dexy
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5a869fa836
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Cutscene viewer progress, Hash updates
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2019-11-25 20:44:16 +11:00 |
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dexy
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0f7f35d28b
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Added RPF Explorer .yed, .yfd, .yld generic support
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2019-11-22 00:34:27 +11:00 |
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dexy
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53305c3f12
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Animations XML conversion progress
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2019-11-20 22:51:37 +11:00 |
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dexy
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5a35688aed
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Animations XML conversion progress
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2019-11-18 23:52:58 +11:00 |
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dexy
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cf1e5c7295
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Animations XML conversion progress
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2019-11-18 05:10:55 +11:00 |
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dexy
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baf29066a7
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Animations XML conversion progress
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2019-11-17 22:14:00 +11:00 |
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dexy
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c98c526b5f
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Animations XML conversion progress
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2019-11-16 03:18:23 +11:00 |
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dexyfex
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7be446cf04
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Merge pull request #64 from carmineos/vertexlayout
Dynamic generation of vertex layouts for GTAV vertex types
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2019-11-14 19:30:13 +11:00 |
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dexy
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7e43271a67
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Animations XML conversion
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2019-11-14 18:58:20 +11:00 |
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Carmine Giugliano
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68bba817d3
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dynamic generation of vertex layouts for GTAV vertex types
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2019-11-11 12:28:37 +01:00 |
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dexy
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918ed7fccf
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Fix for leg jankyness. Added PBBNCCTTX shader
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2019-11-10 02:01:52 +11:00 |
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dexy
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03fa5575bf
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Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
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2019-11-09 21:07:41 +11:00 |
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dexy
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87092996f8
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Animations now playing sequences correctly
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2019-11-08 22:55:39 +11:00 |
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dexy
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d60234469a
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Animation evaluation improvements
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2019-11-08 19:53:29 +11:00 |
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dexy
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629ee125a5
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Reset ped model to T pose when no animatino selected
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2019-11-08 18:58:56 +11:00 |
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dexy
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8bea5281f0
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Animations playback improvement?
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2019-11-08 17:54:46 +11:00 |
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dexy
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ef497b1f6d
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Animation playback improvements
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2019-11-08 02:00:16 +11:00 |
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dexy
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465b21d7ac
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Peds form progress, playing peds animations and loading some textures
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2019-11-07 23:14:39 +11:00 |
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dexy
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90142cb6da
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Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
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2019-11-06 04:53:20 +11:00 |
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dexy
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d5aa1c500c
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Added CalculateBoneHash method to Bone
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2019-11-05 21:13:04 +11:00 |
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dexy
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4cc780a461
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New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
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2019-11-05 20:47:10 +11:00 |
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dexy
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8335fd065c
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Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
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2019-11-04 00:04:02 +11:00 |
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dexy
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6be0d5cb30
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Skin mesh now using correct bone transforms
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2019-11-03 22:43:39 +11:00 |
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dexy
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9f84ba8ad0
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Added vertex shaders for skin mesh support
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2019-11-03 06:25:20 +11:00 |
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dexy
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3462513e27
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Fixed UV anim clips assignment to use geometry's ShaderID for the lookup.
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2019-11-02 22:53:54 +11:00 |
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dexy
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d0eabc095a
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Tidying up some unused properties of Sequence, and commenting out original parsing experiment
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2019-11-02 18:54:43 +11:00 |
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dexy
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b61899dedf
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Fix loading some YCDs
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2019-11-02 18:37:21 +11:00 |
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dexy
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6f0a7d99f9
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Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc
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2019-11-02 18:14:36 +11:00 |
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dexy
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80b6f3742b
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Experimental UV animations playing from YCD. (some air cons broken!)
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2019-11-02 06:46:45 +11:00 |
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dexy
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ec6eefe0e1
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View/edit YND files as XML
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2019-11-01 20:30:29 +11:00 |
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dexy
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4834b8c520
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Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
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2019-10-31 17:11:12 +11:00 |
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dexy
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7adc4b6eea
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Merged upgrades to Clip and YcdFile
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2019-10-31 14:56:40 +11:00 |
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dexy
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023be70bb4
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Model Material Editor
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2019-03-22 01:29:37 +11:00 |
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dexy
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bc1efebe5c
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FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
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2019-03-20 21:21:47 +11:00 |
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dexyfex
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decc3dccb4
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Fix for resources saving empty arrays
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2019-03-13 04:23:30 +11:00 |
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Carmine
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ebf2e5df87
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Updated BoundMaterial_s and added BoundsMaterialType To/From byte implicit cast operators
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2019-03-02 18:57:10 +01:00 |
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Carmine Giugliano
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58b725d7d2
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Updated BoundComposite and BoundMaterial_s (#44)
* Added EBoundCompositeFlags and EBoundMaterialFlags
* Added properties for RoomId and PedDensity in BoundMaterial_s
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2019-02-26 10:54:39 +11:00 |
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dexy
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0418e7743e
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Fix for saving texture resources
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2019-02-21 16:37:55 +11:00 |
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dexy
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dd97b65933
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Added Save methods to YvrFile and YwrFile
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2019-01-29 00:35:23 +11:00 |
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dexy
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43f6acda7a
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Added Save method to YftFile
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2019-01-28 18:10:25 +11:00 |
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dexy
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f0128223ef
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Added Save methods to YdrFile and YddFile
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2019-01-28 13:13:45 +11:00 |
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dexy
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40f1d81318
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Updated ResourceBaseTypes, added Save method to YbnFile
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2019-01-27 21:50:24 +11:00 |
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dexy
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3819d53890
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Updated ResourceBaseTypes, added Save method to YtdFile
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2019-01-27 17:14:10 +11:00 |
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dexy
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179afd5794
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Audio dat.rel to XML conversion
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2019-01-16 00:51:53 +11:00 |
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dexy
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fbf57293c1
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Skewy wheels bug fix
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2019-01-13 22:18:57 +11:00 |
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dexy
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187f8379cd
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Vehicle viewer progress
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2019-01-13 17:04:32 +11:00 |
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dexy
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9dde38c930
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HD textures (WIP), vehicles.meta gtxd loading
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2019-01-06 05:04:33 +11:00 |
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dexy
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7660a228eb
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Renamed skin vertex types and adjusted vertex layouts
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2018-12-21 20:11:28 +11:00 |
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dexyfex
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4da1e3d8c7
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Merge pull request #30 from neos7/master
Added checkbox to disable rendering of drawables and minor fields renamed
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2018-08-15 08:50:44 +10:00 |
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Carmine
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b3069321e1
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Replaced floats with Vector3 for JointRotationLimit_s Min and Max
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2018-08-14 12:15:52 +02:00 |
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Carmine
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1b94cd4f04
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Renamed Min and Max limits in JointRotationLimit_s
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2018-08-11 18:15:23 +02:00 |
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Carmine
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8caee271f7
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Renamed some fields in Bone
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2018-08-11 18:13:52 +02:00 |
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Soloman N
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b971beb5bf
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added grass painting
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2018-06-07 12:42:41 -04:00 |
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dexyfex
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bab1bee460
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Nav mesh progress
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2018-05-05 01:58:23 +10:00 |
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dexyfex
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b18b1e7672
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Nav mesh progress
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2018-05-02 00:28:47 +10:00 |
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dexyfex
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bab6668021
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Nav mesh progress
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2018-05-01 22:34:52 +10:00 |
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Carmine
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4235c5a0c2
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BoundsMaterialTypes: Read colours from materialfx.dat
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2018-04-03 14:27:15 +02:00 |
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dexyfex
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a85eb257be
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Rendering support for missing/new vertex type used by some vehicles
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2018-03-17 01:03:37 +11:00 |
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dexyfex
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8b72fc1220
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Editing points and portals in navmesh, improved DX error message
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2018-03-14 12:36:43 +11:00 |
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dexyfex
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761278fd0b
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Navmesh/paths rendering depth bias, navmesh points and portals now selectable
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2018-03-12 04:42:20 +11:00 |
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dexyfex
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07330891bf
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Removed unnecessary SharpDX. prefixes
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2018-03-11 01:27:13 +11:00 |
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dexyfex
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9e448fdacc
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Nav mesh editing improvements
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2018-03-11 01:12:08 +11:00 |
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dexyfex
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ab64a82791
|
Ynv polygon properties editing
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2018-03-10 04:58:44 +11:00 |
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dexyfex
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6da590530b
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Fix for typing in textboxes when trying to move the camera in world view. Fixed debugging property exceptions in ResourceBaseTypes
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2018-03-04 21:35:33 +11:00 |
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dexyfex
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4ff94156e7
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Rendering scenario vehicles at correct height
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2018-03-04 06:24:15 +11:00 |
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dexyfex
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38f4031da0
|
Render vehicle wheels
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2018-02-27 03:05:59 +11:00 |
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Carmine
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2e09a96329
|
LightAttributes_s: renamed Unknown_1Bh as Flashiness and splitted Type into Type + GroupId (according to openFormats)
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2018-02-24 21:12:14 +01:00 |
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dexyfex
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cbd242b8cc
|
Moved all GameFiles to CodeWalker.Core
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2018-02-25 00:59:00 +11:00 |
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