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mirror of https://github.com/ppy/osu.git synced 2025-01-19 13:45:59 +08:00
osu-lazer/osu.Game/Screens/Play/HUD
Dean Herbert a796af9511
Fix player settings overlay cog overlapping skin elements
This brings it down to be in line with the flowing elements that usually
do their best to not get in the way.

Decided against putting it in the `HUDOverlay` flow for simplicity. It
will work fine until it doesn't.
2024-12-13 17:28:15 +09:00
..
ArgonHealthDisplayParts Apply NRT to new classes 2024-01-16 14:17:21 +09:00
ClicksPerSecond Change rolling counters to use quicker easing types 2024-01-17 18:18:53 +09:00
HitErrorMeters Update hit error metre to use new icons 2024-04-04 14:31:40 +08:00
JudgementCounter Rename method to be more appropriate 2024-09-27 16:56:22 +09:00
ArgonAccuracyCounter.cs Fix typo in wireframe description 2024-03-08 10:19:00 +08:00
ArgonComboCounter.cs Remove x symbol from argon mania combo counter 2024-08-15 15:08:35 +09:00
ArgonCounterTextComponent.cs fix accuracy counter separating whole and fraction parts with wireframes off 2024-06-11 02:20:14 -06:00
ArgonHealthDisplay.cs Add localisation support for "use relative size" setting label 2024-10-18 11:39:55 +02:00
ArgonPerformancePointsCounter.cs Move skinnable interface specification to non-abstract classes 2024-03-08 10:23:46 +08:00
ArgonScoreCounter.cs Fix typo in wireframe description 2024-03-08 10:19:00 +08:00
ArgonSongProgress.cs Add localisation support for "use relative size" setting label 2024-10-18 11:39:55 +02:00
ArgonSongProgressBar.cs Fix argon song progress bar tooltip showing during active gameplay 2024-10-10 14:36:28 +02:00
ArgonSongProgressGraph.cs Adjust argon graph to use a non-gray colour range 2023-06-12 16:22:40 +09:00
ArgonWedgePiece.cs Simplify accent colour assignment in argon wedge piece 2024-09-24 12:53:54 +02:00
BPMCounter.cs Change rolling counters to use quicker easing types 2024-01-17 18:18:53 +09:00
ComboCounter.cs Fix missing wireframe on argon combo counter 2024-01-09 20:16:28 +09:00
DefaultAccuracyCounter.cs Automated pass 2023-06-24 01:00:03 +09:00
DefaultComboCounter.cs Partial everything 2022-11-27 00:00:27 +09:00
DefaultHealthDisplay.cs Remove JudgementResult from Miss/Flash as it is not used 2023-10-10 22:10:44 +09:00
DefaultKeyCounter.cs Stop using Drawable.Name to convey actual UI information 2023-04-25 20:24:36 +09:00
DefaultKeyCounterDisplay.cs Fix legacy key counter's background being visible when intended to be hidden 2024-08-06 16:12:00 +09:00
DefaultRankDisplay.cs fix code format 2023-08-07 11:16:51 +08:00
DefaultScoreCounter.cs Automated pass 2023-06-24 01:00:03 +09:00
DefaultSongProgress.cs Add relative size toggle to DefaultSongProgress too 2024-10-18 11:43:03 +02:00
DefaultSongProgressBar.cs Remove unnecessary bindable 2024-01-29 02:13:39 +09:00
DefaultSongProgressGraph.cs Centralise beatmap playable duration and bounds lookups 2023-05-25 17:32:48 +09:00
FailingLayer.cs Fix failing test by setting health on source of truth 2024-01-10 23:09:43 +09:00
GameplayAccuracyCounter.cs Fix typo in argument name 2023-12-13 15:01:36 +09:00
GameplayLeaderboard.cs Reduce enumerator overhead in GameplayLeaderboard 2024-01-23 05:31:53 +09:00
GameplayLeaderboardScore.cs Fix existing friend logic 2024-11-01 12:53:13 +08:00
GameplayScoreCounter.cs Ensure GameplayScoreCounter's display score is updated on ScoringMode change 2023-05-29 19:00:02 +09:00
HealthDisplay.cs Merge branch 'master' into health-less-value-changed 2024-01-10 18:03:34 +09:00
HoldForMenuButton.cs Add setting to allow hold-for-pause to still exist 2024-11-26 15:14:19 +09:00
ILeaderboardScore.cs Apply NRT to GameplayLeaderboardScore and change GetDisplayedScore handling 2023-05-29 20:00:29 +09:00
InputCountController.cs Change JudgementCountController to a Component and remove handling overrides 2023-06-27 16:39:21 +09:00
InputTrigger.cs Fix key counter not updating activation state on initial load 2024-11-17 09:56:19 -05:00
KeyCounter.cs Fix key counter not updating activation state on initial load 2024-11-17 09:56:19 -05:00
KeyCounterActionTrigger.cs style(KeyCounterController): remove reliance on Receptor 2023-06-18 21:26:16 +02:00
KeyCounterDisplay.cs Fix legacy key counter's background being visible when intended to be hidden 2024-08-06 16:12:00 +09:00
KeyCounterKeyboardTrigger.cs Remove NRT disables in new classes 2023-03-07 16:41:39 +09:00
KeyCounterMouseTrigger.cs Remove NRT disables in new classes 2023-03-07 16:41:39 +09:00
LongestComboCounter.cs Partial everything 2022-11-27 00:00:27 +09:00
MatchScoreDisplay.cs Apply nullability to MatchScoreDisplay 2023-08-16 17:26:10 +09:00
ModDisplay.cs Few cleanups 2024-05-10 06:55:02 +03:00
ModFlowDisplay.cs Display mod icons using stable ordering 2023-09-28 16:48:09 +09:00
MultiplayerGameplayLeaderboard.cs Fix multiplayer leaderboard not working 2023-05-19 13:16:57 +09:00
PerformancePointsCounter.cs Move skinnable interface specification to non-abstract classes 2024-03-08 10:23:46 +08:00
PlayerAvatar.cs Fix skin layout editor PlayerAvatar applying corner radius weirdly after scale 2024-09-19 16:55:04 +09:00
PlayerFlag.cs Allow use of skin username/flag/avatar components outside of gameplay 2023-11-23 17:15:03 +09:00
PlayerSettingsOverlay.cs Fix player settings overlay cog overlapping skin elements 2024-12-13 17:28:15 +09:00
SoloGameplayLeaderboard.cs Remove ScoreManager.Mode, handle per-use 2023-05-18 20:08:49 +09:00
SongProgress.cs Fix various inconsistencies and document better 2024-01-29 02:10:33 +09:00
SongProgressBar.cs Remove unnecessary bindable 2024-01-29 02:13:39 +09:00
SongProgressInfo.cs Add (int) flooring and handle potential NaN value 2023-05-26 20:44:13 +09:00
UnstableRateCounter.cs Only update unstable rate counter when an applicable hitobject is reached 2024-11-25 21:13:18 +09:00