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osu.Game/Online/API/Requests/MarkChannelAsReadRequest.cs
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21
osu.Game/Online/API/Requests/MarkChannelAsReadRequest.cs
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@ -0,0 +1,21 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Online.Chat;
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namespace osu.Game.Online.API.Requests
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{
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public class MarkChannelAsReadRequest : APIRequest
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{
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private readonly Channel channel;
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private readonly Message message;
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public MarkChannelAsReadRequest(Channel channel, Message message)
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{
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this.channel = channel;
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this.message = message;
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}
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protected override string Target => @"/chat/channels/{channel}/mark-as-read/{message}";
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}
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}
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@ -36,6 +36,11 @@ namespace osu.Game.Online.Chat
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/// </summary>
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public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
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/// <summary>
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/// Contains all the messages that weren't read by the user.
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/// </summary>
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public IEnumerable<Message> UnreadMessages => Messages.Where(m => LastReadId < m.Id);
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/// <summary>
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/// Contains all the messages that are still pending for submission to the server.
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/// </summary>
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@ -75,6 +80,9 @@ namespace osu.Game.Online.Chat
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[JsonProperty(@"last_message_id")]
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public long? LastMessageId;
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[JsonProperty(@"last_read_id")]
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public long? LastReadId;
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/// <summary>
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/// Signalles if the current user joined this channel or not. Defaults to false.
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/// </summary>
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@ -445,6 +445,14 @@ namespace osu.Game.Online.Chat
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return tcs.Task;
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}
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public void MarkChannelAsRead(Message message)
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{
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var channel = JoinedChannels.First(c => c.Id == message.ChannelId);
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var req = new MarkChannelAsReadRequest(channel, message);
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req.Success += () => channel.LastReadId = message.Id;
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api.Queue(req);
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api)
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{
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