Removed unnecessary SharpDX. prefixes

This commit is contained in:
dexyfex 2018-03-11 01:27:13 +11:00
parent 9e448fdacc
commit 07330891bf
6 changed files with 107 additions and 105 deletions

View File

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SharpDX;
namespace CodeWalker.GameFiles
{
@ -151,7 +152,7 @@ namespace CodeWalker.GameFiles
return new Array_Structure(ptr);
}
public Array_Vector3 AddPaddedVector3ArrayPtr(SharpDX.Vector4[] items)
public Array_Vector3 AddPaddedVector3ArrayPtr(Vector4[] items)
{
if ((items == null) || (items.Length == 0)) return new Array_Vector3();
var ptr = AddItemArray(MetaName.VECTOR4, items); //padded to vec4...

View File

@ -115,16 +115,16 @@ namespace CodeWalker.GameFiles
public float BoundingSphereRadius { get; set; }
public uint Unknown_18h { get; set; }
public uint Unknown_1Ch { get; set; }
public SharpDX.Vector3 BoundingBoxMax { get; set; }
public Vector3 BoundingBoxMax { get; set; }
public float Margin { get; set; }
public SharpDX.Vector3 BoundingBoxMin { get; set; }
public Vector3 BoundingBoxMin { get; set; }
public uint Unknown_3Ch { get; set; }
public SharpDX.Vector3 BoundingBoxCenter { get; set; }
public Vector3 BoundingBoxCenter { get; set; }
public byte MaterialIndex { get; set; }
public byte ProceduralId { get; set; }
public byte RoomId_and_PedDensity { get; set; } //5bits for RoomID and then 3bits for PedDensity
public byte Unknown_4Fh { get; set; } //flags? (bit5 related to Unknown_5Ch, should be a flag called "Has PolyFlags")<-- i don't remember why i wrote this lol
public SharpDX.Vector3 Center { get; set; }
public Vector3 Center { get; set; }
public byte PolyFlags { get; set; }
public byte MaterialColorIndex { get; set; }
public ushort Unknown_5Eh { get; set; }
@ -163,16 +163,16 @@ namespace CodeWalker.GameFiles
this.BoundingSphereRadius = reader.ReadSingle();
this.Unknown_18h = reader.ReadUInt32();
this.Unknown_1Ch = reader.ReadUInt32();
this.BoundingBoxMax = reader.ReadStruct<SharpDX.Vector3>();
this.BoundingBoxMax = reader.ReadStruct<Vector3>();
this.Margin = reader.ReadSingle();
this.BoundingBoxMin = reader.ReadStruct<SharpDX.Vector3>();
this.BoundingBoxMin = reader.ReadStruct<Vector3>();
this.Unknown_3Ch = reader.ReadUInt32();
this.BoundingBoxCenter = reader.ReadStruct<SharpDX.Vector3>();
this.BoundingBoxCenter = reader.ReadStruct<Vector3>();
this.MaterialIndex = reader.ReadByte();
this.ProceduralId = reader.ReadByte();
this.RoomId_and_PedDensity = reader.ReadByte();
this.Unknown_4Fh = reader.ReadByte();
this.Center = reader.ReadStruct<SharpDX.Vector3>();
this.Center = reader.ReadStruct<Vector3>();
this.PolyFlags = reader.ReadByte();
this.MaterialColorIndex = reader.ReadByte();
this.Unknown_5Eh = reader.ReadUInt16();
@ -867,8 +867,8 @@ namespace CodeWalker.GameFiles
//public ResourceSimpleArray<AABB_r> ChildrenBoundingBoxes { get; set; }
//public ResourceSimpleArray<BoundComposite_Unknown_B_002> Unknown_90h_Data { get; set; }
//public ResourceSimpleArray<BoundComposite_Unknown_B_002> Unknown_98h_Data { get; set; }
public SharpDX.Matrix[] ChildrenTransformation1 { get; set; }
public SharpDX.Matrix[] ChildrenTransformation2 { get; set; }
public Matrix[] ChildrenTransformation1 { get; set; }
public Matrix[] ChildrenTransformation2 { get; set; }
public AABB_s[] ChildrenBoundingBoxes { get; set; }
public BoundComposite_Unknown_B_002_s[] Unknown_90h_Data { get; set; }
public BoundComposite_Unknown_B_002_s[] Unknown_98h_Data { get; set; }
@ -930,8 +930,8 @@ namespace CodeWalker.GameFiles
//);
this.ChildrenTransformation1 = reader.ReadStructsAt<SharpDX.Matrix>(this.ChildrenTransformation1Pointer, this.ChildrenCount1);
this.ChildrenTransformation2 = reader.ReadStructsAt<SharpDX.Matrix>(this.ChildrenTransformation2Pointer, this.ChildrenCount1);
this.ChildrenTransformation1 = reader.ReadStructsAt<Matrix>(this.ChildrenTransformation1Pointer, this.ChildrenCount1);
this.ChildrenTransformation2 = reader.ReadStructsAt<Matrix>(this.ChildrenTransformation2Pointer, this.ChildrenCount1);
this.ChildrenBoundingBoxes = reader.ReadStructsAt<AABB_s>(this.ChildrenBoundingBoxesPointer, this.ChildrenCount1);
this.Unknown_90h_Data = reader.ReadStructsAt<BoundComposite_Unknown_B_002_s>(this.Unknown_90h_Pointer, this.ChildrenCount1);
this.Unknown_98h_Data = reader.ReadStructsAt<BoundComposite_Unknown_B_002_s>(this.Unknown_98h_Pointer, this.ChildrenCount1);
@ -1098,11 +1098,11 @@ namespace CodeWalker.GameFiles
public uint Unknown_14h { get; set; } // 0x00000000
public uint Unknown_18h { get; set; } // 0x00000000
public uint Unknown_1Ch { get; set; } // 0x00000000
public SharpDX.Vector4 BoundingBoxMin { get; set; }
public SharpDX.Vector4 BoundingBoxMax { get; set; }
public SharpDX.Vector4 BoundingBoxCenter { get; set; }
public SharpDX.Vector4 QuantumInverse { get; set; }
public SharpDX.Vector4 Quantum { get; set; } // bounding box dimension / 2^16
public Vector4 BoundingBoxMin { get; set; }
public Vector4 BoundingBoxMax { get; set; }
public Vector4 BoundingBoxCenter { get; set; }
public Vector4 QuantumInverse { get; set; }
public Vector4 Quantum { get; set; } // bounding box dimension / 2^16
//public ResourceSimpleList64<BVHTreeInfo> Trees { get; set; }
public ResourceSimpleList64Ptr TreesPtr { get; set; }
public BVHTreeInfo_s[] Trees { get; set; }
@ -1130,11 +1130,11 @@ namespace CodeWalker.GameFiles
//this.BoundingBoxCenter = reader.ReadBlock<Vector4_r>();
//this.QuantumInverse = reader.ReadBlock<Vector4_r>();
//this.Quantum = reader.ReadBlock<Vector4_r>();
this.BoundingBoxMin = reader.ReadStruct<SharpDX.Vector4>();
this.BoundingBoxMax = reader.ReadStruct<SharpDX.Vector4>();
this.BoundingBoxCenter = reader.ReadStruct<SharpDX.Vector4>();
this.QuantumInverse = reader.ReadStruct<SharpDX.Vector4>();
this.Quantum = reader.ReadStruct<SharpDX.Vector4>();
this.BoundingBoxMin = reader.ReadStruct<Vector4>();
this.BoundingBoxMax = reader.ReadStruct<Vector4>();
this.BoundingBoxCenter = reader.ReadStruct<Vector4>();
this.QuantumInverse = reader.ReadStruct<Vector4>();
this.Quantum = reader.ReadStruct<Vector4>();
//this.Trees = reader.ReadBlock<ResourceSimpleList64<BVHTreeInfo>>();
this.TreesPtr = reader.ReadStruct<ResourceSimpleList64Ptr>();

View File

@ -343,7 +343,7 @@ namespace CodeWalker.GameFiles
//p.Data = reader.ReadBlockAt<Vector4_r>(
// p.DataPointer // offset
//);
p.Data = reader.ReadStructAt<SharpDX.Vector4>(
p.Data = reader.ReadStructAt<Vector4>(
(long)p.DataPointer // offset
);
@ -369,7 +369,7 @@ namespace CodeWalker.GameFiles
// p.DataPointer, // offset
// p.DataType
// );
p.Data = reader.ReadStructsAt<SharpDX.Vector4>(p.DataPointer, p.DataType);
p.Data = reader.ReadStructsAt<Vector4>(p.DataPointer, p.DataType);
break;
}
@ -499,8 +499,8 @@ namespace CodeWalker.GameFiles
//public ResourceSimpleArray<ushort_r> ParentIndices { get; set; }
//public ResourceSimpleArray<ushort_r> Unknown_40h_Data { get; set; }
public SharpDX.Matrix[] TransformationsInverted { get; set; }
public SharpDX.Matrix[] Transformations { get; set; }
public Matrix[] TransformationsInverted { get; set; }
public Matrix[] Transformations { get; set; }
public ushort[] ParentIndices { get; set; }
public ushort[] Unknown_40h_Data { get; set; }
@ -562,8 +562,8 @@ namespace CodeWalker.GameFiles
// this.Unknown_40h_Pointer, // offset
// this.Count4
//);
this.TransformationsInverted = reader.ReadStructsAt<SharpDX.Matrix>(this.TransformationsInvertedPointer, this.BonesCount);
this.Transformations = reader.ReadStructsAt<SharpDX.Matrix>(this.TransformationsPointer, this.BonesCount);
this.TransformationsInverted = reader.ReadStructsAt<Matrix>(this.TransformationsInvertedPointer, this.BonesCount);
this.Transformations = reader.ReadStructsAt<Matrix>(this.TransformationsPointer, this.BonesCount);
this.ParentIndices = reader.ReadUshortsAt(this.ParentIndicesPointer, this.BonesCount);
this.Unknown_40h_Data = reader.ReadUshortsAt(this.Unknown_40h_Pointer, this.Count4);
@ -1005,9 +1005,9 @@ namespace CodeWalker.GameFiles
public uint Unknown_14h { get; set; } // 0x00000000
public uint Unknown_18h { get; set; } // 0x00000000
public uint Unknown_1Ch { get; set; } // 0x00000000
public SharpDX.Vector3 Min { get; set; }
public Vector3 Min { get; set; }
public uint Unknown_2Ch { get; set; } // 0x00000000
public SharpDX.Vector3 Max { get; set; }
public Vector3 Max { get; set; }
public uint Unknown_3Ch { get; set; } // 0x00000000
}
@ -2092,10 +2092,10 @@ namespace CodeWalker.GameFiles
// structure data
public ulong ShaderGroupPointer { get; set; }
public ulong SkeletonPointer { get; set; }
public SharpDX.Vector3 BoundingCenter { get; set; }
public Vector3 BoundingCenter { get; set; }
public float BoundingSphereRadius { get; set; }
public SharpDX.Vector4 BoundingBoxMin { get; set; }
public SharpDX.Vector4 BoundingBoxMax { get; set; }
public Vector4 BoundingBoxMin { get; set; }
public Vector4 BoundingBoxMax { get; set; }
public ulong DrawableModelsHighPointer { get; set; }
public ulong DrawableModelsMediumPointer { get; set; }
public ulong DrawableModelsLowPointer { get; set; }
@ -2162,10 +2162,10 @@ namespace CodeWalker.GameFiles
// read structure data
this.ShaderGroupPointer = reader.ReadUInt64();
this.SkeletonPointer = reader.ReadUInt64();
this.BoundingCenter = reader.ReadStruct<SharpDX.Vector3>();
this.BoundingCenter = reader.ReadStruct<Vector3>();
this.BoundingSphereRadius = reader.ReadSingle();
this.BoundingBoxMin = reader.ReadStruct<SharpDX.Vector4>();
this.BoundingBoxMax = reader.ReadStruct<SharpDX.Vector4>();
this.BoundingBoxMin = reader.ReadStruct<Vector4>();
this.BoundingBoxMax = reader.ReadStruct<Vector4>();
this.DrawableModelsHighPointer = reader.ReadUInt64();
this.DrawableModelsMediumPointer = reader.ReadUInt64();
this.DrawableModelsLowPointer = reader.ReadUInt64();

View File

@ -23,6 +23,7 @@
//shamelessly stolen and mangled
using SharpDX;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@ -1111,12 +1112,12 @@ namespace CodeWalker.GameFiles
public ResourceSimpleList64Ptr Unknown_C0hPtr { get; set; }
public ResourceSimpleList64Ptr Unknown_D0hPtr { get; set; }
public ResourceSimpleList64Ptr Unknown_E0hPtr { get; set; }
public SharpDX.Vector4[] Unknown_50h { get; set; }
public Vector4[] Unknown_50h { get; set; }
public ushort[] Unknown_60h { get; set; }
public ushort[] Unknown_70h { get; set; }
public ushort[] Unknown_80h { get; set; }
public ushort[] Unknown_90h { get; set; }
public SharpDX.Vector4[] Unknown_A0h { get; set; }
public Vector4[] Unknown_A0h { get; set; }
public ushort[] Unknown_B0h { get; set; }
public ushort[] Unknown_C0h { get; set; }
public ushort[] Unknown_D0h { get; set; }
@ -1206,12 +1207,12 @@ namespace CodeWalker.GameFiles
this.Unknown_C0hPtr = reader.ReadStruct<ResourceSimpleList64Ptr>();
this.Unknown_D0hPtr = reader.ReadStruct<ResourceSimpleList64Ptr>();
this.Unknown_E0hPtr = reader.ReadStruct<ResourceSimpleList64Ptr>();
this.Unknown_50h = reader.ReadStructsAt<SharpDX.Vector4>(Unknown_50hPtr.EntriesPointer, Unknown_50hPtr.EntriesCount);
this.Unknown_50h = reader.ReadStructsAt<Vector4>(Unknown_50hPtr.EntriesPointer, Unknown_50hPtr.EntriesCount);
this.Unknown_60h = reader.ReadUshortsAt(Unknown_60hPtr.EntriesPointer, Unknown_60hPtr.EntriesCount);
this.Unknown_70h = reader.ReadUshortsAt(Unknown_70hPtr.EntriesPointer, Unknown_70hPtr.EntriesCount);
this.Unknown_80h = reader.ReadUshortsAt(Unknown_80hPtr.EntriesPointer, Unknown_80hPtr.EntriesCount);
this.Unknown_90h = reader.ReadUshortsAt(Unknown_90hPtr.EntriesPointer, Unknown_90hPtr.EntriesCount);
this.Unknown_A0h = reader.ReadStructsAt<SharpDX.Vector4>(Unknown_A0hPtr.EntriesPointer, Unknown_A0hPtr.EntriesCount);
this.Unknown_A0h = reader.ReadStructsAt<Vector4>(Unknown_A0hPtr.EntriesPointer, Unknown_A0hPtr.EntriesCount);
this.Unknown_B0h = reader.ReadUshortsAt(Unknown_B0hPtr.EntriesPointer, Unknown_B0hPtr.EntriesCount);
this.Unknown_C0h = reader.ReadUshortsAt(Unknown_C0hPtr.EntriesPointer, Unknown_C0hPtr.EntriesCount);
this.Unknown_D0h = reader.ReadUshortsAt(Unknown_D0hPtr.EntriesPointer, Unknown_D0hPtr.EntriesCount);
@ -1382,14 +1383,14 @@ namespace CodeWalker.GameFiles
public uint Unknown_68h { get; set; } // 0x00000000
public uint Unknown_6Ch { get; set; } // 0x00000000
public ResourceSimpleList64Ptr Unknown_70hPtr { get; set; }
public SharpDX.Vector4[] Unknown_70h { get; set; }
public Vector4[] Unknown_70h { get; set; }
//public uint Unknown_70h { get; set; } // 0x00000000
//public uint Unknown_74h { get; set; } // 0x00000000
//public uint Unknown_78h { get; set; } // 0x00000000
//public uint Unknown_7Ch { get; set; } // 0x00000000
//public ResourceSimpleList64<Vector4_r> Unknown_80h { get; set; }
public ResourceSimpleList64Ptr Unknown_80hPtr { get; set; }
public SharpDX.Vector4[] Unknown_80h { get; set; }
public Vector4[] Unknown_80h { get; set; }
public uint Unknown_90h { get; set; } // 0x00000000
public uint Unknown_94h { get; set; } // 0x00000000
public uint Unknown_98h { get; set; } // 0x00000000
@ -1422,8 +1423,8 @@ namespace CodeWalker.GameFiles
//public ResourceSimpleList64<Vector4_r> Unknown_110h { get; set; }
public ResourceSimpleList64Ptr Unknown_100hPtr { get; set; }
public ResourceSimpleList64Ptr Unknown_110hPtr { get; set; }
public SharpDX.Vector4[] Unknown_100h { get; set; }
public SharpDX.Vector4[] Unknown_110h { get; set; }
public Vector4[] Unknown_100h { get; set; }
public Vector4[] Unknown_110h { get; set; }
public uint Unknown_120h { get; set; } // 0x00000000
public uint Unknown_124h { get; set; } // 0x00000000
public uint Unknown_128h { get; set; } // 0x00000000
@ -1486,14 +1487,14 @@ namespace CodeWalker.GameFiles
this.Unknown_68h = reader.ReadUInt32();
this.Unknown_6Ch = reader.ReadUInt32();
this.Unknown_70hPtr = reader.ReadStruct<ResourceSimpleList64Ptr>();
this.Unknown_70h = reader.ReadStructsAt<SharpDX.Vector4>(Unknown_70hPtr.EntriesPointer, Unknown_70hPtr.EntriesCount);
this.Unknown_70h = reader.ReadStructsAt<Vector4>(Unknown_70hPtr.EntriesPointer, Unknown_70hPtr.EntriesCount);
//this.Unknown_70h = reader.ReadUInt32();
//this.Unknown_74h = reader.ReadUInt32();
//this.Unknown_78h = reader.ReadUInt32();
//this.Unknown_7Ch = reader.ReadUInt32();
//this.Unknown_80h = reader.ReadBlock<ResourceSimpleList64<Vector4_r>>();
this.Unknown_80hPtr = reader.ReadStruct<ResourceSimpleList64Ptr>();
this.Unknown_80h = reader.ReadStructsAt<SharpDX.Vector4>(Unknown_80hPtr.EntriesPointer, Unknown_80hPtr.EntriesCount);
this.Unknown_80h = reader.ReadStructsAt<Vector4>(Unknown_80hPtr.EntriesPointer, Unknown_80hPtr.EntriesCount);
this.Unknown_90h = reader.ReadUInt32();
this.Unknown_94h = reader.ReadUInt32();
this.Unknown_98h = reader.ReadUInt32();
@ -1526,8 +1527,8 @@ namespace CodeWalker.GameFiles
//this.Unknown_110h = reader.ReadBlock<ResourceSimpleList64<Vector4_r>>();
this.Unknown_100hPtr = reader.ReadStruct<ResourceSimpleList64Ptr>();
this.Unknown_110hPtr = reader.ReadStruct<ResourceSimpleList64Ptr>();
this.Unknown_100h = reader.ReadStructsAt<SharpDX.Vector4>(Unknown_100hPtr.EntriesPointer, Unknown_100hPtr.EntriesCount);
this.Unknown_110h = reader.ReadStructsAt<SharpDX.Vector4>(Unknown_110hPtr.EntriesPointer, Unknown_110hPtr.EntriesCount);
this.Unknown_100h = reader.ReadStructsAt<Vector4>(Unknown_100hPtr.EntriesPointer, Unknown_100hPtr.EntriesCount);
this.Unknown_110h = reader.ReadStructsAt<Vector4>(Unknown_110hPtr.EntriesPointer, Unknown_110hPtr.EntriesCount);
this.Unknown_120h = reader.ReadUInt32();
this.Unknown_124h = reader.ReadUInt32();
this.Unknown_128h = reader.ReadUInt32();
@ -1802,7 +1803,7 @@ namespace CodeWalker.GameFiles
// structure data
public uint Unknown_0A8h { get; set; }
public uint Unknown_0ACh { get; set; }
public SharpDX.Matrix Unknown_0B0h { get; set; }
public Matrix Unknown_0B0h { get; set; }
public ulong BoundPointer { get; set; }
public ulong Unknown_0F8h_Pointer { get; set; }
public ushort Count1 { get; set; }
@ -1831,7 +1832,7 @@ namespace CodeWalker.GameFiles
//public ResourceSimpleArray<ulong_r> Unknown_F8h_Data { get; set; }
public ulong[] Unknown_F8h_Data { get; set; }
//public ResourceSimpleArray<Matrix4_r> Unknown_108h_Data { get; set; }
public SharpDX.Matrix[] Unknown_108h_Data { get; set; }
public Matrix[] Unknown_108h_Data { get; set; }
public string Name { get; set; }
public FragType OwnerFragment { get; set; } //for handy use
@ -1848,7 +1849,7 @@ namespace CodeWalker.GameFiles
// read structure data
this.Unknown_0A8h = reader.ReadUInt32();
this.Unknown_0ACh = reader.ReadUInt32();
this.Unknown_0B0h = reader.ReadStruct<SharpDX.Matrix>();
this.Unknown_0B0h = reader.ReadStruct<Matrix>();
this.BoundPointer = reader.ReadUInt64();
this.Unknown_0F8h_Pointer = reader.ReadUInt64();
this.Count1 = reader.ReadUInt16();
@ -1886,7 +1887,7 @@ namespace CodeWalker.GameFiles
// this.Unknown_108h_Pointer, // offset
// this.Count2
//);
this.Unknown_108h_Data = reader.ReadStructsAt<SharpDX.Matrix>(this.Unknown_108h_Pointer, this.Count2);
this.Unknown_108h_Data = reader.ReadStructsAt<Matrix>(this.Unknown_108h_Pointer, this.Count2);
this.Name = reader.ReadStringAt(//BlockAt<string_r>(
this.NamePointer // offset
@ -2285,15 +2286,15 @@ namespace CodeWalker.GameFiles
public uint Unknown_1Ch { get; set; }
public ulong ArticulatedBodyTypePointer { get; set; }
public ulong Unknown_28h_Pointer { get; set; }
public SharpDX.Vector4 Unknown_30h { get; set; }
public SharpDX.Vector4 Unknown_40h { get; set; }
public SharpDX.Vector4 Unknown_50h { get; set; }
public SharpDX.Vector4 Unknown_60h { get; set; }
public SharpDX.Vector4 Unknown_70h { get; set; }
public SharpDX.Vector4 Unknown_80h { get; set; }
public SharpDX.Vector4 Unknown_90h { get; set; }
public SharpDX.Vector4 Unknown_A0h { get; set; }
public SharpDX.Vector4 Unknown_B0h { get; set; }
public Vector4 Unknown_30h { get; set; }
public Vector4 Unknown_40h { get; set; }
public Vector4 Unknown_50h { get; set; }
public Vector4 Unknown_60h { get; set; }
public Vector4 Unknown_70h { get; set; }
public Vector4 Unknown_80h { get; set; }
public Vector4 Unknown_90h { get; set; }
public Vector4 Unknown_A0h { get; set; }
public Vector4 Unknown_B0h { get; set; }
public ulong GroupNamesPointer { get; set; }
public ulong GroupsPointer { get; set; }
public ulong ChildrenPointer { get; set; }
@ -2327,8 +2328,8 @@ namespace CodeWalker.GameFiles
public FragPhysArchetype Archetype1 { get; set; }
public FragPhysArchetype Archetype2 { get; set; }
public Bounds Bound { get; set; }
public SharpDX.Vector4[] InertiaTensors { get; set; }
public SharpDX.Vector4[] Unknown_F8h_Data { get; set; }
public Vector4[] InertiaTensors { get; set; }
public Vector4[] Unknown_F8h_Data { get; set; }
public FragPhysUnknown_F_002 FragTransforms { get; set; }
public byte[] Unknown_108h_Data { get; set; }
public byte[] Unknown_110h_Data { get; set; }
@ -2350,15 +2351,15 @@ namespace CodeWalker.GameFiles
this.Unknown_1Ch = reader.ReadUInt32();
this.ArticulatedBodyTypePointer = reader.ReadUInt64();
this.Unknown_28h_Pointer = reader.ReadUInt64();
this.Unknown_30h = reader.ReadStruct<SharpDX.Vector4>();
this.Unknown_40h = reader.ReadStruct<SharpDX.Vector4>();
this.Unknown_50h = reader.ReadStruct<SharpDX.Vector4>();
this.Unknown_60h = reader.ReadStruct<SharpDX.Vector4>();
this.Unknown_70h = reader.ReadStruct<SharpDX.Vector4>();
this.Unknown_80h = reader.ReadStruct<SharpDX.Vector4>();
this.Unknown_90h = reader.ReadStruct<SharpDX.Vector4>();
this.Unknown_A0h = reader.ReadStruct<SharpDX.Vector4>();
this.Unknown_B0h = reader.ReadStruct<SharpDX.Vector4>();
this.Unknown_30h = reader.ReadStruct<Vector4>();
this.Unknown_40h = reader.ReadStruct<Vector4>();
this.Unknown_50h = reader.ReadStruct<Vector4>();
this.Unknown_60h = reader.ReadStruct<Vector4>();
this.Unknown_70h = reader.ReadStruct<Vector4>();
this.Unknown_80h = reader.ReadStruct<Vector4>();
this.Unknown_90h = reader.ReadStruct<Vector4>();
this.Unknown_A0h = reader.ReadStruct<Vector4>();
this.Unknown_B0h = reader.ReadStruct<Vector4>();
this.GroupNamesPointer = reader.ReadUInt64();
this.GroupsPointer = reader.ReadUInt64();
this.ChildrenPointer = reader.ReadUInt64();
@ -2422,8 +2423,8 @@ namespace CodeWalker.GameFiles
// this.Unknown_F8h_Pointer, // offset
// this.ChildrenCount
//);
this.InertiaTensors = reader.ReadStructsAt<SharpDX.Vector4>(this.InertiaTensorsPointer, this.ChildrenCount);
this.Unknown_F8h_Data = reader.ReadStructsAt<SharpDX.Vector4>(this.Unknown_F8h_Pointer, this.ChildrenCount);
this.InertiaTensors = reader.ReadStructsAt<Vector4>(this.InertiaTensorsPointer, this.ChildrenCount);
this.Unknown_F8h_Data = reader.ReadStructsAt<Vector4>(this.Unknown_F8h_Pointer, this.ChildrenCount);
this.FragTransforms = reader.ReadBlockAt<FragPhysUnknown_F_002>(
@ -2602,7 +2603,7 @@ namespace CodeWalker.GameFiles
// reference data
public ResourcePointerArray64<FragPhysJointType> JointTypes { get; set; }
public SharpDX.Vector4[] p2data { get; set; }
public Vector4[] p2data { get; set; }
/// <summary>
/// Reads the data-block from a stream.
@ -2664,7 +2665,7 @@ namespace CodeWalker.GameFiles
// this.p2, // offset
// this.c1
//);
this.p2data = reader.ReadStructsAt<SharpDX.Vector4>(this.p2, this.c1);
this.p2data = reader.ReadStructsAt<Vector4>(this.p2, this.c1);
}
@ -3146,7 +3147,7 @@ namespace CodeWalker.GameFiles
public uint Unknown_18h { get; set; } // 0x00000000
public uint Unknown_1Ch { get; set; } // 0x00000000
//public ResourceSimpleArray<Matrix4_r> Data { get; set; }
public SharpDX.Matrix[] Data { get; set; }
public Matrix[] Data { get; set; }
/// <summary>
/// Reads the data-block from a stream.
@ -3165,7 +3166,7 @@ namespace CodeWalker.GameFiles
//this.Data = reader.ReadBlock<ResourceSimpleArray<Matrix4_r>>(
// cnt
// );
this.Data = reader.ReadStructsAt<SharpDX.Matrix>((ulong)reader.Position, cnt);
this.Data = reader.ReadStructsAt<Matrix>((ulong)reader.Position, cnt);
}
@ -3224,14 +3225,14 @@ namespace CodeWalker.GameFiles
public float Unknown_54h { get; set; } // 1.0f
public uint Unknown_58h { get; set; } // 0x00000000
public uint Unknown_5Ch { get; set; } // 0x00000000
public SharpDX.Vector4 Unknown_60h { get; set; }
public SharpDX.Vector4 Unknown_70h { get; set; }
public SharpDX.Vector4 Unknown_80h { get; set; } // 0.0 0.0 0.0 NaN
public SharpDX.Vector4 Unknown_90h { get; set; } // 0.0 0.0 0.0 NaN
public SharpDX.Vector4 Unknown_A0h { get; set; } // 0.0 0.0 0.0 NaN
public SharpDX.Vector4 Unknown_B0h { get; set; } // 0.0 0.0 0.0 NaN
public SharpDX.Vector4 Unknown_C0h { get; set; } // 0.0 0.0 0.0 NaN
public SharpDX.Vector4 Unknown_D0h { get; set; } // 0.0 0.0 0.0 NaN
public Vector4 Unknown_60h { get; set; }
public Vector4 Unknown_70h { get; set; }
public Vector4 Unknown_80h { get; set; } // 0.0 0.0 0.0 NaN
public Vector4 Unknown_90h { get; set; } // 0.0 0.0 0.0 NaN
public Vector4 Unknown_A0h { get; set; } // 0.0 0.0 0.0 NaN
public Vector4 Unknown_B0h { get; set; } // 0.0 0.0 0.0 NaN
public Vector4 Unknown_C0h { get; set; } // 0.0 0.0 0.0 NaN
public Vector4 Unknown_D0h { get; set; } // 0.0 0.0 0.0 NaN
// reference data
public string Name { get; set; }
@ -3265,14 +3266,14 @@ namespace CodeWalker.GameFiles
this.Unknown_54h = reader.ReadSingle();
this.Unknown_58h = reader.ReadUInt32();
this.Unknown_5Ch = reader.ReadUInt32();
this.Unknown_60h = reader.ReadStruct<SharpDX.Vector4>();
this.Unknown_70h = reader.ReadStruct<SharpDX.Vector4>();
this.Unknown_80h = reader.ReadStruct<SharpDX.Vector4>();
this.Unknown_90h = reader.ReadStruct<SharpDX.Vector4>();
this.Unknown_A0h = reader.ReadStruct<SharpDX.Vector4>();
this.Unknown_B0h = reader.ReadStruct<SharpDX.Vector4>();
this.Unknown_C0h = reader.ReadStruct<SharpDX.Vector4>();
this.Unknown_D0h = reader.ReadStruct<SharpDX.Vector4>();
this.Unknown_60h = reader.ReadStruct<Vector4>();
this.Unknown_70h = reader.ReadStruct<Vector4>();
this.Unknown_80h = reader.ReadStruct<Vector4>();
this.Unknown_90h = reader.ReadStruct<Vector4>();
this.Unknown_A0h = reader.ReadStruct<Vector4>();
this.Unknown_B0h = reader.ReadStruct<Vector4>();
this.Unknown_C0h = reader.ReadStruct<Vector4>();
this.Unknown_D0h = reader.ReadStruct<Vector4>();
// read reference data
this.Name = reader.ReadStringAt(//BlockAt<string_r>(

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@ -23,6 +23,7 @@
//shamelessly stolen and mangled
using SharpDX;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@ -121,9 +122,9 @@ namespace CodeWalker.GameFiles
[TypeConverter(typeof(ExpandableObjectConverter))] public struct Matrix3_s
{
public SharpDX.Vector4 Row1 { get; set; }
public SharpDX.Vector4 Row2 { get; set; }
public SharpDX.Vector4 Row3 { get; set; }
public Vector4 Row1 { get; set; }
public Vector4 Row2 { get; set; }
public Vector4 Row3 { get; set; }
// structure data
//public float Unknown_01 { get; set; }
@ -142,8 +143,8 @@ namespace CodeWalker.GameFiles
[TypeConverter(typeof(ExpandableObjectConverter))] public struct AABB_s
{
public SharpDX.Vector4 Min { get; set; }
public SharpDX.Vector4 Max { get; set; }
public Vector4 Min { get; set; }
public Vector4 Max { get; set; }
}

View File

@ -10,7 +10,6 @@ using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
@ -392,10 +391,10 @@ namespace CodeWalker.Forms
gridVerts.Clear();
float s = gridSize * gridCount * 0.5f;
uint cblack = (uint)SharpDX.Color.Black.ToRgba();
uint cgray = (uint)SharpDX.Color.DimGray.ToRgba();
uint cred = (uint)SharpDX.Color.DarkRed.ToRgba();
uint cgrn = (uint)SharpDX.Color.DarkGreen.ToRgba();
uint cblack = (uint)Color.Black.ToRgba();
uint cgray = (uint)Color.DimGray.ToRgba();
uint cred = (uint)Color.DarkRed.ToRgba();
uint cgrn = (uint)Color.DarkGreen.ToRgba();
int interval = 10;
for (int i = 0; i <= gridCount; i++)