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Bounds.cs
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FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
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2019-03-20 21:21:47 +11:00 |
Clip.cs
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Animations XML conversion progress
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2019-11-20 22:51:37 +11:00 |
Clothes.cs
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Added RPF Explorer .yed, .yfd, .yld generic support
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2019-11-22 00:34:27 +11:00 |
Drawable.cs
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Fix for leg jankyness. Added PBBNCCTTX shader
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2019-11-10 02:01:52 +11:00 |
Expression.cs
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Added RPF Explorer .yed, .yfd, .yld generic support
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2019-11-22 00:34:27 +11:00 |
Filter.cs
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Added RPF Explorer .yed, .yfd, .yld generic support
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2019-11-22 00:34:27 +11:00 |
Frag.cs
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New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
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2019-11-05 20:47:10 +11:00 |
Nav.cs
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Nav mesh progress
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2018-05-05 01:58:23 +10:00 |
Node.cs
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View/edit YND files as XML
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2019-11-01 20:30:29 +11:00 |
Particle.cs
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Updated ResourceBaseTypes, added Save method to YtdFile
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2019-01-27 17:14:10 +11:00 |
ResourceBaseTypes.cs
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Animations XML conversion
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2019-11-14 18:58:20 +11:00 |
ResourceBuilder.cs
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Fix for saving texture resources
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2019-02-21 16:37:55 +11:00 |
ResourceData.cs
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Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
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2019-11-06 04:53:20 +11:00 |
ResourceFile.cs
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Moved all GameFiles to CodeWalker.Core
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2018-02-25 00:59:00 +11:00 |
ShaderParams.cs
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Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
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2019-10-31 17:11:12 +11:00 |
Texture.cs
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Updated ResourceBaseTypes, added Save method to YtdFile
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2019-01-27 17:14:10 +11:00 |
VehicleRecord.cs
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Moved all GameFiles to CodeWalker.Core
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2018-02-25 00:59:00 +11:00 |
VertexType.cs
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dynamic generation of vertex layouts for GTAV vertex types
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2019-11-11 12:28:37 +01:00 |
WaypointRecord.cs
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Added Save methods to YvrFile and YwrFile
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2019-01-29 00:35:23 +11:00 |