CodeWalker/CodeWalker.Core/GameFiles/Resources
2019-11-17 22:14:00 +11:00
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Bounds.cs FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition 2019-03-20 21:21:47 +11:00
Clip.cs Animations XML conversion progress 2019-11-17 22:14:00 +11:00
Drawable.cs Fix for leg jankyness. Added PBBNCCTTX shader 2019-11-10 02:01:52 +11:00
Frag.cs New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone 2019-11-05 20:47:10 +11:00
Nav.cs Nav mesh progress 2018-05-05 01:58:23 +10:00
Node.cs View/edit YND files as XML 2019-11-01 20:30:29 +11:00
Particle.cs Updated ResourceBaseTypes, added Save method to YtdFile 2019-01-27 17:14:10 +11:00
ResourceBaseTypes.cs Animations XML conversion 2019-11-14 18:58:20 +11:00
ResourceBuilder.cs Fix for saving texture resources 2019-02-21 16:37:55 +11:00
ResourceData.cs Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags 2019-11-06 04:53:20 +11:00
ResourceFile.cs Moved all GameFiles to CodeWalker.Core 2018-02-25 00:59:00 +11:00
ShaderParams.cs Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. 2019-10-31 17:11:12 +11:00
Texture.cs Updated ResourceBaseTypes, added Save method to YtdFile 2019-01-27 17:14:10 +11:00
VehicleRecord.cs Moved all GameFiles to CodeWalker.Core 2018-02-25 00:59:00 +11:00
VertexType.cs dynamic generation of vertex layouts for GTAV vertex types 2019-11-11 12:28:37 +01:00
WaypointRecord.cs Added Save methods to YvrFile and YwrFile 2019-01-29 00:35:23 +11:00