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Commit Graph

194 Commits

Author SHA1 Message Date
Dean Herbert
14067c2e57
Remove unused using statements 2024-01-26 00:39:29 +09:00
Dean Herbert
56a9b059e9
Add back ScaleAdjust to triangles 2024-01-25 20:37:50 +09:00
Andrei Zavatski
da992ccc55 Implement per-axis triangles clamping 2024-01-23 04:54:27 +03:00
Andrei Zavatski
1393f52b2b Rename Masking to ClampToDrawable 2024-01-21 05:20:42 +03:00
Andrei Zavatski
e003ecb593 Change default masking value to true 2024-01-21 04:57:48 +03:00
Andrei Zavatski
45effdb6df Remove local vertex batching from triangles backgrounds 2024-01-20 08:41:34 +03:00
Dan Balasescu
b56a78c6ec
Adjust with framework changes 2023-12-04 08:51:21 +09:00
Salman Ahmed
bb912bc616 Avoid spinning another load thread on initial storyboard load 2023-11-11 02:57:17 +03:00
Salman Ahmed
080f13e34d Schedule outside of UnloadStoryboard and fix disposal happening on update thread 2023-11-11 02:56:45 +03:00
Salman Ahmed
59998b507a Hide background sprite when storyboard finishes loading 2023-11-09 23:23:57 +03:00
Salman Ahmed
e947158969 Remove fade out transition
Unnecessary addition from this PR, makes the background fade to ugly black during transition between screens.
2023-11-09 23:03:30 +03:00
Salman Ahmed
768a31b2f5 Fix background crash on a beatmap with no storyboard 2023-11-09 22:57:20 +03:00
Salman Ahmed
bd8409219f Unload beatmap storyboard background when no longer present 2023-11-09 17:20:11 +03:00
Dean Herbert
e081fa48a2
Fix various other inspections 2023-10-17 17:48:51 +09:00
Bartłomiej Dach
2c1a44da89
Revert nullability enable in BeatmapBackground
Due to varying expectations in handling of `Beatmap`. Some places allow
or expect null and some don't. Needs to be looked at closer separately.
2023-06-24 15:40:06 +02:00
Dean Herbert
df5b389629 Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Dean Herbert
a842f79ad4 Refactor IWorkingBeatmap.Background to GetBackground() 2023-06-08 16:19:32 +09:00
Salman Ahmed
678e8ed736 Update UBO usages inline with framework changes 2023-03-16 14:06:35 +03:00
Dean Herbert
d65d09e45f Change field to const 2023-03-14 20:24:39 +09:00
Dean Herbert
969c0e9c9d Merge branch 'master' into veldrid-renderer 2023-03-14 17:35:38 +09:00
Andrei Zavatski
31f58a33ac Use ColourInfo.Interpolate where possible 2023-02-28 18:47:27 +03:00
Dan Balasescu
a44c9d10d7 Fix buffer not being bound 2023-02-25 02:18:42 +09:00
Dan Balasescu
dd9748a25c Adjust DrawNodes to use UBOs 2023-02-25 01:42:55 +09:00
Dean Herbert
7b9239088b Comment space addition 2023-02-03 16:40:16 +09:00
Andrei Zavatski
14524237ac Add comment explaining texelSize value 2023-02-03 10:32:41 +03:00
Andrei Zavatski
175b9fc5c9 Specify texelSize value in the Triangles background 2023-02-02 08:34:38 +03:00
Andrei Zavatski
7cd21e12f3 Implement masking property for TrianglesV2 background 2023-01-26 09:46:41 +03:00
Andrei Zavatski
1485a6e006 Make masking false by default 2023-01-25 12:54:30 +03:00
Andrei Zavatski
d09d6f31d7 Implement Masking property for TrianglesBackground 2023-01-25 12:20:51 +03:00
Andrei Zavatski
04c96355cb Use TriangleBorder shader to draw triangles 2023-01-24 07:38:42 +03:00
Andrei Zavatski
2eaefcad30 Remove unused renderer 2022-11-30 04:56:07 +03:00
Andrei Zavatski
3b13ca1167 Remove texture from TrianglesV2 2022-11-30 04:09:46 +03:00
Andrei Zavatski
3e277a92e9 Fix incorrect texel size calculation 2022-11-29 03:21:59 +03:00
Andrei Zavatski
ba1717c2ca Don't draw 0 thickness triangles 2022-11-29 02:36:27 +03:00
Bartłomiej Dach
fd16e5992b
Merge branch 'master' into triangles-fix 2022-11-26 19:28:55 +01:00
Andrei Zavatski
7ab5136e12 Compute texel size in the DrawNode 2022-11-26 20:05:34 +03:00
Bartłomiej Dach
212d78865a
Add a few more missing partial specs 2022-11-26 16:30:52 +01:00
Bartłomiej Dach
894ef15e79
Merge branch 'master' into update-framework 2022-11-26 16:19:36 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
b0f14d4963 Clamp AimCount to ensure at least one triangle is spawned 2022-11-25 20:14:21 +09:00
Dean Herbert
4cb068ceb9 Change AimCount to not consider height 2022-11-25 20:10:04 +09:00
Andrei Zavatski
ec8532951c Make Thickness property auto 2022-11-21 10:32:19 +03:00
Andrei Zavatski
14a4de36f4 Expose thickness property 2022-11-21 10:20:35 +03:00
Dean Herbert
9a330c3cdb Apply nullability and clean up conditionals 2022-11-21 15:02:45 +09:00
Andrei Zavatski
13cf3fc40c Make SpawnRatio public 2022-11-16 15:17:50 +03:00
Andrei Zavatski
cc4f05f3d3 Replace Scale with SpeedMultiplier 2022-11-16 15:12:57 +03:00
Andrei Zavatski
109aa37dd8 Apply fixes from original Triangles 2022-11-16 15:02:09 +03:00
Andrei Zavatski
d94c624ee4 Merge branch 'master' into triangles-v2 2022-11-16 14:53:32 +03:00
Dean Herbert
52ecd894db Move equilateral triangle ratio to constant 2022-11-15 22:20:08 +09:00