mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-21 22:42:54 +08:00
Moved all GameFiles to CodeWalker.Core
This commit is contained in:
parent
375db771ee
commit
cbd242b8cc
@ -41,7 +41,7 @@ namespace CodeWalker
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{
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Task.Run(() =>
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{
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GTA5Keys.LoadFromPath(Settings.Default.GTAFolder, Settings.Default.Key);
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GTA5Keys.LoadFromPath(GTAFolder.CurrentGTAFolder, Settings.Default.Key);
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RpfMan = new RpfManager();
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RpfMan.Init(GTAFolder.CurrentGTAFolder, UpdateStatus, UpdateStatus, false, false);
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RPFScanComplete();
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@ -64,7 +64,7 @@ namespace CodeWalker
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try
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{
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GTA5Keys.LoadFromPath(Settings.Default.GTAFolder, Settings.Default.Key);
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GTA5Keys.LoadFromPath(GTAFolder.CurrentGTAFolder, Settings.Default.Key);
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KeysLoaded = true;
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UpdateStatus("Ready to scan...");
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}
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@ -47,6 +47,61 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="GameFiles\FileTypes\AwcFile.cs" />
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<Compile Include="GameFiles\FileTypes\CacheDatFile.cs" />
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<Compile Include="GameFiles\FileTypes\CutFile.cs" />
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<Compile Include="GameFiles\FileTypes\DlcContentFile.cs" />
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<Compile Include="GameFiles\FileTypes\DlcSetupFile.cs" />
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<Compile Include="GameFiles\FileTypes\FxcFile.cs" />
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<Compile Include="GameFiles\FileTypes\GtxdFile.cs" />
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<Compile Include="GameFiles\FileTypes\Gxt2File.cs" />
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<Compile Include="GameFiles\FileTypes\JPsoFile.cs" />
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<Compile Include="GameFiles\FileTypes\RelFile.cs" />
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<Compile Include="GameFiles\FileTypes\Stats.cs" />
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<Compile Include="GameFiles\FileTypes\YbnFile.cs" />
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<Compile Include="GameFiles\FileTypes\YcdFile.cs" />
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<Compile Include="GameFiles\FileTypes\YddFile.cs" />
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<Compile Include="GameFiles\FileTypes\YdrFile.cs" />
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<Compile Include="GameFiles\FileTypes\YftFile.cs" />
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<Compile Include="GameFiles\FileTypes\YmapFile.cs" />
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<Compile Include="GameFiles\FileTypes\YmfFile.cs" />
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<Compile Include="GameFiles\FileTypes\YmtFile.cs" />
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<Compile Include="GameFiles\FileTypes\YndFile.cs" />
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<Compile Include="GameFiles\FileTypes\YnvFile.cs" />
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<Compile Include="GameFiles\FileTypes\YptFile.cs" />
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<Compile Include="GameFiles\FileTypes\YtdFile.cs" />
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<Compile Include="GameFiles\FileTypes\YtypFile.cs" />
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<Compile Include="GameFiles\FileTypes\YvrFile.cs" />
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<Compile Include="GameFiles\FileTypes\YwrFile.cs" />
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<Compile Include="GameFiles\GameFile.cs" />
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<Compile Include="GameFiles\GameFileCache.cs" />
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<Compile Include="GameFiles\MetaTypes\Archetype.cs" />
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<Compile Include="GameFiles\MetaTypes\Meta.cs" />
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<Compile Include="GameFiles\MetaTypes\MetaBuilder.cs" />
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<Compile Include="GameFiles\MetaTypes\MetaNames.cs" />
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<Compile Include="GameFiles\MetaTypes\MetaTypes.cs" />
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<Compile Include="GameFiles\MetaTypes\MetaXml.cs" />
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<Compile Include="GameFiles\MetaTypes\Pso.cs" />
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<Compile Include="GameFiles\MetaTypes\PsoTypes.cs" />
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<Compile Include="GameFiles\MetaTypes\Rbf.cs" />
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<Compile Include="GameFiles\MetaTypes\XmlMeta.cs" />
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<Compile Include="GameFiles\Resources\Bounds.cs" />
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<Compile Include="GameFiles\Resources\Clip.cs" />
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<Compile Include="GameFiles\Resources\Drawable.cs" />
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<Compile Include="GameFiles\Resources\Frag.cs" />
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<Compile Include="GameFiles\Resources\Nav.cs" />
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<Compile Include="GameFiles\Resources\Node.cs" />
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<Compile Include="GameFiles\Resources\Particle.cs" />
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<Compile Include="GameFiles\Resources\ResourceBaseTypes.cs" />
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<Compile Include="GameFiles\Resources\ResourceBuilder.cs" />
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<Compile Include="GameFiles\Resources\ResourceData.cs" />
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<Compile Include="GameFiles\Resources\ResourceFile.cs" />
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<Compile Include="GameFiles\Resources\Texture.cs" />
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<Compile Include="GameFiles\Resources\VehicleRecord.cs" />
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<Compile Include="GameFiles\Resources\VertexType.cs" />
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<Compile Include="GameFiles\Resources\WaypointRecord.cs" />
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<Compile Include="GameFiles\RpfFile.cs" />
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<Compile Include="GameFiles\RpfManager.cs" />
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<Compile Include="GameFiles\Utils\Data.cs" />
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<Compile Include="GameFiles\Utils\GTACrypto.cs" />
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<Compile Include="GameFiles\Utils\GTAKeys.cs" />
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@ -63,6 +118,18 @@
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<Compile Include="Utils\Utils.cs" />
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<Compile Include="Utils\Vectors.cs" />
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<Compile Include="Utils\Xml.cs" />
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<Compile Include="World\AudioZones.cs" />
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<Compile Include="World\Camera.cs" />
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<Compile Include="World\Clouds.cs" />
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<Compile Include="World\Entity.cs" />
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<Compile Include="World\PopZones.cs" />
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<Compile Include="World\Scenarios.cs" />
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<Compile Include="World\Space.cs" />
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<Compile Include="World\Timecycle.cs" />
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<Compile Include="World\TimecycleMods.cs" />
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<Compile Include="World\Trains.cs" />
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<Compile Include="World\Water.cs" />
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<Compile Include="World\Weather.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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File diff suppressed because it is too large
Load Diff
@ -1,5 +1,4 @@
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using SharpDX.D3DCompiler;
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using System;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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@ -104,8 +103,9 @@ namespace CodeWalker.GameFiles
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for (int s = 1; s < sc0; s++)
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{
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bool exbyteflag1 = (gindex==5); //GS seems to be in diff format??
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bool vsgsps = (gindex == 1) || (gindex == 2) || (gindex == 5);
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FxcShader shader = new FxcShader();
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if (!shader.Read(br, exbyteflag1))
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if (!shader.Read(br, exbyteflag1, vsgsps))
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{
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LastError += shader.LastError;
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//gindex = 6; //get outta the loop?
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@ -537,13 +537,14 @@ namespace CodeWalker.GameFiles
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public FxcShaderBufferRef[] Buffers { get; set; }//CBuffers
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public byte VersionMajor { get; set; }
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public byte VersionMinor { get; set; }
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public string VersionString { get; set; }
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public byte[] ByteCode { get; set; }
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public ShaderBytecode ByteCodeObj { get; set; }
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public ShaderProfile ShaderProfile { get; set; }
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//public ShaderBytecode ByteCodeObj { get; set; }
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//public ShaderProfile ShaderProfile { get; set; }
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public string Disassembly { get; set; }
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public string LastError { get; set; }
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public bool Read(BinaryReader br, bool exbyteflag)
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public bool Read(BinaryReader br, bool exbyteflag, bool vsgsps)
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{
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Offset = br.BaseStream.Position;
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@ -592,38 +593,37 @@ namespace CodeWalker.GameFiles
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ByteCode = br.ReadBytes((int)datalength);
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try
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if (vsgsps)
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{
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ByteCodeObj = new ShaderBytecode(ByteCode);
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ShaderProfile = ByteCodeObj.GetVersion();
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switch (ShaderProfile.Version)
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{
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case ShaderVersion.VertexShader:
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case ShaderVersion.PixelShader:
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case ShaderVersion.GeometryShader:
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VersionMajor = br.ReadByte();//4,5 //appears to be shader model version
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VersionMinor = br.ReadByte(); //perhaps shader minor version
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break;
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default:
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VersionMajor = (byte)ShaderProfile.Major;
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VersionMinor = (byte)ShaderProfile.Minor;
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break;
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}
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//do disassembly last, so any errors won't cause the file read to break
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Disassembly = ByteCodeObj.Disassemble();
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}
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catch (Exception ex)
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{
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LastError += ex.ToString() + "\r\n";
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return false;
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VersionMajor = br.ReadByte();//4,5 //appears to be shader model version
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VersionMinor = br.ReadByte(); //perhaps shader minor version
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}
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//try
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//{
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// ByteCodeObj = new ShaderBytecode(ByteCode);
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// ShaderProfile = ByteCodeObj.GetVersion();
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// switch (ShaderProfile.Version)
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// {
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// case ShaderVersion.VertexShader:
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// case ShaderVersion.PixelShader:
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// case ShaderVersion.GeometryShader:
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// VersionMajor = br.ReadByte();//4,5 //appears to be shader model version
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// VersionMinor = br.ReadByte(); //perhaps shader minor version
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// break;
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// default:
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// VersionMajor = (byte)ShaderProfile.Major;
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// VersionMinor = (byte)ShaderProfile.Minor;
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// break;
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// }
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// //do disassembly last, so any errors won't cause the file read to break
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// Disassembly = ByteCodeObj.Disassemble();
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//}
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//catch (Exception ex)
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//{
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// LastError += ex.ToString() + "\r\n";
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// return false;
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//}
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}
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else
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{
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@ -72,4 +72,22 @@ namespace CodeWalker.GameFiles
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Gtxd = 16,
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}
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public struct GameFileCacheKey
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{
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public uint Hash { get; set; }
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public GameFileType Type { get; set; }
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public GameFileCacheKey(uint hash, GameFileType type)
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{
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Hash = hash;
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Type = type;
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}
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}
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}
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@ -1,5 +1,4 @@
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using CodeWalker.Properties;
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using SharpDX;
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using SharpDX;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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@ -22,7 +21,7 @@ namespace CodeWalker.GameFiles
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private ConcurrentStack<GameFile> requestQueue = new ConcurrentStack<GameFile>();
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////dynamic cache
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private Cache<GameFileCacheKey, GameFile> mainCache = new Cache<GameFileCacheKey, GameFile>(Settings.Default.CacheSize, Settings.Default.CacheTime);//2GB
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private Cache<GameFileCacheKey, GameFile> mainCache;
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public volatile bool IsInited = false;
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private volatile bool archetypesLoaded = false;
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@ -86,6 +85,18 @@ namespace CodeWalker.GameFiles
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private bool PreloadedMode = false;
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private string GTAFolder;
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private string ExcludeFolders;
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public GameFileCache(long size, double cacheTime, string folder, string dlc, bool mods, string excludeFolders)
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{
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mainCache = new Cache<GameFileCacheKey, GameFile>(size, cacheTime);//2GB is good as default
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SelectedDlc = dlc;
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EnableDlc = !string.IsNullOrEmpty(SelectedDlc);
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EnableMods = mods;
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GTAFolder = folder;
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ExcludeFolders = excludeFolders;
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}
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public void Clear()
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@ -110,18 +121,14 @@ namespace CodeWalker.GameFiles
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if (RpfMan == null)
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{
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SelectedDlc = Settings.Default.DLC;
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EnableDlc = !string.IsNullOrEmpty(SelectedDlc);
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EnableMods = Settings.Default.EnableMods;
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RpfMan = new RpfManager();
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RpfMan.ExcludePaths = GetExcludePaths();
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RpfMan.EnableMods = EnableMods;
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RpfMan.Init(GTAFolder.CurrentGTAFolder, UpdateStatus, ErrorLog);//, true);
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RpfMan.Init(GTAFolder, UpdateStatus, ErrorLog);//, true);
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//RE test area!
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//DecodeRelFiles();
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@ -2078,7 +2085,7 @@ namespace CodeWalker.GameFiles
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private string[] GetExcludePaths()
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{
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string[] exclpaths = Settings.Default.ExcludeFolders.Split(new[] { ';' }, StringSplitOptions.RemoveEmptyEntries);
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string[] exclpaths = ExcludeFolders.Split(new[] { ';' }, StringSplitOptions.RemoveEmptyEntries);
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if (exclpaths.Length > 0)
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{
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for (int i = 0; i < exclpaths.Length; i++)
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@ -2647,17 +2654,5 @@ namespace CodeWalker.GameFiles
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}
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public struct GameFileCacheKey
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{
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public uint Hash { get; set; }
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public GameFileType Type { get; set; }
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public GameFileCacheKey(uint hash, GameFileType type)
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{
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Hash = hash;
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Type = type;
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}
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}
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}
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@ -6,7 +6,7 @@ using SharpDX;
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namespace CodeWalker.GameFiles
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{
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class XmlMeta
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public class XmlMeta
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{
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public static Meta GetMeta(XmlDocument doc)
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{
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@ -24,7 +24,6 @@
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using SharpDX;
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using SharpDX.DXGI;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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@ -24,7 +24,6 @@
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using SharpDX;
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using SharpDX.DXGI;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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@ -1,5 +1,4 @@
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using SharpDX.DXGI;
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using System;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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@ -443,149 +442,4 @@ namespace CodeWalker.GameFiles
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//UNKNOWN
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}
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public static class TextureFormats
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{
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public static SharpDX.DXGI.Format GetDXGIFormat(TextureFormat fmt)
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{
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SharpDX.DXGI.Format format = SharpDX.DXGI.Format.Unknown;
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switch (fmt)
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{
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// compressed
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case TextureFormat.D3DFMT_DXT1: format = SharpDX.DXGI.Format.BC1_UNorm; break;
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case TextureFormat.D3DFMT_DXT3: format = SharpDX.DXGI.Format.BC2_UNorm; break;
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case TextureFormat.D3DFMT_DXT5: format = SharpDX.DXGI.Format.BC3_UNorm; break;
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case TextureFormat.D3DFMT_ATI1: format = SharpDX.DXGI.Format.BC4_UNorm; break;
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case TextureFormat.D3DFMT_ATI2: format = SharpDX.DXGI.Format.BC5_UNorm; break;
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case TextureFormat.D3DFMT_BC7: format = SharpDX.DXGI.Format.BC7_UNorm; break;
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// uncompressed
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case TextureFormat.D3DFMT_A1R5G5B5: format = SharpDX.DXGI.Format.B5G5R5A1_UNorm; break;
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case TextureFormat.D3DFMT_A8: format = SharpDX.DXGI.Format.A8_UNorm; break;
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case TextureFormat.D3DFMT_A8B8G8R8: format = SharpDX.DXGI.Format.R8G8B8A8_UNorm; break;
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case TextureFormat.D3DFMT_L8: format = SharpDX.DXGI.Format.R8_UNorm; break;
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case TextureFormat.D3DFMT_A8R8G8B8: format = SharpDX.DXGI.Format.B8G8R8A8_UNorm; break;
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}
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return format;
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}
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public static int ByteSize(TextureFormat fmt)
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{
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switch (fmt)
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{
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// compressed
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case TextureFormat.D3DFMT_DXT1: return 4;// BC1_UNorm
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case TextureFormat.D3DFMT_DXT3: return 8;// BC2_UNorm
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case TextureFormat.D3DFMT_DXT5: return 8;// BC3_UNorm
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case TextureFormat.D3DFMT_ATI1: return 4;// BC4_UNorm
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case TextureFormat.D3DFMT_ATI2: return 8;// BC5_UNorm
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case TextureFormat.D3DFMT_BC7: return 8;// BC7_UNorm
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// uncompressed
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case TextureFormat.D3DFMT_A1R5G5B5: return 16;// B5G5R5A1_UNorm
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case TextureFormat.D3DFMT_A8: return 8;// A8_UNorm
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case TextureFormat.D3DFMT_A8B8G8R8: return 32;// R8G8B8A8_UNorm
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case TextureFormat.D3DFMT_L8: return 8;// R8_UNorm
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case TextureFormat.D3DFMT_A8R8G8B8: return 32;// B8G8R8A8_UNorm
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default: return 0;
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}
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||||
}
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||||
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||||
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||||
public static void ComputePitch(Format fmt, int width, int height, out int rowPitch, out int slicePitch, uint flags)
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{
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int nbw, nbh;
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switch (fmt)
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{
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case Format.BC1_Typeless:
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case Format.BC1_UNorm:
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case Format.BC1_UNorm_SRgb:
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case Format.BC4_Typeless:
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case Format.BC4_UNorm:
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case Format.BC4_SNorm:
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nbw = Math.Max(1, (width + 3) / 4);
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nbh = Math.Max(1, (height + 3) / 4);
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rowPitch = nbw * 8;
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slicePitch = rowPitch * nbh;
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break;
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case Format.BC2_Typeless:
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case Format.BC2_UNorm:
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case Format.BC2_UNorm_SRgb:
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case Format.BC3_Typeless:
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case Format.BC3_UNorm:
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case Format.BC3_UNorm_SRgb:
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case Format.BC5_Typeless:
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case Format.BC5_UNorm:
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case Format.BC5_SNorm:
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case Format.BC6H_Typeless:
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case Format.BC6H_Uf16:
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case Format.BC6H_Sf16:
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case Format.BC7_Typeless:
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case Format.BC7_UNorm:
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case Format.BC7_UNorm_SRgb:
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nbw = Math.Max(1, (width + 3) / 4);
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nbh = Math.Max(1, (height + 3) / 4);
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rowPitch = nbw * 16;
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slicePitch = rowPitch * nbh;
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break;
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case Format.R8G8_B8G8_UNorm:
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case Format.G8R8_G8B8_UNorm:
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case Format.YUY2:
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rowPitch = ((width + 1) >> 1) * 4;
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slicePitch = rowPitch * height;
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break;
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||||
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case Format.Y210:
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case Format.Y216:
|
||||
rowPitch = ((width + 1) >> 1) * 8;
|
||||
slicePitch = rowPitch * height;
|
||||
break;
|
||||
|
||||
case Format.NV12:
|
||||
case Format.Opaque420:
|
||||
rowPitch = ((width + 1) >> 1) * 2;
|
||||
slicePitch = rowPitch * (height + ((height + 1) >> 1));
|
||||
break;
|
||||
|
||||
case Format.P010:
|
||||
case Format.P016:
|
||||
//case Format.XBOX_DXGI_FORMAT_D16_UNORM_S8_UINT:
|
||||
//case Format.XBOX_DXGI_FORMAT_R16_UNORM_X8_TYPELESS:
|
||||
//case Format.XBOX_DXGI_FORMAT_X16_TYPELESS_G8_UINT:
|
||||
rowPitch = ((width + 1) >> 1) * 4;
|
||||
slicePitch = rowPitch * (height + ((height + 1) >> 1));
|
||||
break;
|
||||
|
||||
case Format.NV11:
|
||||
rowPitch = ((width + 3) >> 2) * 4;
|
||||
slicePitch = rowPitch * height * 2;
|
||||
break;
|
||||
|
||||
//case Format.WIN10_DXGI_FORMAT_P208:
|
||||
// rowPitch = ((width + 1) >> 1) * 2;
|
||||
// slicePitch = rowPitch * height * 2;
|
||||
// break;
|
||||
|
||||
//case Format.WIN10_DXGI_FORMAT_V208:
|
||||
// rowPitch = width;
|
||||
// slicePitch = rowPitch * (height + (((height + 1) >> 1) * 2));
|
||||
// break;
|
||||
|
||||
//case Format.WIN10_DXGI_FORMAT_V408:
|
||||
// rowPitch = width;
|
||||
// slicePitch = rowPitch * (height + ((height >> 1) * 4));
|
||||
// break;
|
||||
|
||||
default:
|
||||
int bpp = FormatHelper.SizeOfInBytes(fmt) * 8;
|
||||
// Default byte alignment
|
||||
rowPitch = (width * bpp + 7) / 8;
|
||||
slicePitch = rowPitch * height;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
@ -1,5 +1,4 @@
|
||||
using CodeWalker.Properties;
|
||||
using SharpDX;
|
||||
using SharpDX;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@ -12,8 +11,8 @@ namespace CodeWalker.World
|
||||
{
|
||||
public Vector3 TargetRotation = Vector3.Zero;
|
||||
public Vector3 CurrentRotation = Vector3.Zero;
|
||||
public float Smoothness = Settings.Default.CameraSmoothing;// 10.0f;//0.15f;
|
||||
public float Sensitivity = Settings.Default.CameraSensitivity;// 0.005f;
|
||||
public float Smoothness;// 10.0f;//0.15f;
|
||||
public float Sensitivity;// 0.005f;
|
||||
public float TargetDistance = 1.0f;
|
||||
public float CurrentDistance = 1.0f;
|
||||
public float ZoomCurrentTime = 0.0f;
|
||||
@ -22,7 +21,7 @@ namespace CodeWalker.World
|
||||
public float ZoomSpeed = 0.1f;
|
||||
public float Width = 1920.0f;
|
||||
public float Height = 1080.0f;
|
||||
public float FieldOfView = Settings.Default.CameraFieldOfView;// 1.0f;
|
||||
public float FieldOfView;// 1.0f;
|
||||
public float FieldOfViewFactor = 0.5f / (float)Math.Tan(/*FieldOfView*/ 1.0f * 0.5f);
|
||||
public float AspectRatio = 1920.0f / 1080.0f;
|
||||
public float ZNear = 0.5f;
|
||||
@ -54,6 +53,15 @@ namespace CodeWalker.World
|
||||
private object syncRoot = new object();
|
||||
|
||||
|
||||
public Camera(float smoothness, float sensitivity, float fov)
|
||||
{
|
||||
Smoothness = smoothness;
|
||||
Sensitivity = sensitivity;
|
||||
FieldOfView = fov;
|
||||
FieldOfViewFactor = 0.5f / (float)Math.Tan(FieldOfView * 0.5f);
|
||||
}
|
||||
|
||||
|
||||
public void SetMousePosition(int x, int y)
|
||||
{
|
||||
MouseX = (x / Width) * 2.0f - 1.0f;
|
@ -258,59 +258,8 @@
|
||||
<Compile Include="Forms\YwrForm.Designer.cs">
|
||||
<DependentUpon>YwrForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="GameFiles\FileTypes\AwcFile.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\CutFile.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\DlcContentFile.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\DlcSetupFile.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\GtxdFile.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\Gxt2File.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\JPsoFile.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\RelFile.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\Stats.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\YbnFile.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\YcdFile.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\YnvFile.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\YptFile.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\YvrFile.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\YwrFile.cs" />
|
||||
<Compile Include="GameFiles\MetaTypes\MetaBuilder.cs" />
|
||||
<Compile Include="GameFiles\MetaTypes\MetaXml.cs" />
|
||||
<Compile Include="GameFiles\MetaTypes\XmlMeta.cs" />
|
||||
<Compile Include="GameFiles\Resources\Archetype.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\CacheDatFile.cs" />
|
||||
<Compile Include="GameFiles\Resources\Bounds.cs" />
|
||||
<Compile Include="GameFiles\Resources\Clip.cs" />
|
||||
<Compile Include="GameFiles\Resources\Drawable.cs" />
|
||||
<Compile Include="GameFiles\Resources\Frag.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\FxcFile.cs" />
|
||||
<Compile Include="GameFiles\GameFile.cs" />
|
||||
<Compile Include="GameFiles\GameFileCache.cs" />
|
||||
<Compile Include="GameFiles\Resources\Nav.cs" />
|
||||
<Compile Include="GameFiles\Resources\Node.cs" />
|
||||
<Compile Include="GameFiles\Resources\Particle.cs" />
|
||||
<Compile Include="GameFiles\Resources\ResourceBuilder.cs" />
|
||||
<Compile Include="GameFiles\Resources\Texture.cs" />
|
||||
<Compile Include="GameFiles\Resources\VehicleRecord.cs" />
|
||||
<Compile Include="GameFiles\Resources\WaypointRecord.cs" />
|
||||
<Compile Include="GameFiles\MetaTypes\Meta.cs" />
|
||||
<Compile Include="GameFiles\MetaTypes\MetaTypes.cs" />
|
||||
<Compile Include="GameFiles\MetaTypes\MetaNames.cs" />
|
||||
<Compile Include="GameFiles\MetaTypes\Pso.cs" />
|
||||
<Compile Include="GameFiles\MetaTypes\PsoTypes.cs" />
|
||||
<Compile Include="GameFiles\MetaTypes\Rbf.cs" />
|
||||
<Compile Include="GameFiles\Resources\ResourceData.cs" />
|
||||
<Compile Include="GameFiles\Resources\ResourceFile.cs" />
|
||||
<Compile Include="GameFiles\Resources\ResourceBaseTypes.cs" />
|
||||
<Compile Include="GameFiles\Resources\RpfManager.cs" />
|
||||
<Compile Include="GameFiles\Resources\VertexType.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\YddFile.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\YdrFile.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\YftFile.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\YmapFile.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\YmfFile.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\YmtFile.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\YtypFile.cs" />
|
||||
<Compile Include="GameFiles\FileTypes\YndFile.cs" />
|
||||
<Compile Include="GameFiles\FxcParser.cs" />
|
||||
<Compile Include="GameFiles\GameFileCacheFactory.cs" />
|
||||
<Compile Include="JenkGenForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
@ -340,7 +289,6 @@
|
||||
<Compile Include="Project\ProjectFile.cs" />
|
||||
<Compile Include="Project\UndoStep.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="GameFiles\Resources\RpfFile.cs" />
|
||||
<Compile Include="Rendering\DirectX\DXUtility.cs" />
|
||||
<Compile Include="Rendering\Renderer.cs" />
|
||||
<Compile Include="Rendering\Shaders\BasicShader.cs" />
|
||||
@ -393,6 +341,7 @@
|
||||
<Compile Include="Utils\GTAFolder.cs" />
|
||||
<Compile Include="Utils\InputUtils.cs" />
|
||||
<Compile Include="Utils\MapUtils.cs" />
|
||||
<Compile Include="GameFiles\TextureFormats.cs" />
|
||||
<Compile Include="Utils\TextureLoader.cs" />
|
||||
<Compile Include="ProjectForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
@ -412,8 +361,6 @@
|
||||
<Compile Include="WorldSearchForm.Designer.cs">
|
||||
<DependentUpon>WorldSearchForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="World\AudioZones.cs" />
|
||||
<Compile Include="World\Camera.cs" />
|
||||
<Compile Include="Rendering\DirectX\DXForm.cs" />
|
||||
<Compile Include="Rendering\DirectX\DXManager.cs" />
|
||||
<Compile Include="Rendering\Utils\UnitQuad.cs" />
|
||||
@ -429,17 +376,6 @@
|
||||
<Compile Include="WorldForm.Designer.cs">
|
||||
<DependentUpon>WorldForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="GameFiles\FileTypes\YtdFile.cs" />
|
||||
<Compile Include="World\Clouds.cs" />
|
||||
<Compile Include="World\Entity.cs" />
|
||||
<Compile Include="World\PopZones.cs" />
|
||||
<Compile Include="World\Scenarios.cs" />
|
||||
<Compile Include="World\Space.cs" />
|
||||
<Compile Include="World\Timecycle.cs" />
|
||||
<Compile Include="World\TimecycleMods.cs" />
|
||||
<Compile Include="World\Trains.cs" />
|
||||
<Compile Include="World\Water.cs" />
|
||||
<Compile Include="World\Weather.cs" />
|
||||
<Compile Include="World\Widget.cs" />
|
||||
<EmbeddedResource Include="AboutForm.resx">
|
||||
<DependentUpon>AboutForm.cs</DependentUpon>
|
||||
|
@ -40,7 +40,7 @@ namespace CodeWalker
|
||||
private MainTreeFolder SearchResults;
|
||||
|
||||
private List<RpfFile> AllRpfs { get; set; }
|
||||
private GameFileCache FileCache { get; set; } = new GameFileCache();
|
||||
private GameFileCache FileCache { get; set; } = GameFileCacheFactory.Create();
|
||||
private object FileCacheSyncRoot = new object();
|
||||
|
||||
private bool EditMode = false;
|
||||
@ -73,7 +73,7 @@ namespace CodeWalker
|
||||
{
|
||||
try
|
||||
{
|
||||
GTA5Keys.LoadFromPath(Settings.Default.GTAFolder, Settings.Default.Key);
|
||||
GTA5Keys.LoadFromPath(GTAFolder.CurrentGTAFolder, Settings.Default.Key);
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
@ -30,7 +30,7 @@ namespace CodeWalker
|
||||
|
||||
try
|
||||
{
|
||||
GTA5Keys.LoadFromPath(Settings.Default.GTAFolder, Settings.Default.Key);
|
||||
GTA5Keys.LoadFromPath(GTAFolder.CurrentGTAFolder, Settings.Default.Key);
|
||||
KeysLoaded = true;
|
||||
UpdateStatus("Keys loaded. Nothing to do here!");
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ namespace CodeWalker
|
||||
|
||||
try
|
||||
{
|
||||
GTA5Keys.LoadFromPath(Settings.Default.GTAFolder, Settings.Default.Key);
|
||||
GTA5Keys.LoadFromPath(GTAFolder.CurrentGTAFolder, Settings.Default.Key);
|
||||
KeysLoaded = true;
|
||||
UpdateExtractStatus("Ready to extract.");
|
||||
}
|
||||
|
@ -33,7 +33,7 @@ namespace CodeWalker
|
||||
|
||||
try
|
||||
{
|
||||
GTA5Keys.LoadFromPath(Settings.Default.GTAFolder, Settings.Default.Key);
|
||||
GTA5Keys.LoadFromPath(GTAFolder.CurrentGTAFolder, Settings.Default.Key);
|
||||
KeysLoaded = true;
|
||||
UpdateDumpStatus("Ready.");
|
||||
UpdateExtractStatus("Ready to extract.");
|
||||
|
@ -31,7 +31,7 @@ namespace CodeWalker
|
||||
|
||||
try
|
||||
{
|
||||
GTA5Keys.LoadFromPath(Settings.Default.GTAFolder, Settings.Default.Key);
|
||||
GTA5Keys.LoadFromPath(GTAFolder.CurrentGTAFolder, Settings.Default.Key);
|
||||
KeysLoaded = true;
|
||||
UpdateExtractStatus("Ready to extract.");
|
||||
}
|
||||
@ -163,6 +163,7 @@ namespace CodeWalker
|
||||
if (asm)
|
||||
{
|
||||
string asmfile = filebase + ".hlsl";
|
||||
FxcParser.ParseShader(shader);
|
||||
File.WriteAllText(asmfile, shader.Disassembly);
|
||||
}
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ namespace CodeWalker
|
||||
|
||||
try
|
||||
{
|
||||
GTA5Keys.LoadFromPath(Settings.Default.GTAFolder, Settings.Default.Key);
|
||||
GTA5Keys.LoadFromPath(GTAFolder.CurrentGTAFolder, Settings.Default.Key);
|
||||
KeysLoaded = true;
|
||||
UpdateExtractStatus("Ready to extract.");
|
||||
}
|
||||
|
@ -100,6 +100,7 @@ namespace CodeWalker.Forms
|
||||
else
|
||||
{
|
||||
ShaderPanel.Enabled = true;
|
||||
FxcParser.ParseShader(s);
|
||||
if (!string.IsNullOrEmpty(s.LastError))
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
50
GameFiles/FxcParser.cs
Normal file
50
GameFiles/FxcParser.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using SharpDX.D3DCompiler;
|
||||
using System;
|
||||
|
||||
namespace CodeWalker.GameFiles
|
||||
{
|
||||
|
||||
public static class FxcParser
|
||||
{
|
||||
|
||||
public static bool ParseShader(FxcShader shader)
|
||||
{
|
||||
ShaderBytecode ByteCodeObj;
|
||||
ShaderProfile ShaderProfile;
|
||||
|
||||
try
|
||||
{
|
||||
ByteCodeObj = new ShaderBytecode(shader.ByteCode);
|
||||
|
||||
ShaderProfile = ByteCodeObj.GetVersion();
|
||||
|
||||
|
||||
switch (ShaderProfile.Version)
|
||||
{
|
||||
case ShaderVersion.VertexShader:
|
||||
case ShaderVersion.PixelShader:
|
||||
case ShaderVersion.GeometryShader:
|
||||
//VersionMajor = br.ReadByte();//4,5 //appears to be shader model version
|
||||
//VersionMinor = br.ReadByte(); //perhaps shader minor version
|
||||
break;
|
||||
default:
|
||||
shader.VersionMajor = (byte)ShaderProfile.Major;
|
||||
shader.VersionMinor = (byte)ShaderProfile.Minor;
|
||||
break;
|
||||
}
|
||||
|
||||
shader.Disassembly = ByteCodeObj.Disassemble();
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
shader.LastError += ex.ToString() + "\r\n";
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
20
GameFiles/GameFileCacheFactory.cs
Normal file
20
GameFiles/GameFileCacheFactory.cs
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
|
||||
|
||||
using CodeWalker.Properties;
|
||||
|
||||
namespace CodeWalker.GameFiles
|
||||
{
|
||||
|
||||
public static class GameFileCacheFactory
|
||||
{
|
||||
|
||||
public static GameFileCache Create()
|
||||
{
|
||||
var s = Settings.Default;
|
||||
return new GameFileCache(s.CacheSize, s.CacheTime, GTAFolder.CurrentGTAFolder, s.DLC, s.EnableMods, s.ExcludeFolders);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
157
GameFiles/TextureFormats.cs
Normal file
157
GameFiles/TextureFormats.cs
Normal file
@ -0,0 +1,157 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SharpDX.DXGI;
|
||||
|
||||
namespace CodeWalker.GameFiles
|
||||
{
|
||||
|
||||
public static class TextureFormats
|
||||
{
|
||||
public static Format GetDXGIFormat(TextureFormat fmt)
|
||||
{
|
||||
Format format = Format.Unknown;
|
||||
switch (fmt)
|
||||
{
|
||||
// compressed
|
||||
case TextureFormat.D3DFMT_DXT1: format = Format.BC1_UNorm; break;
|
||||
case TextureFormat.D3DFMT_DXT3: format = Format.BC2_UNorm; break;
|
||||
case TextureFormat.D3DFMT_DXT5: format = Format.BC3_UNorm; break;
|
||||
case TextureFormat.D3DFMT_ATI1: format = Format.BC4_UNorm; break;
|
||||
case TextureFormat.D3DFMT_ATI2: format = Format.BC5_UNorm; break;
|
||||
case TextureFormat.D3DFMT_BC7: format = Format.BC7_UNorm; break;
|
||||
|
||||
// uncompressed
|
||||
case TextureFormat.D3DFMT_A1R5G5B5: format = Format.B5G5R5A1_UNorm; break;
|
||||
case TextureFormat.D3DFMT_A8: format = Format.A8_UNorm; break;
|
||||
case TextureFormat.D3DFMT_A8B8G8R8: format = Format.R8G8B8A8_UNorm; break;
|
||||
case TextureFormat.D3DFMT_L8: format = Format.R8_UNorm; break;
|
||||
case TextureFormat.D3DFMT_A8R8G8B8: format = Format.B8G8R8A8_UNorm; break;
|
||||
}
|
||||
return format;
|
||||
}
|
||||
|
||||
public static int ByteSize(TextureFormat fmt)
|
||||
{
|
||||
switch (fmt)
|
||||
{
|
||||
// compressed
|
||||
case TextureFormat.D3DFMT_DXT1: return 4;// BC1_UNorm
|
||||
case TextureFormat.D3DFMT_DXT3: return 8;// BC2_UNorm
|
||||
case TextureFormat.D3DFMT_DXT5: return 8;// BC3_UNorm
|
||||
case TextureFormat.D3DFMT_ATI1: return 4;// BC4_UNorm
|
||||
case TextureFormat.D3DFMT_ATI2: return 8;// BC5_UNorm
|
||||
case TextureFormat.D3DFMT_BC7: return 8;// BC7_UNorm
|
||||
|
||||
// uncompressed
|
||||
case TextureFormat.D3DFMT_A1R5G5B5: return 16;// B5G5R5A1_UNorm
|
||||
case TextureFormat.D3DFMT_A8: return 8;// A8_UNorm
|
||||
case TextureFormat.D3DFMT_A8B8G8R8: return 32;// R8G8B8A8_UNorm
|
||||
case TextureFormat.D3DFMT_L8: return 8;// R8_UNorm
|
||||
case TextureFormat.D3DFMT_A8R8G8B8: return 32;// B8G8R8A8_UNorm
|
||||
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static void ComputePitch(Format fmt, int width, int height, out int rowPitch, out int slicePitch, uint flags)
|
||||
{
|
||||
int nbw, nbh;
|
||||
switch (fmt)
|
||||
{
|
||||
case Format.BC1_Typeless:
|
||||
case Format.BC1_UNorm:
|
||||
case Format.BC1_UNorm_SRgb:
|
||||
case Format.BC4_Typeless:
|
||||
case Format.BC4_UNorm:
|
||||
case Format.BC4_SNorm:
|
||||
nbw = Math.Max(1, (width + 3) / 4);
|
||||
nbh = Math.Max(1, (height + 3) / 4);
|
||||
rowPitch = nbw * 8;
|
||||
slicePitch = rowPitch * nbh;
|
||||
break;
|
||||
case Format.BC2_Typeless:
|
||||
case Format.BC2_UNorm:
|
||||
case Format.BC2_UNorm_SRgb:
|
||||
case Format.BC3_Typeless:
|
||||
case Format.BC3_UNorm:
|
||||
case Format.BC3_UNorm_SRgb:
|
||||
case Format.BC5_Typeless:
|
||||
case Format.BC5_UNorm:
|
||||
case Format.BC5_SNorm:
|
||||
case Format.BC6H_Typeless:
|
||||
case Format.BC6H_Uf16:
|
||||
case Format.BC6H_Sf16:
|
||||
case Format.BC7_Typeless:
|
||||
case Format.BC7_UNorm:
|
||||
case Format.BC7_UNorm_SRgb:
|
||||
nbw = Math.Max(1, (width + 3) / 4);
|
||||
nbh = Math.Max(1, (height + 3) / 4);
|
||||
rowPitch = nbw * 16;
|
||||
slicePitch = rowPitch * nbh;
|
||||
break;
|
||||
|
||||
case Format.R8G8_B8G8_UNorm:
|
||||
case Format.G8R8_G8B8_UNorm:
|
||||
case Format.YUY2:
|
||||
rowPitch = ((width + 1) >> 1) * 4;
|
||||
slicePitch = rowPitch * height;
|
||||
break;
|
||||
|
||||
case Format.Y210:
|
||||
case Format.Y216:
|
||||
rowPitch = ((width + 1) >> 1) * 8;
|
||||
slicePitch = rowPitch * height;
|
||||
break;
|
||||
|
||||
case Format.NV12:
|
||||
case Format.Opaque420:
|
||||
rowPitch = ((width + 1) >> 1) * 2;
|
||||
slicePitch = rowPitch * (height + ((height + 1) >> 1));
|
||||
break;
|
||||
|
||||
case Format.P010:
|
||||
case Format.P016:
|
||||
//case Format.XBOX_DXGI_FORMAT_D16_UNORM_S8_UINT:
|
||||
//case Format.XBOX_DXGI_FORMAT_R16_UNORM_X8_TYPELESS:
|
||||
//case Format.XBOX_DXGI_FORMAT_X16_TYPELESS_G8_UINT:
|
||||
rowPitch = ((width + 1) >> 1) * 4;
|
||||
slicePitch = rowPitch * (height + ((height + 1) >> 1));
|
||||
break;
|
||||
|
||||
case Format.NV11:
|
||||
rowPitch = ((width + 3) >> 2) * 4;
|
||||
slicePitch = rowPitch * height * 2;
|
||||
break;
|
||||
|
||||
//case Format.WIN10_DXGI_FORMAT_P208:
|
||||
// rowPitch = ((width + 1) >> 1) * 2;
|
||||
// slicePitch = rowPitch * height * 2;
|
||||
// break;
|
||||
|
||||
//case Format.WIN10_DXGI_FORMAT_V208:
|
||||
// rowPitch = width;
|
||||
// slicePitch = rowPitch * (height + (((height + 1) >> 1) * 2));
|
||||
// break;
|
||||
|
||||
//case Format.WIN10_DXGI_FORMAT_V408:
|
||||
// rowPitch = width;
|
||||
// slicePitch = rowPitch * (height + ((height >> 1) * 4));
|
||||
// break;
|
||||
|
||||
default:
|
||||
int bpp = FormatHelper.SizeOfInBytes(fmt) * 8;
|
||||
// Default byte alignment
|
||||
rowPitch = (width * bpp + 7) / 8;
|
||||
slicePitch = rowPitch * height;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
@ -37,7 +37,7 @@ namespace CodeWalker
|
||||
Task.Run(() =>
|
||||
{
|
||||
GTA5Keys.LoadFromPath(GTAFolder.CurrentGTAFolder, Settings.Default.Key);
|
||||
GameFileCache gfc = new GameFileCache();
|
||||
GameFileCache gfc = GameFileCacheFactory.Create();
|
||||
gfc.DoFullStringIndex = true;
|
||||
gfc.Init(UpdateStatus, UpdateStatus);
|
||||
IndexBuildComplete();
|
||||
|
@ -86,7 +86,7 @@ namespace CodeWalker
|
||||
}
|
||||
else
|
||||
{
|
||||
GameFileCache = new GameFileCache();
|
||||
GameFileCache = GameFileCacheFactory.Create();
|
||||
new Thread(new ThreadStart(() => {
|
||||
GameFileCache.Init(UpdateStatus, UpdateStatus);
|
||||
RpfMan = GameFileCache.RpfMan;
|
||||
|
@ -27,7 +27,7 @@ namespace CodeWalker.Rendering
|
||||
|
||||
public ShaderManager shaders;
|
||||
|
||||
public Camera camera = new Camera();
|
||||
public Camera camera;
|
||||
|
||||
private double currentRealTime = 0;
|
||||
private float currentElapsedTime = 0;
|
||||
@ -154,9 +154,12 @@ namespace CodeWalker.Rendering
|
||||
gameFileCache = cache;
|
||||
if (gameFileCache == null)
|
||||
{
|
||||
gameFileCache = new GameFileCache();
|
||||
gameFileCache = GameFileCacheFactory.Create();
|
||||
}
|
||||
renderableCache = new RenderableCache();
|
||||
|
||||
var s = Settings.Default;
|
||||
camera = new Camera(s.CameraSmoothing, s.CameraSensitivity, s.CameraFieldOfView);
|
||||
}
|
||||
|
||||
|
||||
|
@ -86,6 +86,7 @@ namespace CodeWalker
|
||||
{
|
||||
CurrentGTAFolder = folder;
|
||||
Settings.Default.GTAFolder = folder;
|
||||
Settings.Default.Save();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -60,7 +60,7 @@ namespace CodeWalker
|
||||
|
||||
|
||||
public GameFileCache GameFileCache { get { return gameFileCache; } }
|
||||
GameFileCache gameFileCache = new GameFileCache();
|
||||
GameFileCache gameFileCache = GameFileCacheFactory.Create();
|
||||
|
||||
|
||||
WorldControlMode ControlMode = WorldControlMode.Free;
|
||||
|
Loading…
Reference in New Issue
Block a user