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osu-lazer/osu.Game/Screens/Play
Dean Herbert a796af9511
Fix player settings overlay cog overlapping skin elements
This brings it down to be in line with the flowing elements that usually
do their best to not get in the way.

Decided against putting it in the `HUDOverlay` flow for simplicity. It
will work fine until it doesn't.
2024-12-13 17:28:15 +09:00
..
Break Fix break overlay grades not using localised string 2024-11-09 16:45:18 -08:00
HUD Fix player settings overlay cog overlapping skin elements 2024-12-13 17:28:15 +09:00
PlayerSettings Do not show timing distribution graph in offset control if there's not enough timed hits 2024-11-14 13:17:03 +01:00
ArgonKeyCounter.cs Use left aligned text for non-rotate key counter 2023-11-06 16:32:12 +09:00
ArgonKeyCounterDisplay.cs Fix legacy key counter's background being visible when intended to be hidden 2024-08-06 16:12:00 +09:00
BeatmapMetadataDisplay.cs Refactor IWorkingBeatmap.Background to GetBackground() 2023-06-08 16:19:32 +09:00
BreakOverlay.cs Changed multiplier from 2 to 3.5 2024-11-20 12:29:29 +01:00
BreakTracker.cs Add beat-synced animation to break overlay 2024-08-27 16:34:37 +09:00
ComboEffects.cs Replace various local implementations of rewinding checks with new property 2023-07-07 15:21:24 +09:00
DelayedResumeOverlay.cs Add delay before delayed resume starts 2024-05-01 20:30:48 +08:00
DimmableStoryboard.cs Continue displaying storyboard even if fully dimmed in specific circumstances 2024-09-23 11:19:31 +02:00
FailAnimationContainer.cs Use AliveEntries where we don't need startTime order 2024-02-03 19:54:08 +03:00
FailOverlay.cs Apply NRT to touched files 2024-02-27 23:58:28 -08:00
GameplayClockContainer.cs Add logging for GameplayClockContainer starting or stopping 2024-03-06 04:37:11 +08:00
GameplayClockExtensions.cs Rename GameplayAdjustments -> AdjustmentsFromMods 2022-09-08 17:14:06 +09:00
GameplayMenuOverlay.cs Fix pause overlay hiding input from ruleset input manager 2024-07-19 18:48:35 +03:00
GameplayOffsetControl.cs Disable positional interaction for now 2023-12-24 03:00:51 +09:00
GameplayState.cs Implement toggling visibility of pass and fail storyboard layers 2024-06-14 13:59:02 +02:00
HotkeyExitOverlay.cs Automated pass 2023-06-24 01:00:03 +09:00
HotkeyRetryOverlay.cs Automated pass 2023-06-24 01:00:03 +09:00
HUDOverlay.cs Fix player settings overlay cog overlapping skin elements 2024-12-13 17:28:15 +09:00
IGameplayClock.cs Expose rewinding state of IGameplayClocks 2023-07-06 19:08:42 +09:00
ILocalUserPlayInfo.cs Rename enum to non-plural now that it won't conflict 2024-10-01 19:55:46 +09:00
KiaiGameplayFountains.cs Renaming of 'StarFountainEnabled' 2024-11-27 07:38:33 +03:00
LocalUserPlayingState.cs Rename enum to non-plural now that it won't conflict 2024-10-01 19:55:46 +09:00
MasterGameplayClockContainer.cs Move AudioLeadIn out of BeatmapInfo 2024-06-12 13:04:28 +02:00
OffsetCorrectionClock.cs Remove "pause rate adjust" flow 2024-01-18 14:21:02 +09:00
PauseOverlay.cs Apply NRT to touched files 2024-02-27 23:58:28 -08:00
Player.cs Merge pull request #30937 from frenzibyte/fix-quick-restart-not-saving-score 2024-12-04 23:48:18 -08:00
PlayerConfiguration.cs Add a gameplay configuration flag to disable fail animation 2024-01-04 17:13:24 +09:00
PlayerLoader.cs Merge pull request #30937 from frenzibyte/fix-quick-restart-not-saving-score 2024-12-04 23:48:18 -08:00
PlayerLoaderDisclaimer.cs Remove redundant cast 2024-03-16 13:18:42 +08:00
PlayerTouchInputDetector.cs Fix touch device not always activating when it should 2024-01-16 17:12:40 +01:00
ReplayPlayer.cs Allow settings to be added to replay HUD from ruleset 2024-09-04 19:00:23 +09:00
ReplayPlayerLoader.cs Automated pass 2023-06-24 01:00:03 +09:00
ResumeOverlay.cs Fix catch by moving cursor-specific handling local 2024-03-04 16:08:17 +09:00
RoomSubmittingPlayer.cs Make RoomID non-bindable 2024-11-13 16:28:54 +09:00
SaveFailedScoreButton.cs Use RealmLive in SaveFailedScoreButton 2024-11-27 15:25:42 +09:00
ScreenSuspensionHandler.cs Partial everything 2022-11-27 00:00:27 +09:00
ScreenWithBeatmapBackground.cs Fix song select potentially updating background parameters when not the current screen 2023-02-16 18:45:22 +09:00
SkipOverlay.cs Changed multiplier from 2 to 3.5 2024-11-20 12:29:29 +01:00
SoloPlayer.cs Show selected submission failure messages even in solo 2024-02-15 10:55:08 +01:00
SoloSpectatorPlayer.cs Fix some NRT changes 2024-02-28 11:03:09 -08:00
SoloSpectatorScreen.cs Use cache for beatmap lookups on spectate screen 2024-09-23 12:15:19 +02:00
SpectatorPlayer.cs Fix some NRT changes 2024-02-28 11:03:09 -08:00
SpectatorPlayerLoader.cs Automated pass 2023-06-24 01:00:03 +09:00
SpectatorResultsScreen.cs Change ResultsScreen constructor boolean params to init-only properties 2024-02-22 20:15:03 +01:00
SquareGraph.cs Fix some new nullable inspections 2023-10-30 15:10:10 +09:00
SubmittingPlayer.cs Fix score being cloned in async method causing random errors (again) 2024-09-23 09:51:02 +02:00