnet "$CAKE_BINARY" $SCRIPT "${CAKE_ARGUMENTS[@]}"
|
5
cake.config
Normal file
5
cake.config
Normal file
@ -0,0 +1,5 @@
|
||||
|
||||
[Nuget]
|
||||
Source=https://api.nuget.org/v3/index.json
|
||||
UseInProcessClient=true
|
||||
LoadDependencies=true
|
@ -1 +1 @@
|
||||
Subproject commit c3848d8b1c84966abe851d915bcca878415614b4
|
||||
Subproject commit 9ee64e369fe6fdafc6aed40f5a35b5f01eb82c53
|
@ -27,9 +27,6 @@ namespace osu.Desktop.Overlays
|
||||
private NotificationOverlay notificationOverlay;
|
||||
private GameHost host;
|
||||
|
||||
public override bool HandleKeyboardInput => false;
|
||||
public override bool HandleMouseInput => false;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config, GameHost host)
|
||||
{
|
||||
|
@ -27,9 +27,9 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
|
||||
<PackageReference Include="ppy.squirrel.windows" Version="1.8.0.5" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.2" />
|
||||
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.2" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
<EmbeddedResource Include="lazer.ico" />
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
@ -38,12 +37,12 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
beatmap.HitObjects.Add(new JuiceStream
|
||||
{
|
||||
X = 0.5f - width / 2,
|
||||
ControlPoints = new List<Vector2>
|
||||
ControlPoints = new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(width * CatchPlayfield.BASE_WIDTH, 0)
|
||||
},
|
||||
CurveType = CurveType.Linear,
|
||||
PathType = PathType.Linear,
|
||||
Distance = width * CatchPlayfield.BASE_WIDTH,
|
||||
StartTime = i * 2000,
|
||||
NewCombo = i % 8 == 0
|
||||
|
@ -2,9 +2,10 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
|
||||
<PackageReference Include="NUnit" Version="3.10.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.11.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -35,9 +35,9 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
ControlPoints = curveData.ControlPoints,
|
||||
CurveType = curveData.CurveType,
|
||||
PathType = curveData.PathType,
|
||||
Distance = curveData.Distance,
|
||||
RepeatSamples = curveData.RepeatSamples,
|
||||
NodeSamples = curveData.NodeSamples,
|
||||
RepeatCount = curveData.RepeatCount,
|
||||
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
public int IndexInBeatmap { get; set; }
|
||||
|
||||
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4);
|
||||
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(ComboIndex % 4);
|
||||
|
||||
public virtual bool NewCombo { get; set; }
|
||||
|
||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
if (TickDistance == 0)
|
||||
return;
|
||||
|
||||
var length = Curve.Distance;
|
||||
var length = Path.Distance;
|
||||
var tickDistance = Math.Min(TickDistance, length);
|
||||
var spanDuration = length / Velocity;
|
||||
|
||||
@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
AddNested(new TinyDroplet
|
||||
{
|
||||
StartTime = t,
|
||||
X = X + Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
|
||||
X = X + Path.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
AddNested(new Droplet
|
||||
{
|
||||
StartTime = time,
|
||||
X = X + Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
|
||||
X = X + Path.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
@ -127,12 +127,12 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
Samples = Samples,
|
||||
StartTime = spanStartTime + spanDuration,
|
||||
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
|
||||
X = X + Path.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
|
||||
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
|
||||
|
||||
public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;
|
||||
|
||||
@ -140,24 +140,24 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
public double Distance
|
||||
{
|
||||
get { return Curve.Distance; }
|
||||
set { Curve.Distance = value; }
|
||||
get { return Path.Distance; }
|
||||
set { Path.Distance = value; }
|
||||
}
|
||||
|
||||
public SliderCurve Curve { get; } = new SliderCurve();
|
||||
public SliderPath Path { get; } = new SliderPath();
|
||||
|
||||
public List<Vector2> ControlPoints
|
||||
public Vector2[] ControlPoints
|
||||
{
|
||||
get { return Curve.ControlPoints; }
|
||||
set { Curve.ControlPoints = value; }
|
||||
get { return Path.ControlPoints; }
|
||||
set { Path.ControlPoints = value; }
|
||||
}
|
||||
|
||||
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
|
||||
public List<List<SampleInfo>> NodeSamples { get; set; } = new List<List<SampleInfo>>();
|
||||
|
||||
public CurveType CurveType
|
||||
public PathType PathType
|
||||
{
|
||||
get { return Curve.CurveType; }
|
||||
set { Curve.CurveType = value; }
|
||||
get { return Path.PathType; }
|
||||
set { Path.PathType = value; }
|
||||
}
|
||||
|
||||
public double? LegacyLastTickOffset { get; set; }
|
||||
|
@ -5,11 +5,13 @@ using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
@ -17,13 +19,13 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public const float BASE_WIDTH = 512;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
|
||||
private readonly CatcherArea catcherArea;
|
||||
|
||||
protected override bool UserScrollSpeedAdjustment => false;
|
||||
|
||||
protected override SpeedChangeVisualisationMethod VisualisationMethod => SpeedChangeVisualisationMethod.Constant;
|
||||
|
||||
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
|
||||
: base(BASE_WIDTH)
|
||||
{
|
||||
Direction.Value = ScrollingDirection.Down;
|
||||
|
||||
@ -32,27 +34,29 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
base.Content.Anchor = Anchor.BottomLeft;
|
||||
base.Content.Origin = Anchor.BottomLeft;
|
||||
Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate
|
||||
|
||||
base.Content.AddRange(new Drawable[]
|
||||
InternalChild = new PlayfieldAdjustmentContainer
|
||||
{
|
||||
explodingFruitContainer = new Container
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
catcherArea = new CatcherArea(difficulty)
|
||||
{
|
||||
GetVisualRepresentation = getVisualRepresentation,
|
||||
ExplodingFruitTarget = explodingFruitContainer,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
},
|
||||
content = new Container<Drawable>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
});
|
||||
explodingFruitContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
catcherArea = new CatcherArea(difficulty)
|
||||
{
|
||||
GetVisualRepresentation = getVisualRepresentation,
|
||||
ExplodingFruitTarget = explodingFruitContainer,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
},
|
||||
HitObjectContainer
|
||||
}
|
||||
};
|
||||
|
||||
VisibleTimeRange.Value = BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
|
||||
}
|
||||
|
||||
public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);
|
||||
|
@ -13,7 +13,6 @@ using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
@ -32,9 +31,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
protected override Vector2 PlayfieldArea => new Vector2(0.86f); // matches stable's vertical offset for catcher plate
|
||||
|
||||
protected override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
|
||||
public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatcherArea : Container
|
||||
{
|
||||
public const float CATCHER_SIZE = 84;
|
||||
public const float CATCHER_SIZE = 100;
|
||||
|
||||
protected readonly Catcher MovableCatcher;
|
||||
|
||||
|
42
osu.Game.Rulesets.Catch/UI/PlayfieldAdjustmentContainer.cs
Normal file
42
osu.Game.Rulesets.Catch/UI/PlayfieldAdjustmentContainer.cs
Normal file
@ -0,0 +1,42 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class PlayfieldAdjustmentContainer : Container
|
||||
{
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
public PlayfieldAdjustmentContainer()
|
||||
{
|
||||
InternalChild = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
FillAspectRatio = 4f / 3,
|
||||
Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A <see cref="Container"/> which scales its content relative to a target width.
|
||||
/// </summary>
|
||||
private class ScalingContainer : Container
|
||||
{
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.BASE_WIDTH);
|
||||
Size = Vector2.Divide(Vector2.One, Scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -2,9 +2,10 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
|
||||
<PackageReference Include="NUnit" Version="3.10.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.11.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
TargetColumns = (int)Math.Max(1, roundedCircleSize);
|
||||
else
|
||||
{
|
||||
float percentSliderOrSpinner = (float)beatmap.HitObjects.Count(h => h is IHasEndTime) / beatmap.HitObjects.Count();
|
||||
float percentSliderOrSpinner = (float)beatmap.HitObjects.Count(h => h is IHasEndTime) / beatmap.HitObjects.Count;
|
||||
if (percentSliderOrSpinner < 0.2)
|
||||
TargetColumns = 7;
|
||||
else if (percentSliderOrSpinner < 0.3 || roundedCircleSize >= 5)
|
||||
@ -247,7 +247,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount();
|
||||
|
||||
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
|
||||
return curveData.RepeatSamples[index];
|
||||
return curveData.NodeSamples[index];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -470,7 +470,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
double segmentTime = (EndTime - HitObject.StartTime) / spanCount;
|
||||
|
||||
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
|
||||
return curveData.RepeatSamples[index];
|
||||
return curveData.NodeSamples[index];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
drainTime = 10000;
|
||||
|
||||
BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty;
|
||||
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count() / drainTime * 9f) / 38f * 5f / 1.15;
|
||||
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
|
||||
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
|
||||
|
||||
return conversionDifficulty.Value;
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
{
|
||||
base.InitialiseDefaults();
|
||||
|
||||
Set(ManiaSetting.ScrollTime, 1500.0, 50.0, 10000.0, 50.0);
|
||||
Set(ManiaSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
|
||||
Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Down);
|
||||
}
|
||||
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
@ -13,9 +12,9 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public class HoldNoteMask : HitObjectMask
|
||||
public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint
|
||||
{
|
||||
public new DrawableHoldNote HitObject => (DrawableHoldNote)base.HitObject;
|
||||
|
||||
@ -23,13 +22,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
|
||||
|
||||
private readonly BodyPiece body;
|
||||
|
||||
public HoldNoteMask(DrawableHoldNote hold)
|
||||
public HoldNoteSelectionBlueprint(DrawableHoldNote hold)
|
||||
: base(hold)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new HoldNoteNoteMask(hold.Head),
|
||||
new HoldNoteNoteMask(hold.Tail),
|
||||
new HoldNoteNoteSelectionBlueprint(hold.Head),
|
||||
new HoldNoteNoteSelectionBlueprint(hold.Tail),
|
||||
body = new BodyPiece
|
||||
{
|
||||
AccentColour = Color4.Transparent
|
||||
@ -59,9 +58,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
|
||||
Y -= HitObject.Tail.DrawHeight;
|
||||
}
|
||||
|
||||
private class HoldNoteNoteMask : NoteMask
|
||||
private class HoldNoteNoteSelectionBlueprint : NoteSelectionBlueprint
|
||||
{
|
||||
public HoldNoteNoteMask(DrawableNote note)
|
||||
public HoldNoteNoteSelectionBlueprint(DrawableNote note)
|
||||
: base(note)
|
||||
{
|
||||
Select();
|
||||
@ -78,7 +77,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
|
||||
}
|
||||
|
||||
// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
|
||||
public override bool HandleMouseInput => false;
|
||||
public override bool HandlePositionalInput => false;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public class ManiaSelectionBlueprint : SelectionBlueprint
|
||||
{
|
||||
public ManiaSelectionBlueprint(DrawableHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
public override void AdjustPosition(DragEvent dragEvent)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -3,15 +3,14 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public class NoteMask : HitObjectMask
|
||||
public class NoteSelectionBlueprint : ManiaSelectionBlueprint
|
||||
{
|
||||
public NoteMask(DrawableNote note)
|
||||
public NoteSelectionBlueprint(DrawableNote note)
|
||||
: base(note)
|
||||
{
|
||||
Scale = note.Scale;
|
@ -20,8 +20,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = Vector2.One
|
||||
};
|
||||
|
||||
protected override Vector2 PlayfieldArea => Vector2.One;
|
||||
}
|
||||
}
|
||||
|
@ -1,22 +1,23 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class ManiaHitObjectComposer : HitObjectComposer
|
||||
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
|
||||
{
|
||||
protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
|
||||
|
||||
@ -32,25 +33,22 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new ManiaEditRulesetContainer(ruleset, beatmap);
|
||||
protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
=> new ManiaEditRulesetContainer(ruleset, beatmap);
|
||||
|
||||
protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[]
|
||||
{
|
||||
new HitObjectCompositionTool<Note>("Note"),
|
||||
new HitObjectCompositionTool<HoldNote>("Hold"),
|
||||
};
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => Array.Empty<HitObjectCompositionTool>();
|
||||
|
||||
public override HitObjectMask CreateMaskFor(DrawableHitObject hitObject)
|
||||
public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case DrawableNote note:
|
||||
return new NoteMask(note);
|
||||
return new NoteSelectionBlueprint(note);
|
||||
case DrawableHoldNote holdNote:
|
||||
return new HoldNoteMask(holdNote);
|
||||
return new HoldNoteSelectionBlueprint(holdNote);
|
||||
}
|
||||
|
||||
return base.CreateMaskFor(hitObject);
|
||||
return base.CreateBlueprintFor(hitObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,13 +5,11 @@ using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter, IApplicableToRulesetContainer<ManiaHitObject>
|
||||
public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter, IApplicableToBeatmap<ManiaHitObject>
|
||||
{
|
||||
public override string Name => "Dual Stages";
|
||||
public override string ShortenedName => "DS";
|
||||
@ -34,22 +32,21 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
mbc.TargetColumns *= 2;
|
||||
}
|
||||
|
||||
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
|
||||
public void ApplyToBeatmap(Beatmap<ManiaHitObject> beatmap)
|
||||
{
|
||||
var mrc = (ManiaRulesetContainer)rulesetContainer;
|
||||
|
||||
// Although this can work, for now let's not allow keymods for mania-specific beatmaps
|
||||
if (isForCurrentRuleset)
|
||||
return;
|
||||
|
||||
var maniaBeatmap = (ManiaBeatmap)beatmap;
|
||||
|
||||
var newDefinitions = new List<StageDefinition>();
|
||||
foreach (var existing in mrc.Beatmap.Stages)
|
||||
foreach (var existing in maniaBeatmap.Stages)
|
||||
{
|
||||
newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
|
||||
newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
|
||||
}
|
||||
|
||||
mrc.Beatmap.Stages = newDefinitions;
|
||||
maniaBeatmap.Stages = newDefinitions;
|
||||
}
|
||||
|
||||
public PlayfieldType PlayfieldType => PlayfieldType.Dual;
|
||||
|
@ -30,8 +30,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
internal readonly Container TopLevelContainer;
|
||||
private readonly Container explosionContainer;
|
||||
|
||||
protected override Container<Drawable> Content => hitObjectArea;
|
||||
|
||||
public Column()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
@ -54,7 +52,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hitObjectArea = new ColumnHitObjectArea { RelativeSizeAxes = Axes.Both },
|
||||
hitObjectArea = new ColumnHitObjectArea(HitObjectContainer)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
explosionContainer = new Container
|
||||
{
|
||||
Name = "Hit explosions",
|
||||
|
@ -8,28 +8,24 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class ColumnHitObjectArea : Container, IHasAccentColour
|
||||
public class ColumnHitObjectArea : CompositeDrawable, IHasAccentColour
|
||||
{
|
||||
private const float hit_target_height = 10;
|
||||
private const float hit_target_bar_height = 2;
|
||||
|
||||
private Container<Drawable> content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container hitTargetLine;
|
||||
private readonly Container hitTargetLine;
|
||||
private readonly Drawable hitTargetBar;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
|
||||
{
|
||||
Drawable hitTargetBar;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
hitTargetBar = new Box
|
||||
@ -45,13 +41,13 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
Masking = true,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
Name = "Hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
hitObjectContainer
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(direction =>
|
||||
{
|
||||
|
@ -30,10 +30,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
if (Result.IsHit)
|
||||
{
|
||||
this.ScaleTo(0.8f);
|
||||
this.ScaleTo(1, 250, Easing.OutElastic);
|
||||
JudgementBody.ScaleTo(0.8f);
|
||||
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
|
||||
|
||||
this.Delay(50).FadeOut(200).ScaleTo(0.75f, 250);
|
||||
JudgementBody.Delay(50).ScaleTo(0.75f, 250);
|
||||
this.Delay(50).FadeOut(200);
|
||||
}
|
||||
|
||||
Expire();
|
||||
|
@ -10,6 +10,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@ -25,6 +26,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
if (stageDefinitions.Count <= 0)
|
||||
throw new ArgumentException("Can't have zero or fewer stages.");
|
||||
|
||||
Size = new Vector2(1, 0.8f);
|
||||
|
||||
GridContainer playfieldGrid;
|
||||
AddInternal(playfieldGrid = new GridContainer
|
||||
{
|
||||
|
@ -24,7 +24,6 @@ using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@ -97,7 +96,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
|
||||
|
||||
protected override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
|
||||
public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
@ -110,8 +109,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
|
||||
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
|
||||
|
||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaScrollingPlayfield : ScrollingPlayfield
|
||||
public abstract class ManiaScrollingPlayfield : ScrollingPlayfield
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
|
@ -30,8 +30,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public IReadOnlyList<Column> Columns => columnFlow.Children;
|
||||
private readonly FillFlowContainer<Column> columnFlow;
|
||||
|
||||
protected override Container<Drawable> Content => barLineContainer;
|
||||
private readonly Container<Drawable> barLineContainer;
|
||||
private readonly Container barLineContainer;
|
||||
|
||||
public Container<DrawableManiaJudgement> Judgements => judgements;
|
||||
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
|
||||
@ -105,6 +104,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Child = HitObjectContainer
|
||||
}
|
||||
},
|
||||
judgements = new JudgementContainer<DrawableManiaJudgement>
|
||||
|
@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseHitCirclePlacementBlueprint : PlacementBlueprintTestCase
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHitCircle((HitCircle)hitObject);
|
||||
protected override PlacementBlueprint CreateBlueprint() => new HitCirclePlacementBlueprint();
|
||||
}
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseHitCircleSelectionBlueprint : SelectionBlueprintTestCase
|
||||
{
|
||||
private readonly DrawableHitCircle drawableObject;
|
||||
|
||||
public TestCaseHitCircleSelectionBlueprint()
|
||||
{
|
||||
var hitCircle = new HitCircle { Position = new Vector2(256, 192) };
|
||||
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
|
||||
|
||||
Add(drawableObject = new DrawableHitCircle(hitCircle));
|
||||
}
|
||||
|
||||
protected override SelectionBlueprint CreateBlueprint() => new HitCircleSelectionBlueprint(drawableObject);
|
||||
}
|
||||
}
|
@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(239, 176),
|
||||
ControlPoints = new List<Vector2>
|
||||
ControlPoints = new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(154, 28),
|
||||
@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
},
|
||||
Distance = 700,
|
||||
RepeatCount = repeats,
|
||||
RepeatSamples = createEmptySamples(repeats),
|
||||
NodeSamples = createEmptySamples(repeats),
|
||||
StackHeight = 10
|
||||
};
|
||||
|
||||
@ -141,14 +141,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-(distance / 2), 0),
|
||||
ControlPoints = new List<Vector2>
|
||||
ControlPoints = new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(distance, 0),
|
||||
},
|
||||
Distance = distance,
|
||||
RepeatCount = repeats,
|
||||
RepeatSamples = createEmptySamples(repeats),
|
||||
NodeSamples = createEmptySamples(repeats),
|
||||
StackHeight = stackHeight
|
||||
};
|
||||
|
||||
@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-200, 0),
|
||||
ControlPoints = new List<Vector2>
|
||||
ControlPoints = new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(200, 200),
|
||||
@ -169,7 +169,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
},
|
||||
Distance = 600,
|
||||
RepeatCount = repeats,
|
||||
RepeatSamples = createEmptySamples(repeats)
|
||||
NodeSamples = createEmptySamples(repeats)
|
||||
};
|
||||
|
||||
addSlider(slider, 2, 3);
|
||||
@ -181,10 +181,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
var slider = new Slider
|
||||
{
|
||||
CurveType = CurveType.Linear,
|
||||
PathType = PathType.Linear,
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-200, 0),
|
||||
ControlPoints = new List<Vector2>
|
||||
ControlPoints = new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(150, 75),
|
||||
@ -195,7 +195,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
},
|
||||
Distance = 793.4417,
|
||||
RepeatCount = repeats,
|
||||
RepeatSamples = createEmptySamples(repeats)
|
||||
NodeSamples = createEmptySamples(repeats)
|
||||
};
|
||||
|
||||
addSlider(slider, 2, 3);
|
||||
@ -207,10 +207,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
var slider = new Slider
|
||||
{
|
||||
CurveType = CurveType.Bezier,
|
||||
PathType = PathType.Bezier,
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-200, 0),
|
||||
ControlPoints = new List<Vector2>
|
||||
ControlPoints = new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(150, 75),
|
||||
@ -220,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
},
|
||||
Distance = 480,
|
||||
RepeatCount = repeats,
|
||||
RepeatSamples = createEmptySamples(repeats)
|
||||
NodeSamples = createEmptySamples(repeats)
|
||||
};
|
||||
|
||||
addSlider(slider, 2, 3);
|
||||
@ -232,10 +232,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
var slider = new Slider
|
||||
{
|
||||
CurveType = CurveType.Linear,
|
||||
PathType = PathType.Linear,
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(0, 0),
|
||||
ControlPoints = new List<Vector2>
|
||||
ControlPoints = new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(-200, 0),
|
||||
@ -246,7 +246,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
},
|
||||
Distance = 1000,
|
||||
RepeatCount = repeats,
|
||||
RepeatSamples = createEmptySamples(repeats)
|
||||
NodeSamples = createEmptySamples(repeats)
|
||||
};
|
||||
|
||||
addSlider(slider, 2, 3);
|
||||
@ -264,8 +264,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-100, 0),
|
||||
CurveType = CurveType.Catmull,
|
||||
ControlPoints = new List<Vector2>
|
||||
PathType = PathType.Catmull,
|
||||
ControlPoints = new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(50, -50),
|
||||
@ -274,7 +274,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
},
|
||||
Distance = 300,
|
||||
RepeatCount = repeats,
|
||||
RepeatSamples = repeatSamples
|
||||
NodeSamples = repeatSamples
|
||||
};
|
||||
|
||||
addSlider(slider, 3, 1);
|
||||
|
@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseSliderPlacementBlueprint : PlacementBlueprintTestCase
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
|
||||
protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseSliderSelectionBlueprint : SelectionBlueprintTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(SliderSelectionBlueprint),
|
||||
typeof(SliderCircleSelectionBlueprint),
|
||||
typeof(SliderBodyPiece),
|
||||
typeof(SliderCircle),
|
||||
typeof(PathControlPointVisualiser),
|
||||
typeof(PathControlPointPiece)
|
||||
};
|
||||
|
||||
private readonly DrawableSlider drawableObject;
|
||||
|
||||
public TestCaseSliderSelectionBlueprint()
|
||||
{
|
||||
var slider = new Slider
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
ControlPoints = new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(150, 150),
|
||||
new Vector2(300, 0)
|
||||
},
|
||||
PathType = PathType.Bezier,
|
||||
Distance = 350
|
||||
};
|
||||
|
||||
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
|
||||
|
||||
Add(drawableObject = new DrawableSlider(slider));
|
||||
}
|
||||
|
||||
protected override SelectionBlueprint CreateBlueprint() => new SliderSelectionBlueprint(drawableObject);
|
||||
}
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseSpinnerPlacementBlueprint : PlacementBlueprintTestCase
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSpinner((Spinner)hitObject);
|
||||
|
||||
protected override PlacementBlueprint CreateBlueprint() => new SpinnerPlacementBlueprint();
|
||||
}
|
||||
}
|
@ -0,0 +1,50 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseSpinnerSelectionBlueprint : SelectionBlueprintTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(SpinnerSelectionBlueprint),
|
||||
typeof(SpinnerPiece)
|
||||
};
|
||||
|
||||
private readonly DrawableSpinner drawableSpinner;
|
||||
|
||||
public TestCaseSpinnerSelectionBlueprint()
|
||||
{
|
||||
var spinner = new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 256),
|
||||
StartTime = -1000,
|
||||
EndTime = 2000
|
||||
};
|
||||
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
|
||||
|
||||
Add(new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.5f),
|
||||
Child = drawableSpinner = new DrawableSpinner(spinner)
|
||||
});
|
||||
}
|
||||
|
||||
protected override SelectionBlueprint CreateBlueprint() => new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) };
|
||||
}
|
||||
}
|
@ -2,9 +2,10 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
|
||||
<PackageReference Include="NUnit" Version="3.10.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.11.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -36,14 +36,17 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
StartTime = original.StartTime,
|
||||
Samples = original.Samples,
|
||||
ControlPoints = curveData.ControlPoints,
|
||||
CurveType = curveData.CurveType,
|
||||
PathType = curveData.PathType,
|
||||
Distance = curveData.Distance,
|
||||
RepeatSamples = curveData.RepeatSamples,
|
||||
NodeSamples = curveData.NodeSamples,
|
||||
RepeatCount = curveData.RepeatCount,
|
||||
Position = positionData?.Position ?? Vector2.Zero,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset
|
||||
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset,
|
||||
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
|
||||
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
|
||||
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / beatmap.ControlPointInfo.DifficultyPointAt(original.StartTime).SpeedMultiplier : 1
|
||||
};
|
||||
}
|
||||
else if (endTimeData != null)
|
||||
|
@ -10,6 +10,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
public class OsuBeatmapProcessor : BeatmapProcessor
|
||||
{
|
||||
private const int stack_distance = 3;
|
||||
|
||||
public OsuBeatmapProcessor(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
@ -18,17 +20,21 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
public override void PostProcess()
|
||||
{
|
||||
base.PostProcess();
|
||||
applyStacking((Beatmap<OsuHitObject>)Beatmap);
|
||||
|
||||
var osuBeatmap = (Beatmap<OsuHitObject>)Beatmap;
|
||||
|
||||
// Reset stacking
|
||||
foreach (var h in osuBeatmap.HitObjects)
|
||||
h.StackHeight = 0;
|
||||
|
||||
if (Beatmap.BeatmapInfo.BeatmapVersion >= 6)
|
||||
applyStacking(osuBeatmap);
|
||||
else
|
||||
applyStackingOld(osuBeatmap);
|
||||
}
|
||||
|
||||
private void applyStacking(Beatmap<OsuHitObject> beatmap)
|
||||
{
|
||||
const int stack_distance = 3;
|
||||
|
||||
// Reset stacking
|
||||
for (int i = 0; i <= beatmap.HitObjects.Count - 1; i++)
|
||||
beatmap.HitObjects[i].StackHeight = 0;
|
||||
|
||||
// Extend the end index to include objects they are stacked on
|
||||
int extendedEndIndex = beatmap.HitObjects.Count - 1;
|
||||
for (int i = beatmap.HitObjects.Count - 1; i >= 0; i--)
|
||||
@ -167,5 +173,40 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void applyStackingOld(Beatmap<OsuHitObject> beatmap)
|
||||
{
|
||||
for (int i = 0; i < beatmap.HitObjects.Count; i++)
|
||||
{
|
||||
OsuHitObject currHitObject = beatmap.HitObjects[i];
|
||||
|
||||
if (currHitObject.StackHeight != 0 && !(currHitObject is Slider))
|
||||
continue;
|
||||
|
||||
double startTime = (currHitObject as IHasEndTime)?.EndTime ?? currHitObject.StartTime;
|
||||
int sliderStack = 0;
|
||||
|
||||
for (int j = i + 1; j < beatmap.HitObjects.Count; j++)
|
||||
{
|
||||
double stackThreshold = beatmap.HitObjects[i].TimePreempt * beatmap.BeatmapInfo.StackLeniency;
|
||||
|
||||
if (beatmap.HitObjects[j].StartTime - stackThreshold > startTime)
|
||||
break;
|
||||
|
||||
if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.Position) < stack_distance)
|
||||
{
|
||||
currHitObject.StackHeight++;
|
||||
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
|
||||
}
|
||||
else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.EndPosition) < stack_distance)
|
||||
{
|
||||
//Case for sliders - bump notes down and right, rather than up and left.
|
||||
sliderStack++;
|
||||
beatmap.HitObjects[j].StackHeight -= sliderStack;
|
||||
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
double sectionLength = section_length * timeRate;
|
||||
|
||||
// The first object doesn't generate a strain, so we begin with an incremented section end
|
||||
double currentSectionEnd = 2 * sectionLength;
|
||||
double currentSectionEnd = Math.Ceiling(beatmap.HitObjects.First().StartTime / sectionLength) * sectionLength;
|
||||
|
||||
foreach (OsuDifficultyHitObject h in difficultyBeatmap)
|
||||
{
|
||||
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate;
|
||||
double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
|
||||
|
||||
int maxCombo = beatmap.HitObjects.Count();
|
||||
int maxCombo = beatmap.HitObjects.Count;
|
||||
// Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above)
|
||||
maxCombo += beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
|
||||
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle);
|
||||
|
||||
beatmapMaxCombo = Beatmap.HitObjects.Count();
|
||||
beatmapMaxCombo = Beatmap.HitObjects.Count;
|
||||
// Add the ticks + tail of the slider. 1 is subtracted because the "headcircle" would be counted twice (once for the slider itself in the line above)
|
||||
beatmapMaxCombo += Beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
@ -23,8 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
{
|
||||
// Sort OsuHitObjects by StartTime - they are not correctly ordered in some cases.
|
||||
// This should probably happen before the objects reach the difficulty calculator.
|
||||
objects.Sort((a, b) => a.StartTime.CompareTo(b.StartTime));
|
||||
difficultyObjects = createDifficultyObjectEnumerator(objects, timeRate);
|
||||
difficultyObjects = createDifficultyObjectEnumerator(objects.OrderBy(h => h.StartTime).ToList(), timeRate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -21,15 +21,25 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
public OsuHitObject BaseObject { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Normalized distance from the <see cref="OsuHitObject.StackedPosition"/> of the previous <see cref="OsuDifficultyHitObject"/>.
|
||||
/// Normalized distance from the end position of the previous <see cref="OsuDifficultyHitObject"/> to the start position of this <see cref="OsuDifficultyHitObject"/>.
|
||||
/// </summary>
|
||||
public double Distance { get; private set; }
|
||||
public double JumpDistance { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Normalized distance between the start and end position of the previous <see cref="OsuDifficultyHitObject"/>.
|
||||
/// </summary>
|
||||
public double TravelDistance { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Milliseconds elapsed since the StartTime of the previous <see cref="OsuDifficultyHitObject"/>.
|
||||
/// </summary>
|
||||
public double DeltaTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Milliseconds elapsed since the start time of the previous <see cref="OsuDifficultyHitObject"/>, with a minimum of 50ms.
|
||||
/// </summary>
|
||||
public double StrainTime { get; private set; }
|
||||
|
||||
private readonly OsuHitObject lastObject;
|
||||
private readonly double timeRate;
|
||||
|
||||
@ -51,31 +61,35 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
private void setDistances()
|
||||
{
|
||||
// We will scale distances by this factor, so we can assume a uniform CircleSize among beatmaps.
|
||||
double scalingFactor = normalized_radius / BaseObject.Radius;
|
||||
float scalingFactor = normalized_radius / (float)BaseObject.Radius;
|
||||
if (BaseObject.Radius < 30)
|
||||
{
|
||||
double smallCircleBonus = Math.Min(30 - BaseObject.Radius, 5) / 50;
|
||||
float smallCircleBonus = Math.Min(30 - (float)BaseObject.Radius, 5) / 50;
|
||||
scalingFactor *= 1 + smallCircleBonus;
|
||||
}
|
||||
|
||||
Vector2 lastCursorPosition = lastObject.StackedPosition;
|
||||
float lastTravelDistance = 0;
|
||||
|
||||
var lastSlider = lastObject as Slider;
|
||||
if (lastSlider != null)
|
||||
{
|
||||
computeSliderCursorPosition(lastSlider);
|
||||
lastCursorPosition = lastSlider.LazyEndPosition ?? lastCursorPosition;
|
||||
lastTravelDistance = lastSlider.LazyTravelDistance;
|
||||
|
||||
TravelDistance = lastSlider.LazyTravelDistance * scalingFactor;
|
||||
}
|
||||
|
||||
Distance = (lastTravelDistance + (BaseObject.StackedPosition - lastCursorPosition).Length) * scalingFactor;
|
||||
// Don't need to jump to reach spinners
|
||||
if (!(BaseObject is Spinner))
|
||||
JumpDistance = (BaseObject.StackedPosition * scalingFactor - lastCursorPosition * scalingFactor).Length;
|
||||
}
|
||||
|
||||
private void setTimingValues()
|
||||
{
|
||||
// Every timing inverval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure.
|
||||
DeltaTime = Math.Max(50, (BaseObject.StartTime - lastObject.StartTime) / timeRate);
|
||||
DeltaTime = (BaseObject.StartTime - lastObject.StartTime) / timeRate;
|
||||
|
||||
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
|
||||
StrainTime = Math.Max(50, DeltaTime);
|
||||
}
|
||||
|
||||
private void computeSliderCursorPosition(Slider slider)
|
||||
@ -87,8 +101,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
float approxFollowCircleRadius = (float)(slider.Radius * 3);
|
||||
var computeVertex = new Action<double>(t =>
|
||||
{
|
||||
double progress = ((int)t - (int)slider.StartTime) / (float)(int)slider.SpanDuration;
|
||||
if (progress % 2 > 1)
|
||||
progress = 1 - progress % 1;
|
||||
else
|
||||
progress = progress % 1;
|
||||
|
||||
// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
|
||||
var diff = slider.StackedPositionAt(t) - slider.LazyEndPosition.Value;
|
||||
var diff = slider.StackedPosition + slider.Path.PositionAt(progress) - slider.LazyEndPosition.Value;
|
||||
float dist = diff.Length;
|
||||
|
||||
if (dist > approxFollowCircleRadius)
|
||||
|
@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
protected override double SkillMultiplier => 26.25;
|
||||
protected override double StrainDecayBase => 0.15;
|
||||
|
||||
protected override double StrainValueOf(OsuDifficultyHitObject current) => Math.Pow(current.Distance, 0.99) / current.DeltaTime;
|
||||
protected override double StrainValueOf(OsuDifficultyHitObject current)
|
||||
=> (Math.Pow(current.TravelDistance, 0.99) + Math.Pow(current.JumpDistance, 0.99)) / current.StrainTime;
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
|
||||
protected override double StrainValueOf(OsuDifficultyHitObject current)
|
||||
{
|
||||
double distance = current.Distance;
|
||||
double distance = current.TravelDistance + current.JumpDistance;
|
||||
|
||||
double speedValue;
|
||||
if (distance > single_spacing_threshold)
|
||||
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
else
|
||||
speedValue = 0.95;
|
||||
|
||||
return speedValue / current.DeltaTime;
|
||||
return speedValue / current.StrainTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,44 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
|
||||
{
|
||||
public class HitCirclePiece : CompositeDrawable
|
||||
{
|
||||
private readonly HitCircle hitCircle;
|
||||
|
||||
public HitCirclePiece(HitCircle hitCircle)
|
||||
{
|
||||
this.hitCircle = hitCircle;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2((float)OsuHitObject.OBJECT_RADIUS * 2);
|
||||
Scale = new Vector2(hitCircle.Scale);
|
||||
CornerRadius = Size.X / 2;
|
||||
|
||||
InternalChild = new RingPiece();
|
||||
|
||||
hitCircle.PositionChanged += _ => UpdatePosition();
|
||||
hitCircle.StackHeightChanged += _ => UpdatePosition();
|
||||
hitCircle.ScaleChanged += _ => Scale = new Vector2(hitCircle.Scale);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.Yellow;
|
||||
|
||||
UpdatePosition();
|
||||
}
|
||||
|
||||
protected virtual void UpdatePosition() => Position = hitCircle.StackedPosition;
|
||||
}
|
||||
}
|
@ -0,0 +1,42 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
{
|
||||
public class HitCirclePlacementBlueprint : PlacementBlueprint
|
||||
{
|
||||
public new HitCircle HitObject => (HitCircle)base.HitObject;
|
||||
|
||||
public HitCirclePlacementBlueprint()
|
||||
: base(new HitCircle())
|
||||
{
|
||||
InternalChild = new HitCirclePiece(HitObject);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// Fixes a 1-frame position discrpancy due to the first mouse move event happening in the next frame
|
||||
HitObject.Position = GetContainingInputManager().CurrentState.Mouse.Position;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
HitObject.StartTime = EditorClock.CurrentTime;
|
||||
EndPlacement();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
HitObject.Position = e.MousePosition;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
{
|
||||
public class HitCircleSelectionBlueprint : OsuSelectionBlueprint
|
||||
{
|
||||
public HitCircleSelectionBlueprint(DrawableHitCircle hitCircle)
|
||||
: base(hitCircle)
|
||||
{
|
||||
InternalChild = new HitCirclePiece((HitCircle)hitCircle.HitObject);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
||||
{
|
||||
public class OsuSelectionBlueprint : SelectionBlueprint
|
||||
{
|
||||
protected OsuHitObject OsuObject => (OsuHitObject)HitObject.HitObject;
|
||||
|
||||
public OsuSelectionBlueprint(DrawableHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
public override void AdjustPosition(DragEvent dragEvent) => OsuObject.Position += dragEvent.Delta;
|
||||
}
|
||||
}
|
@ -0,0 +1,113 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class PathControlPointPiece : CompositeDrawable
|
||||
{
|
||||
private readonly Slider slider;
|
||||
private readonly int index;
|
||||
|
||||
private readonly Path path;
|
||||
private readonly CircularContainer marker;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
public PathControlPointPiece(Slider slider, int index)
|
||||
{
|
||||
this.slider = slider;
|
||||
this.index = index;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
path = new SmoothPath
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
PathWidth = 1
|
||||
},
|
||||
marker = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(10),
|
||||
Masking = true,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Position = slider.StackedPosition + slider.ControlPoints[index];
|
||||
|
||||
marker.Colour = isSegmentSeparator ? colours.Red : colours.Yellow;
|
||||
|
||||
path.ClearVertices();
|
||||
|
||||
if (index != slider.ControlPoints.Length - 1)
|
||||
{
|
||||
path.AddVertex(Vector2.Zero);
|
||||
path.AddVertex(slider.ControlPoints[index + 1] - slider.ControlPoints[index]);
|
||||
}
|
||||
|
||||
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e) => true;
|
||||
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
var newControlPoints = slider.ControlPoints.ToArray();
|
||||
|
||||
if (index == 0)
|
||||
{
|
||||
// Special handling for the head - only the position of the slider changes
|
||||
slider.Position += e.Delta;
|
||||
|
||||
// Since control points are relative to the position of the slider, they all need to be offset backwards by the delta
|
||||
for (int i = 1; i < newControlPoints.Length; i++)
|
||||
newControlPoints[i] -= e.Delta;
|
||||
}
|
||||
else
|
||||
newControlPoints[index] += e.Delta;
|
||||
|
||||
if (isSegmentSeparatorWithNext)
|
||||
newControlPoints[index + 1] = newControlPoints[index];
|
||||
|
||||
if (isSegmentSeparatorWithPrevious)
|
||||
newControlPoints[index - 1] = newControlPoints[index];
|
||||
|
||||
slider.ControlPoints = newControlPoints;
|
||||
slider.Path.Calculate(true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(DragEndEvent e) => true;
|
||||
|
||||
private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious;
|
||||
|
||||
private bool isSegmentSeparatorWithNext => index < slider.ControlPoints.Length - 1 && slider.ControlPoints[index + 1] == slider.ControlPoints[index];
|
||||
|
||||
private bool isSegmentSeparatorWithPrevious => index > 0 && slider.ControlPoints[index - 1] == slider.ControlPoints[index];
|
||||
}
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class PathControlPointVisualiser : CompositeDrawable
|
||||
{
|
||||
private readonly Slider slider;
|
||||
|
||||
private readonly Container<PathControlPointPiece> pieces;
|
||||
|
||||
public PathControlPointVisualiser(Slider slider)
|
||||
{
|
||||
this.slider = slider;
|
||||
|
||||
InternalChild = pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
slider.ControlPointsChanged += _ => updatePathControlPoints();
|
||||
updatePathControlPoints();
|
||||
}
|
||||
|
||||
private void updatePathControlPoints()
|
||||
{
|
||||
while (slider.ControlPoints.Length > pieces.Count)
|
||||
pieces.Add(new PathControlPointPiece(slider, pieces.Count));
|
||||
while (slider.ControlPoints.Length < pieces.Count)
|
||||
pieces.Remove(pieces[pieces.Count - 1]);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,59 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class SliderBodyPiece : CompositeDrawable
|
||||
{
|
||||
private readonly Slider slider;
|
||||
private readonly ManualSliderBody body;
|
||||
|
||||
public SliderBodyPiece(Slider slider)
|
||||
{
|
||||
this.slider = slider;
|
||||
|
||||
InternalChild = body = new ManualSliderBody
|
||||
{
|
||||
AccentColour = Color4.Transparent,
|
||||
PathWidth = slider.Scale * 64
|
||||
};
|
||||
|
||||
slider.PositionChanged += _ => updatePosition();
|
||||
slider.ScaleChanged += _ => body.PathWidth = slider.Scale * 64;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
body.BorderColour = colours.Yellow;
|
||||
|
||||
updatePosition();
|
||||
}
|
||||
|
||||
private void updatePosition() => Position = slider.StackedPosition;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
slider.Path.Calculate();
|
||||
|
||||
var vertices = new List<Vector2>();
|
||||
slider.Path.GetPathToProgress(vertices, 0, 1);
|
||||
|
||||
body.SetVertices(vertices);
|
||||
|
||||
Size = body.Size;
|
||||
OriginPosition = body.PathOffset;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,36 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class SliderCirclePiece : HitCirclePiece
|
||||
{
|
||||
private readonly Slider slider;
|
||||
private readonly SliderPosition position;
|
||||
|
||||
public SliderCirclePiece(Slider slider, SliderPosition position)
|
||||
: base(slider.HeadCircle)
|
||||
{
|
||||
this.slider = slider;
|
||||
this.position = position;
|
||||
|
||||
slider.ControlPointsChanged += _ => UpdatePosition();
|
||||
}
|
||||
|
||||
protected override void UpdatePosition()
|
||||
{
|
||||
switch (position)
|
||||
{
|
||||
case SliderPosition.Start:
|
||||
Position = slider.StackedPosition + slider.Path.PositionAt(0);
|
||||
break;
|
||||
case SliderPosition.End:
|
||||
Position = slider.StackedPosition + slider.Path.PositionAt(1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,30 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint
|
||||
{
|
||||
private readonly Slider slider;
|
||||
|
||||
public SliderCircleSelectionBlueprint(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position)
|
||||
: base(hitObject)
|
||||
{
|
||||
this.slider = slider;
|
||||
|
||||
InternalChild = new SliderCirclePiece(slider, position);
|
||||
|
||||
Select();
|
||||
}
|
||||
|
||||
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
|
||||
public override bool HandlePositionalInput => false;
|
||||
|
||||
public override void AdjustPosition(DragEvent dragEvent) => slider.Position += dragEvent.Delta;
|
||||
}
|
||||
}
|
@ -0,0 +1,180 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public class SliderPlacementBlueprint : PlacementBlueprint
|
||||
{
|
||||
public new Objects.Slider HitObject => (Objects.Slider)base.HitObject;
|
||||
|
||||
private readonly List<Segment> segments = new List<Segment>();
|
||||
private Vector2 cursor;
|
||||
|
||||
private PlacementState state;
|
||||
|
||||
public SliderPlacementBlueprint()
|
||||
: base(new Objects.Slider())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
segments.Add(new Segment(Vector2.Zero));
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new SliderBodyPiece(HitObject),
|
||||
new SliderCirclePiece(HitObject, SliderPosition.Start),
|
||||
new SliderCirclePiece(HitObject, SliderPosition.End),
|
||||
new PathControlPointVisualiser(HitObject),
|
||||
};
|
||||
|
||||
setState(PlacementState.Initial);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case PlacementState.Initial:
|
||||
HitObject.Position = e.MousePosition;
|
||||
return true;
|
||||
case PlacementState.Body:
|
||||
cursor = e.MousePosition - HitObject.Position;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case PlacementState.Initial:
|
||||
beginCurve();
|
||||
break;
|
||||
case PlacementState.Body:
|
||||
switch (e.Button)
|
||||
{
|
||||
case MouseButton.Left:
|
||||
segments.Last().ControlPoints.Add(cursor);
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
if (state == PlacementState.Body && e.Button == MouseButton.Right)
|
||||
endCurve();
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override bool OnDoubleClick(DoubleClickEvent e)
|
||||
{
|
||||
segments.Add(new Segment(segments[segments.Count - 1].ControlPoints.Last()));
|
||||
return true;
|
||||
}
|
||||
|
||||
private void beginCurve()
|
||||
{
|
||||
BeginPlacement();
|
||||
|
||||
HitObject.StartTime = EditorClock.CurrentTime;
|
||||
setState(PlacementState.Body);
|
||||
}
|
||||
|
||||
private void endCurve()
|
||||
{
|
||||
updateSlider();
|
||||
EndPlacement();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
updateSlider();
|
||||
}
|
||||
|
||||
private void updateSlider()
|
||||
{
|
||||
for (int i = 0; i < segments.Count; i++)
|
||||
segments[i].Calculate(i == segments.Count - 1 ? (Vector2?)cursor : null);
|
||||
|
||||
HitObject.ControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray();
|
||||
HitObject.PathType = HitObject.ControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear;
|
||||
HitObject.Distance = segments.Sum(s => s.Distance);
|
||||
}
|
||||
|
||||
private void setState(PlacementState newState)
|
||||
{
|
||||
state = newState;
|
||||
}
|
||||
|
||||
private enum PlacementState
|
||||
{
|
||||
Initial,
|
||||
Body,
|
||||
}
|
||||
|
||||
private class Segment
|
||||
{
|
||||
public float Distance { get; private set; }
|
||||
|
||||
public readonly List<Vector2> ControlPoints = new List<Vector2>();
|
||||
|
||||
public Segment(Vector2 offset)
|
||||
{
|
||||
ControlPoints.Add(offset);
|
||||
}
|
||||
|
||||
public void Calculate(Vector2? cursor = null)
|
||||
{
|
||||
Span<Vector2> allControlPoints = stackalloc Vector2[ControlPoints.Count + (cursor.HasValue ? 1 : 0)];
|
||||
|
||||
for (int i = 0; i < ControlPoints.Count; i++)
|
||||
allControlPoints[i] = ControlPoints[i];
|
||||
if (cursor.HasValue)
|
||||
allControlPoints[allControlPoints.Length - 1] = cursor.Value;
|
||||
|
||||
List<Vector2> result;
|
||||
|
||||
switch (allControlPoints.Length)
|
||||
{
|
||||
case 1:
|
||||
case 2:
|
||||
result = PathApproximator.ApproximateLinear(allControlPoints);
|
||||
break;
|
||||
default:
|
||||
result = PathApproximator.ApproximateBezier(allControlPoints);
|
||||
break;
|
||||
}
|
||||
|
||||
Distance = 0;
|
||||
for (int i = 0; i < result.Count - 1; i++)
|
||||
Distance += Vector2.Distance(result[i], result[i + 1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public enum SliderPosition
|
||||
{
|
||||
Start,
|
||||
End
|
||||
}
|
||||
}
|
@ -0,0 +1,32 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public class SliderSelectionBlueprint : OsuSelectionBlueprint
|
||||
{
|
||||
private readonly SliderCircleSelectionBlueprint headBlueprint;
|
||||
|
||||
public SliderSelectionBlueprint(DrawableSlider slider)
|
||||
: base(slider)
|
||||
{
|
||||
var sliderObject = (Slider)slider.HitObject;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new SliderBodyPiece(sliderObject),
|
||||
headBlueprint = new SliderCircleSelectionBlueprint(slider.HeadCircle, sliderObject, SliderPosition.Start),
|
||||
new SliderCircleSelectionBlueprint(slider.TailCircle, sliderObject, SliderPosition.End),
|
||||
new PathControlPointVisualiser(sliderObject),
|
||||
};
|
||||
}
|
||||
|
||||
public override Vector2 SelectionPoint => headBlueprint.SelectionPoint;
|
||||
}
|
||||
}
|
@ -0,0 +1,66 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
|
||||
{
|
||||
public class SpinnerPiece : CompositeDrawable
|
||||
{
|
||||
private readonly Spinner spinner;
|
||||
private readonly CircularContainer circle;
|
||||
|
||||
public SpinnerPiece(Spinner spinner)
|
||||
{
|
||||
this.spinner = spinner;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
FillMode = FillMode.Fit;
|
||||
Size = new Vector2(1.3f);
|
||||
|
||||
RingPiece ring;
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
circle = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Alpha = 0.5f,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
ring = new RingPiece
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
}
|
||||
};
|
||||
|
||||
ring.Scale = new Vector2(spinner.Scale);
|
||||
|
||||
spinner.PositionChanged += _ => updatePosition();
|
||||
spinner.StackHeightChanged += _ => updatePosition();
|
||||
spinner.ScaleChanged += _ => ring.Scale = new Vector2(spinner.Scale);
|
||||
|
||||
updatePosition();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
private void updatePosition() => Position = spinner.Position;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => circle.ReceivePositionalInputAt(screenSpacePos);
|
||||
}
|
||||
}
|
@ -0,0 +1,45 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
{
|
||||
public class SpinnerPlacementBlueprint : PlacementBlueprint
|
||||
{
|
||||
public new Spinner HitObject => (Spinner)base.HitObject;
|
||||
|
||||
private readonly SpinnerPiece piece;
|
||||
|
||||
private bool isPlacingEnd;
|
||||
|
||||
public SpinnerPlacementBlueprint()
|
||||
: base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 })
|
||||
{
|
||||
InternalChild = piece = new SpinnerPiece(HitObject) { Alpha = 0.5f };
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (isPlacingEnd)
|
||||
{
|
||||
HitObject.EndTime = EditorClock.CurrentTime;
|
||||
EndPlacement();
|
||||
}
|
||||
else
|
||||
{
|
||||
HitObject.StartTime = EditorClock.CurrentTime;
|
||||
|
||||
isPlacingEnd = true;
|
||||
piece.FadeTo(1f, 150, Easing.OutQuint);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
{
|
||||
public class SpinnerSelectionBlueprint : OsuSelectionBlueprint
|
||||
{
|
||||
private readonly SpinnerPiece piece;
|
||||
|
||||
public SpinnerSelectionBlueprint(DrawableSpinner spinner)
|
||||
: base(spinner)
|
||||
{
|
||||
InternalChild = piece = new SpinnerPiece((Spinner)spinner.HitObject);
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
public override void AdjustPosition(DragEvent dragEvent)
|
||||
{
|
||||
// Spinners don't support position adjustments
|
||||
}
|
||||
}
|
||||
}
|
20
osu.Game.Rulesets.Osu/Edit/HitCircleCompositionTool.cs
Normal file
20
osu.Game.Rulesets.Osu/Edit/HitCircleCompositionTool.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class HitCircleCompositionTool : HitObjectCompositionTool
|
||||
{
|
||||
public HitCircleCompositionTool()
|
||||
: base(nameof(HitCircle))
|
||||
{
|
||||
}
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new HitCirclePlacementBlueprint();
|
||||
}
|
||||
}
|
@ -1,37 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
|
||||
{
|
||||
public class HitCircleMask : HitObjectMask
|
||||
{
|
||||
public HitCircleMask(DrawableHitCircle hitCircle)
|
||||
: base(hitCircle)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Position = hitCircle.Position;
|
||||
Size = hitCircle.Size;
|
||||
Scale = hitCircle.Scale;
|
||||
|
||||
CornerRadius = Size.X / 2;
|
||||
|
||||
AddInternal(new RingPiece());
|
||||
|
||||
hitCircle.HitObject.PositionChanged += _ => Position = hitCircle.Position;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.Yellow;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,61 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
|
||||
{
|
||||
public class SliderCircleMask : HitObjectMask
|
||||
{
|
||||
public SliderCircleMask(DrawableHitCircle sliderHead, DrawableSlider slider)
|
||||
: this(sliderHead, Vector2.Zero, slider)
|
||||
{
|
||||
}
|
||||
|
||||
public SliderCircleMask(DrawableSliderTail sliderTail, DrawableSlider slider)
|
||||
: this(sliderTail, ((Slider)slider.HitObject).Curve.PositionAt(1), slider)
|
||||
{
|
||||
}
|
||||
|
||||
private readonly DrawableOsuHitObject hitObject;
|
||||
|
||||
private SliderCircleMask(DrawableOsuHitObject hitObject, Vector2 position, DrawableSlider slider)
|
||||
: base(hitObject)
|
||||
{
|
||||
this.hitObject = hitObject;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Position = position;
|
||||
Size = slider.HeadCircle.Size;
|
||||
Scale = slider.HeadCircle.Scale;
|
||||
|
||||
AddInternal(new RingPiece());
|
||||
|
||||
Select();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
RelativeAnchorPosition = hitObject.RelativeAnchorPosition;
|
||||
}
|
||||
|
||||
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
|
||||
public override bool HandleMouseInput => false;
|
||||
}
|
||||
}
|
@ -1,67 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
|
||||
{
|
||||
public class SliderMask : HitObjectMask
|
||||
{
|
||||
private readonly SliderBody body;
|
||||
private readonly DrawableSlider slider;
|
||||
|
||||
public SliderMask(DrawableSlider slider)
|
||||
: base(slider)
|
||||
{
|
||||
this.slider = slider;
|
||||
|
||||
Position = slider.Position;
|
||||
|
||||
var sliderObject = (Slider)slider.HitObject;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
body = new SliderBody(sliderObject)
|
||||
{
|
||||
AccentColour = Color4.Transparent,
|
||||
PathWidth = sliderObject.Scale * 64
|
||||
},
|
||||
new SliderCircleMask(slider.HeadCircle, slider),
|
||||
new SliderCircleMask(slider.TailCircle, slider),
|
||||
};
|
||||
|
||||
sliderObject.PositionChanged += _ => Position = slider.Position;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
body.BorderColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Size = slider.Size;
|
||||
OriginPosition = slider.OriginPosition;
|
||||
|
||||
// Need to cause one update
|
||||
body.UpdateProgress(0);
|
||||
}
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => body.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
public override Vector2 SelectionPoint => ToScreenSpace(OriginPosition);
|
||||
public override Quad SelectionQuad => body.PathDrawQuad;
|
||||
}
|
||||
}
|
@ -4,6 +4,7 @@
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
@ -15,8 +16,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
}
|
||||
|
||||
protected override Vector2 PlayfieldArea => Vector2.One;
|
||||
|
||||
protected override CursorContainer CreateCursor() => null;
|
||||
|
||||
protected override Playfield CreatePlayfield() => new OsuPlayfield { Size = Vector2.One };
|
||||
}
|
||||
}
|
||||
|
@ -3,11 +3,14 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
@ -15,35 +18,38 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuHitObjectComposer : HitObjectComposer
|
||||
public class OsuHitObjectComposer : HitObjectComposer<OsuHitObject>
|
||||
{
|
||||
public OsuHitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new OsuEditRulesetContainer(ruleset, beatmap);
|
||||
protected override RulesetContainer<OsuHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
=> new OsuEditRulesetContainer(ruleset, beatmap);
|
||||
|
||||
protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[]
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
{
|
||||
new HitObjectCompositionTool<HitCircle>(),
|
||||
new HitObjectCompositionTool<Slider>(),
|
||||
new HitObjectCompositionTool<Spinner>()
|
||||
new HitCircleCompositionTool(),
|
||||
new SliderCompositionTool(),
|
||||
new SpinnerCompositionTool()
|
||||
};
|
||||
|
||||
protected override ScalableContainer CreateLayerContainer() => new ScalableContainer(OsuPlayfield.BASE_SIZE.X) { RelativeSizeAxes = Axes.Both };
|
||||
protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public override HitObjectMask CreateMaskFor(DrawableHitObject hitObject)
|
||||
public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case DrawableHitCircle circle:
|
||||
return new HitCircleMask(circle);
|
||||
return new HitCircleSelectionBlueprint(circle);
|
||||
case DrawableSlider slider:
|
||||
return new SliderMask(slider);
|
||||
return new SliderSelectionBlueprint(slider);
|
||||
case DrawableSpinner spinner:
|
||||
return new SpinnerSelectionBlueprint(spinner);
|
||||
}
|
||||
|
||||
return base.CreateMaskFor(hitObject);
|
||||
return base.CreateBlueprintFor(hitObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
20
osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs
Normal file
20
osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class SliderCompositionTool : HitObjectCompositionTool
|
||||
{
|
||||
public SliderCompositionTool()
|
||||
: base(nameof(Slider))
|
||||
{
|
||||
}
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new SliderPlacementBlueprint();
|
||||
}
|
||||
}
|
20
osu.Game.Rulesets.Osu/Edit/SpinnerCompositionTool.cs
Normal file
20
osu.Game.Rulesets.Osu/Edit/SpinnerCompositionTool.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class SpinnerCompositionTool : HitObjectCompositionTool
|
||||
{
|
||||
public SpinnerCompositionTool()
|
||||
: base(nameof(Spinner))
|
||||
{
|
||||
}
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new SpinnerPlacementBlueprint();
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -33,11 +32,12 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
|
||||
slider.NestedHitObjects.OfType<RepeatPoint>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
|
||||
|
||||
var newControlPoints = new List<Vector2>();
|
||||
slider.ControlPoints.ForEach(c => newControlPoints.Add(new Vector2(c.X, -c.Y)));
|
||||
var newControlPoints = new Vector2[slider.ControlPoints.Length];
|
||||
for (int i = 0; i < slider.ControlPoints.Length; i++)
|
||||
newControlPoints[i] = new Vector2(slider.ControlPoints[i].X, -slider.ControlPoints[i].Y);
|
||||
|
||||
slider.ControlPoints = newControlPoints;
|
||||
slider.Curve?.Calculate(); // Recalculate the slider curve
|
||||
slider.Path?.Calculate(); // Recalculate the slider curve
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -77,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
wasLeft = !wasLeft;
|
||||
}
|
||||
|
||||
osuInputManager.HandleCustomInput(new InputState(), state);
|
||||
state.Apply(osuInputManager.CurrentState, osuInputManager);
|
||||
}
|
||||
|
||||
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
|
||||
|
53
osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs
Normal file
53
osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs
Normal file
@ -0,0 +1,53 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
internal class OsuModTransform : Mod, IApplicableToDrawableHitObjects
|
||||
{
|
||||
public override string Name => "Transform";
|
||||
public override string ShortenedName => "TR";
|
||||
public override FontAwesome Icon => FontAwesome.fa_arrows;
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override string Description => "Everything rotates. EVERYTHING.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle) };
|
||||
|
||||
private float theta;
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
foreach (var drawable in drawables)
|
||||
{
|
||||
var hitObject = (OsuHitObject) drawable.HitObject;
|
||||
|
||||
float appearDistance = (float)(hitObject.TimePreempt - hitObject.TimeFadeIn) / 2;
|
||||
|
||||
Vector2 originalPosition = drawable.Position;
|
||||
Vector2 appearOffset = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * appearDistance;
|
||||
|
||||
//the - 1 and + 1 prevents the hit objects to appear in the wrong position.
|
||||
double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1;
|
||||
double moveDuration = hitObject.TimePreempt + 1;
|
||||
|
||||
using (drawable.BeginAbsoluteSequence(appearTime, true))
|
||||
{
|
||||
drawable
|
||||
.MoveToOffset(appearOffset)
|
||||
.MoveTo(originalPosition, moveDuration, Easing.InOutSine);
|
||||
}
|
||||
|
||||
theta += (float) hitObject.TimeFadeIn / 1000;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
72
osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs
Normal file
72
osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs
Normal file
@ -0,0 +1,72 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
internal class OsuModWiggle : Mod, IApplicableToDrawableHitObjects
|
||||
{
|
||||
public override string Name => "Wiggle";
|
||||
public override string ShortenedName => "WG";
|
||||
public override FontAwesome Icon => FontAwesome.fa_certificate;
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override string Description => "They just won't stay still...";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform) };
|
||||
|
||||
private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles
|
||||
private const int wiggle_strength = 10; // Higher = stronger wiggles
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
foreach (var drawable in drawables)
|
||||
drawable.ApplyCustomUpdateState += drawableOnApplyCustomUpdateState;
|
||||
}
|
||||
|
||||
private void drawableOnApplyCustomUpdateState(DrawableHitObject drawable, ArmedState state)
|
||||
{
|
||||
var osuObject = (OsuHitObject)drawable.HitObject;
|
||||
Vector2 origin = drawable.Position;
|
||||
|
||||
// Wiggle the repeat points with the slider instead of independently.
|
||||
// Also fixes an issue with repeat points being positioned incorrectly.
|
||||
if (osuObject is RepeatPoint)
|
||||
return;
|
||||
|
||||
Random objRand = new Random((int)osuObject.StartTime);
|
||||
|
||||
// Wiggle all objects during TimePreempt
|
||||
int amountWiggles = (int)osuObject.TimePreempt / wiggle_duration;
|
||||
|
||||
void wiggle()
|
||||
{
|
||||
float nextAngle = (float)(objRand.NextDouble() * 2 * Math.PI);
|
||||
float nextDist = (float)(objRand.NextDouble() * wiggle_strength);
|
||||
drawable.MoveTo(new Vector2((float)(nextDist * Math.Cos(nextAngle) + origin.X), (float)(nextDist * Math.Sin(nextAngle) + origin.Y)), wiggle_duration);
|
||||
}
|
||||
|
||||
for (int i = 0; i < amountWiggles; i++)
|
||||
using (drawable.BeginAbsoluteSequence(osuObject.StartTime - osuObject.TimePreempt + i * wiggle_duration, true))
|
||||
wiggle();
|
||||
|
||||
// Keep wiggling sliders and spinners for their duration
|
||||
if (!(osuObject is IHasEndTime endTime))
|
||||
return;
|
||||
|
||||
amountWiggles = (int)(endTime.Duration / wiggle_duration);
|
||||
|
||||
for (int i = 0; i < amountWiggles; i++)
|
||||
using (drawable.BeginAbsoluteSequence(osuObject.StartTime + i * wiggle_duration, true))
|
||||
wiggle();
|
||||
}
|
||||
}
|
||||
}
|
@ -61,6 +61,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Size = circle.DrawSize;
|
||||
|
||||
HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
|
||||
HitObject.StackHeightChanged += _ => Position = HitObject.StackedPosition;
|
||||
HitObject.ScaleChanged += s => Scale = new Vector2(s);
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
public readonly DrawableHitCircle HeadCircle;
|
||||
public readonly DrawableSliderTail TailCircle;
|
||||
|
||||
public readonly SliderBody Body;
|
||||
public readonly SnakingSliderBody Body;
|
||||
public readonly SliderBall Ball;
|
||||
|
||||
public DrawableSlider(Slider s)
|
||||
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
Body = new SliderBody(s)
|
||||
Body = new SnakingSliderBody(s)
|
||||
{
|
||||
PathWidth = s.Scale * 64,
|
||||
},
|
||||
@ -85,6 +85,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
|
||||
HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
|
||||
HitObject.ScaleChanged += _ =>
|
||||
{
|
||||
Body.PathWidth = HitObject.Scale * 64;
|
||||
Ball.Scale = new Vector2(HitObject.Scale);
|
||||
};
|
||||
|
||||
slider.ControlPointsChanged += _ => Body.Refresh();
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
@ -119,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||
|
||||
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress);
|
||||
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
|
||||
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Path.PositionAt(Body.SnakedStart ?? 0), slider.Path.PositionAt(Body.SnakedEnd ?? 0));
|
||||
foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;
|
||||
|
||||
Size = Body.Size;
|
||||
@ -184,6 +191,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Body.ReceiveMouseInputAt(screenSpacePos);
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Body.ReceivePositionalInputAt(screenSpacePos);
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
this.slider = slider;
|
||||
|
||||
Position = HitObject.Position - slider.Position;
|
||||
h.PositionChanged += _ => updatePosition();
|
||||
slider.ControlPointsChanged += _ => updatePosition();
|
||||
|
||||
updatePosition();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -33,5 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
public Action<double> OnShake;
|
||||
|
||||
protected override void Shake(double maximumLength) => OnShake?.Invoke(maximumLength);
|
||||
|
||||
private void updatePosition() => Position = HitObject.Position - slider.Position;
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking
|
||||
{
|
||||
private readonly Slider slider;
|
||||
|
||||
/// <summary>
|
||||
/// The judgement text is provided by the <see cref="DrawableSlider"/>.
|
||||
/// </summary>
|
||||
@ -18,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
public DrawableSliderTail(Slider slider, SliderTailCircle hitCircle)
|
||||
: base(hitCircle)
|
||||
{
|
||||
this.slider = slider;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
@ -25,7 +29,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
AlwaysPresent = true;
|
||||
|
||||
Position = HitObject.Position - slider.Position;
|
||||
hitCircle.PositionChanged += _ => updatePosition();
|
||||
slider.ControlPointsChanged += _ => updatePosition();
|
||||
|
||||
updatePosition();
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
@ -33,5 +40,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (!userTriggered && timeOffset >= 0)
|
||||
ApplyResult(r => r.Type = Tracking ? HitResult.Great : HitResult.Miss);
|
||||
}
|
||||
|
||||
private void updatePosition() => Position = HitObject.Position - slider.Position;
|
||||
}
|
||||
}
|
||||
|
@ -112,6 +112,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Alpha = 0
|
||||
}
|
||||
};
|
||||
|
||||
s.PositionChanged += _ => Position = s.Position;
|
||||
}
|
||||
|
||||
public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1);
|
||||
@ -167,7 +169,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
Disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
|
||||
Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
|
||||
if (!spmCounter.IsPresent && Disc.Tracking)
|
||||
spmCounter.FadeIn(HitObject.TimeFadeIn);
|
||||
|
||||
|
@ -12,6 +12,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class CirclePiece : Container, IKeyBindingHandler<OsuAction>
|
||||
{
|
||||
// IsHovered is used
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
public Func<bool> Hit;
|
||||
|
||||
public CirclePiece()
|
||||
|
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="SliderBody"/> with the ability to set the drawn vertices manually.
|
||||
/// </summary>
|
||||
public class ManualSliderBody : SliderBody
|
||||
{
|
||||
public new void SetVertices(IReadOnlyList<Vector2> vertices)
|
||||
{
|
||||
base.SetVertices(vertices);
|
||||
Size = Path.Size;
|
||||
}
|
||||
}
|
||||
}
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -14,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class NumberPiece : Container
|
||||
{
|
||||
private readonly SpriteText number;
|
||||
private readonly SkinnableSpriteText number;
|
||||
|
||||
public string Text
|
||||
{
|
||||
@ -41,15 +40,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
},
|
||||
Child = new Box()
|
||||
}, s => s.GetTexture("Play/osu/hitcircle") == null),
|
||||
number = new OsuSpriteText
|
||||
number = new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText
|
||||
{
|
||||
Text = @"1",
|
||||
Font = @"Venera",
|
||||
UseFullGlyphHeight = false,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
TextSize = 40,
|
||||
Alpha = 1
|
||||
}, restrictSize: false)
|
||||
{
|
||||
Text = @"1"
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -5,11 +5,11 @@ using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -102,24 +102,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
};
|
||||
}
|
||||
|
||||
private InputState lastState;
|
||||
private Vector2? lastScreenSpaceMousePosition;
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
lastState = state;
|
||||
return base.OnMouseDown(state, args);
|
||||
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
lastState = state;
|
||||
return base.OnMouseUp(state, args);
|
||||
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
lastState = state;
|
||||
return base.OnMouseMove(state);
|
||||
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
|
||||
@ -153,10 +153,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
if (Time.Current < slider.EndTime)
|
||||
{
|
||||
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
|
||||
// Make sure to use the base version of ReceivePositionalInputAt so that we correctly check the position.
|
||||
Tracking = canCurrentlyTrack
|
||||
&& lastState != null
|
||||
&& ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
|
||||
&& lastScreenSpaceMousePosition.HasValue
|
||||
&& ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value)
|
||||
&& (drawableSlider?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
|
||||
}
|
||||
}
|
||||
|
@ -1,230 +1,139 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using OpenTK.Graphics.ES30;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Graphics.ES30;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SliderBody : Container, ISliderProgress
|
||||
public abstract class SliderBody : CompositeDrawable
|
||||
{
|
||||
private readonly Path path;
|
||||
private readonly SliderPath path;
|
||||
protected Path Path => path;
|
||||
|
||||
private readonly BufferedContainer container;
|
||||
|
||||
public float PathWidth
|
||||
{
|
||||
get { return path.PathWidth; }
|
||||
set { path.PathWidth = value; }
|
||||
get => path.PathWidth;
|
||||
set => path.PathWidth = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Offset in absolute coordinates from the start of the curve.
|
||||
/// </summary>
|
||||
public Vector2 PathOffset { get; private set; }
|
||||
|
||||
public readonly List<Vector2> CurrentCurve = new List<Vector2>();
|
||||
|
||||
public readonly Bindable<bool> SnakingIn = new Bindable<bool>();
|
||||
public readonly Bindable<bool> SnakingOut = new Bindable<bool>();
|
||||
|
||||
public double? SnakedStart { get; private set; }
|
||||
public double? SnakedEnd { get; private set; }
|
||||
|
||||
private Color4 accentColour = Color4.White;
|
||||
public virtual Vector2 PathOffset => path.PositionInBoundingBox(path.Vertices[0]);
|
||||
|
||||
/// <summary>
|
||||
/// Used to colour the path.
|
||||
/// </summary>
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
get => path.AccentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
if (path.AccentColour == value)
|
||||
return;
|
||||
accentColour = value;
|
||||
path.AccentColour = value;
|
||||
|
||||
if (LoadState >= LoadState.Ready)
|
||||
reloadTexture();
|
||||
container.ForceRedraw();
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 borderColour = Color4.White;
|
||||
|
||||
/// <summary>
|
||||
/// Used to colour the path border.
|
||||
/// </summary>
|
||||
public new Color4 BorderColour
|
||||
{
|
||||
get { return borderColour; }
|
||||
get => path.BorderColour;
|
||||
set
|
||||
{
|
||||
if (borderColour == value)
|
||||
if (path.BorderColour == value)
|
||||
return;
|
||||
borderColour = value;
|
||||
|
||||
if (LoadState >= LoadState.Ready)
|
||||
reloadTexture();
|
||||
}
|
||||
}
|
||||
|
||||
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
|
||||
|
||||
private int textureWidth => (int)PathWidth * 2;
|
||||
|
||||
private Vector2 topLeftOffset;
|
||||
|
||||
private readonly Slider slider;
|
||||
|
||||
public SliderBody(Slider s)
|
||||
{
|
||||
slider = s;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
container = new BufferedContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
path = new Path
|
||||
{
|
||||
Blending = BlendingMode.None,
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
container.Attach(RenderbufferInternalFormat.DepthComponent16);
|
||||
}
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => path.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
public void SetRange(double p0, double p1)
|
||||
{
|
||||
if (p0 > p1)
|
||||
MathHelper.Swap(ref p0, ref p1);
|
||||
|
||||
if (updateSnaking(p0, p1))
|
||||
{
|
||||
// The path is generated such that its size encloses it. This change of size causes the path
|
||||
// to move around while snaking, so we need to offset it to make sure it maintains the
|
||||
// same position as when it is fully snaked.
|
||||
var newTopLeftOffset = path.PositionInBoundingBox(Vector2.Zero);
|
||||
path.Position = topLeftOffset - newTopLeftOffset;
|
||||
path.BorderColour = value;
|
||||
|
||||
container.ForceRedraw();
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
|
||||
|
||||
protected SliderBody()
|
||||
{
|
||||
reloadTexture();
|
||||
computeSize();
|
||||
InternalChild = container = new BufferedContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Child = path = new SliderPath { Blending = BlendingMode.None }
|
||||
};
|
||||
|
||||
container.Attach(RenderbufferInternalFormat.DepthComponent16);
|
||||
}
|
||||
|
||||
private void reloadTexture()
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => path.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the vertices of the path which should be drawn by this <see cref="SliderBody"/>.
|
||||
/// </summary>
|
||||
/// <param name="vertices">The vertices</param>
|
||||
protected void SetVertices(IReadOnlyList<Vector2> vertices)
|
||||
{
|
||||
var texture = new Texture(textureWidth, 1);
|
||||
|
||||
//initialise background
|
||||
var raw = new Image<Rgba32>(textureWidth, 1);
|
||||
|
||||
const float aa_portion = 0.02f;
|
||||
const float border_portion = 0.128f;
|
||||
const float gradient_portion = 1 - border_portion;
|
||||
|
||||
const float opacity_at_centre = 0.3f;
|
||||
const float opacity_at_edge = 0.8f;
|
||||
|
||||
for (int i = 0; i < textureWidth; i++)
|
||||
{
|
||||
float progress = (float)i / (textureWidth - 1);
|
||||
|
||||
if (progress <= border_portion)
|
||||
{
|
||||
raw[i, 0] = new Rgba32(BorderColour.R, BorderColour.G, BorderColour.B, Math.Min(progress / aa_portion, 1) * BorderColour.A);
|
||||
}
|
||||
else
|
||||
{
|
||||
progress -= border_portion;
|
||||
raw[i, 0] = new Rgba32(AccentColour.R, AccentColour.G, AccentColour.B,
|
||||
(opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * AccentColour.A);
|
||||
}
|
||||
}
|
||||
|
||||
texture.SetData(new TextureUpload(raw));
|
||||
path.Texture = texture;
|
||||
|
||||
path.Vertices = vertices;
|
||||
container.ForceRedraw();
|
||||
}
|
||||
|
||||
private void computeSize()
|
||||
private class SliderPath : SmoothPath
|
||||
{
|
||||
// Generate the entire curve
|
||||
slider.Curve.GetPathToProgress(CurrentCurve, 0, 1);
|
||||
foreach (Vector2 p in CurrentCurve)
|
||||
path.AddVertex(p);
|
||||
private const float border_portion = 0.128f;
|
||||
private const float gradient_portion = 1 - border_portion;
|
||||
|
||||
Size = path.Size;
|
||||
private const float opacity_at_centre = 0.3f;
|
||||
private const float opacity_at_edge = 0.8f;
|
||||
|
||||
topLeftOffset = path.PositionInBoundingBox(Vector2.Zero);
|
||||
PathOffset = path.PositionInBoundingBox(CurrentCurve[0]);
|
||||
}
|
||||
private Color4 borderColour = Color4.White;
|
||||
|
||||
private bool updateSnaking(double p0, double p1)
|
||||
{
|
||||
if (SnakedStart == p0 && SnakedEnd == p1) return false;
|
||||
|
||||
SnakedStart = p0;
|
||||
SnakedEnd = p1;
|
||||
|
||||
slider.Curve.GetPathToProgress(CurrentCurve, p0, p1);
|
||||
|
||||
path.ClearVertices();
|
||||
foreach (Vector2 p in CurrentCurve)
|
||||
path.AddVertex(p);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void UpdateProgress(double completionProgress)
|
||||
{
|
||||
var span = slider.SpanAt(completionProgress);
|
||||
var spanProgress = slider.ProgressAt(completionProgress);
|
||||
|
||||
double start = 0;
|
||||
double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
|
||||
|
||||
if (span >= slider.SpanCount() - 1)
|
||||
public Color4 BorderColour
|
||||
{
|
||||
if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1)
|
||||
get => borderColour;
|
||||
set
|
||||
{
|
||||
start = 0;
|
||||
end = SnakingOut ? spanProgress : 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
start = SnakingOut ? spanProgress : 0;
|
||||
if (borderColour == value)
|
||||
return;
|
||||
borderColour = value;
|
||||
|
||||
InvalidateTexture();
|
||||
}
|
||||
}
|
||||
|
||||
SetRange(start, end);
|
||||
private Color4 accentColour = Color4.White;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
accentColour = value;
|
||||
|
||||
InvalidateTexture();
|
||||
}
|
||||
}
|
||||
|
||||
protected override Color4 ColourAt(float position)
|
||||
{
|
||||
if (position <= border_portion)
|
||||
return BorderColour;
|
||||
|
||||
position -= border_portion;
|
||||
return new Color4(AccentColour.R, AccentColour.G, AccentColour.B, (opacity_at_edge - (opacity_at_edge - opacity_at_centre) * position / gradient_portion) * AccentColour.A);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,118 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="SliderBody"/> which changes its curve depending on the snaking progress.
|
||||
/// </summary>
|
||||
public class SnakingSliderBody : SliderBody, ISliderProgress
|
||||
{
|
||||
public readonly List<Vector2> CurrentCurve = new List<Vector2>();
|
||||
|
||||
public readonly Bindable<bool> SnakingIn = new Bindable<bool>();
|
||||
public readonly Bindable<bool> SnakingOut = new Bindable<bool>();
|
||||
|
||||
public double? SnakedStart { get; private set; }
|
||||
public double? SnakedEnd { get; private set; }
|
||||
|
||||
public override Vector2 PathOffset => snakedPathOffset;
|
||||
|
||||
/// <summary>
|
||||
/// The top-left position of the path when fully snaked.
|
||||
/// </summary>
|
||||
private Vector2 snakedPosition;
|
||||
|
||||
/// <summary>
|
||||
/// The offset of the path from <see cref="snakedPosition"/> when fully snaked.
|
||||
/// </summary>
|
||||
private Vector2 snakedPathOffset;
|
||||
|
||||
private readonly Slider slider;
|
||||
|
||||
public SnakingSliderBody(Slider slider)
|
||||
{
|
||||
this.slider = slider;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
|
||||
public void UpdateProgress(double completionProgress)
|
||||
{
|
||||
var span = slider.SpanAt(completionProgress);
|
||||
var spanProgress = slider.ProgressAt(completionProgress);
|
||||
|
||||
double start = 0;
|
||||
double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
|
||||
|
||||
if (span >= slider.SpanCount() - 1)
|
||||
{
|
||||
if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1)
|
||||
{
|
||||
start = 0;
|
||||
end = SnakingOut ? spanProgress : 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
start = SnakingOut ? spanProgress : 0;
|
||||
}
|
||||
}
|
||||
|
||||
setRange(start, end);
|
||||
}
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
// Generate the entire curve
|
||||
slider.Path.GetPathToProgress(CurrentCurve, 0, 1);
|
||||
SetVertices(CurrentCurve);
|
||||
|
||||
// The body is sized to the full path size to avoid excessive autosize computations
|
||||
Size = Path.Size;
|
||||
|
||||
snakedPosition = Path.PositionInBoundingBox(Vector2.Zero);
|
||||
snakedPathOffset = Path.PositionInBoundingBox(Path.Vertices[0]);
|
||||
|
||||
var lastSnakedStart = SnakedStart ?? 0;
|
||||
var lastSnakedEnd = SnakedEnd ?? 0;
|
||||
|
||||
SnakedStart = null;
|
||||
SnakedEnd = null;
|
||||
|
||||
setRange(lastSnakedStart, lastSnakedEnd);
|
||||
}
|
||||
|
||||
private void setRange(double p0, double p1)
|
||||
{
|
||||
if (p0 > p1)
|
||||
MathHelper.Swap(ref p0, ref p1);
|
||||
|
||||
if (SnakedStart == p0 && SnakedEnd == p1) return;
|
||||
|
||||
SnakedStart = p0;
|
||||
SnakedEnd = p1;
|
||||
|
||||
slider.Path.GetPathToProgress(CurrentCurve, p0, p1);
|
||||
|
||||
SetVertices(CurrentCurve);
|
||||
|
||||
// The bounding box of the path expands as it snakes, which in turn shifts the position of the path.
|
||||
// Depending on the direction of expansion, it may appear as if the path is expanding towards the position of the slider
|
||||
// rather than expanding out from the position of the slider.
|
||||
// To remove this effect, the path's position is shifted towards its final snaked position
|
||||
|
||||
Path.Position = snakedPosition - Path.PositionInBoundingBox(Vector2.Zero);
|
||||
}
|
||||
}
|
||||
}
|
@ -11,9 +11,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SpinnerBackground : CircularContainer, IHasAccentColour
|
||||
{
|
||||
public override bool HandleKeyboardInput => false;
|
||||
public override bool HandleMouseInput => false;
|
||||
|
||||
protected Box Disc;
|
||||
|
||||
public Color4 AccentColour
|
||||
|
@ -4,7 +4,7 @@
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
};
|
||||
}
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
private bool tracking;
|
||||
public bool Tracking
|
||||
@ -68,10 +68,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
mousePosition = Parent.ToLocalSpace(state.Mouse.NativeState.Position);
|
||||
return base.OnMouseMove(state);
|
||||
mousePosition = Parent.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
private Vector2 mousePosition;
|
||||
|
@ -7,22 +7,23 @@ using osu.Game.Rulesets.Objects;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasEditablePosition
|
||||
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
|
||||
{
|
||||
public const double OBJECT_RADIUS = 64;
|
||||
|
||||
public event Action<Vector2> PositionChanged;
|
||||
public event Action<int> StackHeightChanged;
|
||||
public event Action<float> ScaleChanged;
|
||||
|
||||
public double TimePreempt = 600;
|
||||
public double TimeFadeIn = 400;
|
||||
|
||||
private Vector2 position;
|
||||
|
||||
public Vector2 Position
|
||||
public virtual Vector2 Position
|
||||
{
|
||||
get => position;
|
||||
set
|
||||
@ -44,13 +45,39 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public Vector2 StackedEndPosition => EndPosition + StackOffset;
|
||||
|
||||
public virtual int StackHeight { get; set; }
|
||||
private int stackHeight;
|
||||
|
||||
public int StackHeight
|
||||
{
|
||||
get => stackHeight;
|
||||
set
|
||||
{
|
||||
if (stackHeight == value)
|
||||
return;
|
||||
stackHeight = value;
|
||||
|
||||
StackHeightChanged?.Invoke(value);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 StackOffset => new Vector2(StackHeight * Scale * -6.4f);
|
||||
|
||||
public double Radius => OBJECT_RADIUS * Scale;
|
||||
|
||||
public float Scale { get; set; } = 1;
|
||||
private float scale = 1;
|
||||
|
||||
public float Scale
|
||||
{
|
||||
get => scale;
|
||||
set
|
||||
{
|
||||
if (scale == value)
|
||||
return;
|
||||
scale = value;
|
||||
|
||||
ScaleChanged?.Invoke(value);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool NewCombo { get; set; }
|
||||
|
||||
@ -72,8 +99,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
|
||||
}
|
||||
|
||||
public virtual void OffsetPosition(Vector2 offset) => Position += offset;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new OsuHitWindows();
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
/// </summary>
|
||||
private const float base_scoring_distance = 100;
|
||||
|
||||
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
|
||||
public event Action<Vector2[]> ControlPointsChanged;
|
||||
|
||||
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
|
||||
@ -50,24 +52,49 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
}
|
||||
}
|
||||
|
||||
public SliderCurve Curve { get; } = new SliderCurve();
|
||||
public SliderPath Path { get; } = new SliderPath();
|
||||
|
||||
public List<Vector2> ControlPoints
|
||||
public Vector2[] ControlPoints
|
||||
{
|
||||
get { return Curve.ControlPoints; }
|
||||
set { Curve.ControlPoints = value; }
|
||||
get => Path.ControlPoints;
|
||||
set
|
||||
{
|
||||
if (Path.ControlPoints == value)
|
||||
return;
|
||||
Path.ControlPoints = value;
|
||||
|
||||
ControlPointsChanged?.Invoke(value);
|
||||
|
||||
if (TailCircle != null)
|
||||
TailCircle.Position = EndPosition;
|
||||
}
|
||||
}
|
||||
|
||||
public CurveType CurveType
|
||||
public PathType PathType
|
||||
{
|
||||
get { return Curve.CurveType; }
|
||||
set { Curve.CurveType = value; }
|
||||
get { return Path.PathType; }
|
||||
set { Path.PathType = value; }
|
||||
}
|
||||
|
||||
public double Distance
|
||||
{
|
||||
get { return Curve.Distance; }
|
||||
set { Curve.Distance = value; }
|
||||
get { return Path.Distance; }
|
||||
set { Path.Distance = value; }
|
||||
}
|
||||
|
||||
public override Vector2 Position
|
||||
{
|
||||
get => base.Position;
|
||||
set
|
||||
{
|
||||
base.Position = value;
|
||||
|
||||
if (HeadCircle != null)
|
||||
HeadCircle.Position = value;
|
||||
|
||||
if (TailCircle != null)
|
||||
TailCircle.Position = EndPosition;
|
||||
}
|
||||
}
|
||||
|
||||
public double? LegacyLastTickOffset { get; set; }
|
||||
@ -84,7 +111,8 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
/// </summary>
|
||||
internal float LazyTravelDistance;
|
||||
|
||||
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
|
||||
public List<List<SampleInfo>> NodeSamples { get; set; } = new List<List<SampleInfo>>();
|
||||
|
||||
public int RepeatCount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
@ -92,8 +120,21 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
/// </summary>
|
||||
public double SpanDuration => Duration / this.SpanCount();
|
||||
|
||||
public double Velocity;
|
||||
public double TickDistance;
|
||||
/// <summary>
|
||||
/// Velocity of this <see cref="Slider"/>.
|
||||
/// </summary>
|
||||
public double Velocity { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Spacing between <see cref="SliderTick"/>s of this <see cref="Slider"/>.
|
||||
/// </summary>
|
||||
public double TickDistance { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// An extra multiplier that affects the number of <see cref="SliderTick"/>s generated by this <see cref="Slider"/>.
|
||||
/// An increase in this value increases <see cref="TickDistance"/>, which reduces the number of ticks generated.
|
||||
/// </summary>
|
||||
public double TickDistanceMultiplier = 1;
|
||||
|
||||
public HitCircle HeadCircle;
|
||||
public SliderTailCircle TailCircle;
|
||||
@ -108,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate;
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects()
|
||||
@ -125,17 +166,17 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
private void createSliderEnds()
|
||||
{
|
||||
HeadCircle = new SliderCircle(this)
|
||||
HeadCircle = new SliderCircle
|
||||
{
|
||||
StartTime = StartTime,
|
||||
Position = Position,
|
||||
Samples = Samples,
|
||||
Samples = getNodeSamples(0),
|
||||
SampleControlPoint = SampleControlPoint,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboIndex = ComboIndex,
|
||||
};
|
||||
|
||||
TailCircle = new SliderTailCircle(this)
|
||||
TailCircle = new SliderTailCircle
|
||||
{
|
||||
StartTime = EndTime,
|
||||
Position = EndPosition,
|
||||
@ -149,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
private void createTicks()
|
||||
{
|
||||
var length = Curve.Distance;
|
||||
var length = Path.Distance;
|
||||
var tickDistance = MathHelper.Clamp(TickDistance, 0, length);
|
||||
|
||||
if (tickDistance == 0) return;
|
||||
@ -188,7 +229,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
SpanIndex = span,
|
||||
SpanStartTime = spanStartTime,
|
||||
StartTime = spanStartTime + timeProgress * SpanDuration,
|
||||
Position = Position + Curve.PositionAt(distanceProgress),
|
||||
Position = Position + Path.PositionAt(distanceProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
Samples = sampleList
|
||||
@ -206,14 +247,21 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
RepeatIndex = repeatIndex,
|
||||
SpanDuration = SpanDuration,
|
||||
StartTime = StartTime + repeat * SpanDuration,
|
||||
Position = Position + Curve.PositionAt(repeat % 2),
|
||||
Position = Position + Path.PositionAt(repeat % 2),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
Samples = new List<SampleInfo>(RepeatSamples[repeatIndex])
|
||||
Samples = getNodeSamples(1 + repeatIndex)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private List<SampleInfo> getNodeSamples(int nodeIndex)
|
||||
{
|
||||
if (nodeIndex < NodeSamples.Count)
|
||||
return NodeSamples[nodeIndex];
|
||||
return Samples;
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
}
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user