CodeWalker/CodeWalker.Core/GameFiles/Resources
2019-11-02 18:54:43 +11:00
..
Bounds.cs FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition 2019-03-20 21:21:47 +11:00
Clip.cs Tidying up some unused properties of Sequence, and commenting out original parsing experiment 2019-11-02 18:54:43 +11:00
Drawable.cs Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc 2019-11-02 18:14:36 +11:00
Frag.cs Added Save method to YftFile 2019-01-28 18:10:25 +11:00
Nav.cs Nav mesh progress 2018-05-05 01:58:23 +10:00
Node.cs View/edit YND files as XML 2019-11-01 20:30:29 +11:00
Particle.cs Updated ResourceBaseTypes, added Save method to YtdFile 2019-01-27 17:14:10 +11:00
ResourceBaseTypes.cs FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition 2019-03-20 21:21:47 +11:00
ResourceBuilder.cs Fix for saving texture resources 2019-02-21 16:37:55 +11:00
ResourceData.cs Added Save method to YftFile 2019-01-28 18:10:25 +11:00
ResourceFile.cs Moved all GameFiles to CodeWalker.Core 2018-02-25 00:59:00 +11:00
ShaderParams.cs Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. 2019-10-31 17:11:12 +11:00
Texture.cs Updated ResourceBaseTypes, added Save method to YtdFile 2019-01-27 17:14:10 +11:00
VehicleRecord.cs Moved all GameFiles to CodeWalker.Core 2018-02-25 00:59:00 +11:00
VertexType.cs Renamed skin vertex types and adjusted vertex layouts 2018-12-21 20:11:28 +11:00
WaypointRecord.cs Added Save methods to YvrFile and YwrFile 2019-01-29 00:35:23 +11:00