Render vehicle wheels

This commit is contained in:
dexyfex 2018-02-27 03:05:59 +11:00
parent 9a81c0ea63
commit 38f4031da0
3 changed files with 67 additions and 22 deletions

View File

@ -2300,9 +2300,9 @@ namespace CodeWalker.GameFiles
public ulong Archetype1Pointer { get; set; }
public ulong Archetype2Pointer { get; set; }
public ulong BoundPointer { get; set; }
public ulong Unknown_F0h_Pointer { get; set; }
public ulong InertiaTensorsPointer { get; set; }
public ulong Unknown_F8h_Pointer { get; set; }
public ulong Unknown_100h_Pointer { get; set; }
public ulong FragTransformsPointer { get; set; }
public ulong Unknown_108h_Pointer { get; set; }
public ulong Unknown_110h_Pointer { get; set; }
public byte Count1 { get; set; }
@ -2327,9 +2327,9 @@ namespace CodeWalker.GameFiles
public FragPhysArchetype Archetype1 { get; set; }
public FragPhysArchetype Archetype2 { get; set; }
public Bounds Bound { get; set; }
public SharpDX.Vector4[] Unknown_F0h_Data { get; set; }
public SharpDX.Vector4[] InertiaTensors { get; set; }
public SharpDX.Vector4[] Unknown_F8h_Data { get; set; }
public FragPhysUnknown_F_002 Unknown_100h_Data { get; set; }
public FragPhysUnknown_F_002 FragTransforms { get; set; }
public byte[] Unknown_108h_Data { get; set; }
public byte[] Unknown_110h_Data { get; set; }
@ -2365,9 +2365,9 @@ namespace CodeWalker.GameFiles
this.Archetype1Pointer = reader.ReadUInt64();
this.Archetype2Pointer = reader.ReadUInt64();
this.BoundPointer = reader.ReadUInt64();
this.Unknown_F0h_Pointer = reader.ReadUInt64();
this.InertiaTensorsPointer = reader.ReadUInt64();
this.Unknown_F8h_Pointer = reader.ReadUInt64();
this.Unknown_100h_Pointer = reader.ReadUInt64();
this.FragTransformsPointer = reader.ReadUInt64();
this.Unknown_108h_Pointer = reader.ReadUInt64();
this.Unknown_110h_Pointer = reader.ReadUInt64();
this.Count1 = reader.ReadByte();
@ -2422,12 +2422,12 @@ namespace CodeWalker.GameFiles
// this.Unknown_F8h_Pointer, // offset
// this.ChildrenCount
//);
this.Unknown_F0h_Data = reader.ReadStructsAt<SharpDX.Vector4>(this.Unknown_F0h_Pointer, this.ChildrenCount);
this.InertiaTensors = reader.ReadStructsAt<SharpDX.Vector4>(this.InertiaTensorsPointer, this.ChildrenCount);
this.Unknown_F8h_Data = reader.ReadStructsAt<SharpDX.Vector4>(this.Unknown_F8h_Pointer, this.ChildrenCount);
this.Unknown_100h_Data = reader.ReadBlockAt<FragPhysUnknown_F_002>(
this.Unknown_100h_Pointer // offset
this.FragTransforms = reader.ReadBlockAt<FragPhysUnknown_F_002>(
this.FragTransformsPointer // offset
);
//this.Unknown_108h_Data = reader.ReadBlockAt<ResourceSimpleArray<byte_r>>(
// this.Unknown_108h_Pointer, // offset
@ -2441,6 +2441,17 @@ namespace CodeWalker.GameFiles
this.Unknown_108h_Data = reader.ReadBytesAt(this.Unknown_108h_Pointer, this.Count1);
this.Unknown_110h_Data = reader.ReadBytesAt(this.Unknown_110h_Pointer, this.Count2);
if ((Children != null) && (Children.data_items != null))
{
for (int i = 0; i < Children.data_items.Length; i++)
{
var child = Children.data_items[i];
child.OwnerFragPhysLod = this;
child.OwnerFragPhysIndex = i;
}
}
}
/// <summary>
@ -2459,7 +2470,7 @@ namespace CodeWalker.GameFiles
this.BoundPointer = (ulong)(this.Bound != null ? this.Bound.FilePosition : 0);
//this.Unknown_F0h_Pointer = (ulong)(this.Unknown_F0h_Data != null ? this.Unknown_F0h_Data.Position : 0);
//this.Unknown_F8h_Pointer = (ulong)(this.Unknown_F8h_Data != null ? this.Unknown_F8h_Data.Position : 0);
this.Unknown_100h_Pointer = (ulong)(this.Unknown_100h_Data != null ? this.Unknown_100h_Data.FilePosition : 0);
this.FragTransformsPointer = (ulong)(this.FragTransforms != null ? this.FragTransforms.FilePosition : 0);
//this.Unknown_108h_Pointer = (ulong)(this.Unknown_108h_Data != null ? this.Unknown_108h_Data.Position : 0);
//this.Unknown_110h_Pointer = (ulong)(this.Unknown_110h_Data != null ? this.Unknown_110h_Data.Position : 0);
@ -2494,9 +2505,9 @@ namespace CodeWalker.GameFiles
writer.Write(this.Archetype1Pointer);
writer.Write(this.Archetype2Pointer);
writer.Write(this.BoundPointer);
writer.Write(this.Unknown_F0h_Pointer);
writer.Write(this.InertiaTensorsPointer);
writer.Write(this.Unknown_F8h_Pointer);
writer.Write(this.Unknown_100h_Pointer);
writer.Write(this.FragTransformsPointer);
writer.Write(this.Unknown_108h_Pointer);
writer.Write(this.Unknown_110h_Pointer);
writer.Write(this.Count1);
@ -2528,7 +2539,7 @@ namespace CodeWalker.GameFiles
if (Bound != null) list.Add(Bound);
//if (Unknown_F0h_Data != null) list.Add(Unknown_F0h_Data);
//if (Unknown_F8h_Data != null) list.Add(Unknown_F8h_Data);
if (Unknown_100h_Data != null) list.Add(Unknown_100h_Data);
if (FragTransforms != null) list.Add(FragTransforms);
//if (Unknown_108h_Data != null) list.Add(Unknown_108h_Data);
//if (Unknown_110h_Data != null) list.Add(Unknown_110h_Data);
if (GroupNames != null) list.Add(GroupNames);
@ -3336,9 +3347,9 @@ namespace CodeWalker.GameFiles
// structure data
public uint VFT { get; set; }
public uint Unknown_04h { get; set; } // 0x00000001
public uint Unknown_08h { get; set; }
public uint Unknown_0Ch { get; set; }
public uint Unknown_10h { get; set; }
public float Unknown_08h { get; set; }
public float Unknown_0Ch { get; set; }
public float Unknown_10h { get; set; }
public uint Unknown_14h { get; set; } // 0x00000000
public uint Unknown_18h { get; set; } // 0x00000000
public uint Unknown_1Ch { get; set; } // 0x00000000
@ -3401,6 +3412,11 @@ namespace CodeWalker.GameFiles
public FragDrawable Drawable2 { get; set; }
public FragPhysEvtSet EvtSet { get; set; }
public FragPhysicsLOD OwnerFragPhysLod { get; set; }
public int OwnerFragPhysIndex { get; set; }
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
@ -3409,9 +3425,9 @@ namespace CodeWalker.GameFiles
// read structure data
this.VFT = reader.ReadUInt32();
this.Unknown_04h = reader.ReadUInt32();
this.Unknown_08h = reader.ReadUInt32();
this.Unknown_0Ch = reader.ReadUInt32();
this.Unknown_10h = reader.ReadUInt32();
this.Unknown_08h = reader.ReadSingle();
this.Unknown_0Ch = reader.ReadSingle();
this.Unknown_10h = reader.ReadSingle();
this.Unknown_14h = reader.ReadUInt32();
this.Unknown_18h = reader.ReadUInt32();
this.Unknown_1Ch = reader.ReadUInt32();

View File

@ -128,6 +128,9 @@ namespace CodeWalker.Rendering
bool hasbones = false;
Skeleton skeleton = drawable.Skeleton;
Matrix[] modeltransforms = null;
Matrix[] fragtransforms = null;
Vector4 fragoffset = Vector4.Zero;
int fragtransformid = 0;
List<Bone> bones = null;
bool usepose = false;
if (skeleton != null)
@ -160,9 +163,24 @@ namespace CodeWalker.Rendering
}
usepose = true;
}
var phys = fd.OwnerFragmentPhys;
if (phys != null)
{
if (phys.OwnerFragPhysLod != null)
{
fragtransforms = phys.OwnerFragPhysLod.FragTransforms?.Data;
fragtransformid = phys.OwnerFragPhysIndex;
fragoffset = phys.OwnerFragPhysLod.Unknown_30h;
fragoffset.W = 0.0f;
}
}
else if (frag != null)
{
}
}
hastransforms = (modeltransforms != null);
hastransforms = (modeltransforms != null) || (fragtransforms != null);
hasbones = ((skeleton.Bones != null) && (skeleton.Bones.Data != null));
bones = hasbones ? skeleton.Bones.Data : null;
}
@ -180,12 +198,23 @@ namespace CodeWalker.Rendering
model.UseTransform = hastransforms;
if (hastransforms)
{
int boneidx = (int)((model.Unk28h >> 24) & 0xFF);
Matrix trans = (boneidx < modeltransforms.Length) ? modeltransforms[boneidx] : Matrix.Identity;
Bone bone = (hasbones && (boneidx < bones.Count)) ? bones[boneidx] : null;
if (!usepose) //when using the skeleton's matrices, they need to be transformed by parent
if ((fragtransforms != null))// && (fragtransformid < fragtransforms.Length))
{
if (fragtransformid < fragtransforms.Length)
{
trans = fragtransforms[fragtransformid];
trans.Row4 += fragoffset;
}
else
{ }
}
else if (!usepose) //when using the skeleton's matrices, they need to be transformed by parent
{
trans.Column4 = Vector4.UnitW;
ushort[] pinds = skeleton.ParentIndices;

View File

@ -2028,7 +2028,7 @@ namespace CodeWalker.Rendering
var pch = pl1.Children.data_items[i];
if ((pch.Drawable1 != null) && (pch.Drawable1.AllModels.Length != 0))
{
//RenderDrawable(pch.Drawable1, arch, ent, -camera.Position, hash);
RenderDrawable(pch.Drawable1, arch, ent, txdhash);
}
}
}